5 * This work is licensed under the terms of MAME license.
6 * See COPYING file in the top-level directory.
12 void psp_finish(void);
14 void psp_msleep(int ms);
19 // 088000-0cc000 depth (?)
20 // 0cc000-126000 emu draw buffers: 512*240 + 512*240*2
22 #define VRAMOFFS_FB0 0x00000000
23 #define VRAMOFFS_FB1 0x00044000
24 #define VRAMOFFS_DEPTH 0x00088000
25 #define VRAMOFFS_STUFF 0x000cc000
27 #define VRAM_FB0 ((void *) (0x44000000+VRAMOFFS_FB0))
28 #define VRAM_FB1 ((void *) (0x44000000+VRAMOFFS_FB1))
29 #define VRAM_STUFF ((void *) (0x44000000+VRAMOFFS_STUFF))
31 #define VRAM_CACHED_STUFF ((void *) (0x04000000+VRAMOFFS_STUFF))
33 #define GU_CMDLIST_SIZE (16*1024)
35 extern unsigned int guCmdList[GU_CMDLIST_SIZE];
36 extern int psp_unhandled_suspend;
38 void *psp_video_get_active_fb(void);
39 void psp_video_switch_to_single(void);
40 void psp_video_flip(int wait_vsync);
41 extern void *psp_screen;
43 unsigned int psp_pad_read(int blocking);
45 int psp_get_cpu_clock(void);
46 int psp_set_cpu_clock(int clock);
48 char *psp_get_status_line(void);
50 void psp_wait_suspend(void);
51 void psp_resume_suspend(void);
53 /* shorter btn names */
54 #define PBTN_UP PSP_CTRL_UP
55 #define PBTN_LEFT PSP_CTRL_LEFT
56 #define PBTN_RIGHT PSP_CTRL_RIGHT
57 #define PBTN_DOWN PSP_CTRL_DOWN
58 #define PBTN_L PSP_CTRL_LTRIGGER
59 #define PBTN_R PSP_CTRL_RTRIGGER
60 #define PBTN_TRIANGLE PSP_CTRL_TRIANGLE
61 #define PBTN_CIRCLE PSP_CTRL_CIRCLE
62 #define PBTN_X PSP_CTRL_CROSS
63 #define PBTN_SQUARE PSP_CTRL_SQUARE
64 #define PBTN_SELECT PSP_CTRL_SELECT
65 #define PBTN_START PSP_CTRL_START
66 #define PBTN_NOTE PSP_CTRL_NOTE // doesn't seem to work?
69 #define PBTN_NUB_UP (1 << 28)
70 #define PBTN_NUB_RIGHT (1 << 29)
71 #define PBTN_NUB_DOWN (1 << 30)
72 #define PBTN_NUB_LEFT (1 << 31)