4 #define WIN32_LEAN_AND_MEAN
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10 #include <Pico/Pico.h>
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12 #define PI 3.14159265f
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14 #define RELEASE(x) if (x) x->Release(); x=NULL;
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16 #ifndef __FUNCTION__
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17 #define __FUNCTION__ ""
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20 #define LOGFAIL() dprintf2("fail: %s %s:%i\n", __FUNCTION__, __FILE__, __LINE__)
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24 extern unsigned short *EmuScreen;
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25 extern int EmuWidth,EmuHeight;
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28 int EmuRomLoad(char *name);
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35 unsigned char button[16];
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36 unsigned char held[16]; // How long has the button been held
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37 char repeat[16]; // Auto-repeat
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39 extern struct Input Inp;
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43 int InputLightCal(int cx,int cy,int ux,int uy);
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46 int LightCalReset();
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47 int LightCalUpdate();
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48 int LightCalRender();
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51 extern char LoopQuit;
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52 extern int LoopMode;
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57 //extern "C" int dprintf(char *format, ...);
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58 extern "C" int dprintf2(char *format, ...);
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61 extern char *romname;
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62 extern HWND FrameWnd;
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63 extern RECT FrameRectMy;
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64 extern int MainWidth,MainHeight;
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65 extern void error(char *text);
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68 extern unsigned char *RomData;
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70 extern char RomName[260];
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74 // --------------------------------------------
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76 extern IDirect3DDevice8 *Device;
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77 extern IDirect3DSurface8 *DirectBack; // Back Buffer
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79 int DirectClear(unsigned int colour);
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81 int DirectPresent();
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88 extern short *DSoundNext; // Buffer for next sound data to put in loop
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89 //extern int DSoundSeg; // Seg length in samples
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91 void DSoundUnMute();
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96 int FontSetColour(unsigned int colour);
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97 int FontText(WCHAR *,int,int);
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100 extern IDirect3DTexture8 *TexScreen;
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101 extern int TexWidth,TexHeight;
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102 int TexScreenInit();
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103 void TexScreenExit();
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104 int TexScreenSwizzle();
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105 int TexScreenLinear();
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