4 #define WIN32_LEAN_AND_MEAN
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10 #include <Pico/Pico.h>
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12 #define PI 3.14159265f
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14 #define RELEASE(x) if (x) x->Release(); x=NULL;
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16 #ifndef __FUNCTION__
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17 #define __FUNCTION__ ""
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20 #define LOGFAIL() dprintf2("fail: %s %s:%i\n", __FUNCTION__, __FILE__, __LINE__)
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24 extern unsigned short *EmuScreen;
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25 extern int EmuWidth,EmuHeight;
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26 extern RECT EmuScreenRect;
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29 int EmuRomLoad(char *name);
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36 unsigned char button[16];
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37 unsigned char held[16]; // How long has the button been held
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38 char repeat[16]; // Auto-repeat
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40 extern struct Input Inp;
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44 int InputLightCal(int cx,int cy,int ux,int uy);
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47 extern char LoopQuit,LoopWait,LoopWaiting;
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48 extern int LoopMode;
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53 //extern "C" int dprintf(char *format, ...);
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54 extern "C" int dprintf2(char *format, ...);
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57 extern char *romname;
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58 extern HWND FrameWnd;
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59 extern RECT FrameRectMy;
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60 extern int MainWidth,MainHeight;
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61 extern int lock_to_1_1;
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62 extern void error(char *text);
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64 // --------------------------------------------
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66 extern IDirect3DDevice8 *Device;
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67 extern IDirect3DSurface8 *DirectBack; // Back Buffer
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69 int DirectClear(unsigned int colour);
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71 int DirectPresent();
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78 extern short *DSoundNext; // Buffer for next sound data to put in loop
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81 extern IDirect3DTexture8 *TexScreen;
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82 extern int TexWidth,TexHeight;
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83 int TexScreenInit();
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84 void TexScreenExit();
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85 int TexScreenSwizzle();
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86 int TexScreenLinear();
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