gpu_neon/psx_gpu: update texture_window_settings
[pcsx_rearmed.git] / plugins / dfsound / freeze.c
1 /***************************************************************************\r
2                           freeze.c  -  description\r
3                              -------------------\r
4     begin                : Wed May 15 2002\r
5     copyright            : (C) 2002 by Pete Bernert\r
6     email                : BlackDove@addcom.de\r
7  ***************************************************************************/\r
8 /***************************************************************************\r
9  *                                                                         *\r
10  *   This program is free software; you can redistribute it and/or modify  *\r
11  *   it under the terms of the GNU General Public License as published by  *\r
12  *   the Free Software Foundation; either version 2 of the License, or     *\r
13  *   (at your option) any later version. See also the license.txt file for *\r
14  *   additional informations.                                              *\r
15  *                                                                         *\r
16  ***************************************************************************/\r
17 \r
18 #include "stdafx.h"\r
19 \r
20 #define _IN_FREEZE\r
21 \r
22 #include "externals.h"\r
23 #include "registers.h"\r
24 #include "spu.h"\r
25 \r
26 ////////////////////////////////////////////////////////////////////////\r
27 // freeze structs\r
28 ////////////////////////////////////////////////////////////////////////\r
29 \r
30 typedef struct\r
31 {\r
32  int            State;\r
33  int            AttackModeExp;\r
34  int            AttackRate;\r
35  int            DecayRate;\r
36  int            SustainLevel;\r
37  int            SustainModeExp;\r
38  int            SustainIncrease;\r
39  int            SustainRate;\r
40  int            ReleaseModeExp;\r
41  int            ReleaseRate;\r
42  int            EnvelopeVol;\r
43  long           lVolume;\r
44  long           lDummy1;\r
45  long           lDummy2;\r
46 } ADSRInfoEx_orig;\r
47 \r
48 typedef struct\r
49 {\r
50  // no mutexes used anymore... don't need them to sync access\r
51  //HANDLE            hMutex;\r
52 \r
53  int               bNew;                               // start flag\r
54 \r
55  int               iSBPos;                             // mixing stuff\r
56  int               spos;\r
57  int               sinc;\r
58  int               SB[32+32];                          // Pete added another 32 dwords in 1.6 ... prevents overflow issues with gaussian/cubic interpolation (thanx xodnizel!), and can be used for even better interpolations, eh? :)\r
59  int               sval;\r
60 \r
61  unsigned char *   pStart;                             // start ptr into sound mem\r
62  unsigned char *   pCurr;                              // current pos in sound mem\r
63  unsigned char *   pLoop;                              // loop ptr in sound mem\r
64 \r
65  int               bOn;                                // is channel active (sample playing?)\r
66  int               bStop;                              // is channel stopped (sample _can_ still be playing, ADSR Release phase)\r
67  int               bReverb;                            // can we do reverb on this channel? must have ctrl register bit, to get active\r
68  int               iActFreq;                           // current psx pitch\r
69  int               iUsedFreq;                          // current pc pitch\r
70  int               iLeftVolume;                        // left volume\r
71  int               iLeftVolRaw;                        // left psx volume value\r
72  int               bIgnoreLoop;                        // ignore loop bit, if an external loop address is used\r
73  int               iMute;                              // mute mode\r
74  int               iRightVolume;                       // right volume\r
75  int               iRightVolRaw;                       // right psx volume value\r
76  int               iRawPitch;                          // raw pitch (0...3fff)\r
77  int               iIrqDone;                           // debug irq done flag\r
78  int               s_1;                                // last decoding infos\r
79  int               s_2;\r
80  int               bRVBActive;                         // reverb active flag\r
81  int               iRVBOffset;                         // reverb offset\r
82  int               iRVBRepeat;                         // reverb repeat\r
83  int               bNoise;                             // noise active flag\r
84  int               bFMod;                              // freq mod (0=off, 1=sound channel, 2=freq channel)\r
85  int               iRVBNum;                            // another reverb helper\r
86  int               iOldNoise;                          // old noise val for this channel   \r
87  ADSRInfo          ADSR;                               // active ADSR settings\r
88  ADSRInfoEx_orig   ADSRX;                              // next ADSR settings (will be moved to active on sample start)\r
89 } SPUCHAN_orig;\r
90 \r
91 typedef struct\r
92 {\r
93  char          szSPUName[8];\r
94  uint32_t ulFreezeVersion;\r
95  uint32_t ulFreezeSize;\r
96  unsigned char cSPUPort[0x200];\r
97  unsigned char cSPURam[0x80000];\r
98  xa_decode_t   xaS;     \r
99 } SPUFreeze_t;\r
100 \r
101 typedef struct\r
102 {\r
103  unsigned short  spuIrq;\r
104  uint32_t   pSpuIrq;\r
105  uint32_t   spuAddr;\r
106  uint32_t   dummy1;\r
107  uint32_t   dummy2;\r
108  uint32_t   dummy3;\r
109 \r
110  SPUCHAN_orig s_chan[MAXCHAN];   \r
111 \r
112 } SPUOSSFreeze_t;\r
113 \r
114 ////////////////////////////////////////////////////////////////////////\r
115 \r
116 void LoadStateV5(SPUFreeze_t * pF);                    // newest version\r
117 void LoadStateUnknown(SPUFreeze_t * pF);               // unknown format\r
118 \r
119 extern int lastch;\r
120 \r
121 // we want to retain compatibility between versions,\r
122 // so use original channel struct\r
123 static void save_channel(SPUCHAN_orig *d, const SPUCHAN *s, int ch)\r
124 {\r
125  memset(d, 0, sizeof(*d));\r
126  d->bNew = !!(dwNewChannel & (1<<ch));\r
127  d->iSBPos = s->iSBPos;\r
128  d->spos = s->spos;\r
129  d->sinc = s->sinc;\r
130  memcpy(d->SB, s->SB, sizeof(d->SB));\r
131  d->pStart = (unsigned char *)((regAreaGet(ch,6)&~1)<<3);\r
132  d->pCurr = s->pCurr;\r
133  d->pLoop = s->pLoop;\r
134  d->bOn = !!(dwChannelOn & (1<<ch));\r
135  d->bStop = s->bStop;\r
136  d->bReverb = s->bReverb;\r
137  d->bIgnoreLoop = s->bJump;\r
138  d->iActFreq = 1;\r
139  d->iUsedFreq = 2;\r
140  d->iLeftVolume = s->iLeftVolume;\r
141  d->bIgnoreLoop = 0;\r
142  d->iRightVolume = s->iRightVolume;\r
143  d->iRawPitch = s->iRawPitch;\r
144  d->s_1 = s->SB[27]; // yes it's reversed\r
145  d->s_2 = s->SB[26];\r
146  d->bRVBActive = s->bRVBActive;\r
147  d->bNoise = s->bNoise;\r
148  d->bFMod = s->bFMod;\r
149  d->ADSRX.State = s->ADSRX.State;\r
150  d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
151  d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
152  d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
153  d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
154  d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
155  d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
156  d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
157  d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
158  d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
159  d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
160  d->ADSRX.lVolume = d->bOn; // hmh\r
161 }\r
162 \r
163 static void load_channel(SPUCHAN *d, const SPUCHAN_orig *s, int ch)\r
164 {\r
165  memset(d, 0, sizeof(*d));\r
166  if (s->bNew) dwNewChannel |= 1<<ch;\r
167  d->iSBPos = s->iSBPos;\r
168  d->spos = s->spos;\r
169  d->sinc = s->sinc;\r
170  memcpy(d->SB, s->SB, sizeof(d->SB));\r
171  d->pCurr = (void *)((long)s->pCurr & 0x7fff0);\r
172  d->pLoop = (void *)((long)s->pLoop & 0x7fff0);\r
173  if (s->bOn) dwChannelOn |= 1<<ch;\r
174  d->bStop = s->bStop;\r
175  d->bReverb = s->bReverb;\r
176  d->iLeftVolume = s->iLeftVolume;\r
177  d->iRightVolume = s->iRightVolume;\r
178  d->iRawPitch = s->iRawPitch;\r
179  d->bRVBActive = s->bRVBActive;\r
180  d->bNoise = s->bNoise;\r
181  d->bFMod = s->bFMod;\r
182  d->bJump = s->bIgnoreLoop;\r
183  d->ADSRX.State = s->ADSRX.State;\r
184  d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
185  d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
186  d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
187  d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
188  d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
189  d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
190  d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
191  d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
192  d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
193  d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
194 }\r
195 \r
196 ////////////////////////////////////////////////////////////////////////\r
197 // SPUFREEZE: called by main emu on savestate load/save\r
198 ////////////////////////////////////////////////////////////////////////\r
199 \r
200 long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)\r
201 {\r
202  int i;SPUOSSFreeze_t * pFO;\r
203 \r
204  if(!pF) return 0;                                     // first check\r
205 \r
206  if(ulFreezeMode)                                      // info or save?\r
207   {//--------------------------------------------------//\r
208    if(ulFreezeMode==1)                                 \r
209     memset(pF,0,sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t));\r
210 \r
211    strcpy(pF->szSPUName,"PBOSS");\r
212    pF->ulFreezeVersion=5;\r
213    pF->ulFreezeSize=sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t);\r
214 \r
215    if(ulFreezeMode==2) return 1;                       // info mode? ok, bye\r
216                                                        // save mode:\r
217    RemoveTimer();                                      // stop timer\r
218 \r
219    memcpy(pF->cSPURam,spuMem,0x80000);                 // copy common infos\r
220    memcpy(pF->cSPUPort,regArea,0x200);\r
221 \r
222    if(xapGlobal && XAPlay!=XAFeed)                     // some xa\r
223     {\r
224      pF->xaS=*xapGlobal;     \r
225     }\r
226    else \r
227    memset(&pF->xaS,0,sizeof(xa_decode_t));             // or clean xa\r
228 \r
229    pFO=(SPUOSSFreeze_t *)(pF+1);                       // store special stuff\r
230 \r
231    pFO->spuIrq=spuIrq;\r
232    if(pSpuIrq)  pFO->pSpuIrq  = (unsigned long)pSpuIrq-(unsigned long)spuMemC;\r
233 \r
234    pFO->spuAddr=spuAddr;\r
235    if(pFO->spuAddr==0) pFO->spuAddr=0xbaadf00d;\r
236 \r
237    dwChannelOn&=~dwPendingChanOff;\r
238    dwPendingChanOff=0;\r
239 \r
240    for(i=0;i<MAXCHAN;i++)\r
241     {\r
242      save_channel(&pFO->s_chan[i],&s_chan[i],i);\r
243      if(pFO->s_chan[i].pCurr)\r
244       pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;\r
245      if(pFO->s_chan[i].pLoop)\r
246       pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;\r
247     }\r
248 \r
249    SetupTimer();                                       // sound processing on again\r
250 \r
251    return 1;\r
252    //--------------------------------------------------//\r
253   }\r
254                                                        \r
255  if(ulFreezeMode!=0) return 0;                         // bad mode? bye\r
256 \r
257  RemoveTimer();                                        // we stop processing while doing the save!\r
258 \r
259  memcpy(spuMem,pF->cSPURam,0x80000);                   // get ram\r
260  memcpy(regArea,pF->cSPUPort,0x200);\r
261 \r
262  if(pF->xaS.nsamples<=4032)                            // start xa again\r
263   SPUplayADPCMchannel(&pF->xaS);\r
264 \r
265  xapGlobal=0;\r
266  dwPendingChanOff=0;\r
267 \r
268  if(!strcmp(pF->szSPUName,"PBOSS") && pF->ulFreezeVersion==5)\r
269    LoadStateV5(pF);\r
270  else LoadStateUnknown(pF);\r
271 \r
272  lastch = -1;\r
273 \r
274  // repair some globals\r
275  for(i=0;i<=62;i+=2)\r
276   SPUwriteRegister(H_Reverb+i,regArea[(H_Reverb+i-0xc00)>>1]);\r
277  SPUwriteRegister(H_SPUReverbAddr,regArea[(H_SPUReverbAddr-0xc00)>>1]);\r
278  SPUwriteRegister(H_SPUrvolL,regArea[(H_SPUrvolL-0xc00)>>1]);\r
279  SPUwriteRegister(H_SPUrvolR,regArea[(H_SPUrvolR-0xc00)>>1]);\r
280 \r
281  SPUwriteRegister(H_SPUctrl,(unsigned short)(regArea[(H_SPUctrl-0xc00)>>1]|0x4000));\r
282  SPUwriteRegister(H_SPUstat,regArea[(H_SPUstat-0xc00)>>1]);\r
283  SPUwriteRegister(H_CDLeft,regArea[(H_CDLeft-0xc00)>>1]);\r
284  SPUwriteRegister(H_CDRight,regArea[(H_CDRight-0xc00)>>1]);\r
285 \r
286  // fix to prevent new interpolations from crashing\r
287  for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;\r
288 \r
289  SetupTimer();                                         // start sound processing again\r
290 \r
291  return 1;\r
292 }\r
293 \r
294 ////////////////////////////////////////////////////////////////////////\r
295 \r
296 void LoadStateV5(SPUFreeze_t * pF)\r
297 {\r
298  int i;SPUOSSFreeze_t * pFO;\r
299 \r
300  pFO=(SPUOSSFreeze_t *)(pF+1);\r
301 \r
302  spuIrq = pFO->spuIrq;\r
303  if(pFO->pSpuIrq) pSpuIrq = spuMemC+((long)pFO->pSpuIrq&0x7fff0); else pSpuIrq=NULL;\r
304 \r
305  if(pFO->spuAddr)\r
306   {\r
307    spuAddr = pFO->spuAddr;\r
308    if (spuAddr == 0xbaadf00d) spuAddr = 0;\r
309   }\r
310 \r
311  dwNewChannel=0;\r
312  dwChannelOn=0;\r
313  dwChannelDead=0;\r
314  for(i=0;i<MAXCHAN;i++)\r
315   {\r
316    load_channel(&s_chan[i],&pFO->s_chan[i],i);\r
317 \r
318    s_chan[i].pCurr+=(unsigned long)spuMemC;\r
319    s_chan[i].pLoop+=(unsigned long)spuMemC;\r
320   }\r
321 }\r
322 \r
323 ////////////////////////////////////////////////////////////////////////\r
324 \r
325 void LoadStateUnknown(SPUFreeze_t * pF)\r
326 {\r
327  int i;\r
328 \r
329  for(i=0;i<MAXCHAN;i++)\r
330   {\r
331    s_chan[i].bStop=0;\r
332    s_chan[i].pLoop=spuMemC;\r
333   }\r
334 \r
335  dwNewChannel=0;\r
336  dwChannelOn=0;\r
337  dwChannelDead=0;\r
338  pSpuIrq=0;\r
339 \r
340  for(i=0;i<0xc0;i++)\r
341   {\r
342    SPUwriteRegister(0x1f801c00+i*2,regArea[i]);\r
343   }\r
344 }\r
345 \r
346 ////////////////////////////////////////////////////////////////////////\r