2 void dfinput_activate(void);
4 /* get gunstate from emu frontend,
5 * xn, yn - layer position normalized to 0..1023 */
6 #define GUNIN_TRIGGER (1<<0)
7 #define GUNIN_BTNA (1<<1)
8 #define GUNIN_BTNB (1<<2)
9 #define GUNIN_TRIGGER2 (1<<3) /* offscreen trigger */
10 extern void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in);
12 /* vibration trigger to frontend */
13 extern int in_enable_vibration;
14 extern void plat_trigger_vibrate(int pad, int low, int high);