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giz renderers and stuff
[picodrive.git]
/
platform
/
uiq2
/
audio
/
mediaserver
/
audio_mediaserver.def
1
EXPORTS
\r
2
; NEW:
\r
3
NewL__12CGameAudioMSiiii @ 1 NONAME ; static CGameAudioMS* NewL(TInt aRate, TBool aStereo, TInt aPcmFrames, TInt aBufferedFrames);
\r