3 // let's do it in more c-like way
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4 int vidInit(int displayMode, void *vidmem, int p800, int reinit=0);
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6 void vidDrawFrame(char *noticeStr, char *fpsStr, int num);
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7 void vidKeyConfigFrame(const TUint whichAction, TInt flipClosed);
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8 void vidDrawFCconfigDone();
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9 void vidDrawNotice(const char *txt); // safe to call anytime, draws text for 1 frame
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