1 // port specific settings
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3 #ifndef PORT_CONFIG_H
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4 #define PORT_CONFIG_H
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6 #define CASE_SENSITIVE_FS 0
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7 #define DONT_OPEN_MANY_FILES 1 // work around the stupid PSP ~10 open file limit
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8 #define REDUCE_IO_CALLS 1 // another workaround
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9 #define SIMPLE_WRITE_SOUND 0
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12 #define USE_BGR555 1
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13 #define OVERRIDE_HIGHCOL 1
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16 #define START_ROW 0 // which row of tiles to start rendering at?
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17 #define END_ROW 28 // ..end
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18 #define DRAW2_OVERRIDE_LINE_WIDTH 512
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21 extern void blit1(void);
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22 #define DRAW_FINISH_FUNC blit1
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23 #define CAN_HANDLE_240_LINES 1
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25 // logging emu events
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26 #define EL_LOGMASK EL_STATUS // (EL_STATUS|EL_ANOMALY|EL_UIO|EL_SRAMIO) // xffff
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28 //#define dprintf(f,...) printf("%05i:%03i: " f "\n",Pico.m.frame_count,Pico.m.scanline,##__VA_ARGS__)
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29 #define dprintf(x...)
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31 #endif //PORT_CONFIG_H
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