2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 * Copyright (C) 2022 GraÅžvydas Ignotas "notaz" <notasas@gmail.com>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License as
7 * published by the Free Software Foundation; either version 2 of
8 * the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
18 #include "psx_gpu_simd.h"
19 //#define ASM_PROTOTYPES
20 //#include "psx_gpu_simd.h"
22 #include <x86intrin.h>
25 #error "please define SIMD_BUILD if you want this gpu_neon C simd implementation"
28 typedef u8 gvu8 __attribute__((vector_size(16)));
29 typedef u16 gvu16 __attribute__((vector_size(16)));
30 typedef u32 gvu32 __attribute__((vector_size(16)));
31 typedef u64 gvu64 __attribute__((vector_size(16)));
32 typedef s8 gvs8 __attribute__((vector_size(16)));
33 typedef s16 gvs16 __attribute__((vector_size(16)));
34 typedef s32 gvs32 __attribute__((vector_size(16)));
35 typedef s64 gvs64 __attribute__((vector_size(16)));
37 typedef u8 gvhu8 __attribute__((vector_size(8)));
38 typedef u16 gvhu16 __attribute__((vector_size(8)));
39 typedef u32 gvhu32 __attribute__((vector_size(8)));
40 typedef u64 gvhu64 __attribute__((vector_size(8)));
41 typedef s8 gvhs8 __attribute__((vector_size(8)));
42 typedef s16 gvhs16 __attribute__((vector_size(8)));
43 typedef s32 gvhs32 __attribute__((vector_size(8)));
44 typedef s64 gvhs64 __attribute__((vector_size(8)));
59 // this may be tempting, but it causes gcc to do lots of stack spills
63 typedef gvreg gvreg_ua __attribute__((aligned(1)));
64 typedef uint64_t uint64_t_ua __attribute__((aligned(1)));
65 typedef gvu8 gvu8_ua __attribute__((aligned(1)));
66 typedef gvu16 gvu16_ua __attribute__((aligned(1)));
68 #if defined(__ARM_NEON) || defined(__ARM_NEON__)
87 #define gvaddhn_u32(d, a, b) d.u16 = vaddhn_u32(a.u32, b.u32)
88 #define gvaddw_s32(d, a, b) d.s64 = vaddw_s32(a.s64, b.s32)
89 #define gvabsq_s32(d, s) d.s32 = vabsq_s32(s.s32)
90 #define gvbic_n_u16(d, n) d.u16 = vbic_u16(d.u16, vmov_n_u16(n))
91 #define gvbifq(d, a, b) d.u8 = vbslq_u8(b.u8, d.u8, a.u8)
92 #define gvbit(d, a, b) d.u8 = vbsl_u8(b.u8, a.u8, d.u8)
93 #define gvceqq_u16(d, a, b) d.u16 = vceqq_u16(a.u16, b.u16)
94 #define gvcgt_s16(d, a, b) d.u16 = vcgt_s16(a.s16, b.s16)
95 #define gvclt_s16(d, a, b) d.u16 = vclt_s16(a.s16, b.s16)
96 #define gvcreate_s32(d, a, b) d.s32 = vcreate_s32((u32)(a) | ((u64)(b) << 32))
97 #define gvcreate_u32(d, a, b) d.u32 = vcreate_u32((u32)(a) | ((u64)(b) << 32))
98 #define gvcreate_s64(d, s) d.s64 = (gvhs64)vcreate_s64(s)
99 #define gvcreate_u64(d, s) d.u64 = (gvhu64)vcreate_u64(s)
100 #define gvcombine_u16(d, l, h) d.u16 = vcombine_u16(l.u16, h.u16)
101 #define gvcombine_u32(d, l, h) d.u32 = vcombine_u32(l.u32, h.u32)
102 #define gvcombine_s64(d, l, h) d.s64 = vcombine_s64((int64x1_t)l.s64, (int64x1_t)h.s64)
103 #define gvdup_l_u8(d, s, l) d.u8 = vdup_lane_u8(s.u8, l)
104 #define gvdup_l_u16(d, s, l) d.u16 = vdup_lane_u16(s.u16, l)
105 #define gvdup_l_u32(d, s, l) d.u32 = vdup_lane_u32(s.u32, l)
106 #define gvdupq_l_s64(d, s, l) d.s64 = vdupq_lane_s64((int64x1_t)s.s64, l)
107 #define gvdupq_l_u32(d, s, l) d.u32 = vdupq_lane_u32(s.u32, l)
108 #define gvdup_n_s64(d, n) d.s64 = vdup_n_s64(n)
109 #define gvdup_n_u8(d, n) d.u8 = vdup_n_u8(n)
110 #define gvdup_n_u16(d, n) d.u16 = vdup_n_u16(n)
111 #define gvdup_n_u32(d, n) d.u32 = vdup_n_u32(n)
112 #define gvdupq_n_u16(d, n) d.u16 = vdupq_n_u16(n)
113 #define gvdupq_n_u32(d, n) d.u32 = vdupq_n_u32(n)
114 #define gvdupq_n_s64(d, n) d.s64 = vdupq_n_s64(n)
115 #define gvhaddq_u16(d, a, b) d.u16 = vhaddq_u16(a.u16, b.u16)
116 #define gvmax_s16(d, a, b) d.s16 = vmax_s16(a.s16, b.s16)
117 #define gvmin_s16(d, a, b) d.s16 = vmin_s16(a.s16, b.s16)
118 #define gvminq_u8(d, a, b) d.u8 = vminq_u8(a.u8, b.u8)
119 #define gvminq_u16(d, a, b) d.u16 = vminq_u16(a.u16, b.u16)
120 #define gvmla_s32(d, a, b) d.s32 = vmla_s32(d.s32, a.s32, b.s32)
121 #define gvmla_u32(d, a, b) d.u32 = vmla_u32(d.u32, a.u32, b.u32)
122 #define gvmlaq_s32(d, a, b) d.s32 = vmlaq_s32(d.s32, a.s32, b.s32)
123 #define gvmlaq_u32(d, a, b) d.u32 = vmlaq_u32(d.u32, a.u32, b.u32)
124 #define gvmlal_s32(d, a, b) d.s64 = vmlal_s32(d.s64, a.s32, b.s32)
125 #define gvmlal_u8(d, a, b) d.u16 = vmlal_u8(d.u16, a.u8, b.u8)
126 #define gvmlsq_s32(d, a, b) d.s32 = vmlsq_s32(d.s32, a.s32, b.s32)
127 #define gvmlsq_l_s32(d, a, b, l) d.s32 = vmlsq_lane_s32(d.s32, a.s32, b.s32, l)
128 #define gvmov_l_s32(d, s, l) d.s32 = vset_lane_s32(s, d.s32, l)
129 #define gvmov_l_u32(d, s, l) d.u32 = vset_lane_u32(s, d.u32, l)
130 #define gvmovl_u8(d, s) d.u16 = vmovl_u8(s.u8)
131 #define gvmovl_s32(d, s) d.s64 = vmovl_s32(s.s32)
132 #define gvmovn_u16(d, s) d.u8 = vmovn_u16(s.u16)
133 #define gvmovn_u32(d, s) d.u16 = vmovn_u32(s.u32)
134 #define gvmovn_u64(d, s) d.u32 = vmovn_u64(s.u64)
135 #define gvmul_s32(d, a, b) d.s32 = vmul_s32(a.s32, b.s32)
136 #define gvmull_s16(d, a, b) d.s32 = vmull_s16(a.s16, b.s16)
137 #define gvmull_s32(d, a, b) d.s64 = vmull_s32(a.s32, b.s32)
138 #define gvmull_u8(d, a, b) d.u16 = vmull_u8(a.u8, b.u8)
139 #define gvmull_l_u32(d, a, b, l) d.u64 = vmull_lane_u32(a.u32, b.u32, l)
140 #define gvmlsl_s16(d, a, b) d.s32 = vmlsl_s16(d.s32, a.s16, b.s16)
141 #define gvneg_s32(d, s) d.s32 = vneg_s32(s.s32)
142 #define gvqadd_u8(d, a, b) d.u8 = vqadd_u8(a.u8, b.u8)
143 #define gvqsub_u8(d, a, b) d.u8 = vqsub_u8(a.u8, b.u8)
144 #define gvshl_u16(d, a, b) d.u16 = vshl_u16(a.u16, b.s16)
145 #define gvshlq_u64(d, a, b) d.u64 = vshlq_u64(a.u64, b.s64)
146 #define gvshrq_n_s16(d, s, n) d.s16 = vshrq_n_s16(s.s16, n)
147 #define gvshrq_n_u16(d, s, n) d.u16 = vshrq_n_u16(s.u16, n)
148 #define gvshl_n_u32(d, s, n) d.u32 = vshl_n_u32(s.u32, n)
149 #define gvshlq_n_u16(d, s, n) d.u16 = vshlq_n_u16(s.u16, n)
150 #define gvshlq_n_u32(d, s, n) d.u32 = vshlq_n_u32(s.u32, n)
151 #define gvshll_n_s8(d, s, n) d.s16 = vshll_n_s8(s.s8, n)
152 #define gvshll_n_u8(d, s, n) d.u16 = vshll_n_u8(s.u8, n)
153 #define gvshll_n_u16(d, s, n) d.u32 = vshll_n_u16(s.u16, n)
154 #define gvshr_n_u8(d, s, n) d.u8 = vshr_n_u8(s.u8, n)
155 #define gvshr_n_u16(d, s, n) d.u16 = vshr_n_u16(s.u16, n)
156 #define gvshr_n_u32(d, s, n) d.u32 = vshr_n_u32(s.u32, n)
157 #define gvshr_n_u64(d, s, n) d.u64 = (gvhu64)vshr_n_u64((uint64x1_t)s.u64, n)
158 #define gvshrn_n_u16(d, s, n) d.u8 = vshrn_n_u16(s.u16, n)
159 #define gvshrn_n_u32(d, s, n) d.u16 = vshrn_n_u32(s.u32, n)
160 #define gvsli_n_u8(d, s, n) d.u8 = vsli_n_u8(d.u8, s.u8, n)
161 #define gvsri_n_u8(d, s, n) d.u8 = vsri_n_u8(d.u8, s.u8, n)
162 #define gvtstq_u16(d, a, b) d.u16 = vtstq_u16(a.u16, b.u16)
163 #define gvqshrun_n_s16(d, s, n) d.u8 = vqshrun_n_s16(s.s16, n)
164 #define gvqsubq_u8(d, a, b) d.u8 = vqsubq_u8(a.u8, b.u8)
165 #define gvqsubq_u16(d, a, b) d.u16 = vqsubq_u16(a.u16, b.u16)
167 #define gvmovn_top_u64(d, s) d.u32 = vshrn_n_u64(s.u64, 32)
169 #define gvget_lo(d, s) d.u16 = vget_low_u16(s.u16)
170 #define gvget_hi(d, s) d.u16 = vget_high_u16(s.u16)
171 #define gvlo(s) ({gvhreg t_; gvget_lo(t_, s); t_;})
172 #define gvhi(s) ({gvhreg t_; gvget_hi(t_, s); t_;})
174 #define gvset_lo(d, s) d.u16 = vcombine_u16(s.u16, gvhi(d).u16)
175 #define gvset_hi(d, s) d.u16 = vcombine_u16(gvlo(d).u16, s.u16)
177 #define gvtbl2_u8(d, a, b) { \
179 v_.val[0] = vget_low_u8(a.u8); v_.val[1] = vget_high_u8(a.u8); \
180 d.u8 = vtbl2_u8(v_, b.u8); \
183 #define gvzip_u8(d, a, b) { \
184 uint8x8x2_t v_ = vzip_u8(a.u8, b.u8); \
185 d.u8 = vcombine_u8(v_.val[0], v_.val[1]); \
187 #define gvzipq_u16(d0, d1, s0, s1) { \
188 uint16x8x2_t v_ = vzipq_u16(s0.u16, s1.u16); \
189 d0.u16 = v_.val[0]; d1.u16 = v_.val[1]; \
192 #define gvld1_u8(d, s) d.u8 = vld1_u8(s)
193 #define gvld1_u32(d, s) d.u32 = vld1_u32((const u32 *)(s))
194 #define gvld1q_u8(d, s) d.u8 = vld1q_u8(s)
195 #define gvld1q_u16(d, s) d.u16 = vld1q_u16(s)
196 #define gvld1q_u32(d, s) d.u32 = vld1q_u32((const u32 *)(s))
197 #define gvld2_u8_dup(v0, v1, p) { \
198 uint8x8x2_t v_ = vld2_dup_u8(p); \
199 v0.u8 = v_.val[0]; v1.u8 = v_.val[1]; \
201 #define gvld2q_u8(v0, v1, p) { \
202 uint8x16x2_t v_ = vld2q_u8(p); \
203 v0.u8 = v_.val[0]; v1.u8 = v_.val[1]; \
206 #define gvst1_u8(v, p) \
208 #define gvst1q_u16(v, p) \
210 #define gvst1q_inc_u32(v, p, i) { \
211 vst1q_u32((u32 *)(p), v.u32); \
212 p += (i) / sizeof(*p); \
214 #define gvst2_u8(v0, v1, p) { \
216 v_.val[0] = v0.u8; v_.val[1] = v1.u8; \
219 #define gvst2_u16(v0, v1, p) { \
221 v_.val[0] = v0.u16; v_.val[1] = v1.u16; \
224 #define gvst2q_u8(v0, v1, p) { \
226 v_.val[0] = v0.u8; v_.val[1] = v1.u8; \
229 #define gvst4_4_inc_u32(v0, v1, v2, v3, p, i) { \
231 v_.val[0] = v0.u32; v_.val[1] = v1.u32; v_.val[2] = v2.u32; v_.val[3] = v3.u32; \
232 vst4_u32(p, v_); p += (i) / sizeof(*p); \
234 #define gvst4_pi_u16(v0, v1, v2, v3, p) { \
236 v_.val[0] = v0.u16; v_.val[1] = v1.u16; v_.val[2] = v2.u16; v_.val[3] = v3.u16; \
237 vst4_u16((u16 *)(p), v_); p += sizeof(v_) / sizeof(*p); \
239 #define gvst1q_pi_u32(v, p) \
240 gvst1q_inc_u32(v, p, sizeof(v))
241 // could use vst1q_u32_x2 but that's not always available
242 #define gvst1q_2_pi_u32(v0, v1, p) { \
243 gvst1q_inc_u32(v0, p, sizeof(v0)); \
244 gvst1q_inc_u32(v1, p, sizeof(v1)); \
248 - gcc > 9: (arm32) int64x1_t type produces ops on gp regs
249 (also u64 __attribute__((vector_size(8))) :( )
250 - gcc <11: (arm32) handles '<vec> == 0' poorly
253 #elif defined(__SSE2__)
255 // use a full reg and discard the upper half
258 #define gv0() _mm_setzero_si128()
261 #define gvcreate_s32(d, a, b) d.m = _mm_cvtsi64_si128((u32)(a) | ((u64)(b) << 32))
262 #define gvcreate_s64(d, s) d.m = _mm_cvtsi64_si128(s)
264 #define gvcreate_s32(d, a, b) d.m = _mm_set_epi32(0, 0, b, a)
265 #define gvcreate_s64(d, s) d.m = _mm_loadu_si64(&(s))
268 #define gvbic_n_u16(d, n) d.m = _mm_andnot_si128(_mm_set1_epi16(n), d.m)
269 #define gvceqq_u16(d, a, b) d.u16 = vceqq_u16(a.u16, b.u16)
270 #define gvcgt_s16(d, a, b) d.m = _mm_cmpgt_epi16(a.m, b.m)
271 #define gvclt_s16(d, a, b) d.m = _mm_cmpgt_epi16(b.m, a.m)
272 #define gvcreate_u32 gvcreate_s32
273 #define gvcreate_u64 gvcreate_s64
274 #define gvcombine_u16(d, l, h) d.m = _mm_unpacklo_epi64(l.m, h.m)
275 #define gvcombine_u32 gvcombine_u16
276 #define gvcombine_s64 gvcombine_u16
277 #define gvdup_l_u8(d, s, l) d.u8 = vdup_lane_u8(s.u8, l)
278 #define gvdup_l_u16(d, s, l) d.m = _mm_shufflelo_epi16(s.m, (l)|((l)<<2)|((l)<<4)|((l)<<6))
279 #define gvdup_l_u32(d, s, l) d.m = vdup_lane_u32(s.u32, l)
280 #define gvdupq_l_s64(d, s, l) d.m = _mm_unpacklo_epi64(s.m, s.m)
281 #define gvdupq_l_u32(d, s, l) d.m = _mm_shuffle_epi32(s.m, (l)|((l)<<2)|((l)<<4)|((l)<<6))
282 #define gvdup_n_s64(d, n) d.m = _mm_set1_epi64x(n)
283 #define gvdup_n_u8(d, n) d.m = _mm_set1_epi8(n)
284 #define gvdup_n_u16(d, n) d.m = _mm_set1_epi16(n)
285 #define gvdup_n_u32(d, n) d.m = _mm_set1_epi32(n)
286 #define gvdupq_n_u16(d, n) d.m = _mm_set1_epi16(n)
287 #define gvdupq_n_u32(d, n) d.m = _mm_set1_epi32(n)
288 #define gvdupq_n_s64(d, n) d.m = _mm_set1_epi64x(n)
289 #define gvmax_s16(d, a, b) d.m = _mm_max_epi16(a.m, b.m)
290 #define gvmin_s16(d, a, b) d.m = _mm_min_epi16(a.m, b.m)
291 #define gvminq_u8(d, a, b) d.m = _mm_min_epu8(a.m, b.m)
292 #define gvmovn_u64(d, s) d.m = _mm_shuffle_epi32(s.m, 0 | (2 << 2))
293 #define gvmovn_top_u64(d, s) d.m = _mm_shuffle_epi32(s.m, 1 | (3 << 2))
294 #define gvmull_s16(d, a, b) { \
295 __m128i lo_ = _mm_mullo_epi16(a.m, b.m); \
296 __m128i hi_ = _mm_mulhi_epi16(a.m, b.m); \
297 d.m = _mm_unpacklo_epi16(lo_, hi_); \
299 #define gvmull_l_u32(d, a, b, l) { \
300 __m128i a_ = _mm_unpacklo_epi32(a.m, a.m); /* lanes 0,1 -> 0,2 */ \
301 __m128i b_ = _mm_shuffle_epi32(b.m, (l) | ((l) << 4)); \
302 d.m = _mm_mul_epu32(a_, b_); \
304 #define gvmlsl_s16(d, a, b) { \
306 gvmull_s16(tmp_, a, b); \
307 d.m = _mm_sub_epi32(d.m, tmp_.m); \
309 #define gvqadd_u8(d, a, b) d.m = _mm_adds_epu8(a.m, b.m)
310 #define gvqsub_u8(d, a, b) d.m = _mm_subs_epu8(a.m, b.m)
311 #define gvshrq_n_s16(d, s, n) d.m = _mm_srai_epi16(s.m, n)
312 #define gvshrq_n_u16(d, s, n) d.m = _mm_srli_epi16(s.m, n)
313 #define gvshrq_n_u32(d, s, n) d.m = _mm_srli_epi32(s.m, n)
314 #define gvshl_n_u32(d, s, n) d.m = _mm_slli_epi32(s.m, n)
315 #define gvshlq_n_u16(d, s, n) d.m = _mm_slli_epi16(s.m, n)
316 #define gvshlq_n_u32(d, s, n) d.m = _mm_slli_epi32(s.m, n)
317 #define gvshll_n_u16(d, s, n) d.m = _mm_slli_epi32(_mm_unpacklo_epi16(s.m, gv0()), n)
318 #define gvshr_n_u16(d, s, n) d.m = _mm_srli_epi16(s.m, n)
319 #define gvshr_n_u32(d, s, n) d.m = _mm_srli_epi32(s.m, n)
320 #define gvshr_n_u64(d, s, n) d.m = _mm_srli_epi64(s.m, n)
321 #define gvshrn_n_s64(d, s, n) { \
323 gvshrq_n_s64(tmp_, s, n); \
324 d.m = _mm_shuffle_epi32(tmp_.m, 0 | (2 << 2)); \
326 #define gvqshrun_n_s16(d, s, n) { \
327 __m128i t_ = _mm_srai_epi16(s.m, n); \
328 d.m = _mm_packus_epi16(t_, t_); \
330 #define gvqsubq_u8(d, a, b) d.m = _mm_subs_epu8(a.m, b.m)
331 #define gvqsubq_u16(d, a, b) d.m = _mm_subs_epu16(a.m, b.m)
334 #define gvabsq_s32(d, s) d.m = _mm_abs_epi32(s.m)
335 #define gvtbl2_u8(d, a, b) d.m = _mm_shuffle_epi8(a.m, b.m)
337 // must supply these here or else gcc will produce something terrible with __builtin_shuffle
338 #define gvmovn_u16(d, s) { \
339 __m128i t2_ = _mm_and_si128(s.m, _mm_set1_epi16(0xff)); \
340 d.m = _mm_packus_epi16(t2_, t2_); \
342 #define gvmovn_u32(d, s) { \
344 t2_ = _mm_shufflelo_epi16(s.m, (0 << 0) | (2 << 2)); \
345 t2_ = _mm_shufflehi_epi16(t2_, (0 << 0) | (2 << 2)); \
346 d.m = _mm_shuffle_epi32(t2_, (0 << 0) | (2 << 2)); \
348 #define gvmovn_top_u32(d, s) { \
350 t2_ = _mm_shufflelo_epi16(s.m, (1 << 0) | (3 << 2)); \
351 t2_ = _mm_shufflehi_epi16(t2_, (1 << 0) | (3 << 2)); \
352 d.m = _mm_shuffle_epi32(t2_, (0 << 0) | (2 << 2)); \
356 #define gvminq_u16(d, a, b) d.m = _mm_min_epu16(a.m, b.m)
357 #define gvmovl_u8(d, s) d.m = _mm_cvtepu8_epi16(s.m)
358 #define gvmovl_s8(d, s) d.m = _mm_cvtepi8_epi16(s.m)
359 #define gvmovl_s32(d, s) d.m = _mm_cvtepi32_epi64(s.m)
360 #define gvmull_s32(d, a, b) { \
361 __m128i a_ = _mm_unpacklo_epi32(a.m, a.m); /* lanes 0,1 -> 0,2 */ \
362 __m128i b_ = _mm_unpacklo_epi32(b.m, b.m); \
363 d.m = _mm_mul_epi32(a_, b_); \
366 #define gvmovl_u8(d, s) d.m = _mm_unpacklo_epi8(s.m, gv0())
367 #define gvmovl_s8(d, s) d.m = _mm_unpacklo_epi8(s.m, _mm_cmpgt_epi8(gv0(), s.m))
368 #define gvmovl_s32(d, s) d.m = _mm_unpacklo_epi32(s.m, _mm_srai_epi32(s.m, 31))
369 #endif // !__SSE4_1__
371 #define gvshlq_u64(d, a, b) { \
373 t1_.m = _mm_sll_epi64(a.m, b.m); \
374 t2_.m = _mm_sll_epi64(a.m, _mm_shuffle_epi32(b.m, (2 << 0) | (3 << 2))); \
375 d.u64 = (gvu64){ t1_.u64[0], t2_.u64[1] }; \
380 #define gvhi(s) ((gvreg)_mm_shuffle_epi32(s.m, (2 << 0) | (3 << 2)))
381 #define gvget_lo(d, s) d = gvlo(s)
382 #define gvget_hi(d, s) d = gvhi(s)
384 #define gvset_lo(d, s) d.m = _mm_unpacklo_epi64(s.m, gvhi(d).m)
385 #define gvset_hi(d, s) d.m = _mm_unpacklo_epi64(d.m, s.m)
387 #define gvld1_u8(d, s) d.m = _mm_loadu_si64(s)
388 #define gvld1_u32 gvld1_u8
389 #define gvld1q_u8(d, s) d.m = _mm_loadu_si128((__m128i *)(s))
390 #define gvld1q_u16 gvld1q_u8
391 #define gvld1q_u32 gvld1q_u8
393 #define gvst4_4_inc_u32(v0, v1, v2, v3, p, i) { \
394 __m128i t0 = _mm_unpacklo_epi32(v0.m, v1.m); \
395 __m128i t1 = _mm_unpacklo_epi32(v2.m, v3.m); \
396 _mm_storeu_si128(((__m128i *)(p)) + 0, _mm_unpacklo_epi64(t0, t1)); \
397 _mm_storeu_si128(((__m128i *)(p)) + 1, _mm_unpackhi_epi64(t0, t1)); \
398 p += (i) / sizeof(*p); \
400 #define gvst4_pi_u16(v0, v1, v2, v3, p) { \
401 __m128i t0 = _mm_unpacklo_epi16(v0.m, v1.m); \
402 __m128i t1 = _mm_unpacklo_epi16(v2.m, v3.m); \
403 _mm_storeu_si128(((__m128i *)(p)) + 0, _mm_unpacklo_epi32(t0, t1)); \
404 _mm_storeu_si128(((__m128i *)(p)) + 1, _mm_unpackhi_epi32(t0, t1)); \
405 p += sizeof(t0) * 2 / sizeof(*p); \
409 #error "arch not supported or SIMD support was not enabled by your compiler"
412 // the below have intrinsics but they evaluate to basic operations on both gcc and clang
413 #define gvadd_s64(d, a, b) d.s64 = a.s64 + b.s64
414 #define gvadd_u8(d, a, b) d.u8 = a.u8 + b.u8
415 #define gvadd_u16(d, a, b) d.u16 = a.u16 + b.u16
416 #define gvadd_u32(d, a, b) d.u32 = a.u32 + b.u32
417 #define gvaddq_s64 gvadd_s64
418 #define gvaddq_u16 gvadd_u16
419 #define gvaddq_u32 gvadd_u32
420 #define gvand(d, a, b) d.u32 = a.u32 & b.u32
421 #define gvand_n_u32(d, n) d.u32 &= n
422 #define gvbic(d, a, b) d.u32 = a.u32 & ~b.u32
424 #define gveor(d, a, b) d.u32 = a.u32 ^ b.u32
426 #define gvceqz_u16(d, s) d.u16 = s.u16 == 0
427 #define gvceqzq_u16 gvceqz_u16
428 #define gvcltz_s16(d, s) d.s16 = s.s16 < 0
429 #define gvcltzq_s16 gvcltz_s16
430 #define gvsub_u16(d, a, b) d.u16 = a.u16 - b.u16
431 #define gvsub_u32(d, a, b) d.u32 = a.u32 - b.u32
432 #define gvsubq_u16 gvsub_u16
433 #define gvsubq_u32 gvsub_u32
434 #define gvorr(d, a, b) d.u32 = a.u32 | b.u32
436 #define gvorr_n_u16(d, n) d.u16 |= n
442 #define gvaddhn_u32(d, a, b) { \
443 gvreg tmp1_ = { .u32 = a.u32 + b.u32 }; \
444 gvmovn_top_u32(d, tmp1_); \
448 #define gvabsq_s32(d, s) { \
449 gvreg tmp1_ = { .s32 = (gvs32){} - s.s32 }; \
450 gvreg mask_ = { .s32 = s.s32 >> 31 }; \
451 gvbslq_(d, mask_, tmp1_, s); \
455 #define gvbslq_(d, s, a, b) d.u32 = (a.u32 & s.u32) | (b.u32 & ~s.u32)
456 #define gvbifq(d, a, b) gvbslq_(d, b, d, a)
457 #define gvbit(d, a, b) gvbslq_(d, b, a, d)
460 #define gvaddw_s32(d, a, b) {gvreg t_; gvmovl_s32(t_, b); d.s64 += t_.s64;}
463 // can do this because the caller needs the msb clear
464 #define gvhaddq_u16(d, a, b) d.u16 = (a.u16 + b.u16) >> 1
467 #define gvminq_u16(d, a, b) { \
468 gvu16 t_ = a.u16 < b.u16; \
469 d.u16 = (a.u16 & t_) | (b.u16 & ~t_); \
473 #define gvmlsq_s32(d, a, b) d.s32 -= a.s32 * b.s32
476 #define gvmlsq_l_s32(d, a, b, l){gvreg t_; gvdupq_l_u32(t_, b, l); d.s32 -= a.s32 * t_.s32;}
479 #define gvmla_s32(d, a, b) d.s32 += a.s32 * b.s32
482 #define gvmla_u32 gvmla_s32
485 #define gvmlaq_s32(d, a, b) d.s32 += a.s32 * b.s32
488 #define gvmlaq_u32 gvmlaq_s32
491 #define gvmlal_u8(d, a, b) {gvreg t_; gvmull_u8(t_, a, b); d.u16 += t_.u16;}
494 #define gvmlal_s32(d, a, b) {gvreg t_; gvmull_s32(t_, a, b); d.s64 += t_.s64;}
497 #define gvmov_l_s32(d, s, l) d.s32[l] = s
500 #define gvmov_l_u32(d, s, l) d.u32[l] = s
503 #define gvmul_s32(d, a, b) d.s32 = a.s32 * b.s32
506 #define gvmull_u8(d, a, b) { \
510 d.u16 = t1_.u16 * t2_.u16; \
514 // note: compilers tend to use int regs here
515 #define gvmull_s32(d, a, b) { \
516 d.s64[0] = (s64)a.s32[0] * b.s32[0]; \
517 d.s64[1] = (s64)a.s32[1] * b.s32[1]; \
521 #define gvneg_s32(d, s) d.s32 = -s.s32
523 // x86 note: needs _mm_sllv_epi16 (avx512), else this sucks terribly
525 #define gvshl_u16(d, a, b) d.u16 = a.u16 << b.u16
527 // x86 note: needs _mm_sllv_* (avx2)
529 #define gvshlq_u64(d, a, b) d.u64 = a.u64 << b.u64
532 #define gvshll_n_s8(d, s, n) {gvreg t_; gvmovl_s8(t_, s); gvshlq_n_u16(d, t_, n);}
535 #define gvshll_n_u8(d, s, n) {gvreg t_; gvmovl_u8(t_, s); gvshlq_n_u16(d, t_, n);}
538 #define gvshr_n_u8(d, s, n) d.u8 = s.u8 >> (n)
541 #define gvshrq_n_s64(d, s, n) d.s64 = s.s64 >> (n)
544 #define gvshrn_n_u16(d, s, n) {gvreg t_; gvshrq_n_u16(t_, s, n); gvmovn_u16(d, t_);}
547 #define gvshrn_n_u32(d, s, n) {gvreg t_; gvshrq_n_u32(t_, s, n); gvmovn_u32(d, t_);}
550 #define gvsli_n_u8(d, s, n) d.u8 = (s.u8 << (n)) | (d.u8 & ((1u << (n)) - 1u))
553 #define gvsri_n_u8(d, s, n) d.u8 = (s.u8 >> (n)) | (d.u8 & ((0xff00u >> (n)) & 0xffu))
556 #define gvtstq_u16(d, a, b) d.u16 = (a.u16 & b.u16) != 0
560 #define gvld2_u8_dup(v0, v1, p) { \
561 gvdup_n_u8(v0, ((const u8 *)(p))[0]); \
562 gvdup_n_u8(v1, ((const u8 *)(p))[1]); \
566 #define gvst1_u8(v, p) *(uint64_t_ua *)(p) = v.u64[0]
569 #define gvst1q_u16(v, p) *(gvreg_ua *)(p) = v
571 #ifndef gvst1q_inc_u32
572 #define gvst1q_inc_u32(v, p, i) {*(gvreg_ua *)(p) = v; p += (i) / sizeof(*p);}
574 #ifndef gvst1q_pi_u32
575 #define gvst1q_pi_u32(v, p) gvst1q_inc_u32(v, p, sizeof(v))
577 #ifndef gvst1q_2_pi_u32
578 #define gvst1q_2_pi_u32(v0, v1, p) { \
579 gvst1q_inc_u32(v0, p, sizeof(v0)); \
580 gvst1q_inc_u32(v1, p, sizeof(v1)); \
584 #define gvst2_u8(v0, v1, p) {gvreg t_; gvzip_u8(t_, v0, v1); *(gvu8_ua *)(p) = t_.u8;}
587 #define gvst2_u16(v0, v1, p) {gvreg t_; gvzip_u16(t_, v0, v1); *(gvu16_ua *)(p) = t_.u16;}
590 // note: these shuffles assume sizeof(gvhreg) == 16 && sizeof(gvreg) == 16
591 #ifndef __has_builtin
592 #define __has_builtin(x) 0
595 // prefer __builtin_shuffle on gcc as it handles -1 poorly
596 #if __has_builtin(__builtin_shufflevector) && !__has_builtin(__builtin_shuffle)
599 #define gvld2q_u8(v0, v1, p) { \
600 gvu8 v0_ = ((gvu8_ua *)(p))[0]; \
601 gvu8 v1_ = ((gvu8_ua *)(p))[1]; \
602 v0.u8 = __builtin_shufflevector(v0_, v1_, 0,2,4,6,8,10,12,14,16,18,20,22,24,26,28,30); \
603 v1.u8 = __builtin_shufflevector(v0_, v1_, 1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31); \
607 #define gvmovn_u16(d, s) \
608 d.u8 = __builtin_shufflevector(s.u8, s.u8, 0,2,4,6,8,10,12,14,-1,-1,-1,-1,-1,-1,-1,-1)
611 #define gvmovn_u32(d, s) \
612 d.u16 = __builtin_shufflevector(s.u16, s.u16, 0,2,4,6,-1,-1,-1,-1)
614 #ifndef gvmovn_top_u32
615 #define gvmovn_top_u32(d, s) \
616 d.u16 = __builtin_shufflevector(s.u16, s.u16, 1,3,5,7,-1,-1,-1,-1)
619 #define gvzip_u8(d, a, b) \
620 d.u8 = __builtin_shufflevector(a.u8, b.u8, 0,16,1,17,2,18,3,19,4,20,5,21,6,22,7,23)
623 #define gvzip_u16(d, a, b) \
624 d.u16 = __builtin_shufflevector(a.u16, b.u16, 0,8,1,9,2,10,3,11)
627 #define gvzipq_u16(d0, d1, s0, s1) { \
628 gvu16 t_ = __builtin_shufflevector(s0.u16, s1.u16, 0, 8, 1, 9, 2, 10, 3, 11); \
629 d1.u16 = __builtin_shufflevector(s0.u16, s1.u16, 4,12, 5,13, 6, 14, 7, 15); \
634 #else // !__has_builtin(__builtin_shufflevector)
637 #define gvld2q_u8(v0, v1, p) { \
638 gvu8 v0_ = ((gvu8_ua *)(p))[0]; \
639 gvu8 v1_ = ((gvu8_ua *)(p))[1]; \
640 v0.u8 = __builtin_shuffle(v0_, v1_, (gvu8){0,2,4,6,8,10,12,14,16,18,20,22,24,26,28,30}); \
641 v1.u8 = __builtin_shuffle(v0_, v1_, (gvu8){1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31}); \
645 #define gvmovn_u16(d, s) \
646 d.u8 = __builtin_shuffle(s.u8, (gvu8){0,2,4,6,8,10,12,14,0,2,4,6,8,10,12,14})
649 #define gvmovn_u32(d, s) \
650 d.u16 = __builtin_shuffle(s.u16, (gvu16){0,2,4,6,0,2,4,6})
652 #ifndef gvmovn_top_u32
653 #define gvmovn_top_u32(d, s) \
654 d.u16 = __builtin_shuffle(s.u16, (gvu16){1,3,5,7,1,3,5,7})
657 #define gvtbl2_u8(d, a, b) d.u8 = __builtin_shuffle(a.u8, b.u8)
660 #define gvzip_u8(d, a, b) \
661 d.u8 = __builtin_shuffle(a.u8, b.u8, (gvu8){0,16,1,17,2,18,3,19,4,20,5,21,6,22,7,23})
664 #define gvzip_u16(d, a, b) \
665 d.u16 = __builtin_shuffle(a.u16, b.u16, (gvu16){0,8,1,9,2,10,3,11})
668 #define gvzipq_u16(d0, d1, s0, s1) { \
669 gvu16 t_ = __builtin_shuffle(s0.u16, s1.u16, (gvu16){0, 8, 1, 9, 2, 10, 3, 11}); \
670 d1.u16 = __builtin_shuffle(s0.u16, s1.u16, (gvu16){4,12, 5,13, 6, 14, 7, 15}); \
675 #endif // __builtin_shufflevector || __builtin_shuffle
678 #define gvtbl2_u8(d, a, b) { \
680 for (i_ = 0; i_ < 16; i_++) \
681 d.u8[i_] = a.u8[b.u8[i_]]; \
689 #define gssub16(d, a, b) asm("ssub16 %0,%1,%2" : "=r"(d) : "r"(a), "r"(b))
690 #define gsmusdx(d, a, b) asm("smusdx %0,%1,%2" : "=r"(d) : "r"(a), "r"(b))
693 // gcc/config/arm/arm.c
695 #define gvadd_s64(d, a, b) asm("vadd.i64 %P0,%P1,%P2" : "=w"(d.s64) : "w"(a.s64), "w"(b.s64))
700 #define gssub16(d, a, b) d = (u16)((a) - (b)) | ((((a) >> 16) - ((b) >> 16)) << 16)
701 #define gsmusdx(d, a, b) d = ((s32)(s16)(a) * ((s32)(b) >> 16)) \
702 - (((s32)(a) >> 16) * (s16)(b))
706 // for compatibility with the original psx_gpu.c code
707 #define vec_2x64s gvreg
708 #define vec_2x64u gvreg
709 #define vec_4x32s gvreg
710 #define vec_4x32u gvreg
711 #define vec_8x16s gvreg
712 #define vec_8x16u gvreg
713 #define vec_16x8s gvreg
714 #define vec_16x8u gvreg
715 #define vec_1x64s gvhreg
716 #define vec_1x64u gvhreg
717 #define vec_2x32s gvhreg
718 #define vec_2x32u gvhreg
719 #define vec_4x16s gvhreg
720 #define vec_4x16u gvhreg
721 #define vec_8x8s gvhreg
722 #define vec_8x8u gvhreg
728 static int ccount, dump_enabled;
729 void cmpp(const char *name, const void *a_, const void *b_, size_t len)
731 const uint32_t *a = a_, *b = b_, masks[] = { 0, 0xff, 0xffff, 0xffffff };
734 for (i = 0; i < (len + 3)/4; i++) {
736 mask = left >= 4 ? ~0u : masks[left];
737 if ((a[i] ^ b[i]) & mask) {
738 printf("%s: %08x %08x [%03zx/%zu] #%d\n",
739 name, a[i] & mask, b[i] & mask, i*4, i, ccount);
745 #define ccmpf(n) cmpp(#n, &psx_gpu->n, &n##_c, sizeof(n##_c))
746 #define ccmpa(n,c) cmpp(#n, &psx_gpu->n, &n##_c, sizeof(n##_c[0]) * c)
748 void dump_r_(const char *name, void *dump, int is_q)
750 unsigned long long *u = dump;
751 if (!dump_enabled) return;
752 //if (ccount > 1) return;
753 printf("%20s %016llx ", name, u[0]);
755 printf("%016llx", u[1]);
758 void __attribute__((noinline,noclone)) dump_r_d(const char *name, void *dump)
759 { dump_r_(name, dump, 0); }
760 void __attribute__((noinline,noclone)) dump_r_q(const char *name, void *dump)
761 { dump_r_(name, dump, 1); }
762 #define dumprd(n) { u8 dump_[8]; gvst1_u8(n, dump_); dump_r_d(#n, dump_); }
763 #define dumprq(n) { u16 dump_[8]; gvst1q_u16(n, dump_); dump_r_q(#n, dump_); }
766 void compute_all_gradients(psx_gpu_struct * __restrict__ psx_gpu,
767 const vertex_struct * __restrict__ a, const vertex_struct * __restrict__ b,
768 const vertex_struct * __restrict__ c)
770 union { double d; struct { u32 l; u32 h; } i; } divident, divider;
771 union { double d; gvhreg v; } d30;
774 compute_all_gradients_(psx_gpu, a, b, c);
777 // First compute the triangle area reciprocal and shift. The division will
778 // happen concurrently with much of the work which follows.
780 // load exponent of 62 into upper half of double
781 u32 shift = __builtin_clz(psx_gpu->triangle_area);
782 u32 triangle_area_normalized = psx_gpu->triangle_area << shift;
784 // load area normalized into lower half of double
785 divident.i.l = triangle_area_normalized >> 10;
786 divident.i.h = (62 + 1023) << 20;
788 divider.i.l = triangle_area_normalized << 20;
789 divider.i.h = ((1022 + 31) << 20) + (triangle_area_normalized >> 11);
791 d30.d = divident.d / divider.d; // d30 = ((1 << 62) + ta_n) / ta_n
793 // ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)) =
794 // ( d0 * d1 ) - ( d2 * d3 ) =
795 // ( m0 ) - ( m1 ) = gradient
797 // This is split to do 12 elements at a time over three sets: a, b, and c.
798 // Technically we only need to do 10 elements (uvrgb_x and uvrgb_y), so
799 // two of the slots are unused.
801 // Inputs are all 16-bit signed. The m0/m1 results are 32-bit signed, as
804 // First type is: uvrg bxxx xxxx
805 // Second type is: yyyy ybyy uvrg
806 // Since x_a and y_c are the same the same variable is used for both.
830 gvreg uvrg_dx2, uvrg_dx3;
832 gvhreg zero, tmp_lo, tmp_hi;
834 gvld1q_u8(v0, (u8 *)a); // v0 = { uvrg0, b0, x0, y0 }
835 gvld1q_u8(v1, (u8 *)b); // v1 = { uvrg1, b1, x1, y1 }
836 gvld1q_u8(v2, (u8 *)c); // v2 = { uvrg2, b2, x2, y2 }
838 gvmovl_u8(uvrg_xxxx0, gvlo(v0)); // uvrg_xxxx0 = { uv0, rg0, b0-, -- }
839 gvmovl_u8(uvrg_xxxx1, gvlo(v1)); // uvrg_xxxx1 = { uv1, rg1, b1-, -- }
840 gvmovl_u8(uvrg_xxxx2, gvlo(v2)); // uvrg_xxxx2 = { uv2, rg2, b2-, -- }
842 gvdup_l_u16(tmp_lo, gvhi(v0), 1); // yyyy0 = { yy0, yy0 }
843 gvcombine_u16(y0_ab, tmp_lo, gvlo(uvrg_xxxx0));
845 gvdup_l_u16(tmp_lo, gvhi(v0), 0); // xxxx0 = { xx0, xx0 }
846 gvset_hi(uvrg_xxxx0, tmp_lo);
848 u32 x1_x2 = (u16)b->x | (c->x << 16); // x1_x2 = { x1, x2 }
849 u32 x0_x1 = (u16)a->x | (b->x << 16); // x0_x1 = { x0, x1 }
851 gvdup_l_u16(tmp_lo, gvhi(v1), 1); // yyyy1 = { yy1, yy1 }
852 gvcombine_u16(y1_ab, tmp_lo, gvlo(uvrg_xxxx1));
854 gvdup_l_u16(tmp_lo, gvhi(v1), 0); // xxxx1 = { xx1, xx1 }
855 gvset_hi(uvrg_xxxx1, tmp_lo);
857 gvdup_l_u16(tmp_lo, gvhi(v2), 1); // yyyy2 = { yy2, yy2 }
858 gvcombine_u16(y2_ab, tmp_lo, gvlo(uvrg_xxxx2));
860 gvdup_l_u16(tmp_lo, gvhi(v2), 0); // xxxx2 = { xx2, xx2 }
861 gvset_hi(uvrg_xxxx2, tmp_lo);
863 u32 y0_y1 = (u16)a->y | (b->y << 16); // y0_y1 = { y0, y1 }
864 u32 y1_y2 = (u16)b->y | (c->y << 16); // y1_y2 = { y1, y2 }
866 gvsubq_u16(d0_ab, uvrg_xxxx1, uvrg_xxxx0);
868 u32 b1_b2 = b->b | (c->b << 16); // b1_b2 = { b1, b2 }
870 gvsubq_u16(d2_ab, uvrg_xxxx2, uvrg_xxxx1);
872 gvsubq_u16(d1_ab, y2_ab, y1_ab);
874 u32 b0_b1 = a->b | (b->b << 16); // b0_b1 = { b0, b1 }
877 gssub16(dx, x1_x2, x0_x1); // dx = { x1 - x0, x2 - x1 }
878 gssub16(dy, y1_y2, y0_y1); // dy = { y1 - y0, y2 - y1 }
879 gssub16(db, b1_b2, b0_b1); // db = { b1 - b0, b2 - b1 }
882 gvsubq_u16(d3_ab, y1_ab, y0_ab);
883 gsmusdx(ga_by, dx, db); // ga_by = ((x1 - x0) * (b2 - b1)) -
884 // ((x2 - X1) * (b1 - b0))
885 gvmull_s16(ga_uvrg_x, gvlo(d0_ab), gvlo(d1_ab));
886 gsmusdx(ga_bx, db, dy); // ga_bx = ((b1 - b0) * (y2 - y1)) -
887 // ((b2 - b1) * (y1 - y0))
888 gvmlsl_s16(ga_uvrg_x, gvlo(d2_ab), gvlo(d3_ab));
889 u32 gs_bx = (s32)ga_bx >> 31; // movs
891 gvmull_s16(ga_uvrg_y, gvhi(d0_ab), gvhi(d1_ab));
892 if ((s32)gs_bx < 0) ga_bx = -ga_bx; // rsbmi
894 gvmlsl_s16(ga_uvrg_y, gvhi(d2_ab), gvhi(d3_ab));
895 u32 gs_by = (s32)ga_by >> 31; // movs
898 gvshr_n_u64(d0, d30.v, 22); // note: on "d30 >> 22" gcc generates junk code
900 gvdupq_n_u32(uvrgb_phase, psx_gpu->uvrgb_phase);
901 u32 b_base = psx_gpu->uvrgb_phase + (a->b << 16);
903 if ((s32)gs_by < 0) ga_by = -ga_by; // rsbmi
904 gvreg gs_uvrg_x, gs_uvrg_y;
905 gs_uvrg_x.s32 = ga_uvrg_x.s32 < 0; // gs_uvrg_x = ga_uvrg_x < 0
906 gs_uvrg_y.s32 = ga_uvrg_y.s32 < 0; // gs_uvrg_y = ga_uvrg_y < 0
908 gvdupq_n_u32(w_mask, -psx_gpu->triangle_winding); // w_mask = { -w, -w, -w, -w }
909 shift -= 62 - 12; // shift -= (62 - FIXED_BITS)
912 gvshll_n_u16(uvrg_base, gvlo(uvrg_xxxx0), 16); // uvrg_base = uvrg0 << 16
914 gvaddq_u32(uvrg_base, uvrg_base, uvrgb_phase);
915 gvabsq_s32(ga_uvrg_x, ga_uvrg_x); // ga_uvrg_x = abs(ga_uvrg_x)
917 u32 area_r_s = d0.u32[0]; // area_r_s = triangle_reciprocal
918 gvabsq_s32(ga_uvrg_y, ga_uvrg_y); // ga_uvrg_y = abs(ga_uvrg_y)
920 gvmull_l_u32(gw_rg_x, gvhi(ga_uvrg_x), d0, 0);
921 gvmull_l_u32(ga_uvrg_x, gvlo(ga_uvrg_x), d0, 0);
922 gvmull_l_u32(gw_rg_y, gvhi(ga_uvrg_y), d0, 0);
923 gvmull_l_u32(ga_uvrg_y, gvlo(ga_uvrg_y), d0, 0);
925 #if defined(__ARM_NEON) || defined(__ARM_NEON__)
926 gvdupq_n_s64(r_shift, shift); // r_shift = { shift, shift }
927 gvshlq_u64(gw_rg_x, gw_rg_x, r_shift);
928 gvshlq_u64(ga_uvrg_x, ga_uvrg_x, r_shift);
929 gvshlq_u64(gw_rg_y, gw_rg_y, r_shift);
930 gvshlq_u64(ga_uvrg_y, ga_uvrg_y, r_shift);
931 #elif defined(__SSE2__)
932 r_shift.m = _mm_cvtsi32_si128(-shift);
933 gw_rg_x.m = _mm_srl_epi64(gw_rg_x.m, r_shift.m);
934 ga_uvrg_x.m = _mm_srl_epi64(ga_uvrg_x.m, r_shift.m);
935 gw_rg_y.m = _mm_srl_epi64(gw_rg_y.m, r_shift.m);
936 ga_uvrg_y.m = _mm_srl_epi64(ga_uvrg_y.m, r_shift.m);
938 gvdupq_n_s64(r_shift, -shift); // r_shift = { shift, shift }
939 gvshrq_u64(gw_rg_x, gw_rg_x, r_shift);
940 gvshrq_u64(ga_uvrg_x, ga_uvrg_x, r_shift);
941 gvshrq_u64(gw_rg_y, gw_rg_y, r_shift);
942 gvshrq_u64(ga_uvrg_y, ga_uvrg_y, r_shift);
945 gveorq(gs_uvrg_x, gs_uvrg_x, w_mask);
946 gvmovn_u64(tmp_lo, ga_uvrg_x);
948 gveorq(gs_uvrg_y, gs_uvrg_y, w_mask);
949 gvmovn_u64(tmp_hi, gw_rg_x);
951 gvcombine_u32(ga_uvrg_x, tmp_lo, tmp_hi);
953 gveorq(ga_uvrg_x, ga_uvrg_x, gs_uvrg_x);
954 gvmovn_u64(tmp_lo, ga_uvrg_y);
956 gvsubq_u32(ga_uvrg_x, ga_uvrg_x, gs_uvrg_x);
957 gvmovn_u64(tmp_hi, gw_rg_y);
959 gvcombine_u32(ga_uvrg_y, tmp_lo, tmp_hi);
961 gveorq(ga_uvrg_y, ga_uvrg_y, gs_uvrg_y);
964 gvsubq_u32(ga_uvrg_y, ga_uvrg_y, gs_uvrg_y);
967 u32 gw_bx_h, gw_by_h;
968 gw_bx_h = (u64)ga_bx * area_r_s >> 32;
970 gvshlq_n_u32(ga_uvrg_x, ga_uvrg_x, 4);
971 gvshlq_n_u32(ga_uvrg_y, ga_uvrg_y, 4);
973 gw_by_h = (u64)ga_by * area_r_s >> 32;
974 gvdup_n_u32(tmp_lo, a->x);
975 gvmlsq_l_s32(uvrg_base, ga_uvrg_x, tmp_lo, 0);
977 gs_bx = gs_bx ^ -psx_gpu->triangle_winding;
978 gvaddq_u32(uvrg_dx2, ga_uvrg_x, ga_uvrg_x);
980 gs_by = gs_by ^ -psx_gpu->triangle_winding;
982 u32 r11 = -shift; // r11 = negative shift for scalar lsr
983 u32 *store_a = psx_gpu->uvrg.e;
984 r11 = r11 - (32 - 13);
985 u32 *store_b = store_a + 16 / sizeof(u32);
987 gvaddq_u32(uvrg_dx3, uvrg_dx2, ga_uvrg_x);
988 gvst1q_inc_u32(uvrg_base, store_a, 32);
990 gvst1q_inc_u32(ga_uvrg_x, store_b, 32);
991 u32 g_bx = (u32)gw_bx_h >> r11;
993 gvst1q_inc_u32(ga_uvrg_y, store_a, 32);
994 u32 g_by = (u32)gw_by_h >> r11;
996 gvdup_n_u32(zero, 0);
998 gvst4_4_inc_u32(zero, gvlo(ga_uvrg_x), gvlo(uvrg_dx2), gvlo(uvrg_dx3), store_b, 32);
1001 gvst4_4_inc_u32(zero, gvhi(ga_uvrg_x), gvhi(uvrg_dx2), gvhi(uvrg_dx3), store_b, 32);
1002 g_bx = g_bx - gs_bx;
1005 g_by = g_by ^ gs_by;
1007 b_base -= g_bx * a->x;
1008 g_by = g_by - gs_by;
1012 u32 g_bx2 = g_bx + g_bx;
1013 u32 g_bx3 = g_bx + g_bx2;
1020 store_b[4] = b_base;
1021 store_b[5] = g_by; // 132
1024 #define setup_spans_debug_check(span_edge_data_element) \
1026 #define setup_spans_prologue_alternate_yes() \
1027 vec_2x64s alternate_x; \
1028 vec_2x64s alternate_dx_dy; \
1029 vec_4x32s alternate_x_32; \
1030 vec_4x16u alternate_x_16; \
1032 vec_4x16u alternate_select; \
1033 vec_4x16s y_mid_point; \
1037 s32 edge_dx_dy_alt; \
1038 u32 edge_shift_alt \
1040 #define setup_spans_prologue_alternate_no() \
1042 #define setup_spans_prologue(alternate_active) \
1043 edge_data_struct *span_edge_data; \
1044 vec_4x32u *span_uvrg_offset; \
1045 u32 *span_b_offset; \
1050 vec_2x64s edges_xy; \
1051 vec_2x32s edges_dx_dy; \
1052 vec_2x32u edge_shifts; \
1054 vec_2x64s left_x, right_x; \
1055 vec_2x64s left_dx_dy, right_dx_dy; \
1056 vec_4x32s left_x_32, right_x_32; \
1057 vec_2x32s left_x_32_lo, right_x_32_lo; \
1058 vec_2x32s left_x_32_hi, right_x_32_hi; \
1059 vec_4x16s left_right_x_16_lo, left_right_x_16_hi; \
1061 vec_8x16s left_edge; \
1062 vec_8x16s right_edge; \
1063 vec_4x16u span_shift; \
1067 vec_4x16u c_0xFFFE; \
1070 vec_2x32s x_starts; \
1080 vec_4x32u uvrg_dy; \
1081 u32 b = psx_gpu->b; \
1082 u32 b_dy = psx_gpu->b_dy; \
1083 const u32 *reciprocal_table = psx_gpu->reciprocal_table_ptr; \
1085 gvld1q_u32(uvrg, psx_gpu->uvrg.e); \
1086 gvld1q_u32(uvrg_dy, psx_gpu->uvrg_dy.e); \
1087 gvdup_n_u32(c_0x01, 0x01); \
1088 setup_spans_prologue_alternate_##alternate_active() \
1090 #define setup_spans_prologue_b() \
1091 span_edge_data = psx_gpu->span_edge_data; \
1092 span_uvrg_offset = (vec_4x32u *)psx_gpu->span_uvrg_offset; \
1093 span_b_offset = psx_gpu->span_b_offset; \
1095 vec_8x16u c_0x0001; \
1097 gvdupq_n_u16(c_0x0001, 0x0001); \
1098 gvdupq_n_u16(left_edge, psx_gpu->viewport_start_x); \
1099 gvdupq_n_u16(right_edge, psx_gpu->viewport_end_x); \
1100 gvaddq_u16(right_edge, right_edge, c_0x0001); \
1101 gvdup_n_u16(c_0x04, 0x04); \
1102 gvdup_n_u16(c_0x07, 0x07); \
1103 gvdup_n_u16(c_0xFFFE, 0xFFFE); \
1105 #if defined(__ARM_NEON) || defined(__ARM_NEON__)
1106 // better encoding, remaining bits are unused anyway
1107 #define mask_edge_shifts(edge_shifts) \
1108 gvbic_n_u16(edge_shifts, 0xE0)
1110 #define mask_edge_shifts(edge_shifts) \
1111 gvand_n_u32(edge_shifts, 0x1F)
1114 #define compute_edge_delta_x2() \
1116 vec_2x32s heights; \
1117 vec_2x32s height_reciprocals; \
1118 vec_2x32s heights_b; \
1121 u32 edge_shift = reciprocal_table[height]; \
1123 gvdup_n_u32(heights, height); \
1124 gvsub_u32(widths, x_ends, x_starts); \
1126 gvdup_n_u32(edge_shifts, edge_shift); \
1127 gvsub_u32(heights_b, heights, c_0x01); \
1128 gvshr_n_u32(height_reciprocals, edge_shifts, 10); \
1130 gvmla_s32(heights_b, x_starts, heights); \
1131 mask_edge_shifts(edge_shifts); \
1132 gvmul_s32(edges_dx_dy, widths, height_reciprocals); \
1133 gvmull_s32(edges_xy, heights_b, height_reciprocals); \
1136 #define compute_edge_delta_x3(start_c, height_a, height_b) \
1138 vec_2x32s heights; \
1139 vec_2x32s height_reciprocals; \
1140 vec_2x32s heights_b; \
1145 u32 height_reciprocal_alt; \
1147 gvcreate_u32(heights, height_a, height_b); \
1148 gvcreate_u32(edge_shifts, reciprocal_table[height_a], reciprocal_table[height_b]); \
1150 edge_shift_alt = reciprocal_table[height_minor_b]; \
1152 gvsub_u32(widths, x_ends, x_starts); \
1153 width_alt = x_c - start_c; \
1155 gvshr_n_u32(height_reciprocals, edge_shifts, 10); \
1156 height_reciprocal_alt = edge_shift_alt >> 10; \
1158 mask_edge_shifts(edge_shifts); \
1159 edge_shift_alt &= 0x1F; \
1161 gvsub_u32(heights_b, heights, c_0x01); \
1162 height_b_alt = height_minor_b - 1; \
1164 gvmla_s32(heights_b, x_starts, heights); \
1165 height_b_alt += height_minor_b * start_c; \
1167 gvmull_s32(edges_xy, heights_b, height_reciprocals); \
1168 edge_alt = (s64)height_b_alt * height_reciprocal_alt; \
1170 gvmul_s32(edges_dx_dy, widths, height_reciprocals); \
1171 edge_dx_dy_alt = width_alt * height_reciprocal_alt; \
1175 #define setup_spans_adjust_y_up() \
1176 gvsub_u32(y_x4, y_x4, c_0x04) \
1178 #define setup_spans_adjust_y_down() \
1179 gvadd_u32(y_x4, y_x4, c_0x04) \
1181 #define setup_spans_adjust_interpolants_up() \
1182 gvsubq_u32(uvrg, uvrg, uvrg_dy); \
1185 #define setup_spans_adjust_interpolants_down() \
1186 gvaddq_u32(uvrg, uvrg, uvrg_dy); \
1190 #define setup_spans_clip_interpolants_increment() \
1191 gvmlaq_s32(uvrg, uvrg_dy, v_clip); \
1194 #define setup_spans_clip_interpolants_decrement() \
1195 gvmlsq_s32(uvrg, uvrg_dy, v_clip); \
1198 #define setup_spans_clip_alternate_yes() \
1199 edge_alt += edge_dx_dy_alt * (s64)(clip) \
1201 #define setup_spans_clip_alternate_no() \
1203 #define setup_spans_clip(direction, alternate_active) \
1205 gvdupq_n_u32(v_clip, clip); \
1206 gvmlal_s32(edges_xy, edges_dx_dy, gvlo(v_clip)); \
1207 setup_spans_clip_alternate_##alternate_active(); \
1208 setup_spans_clip_interpolants_##direction(); \
1212 #define setup_spans_adjust_edges_alternate_no(left_half, right_half) \
1214 vec_2x64s edge_shifts_64; \
1215 vec_2x64s edges_dx_dy_64; \
1216 vec_1x64s left_x_hi, right_x_hi; \
1218 gvmovl_s32(edge_shifts_64, edge_shifts); \
1219 gvshlq_u64(edges_xy, edges_xy, edge_shifts_64); \
1221 gvmovl_s32(edges_dx_dy_64, edges_dx_dy); \
1222 gvshlq_u64(edges_dx_dy_64, edges_dx_dy_64, edge_shifts_64); \
1224 gvdupq_l_s64(left_x, gv##left_half(edges_xy), 0); \
1225 gvdupq_l_s64(right_x, gv##right_half(edges_xy), 0); \
1227 gvdupq_l_s64(left_dx_dy, gv##left_half(edges_dx_dy_64), 0); \
1228 gvdupq_l_s64(right_dx_dy, gv##right_half(edges_dx_dy_64), 0); \
1230 gvadd_s64(left_x_hi, gvlo(left_x), gvlo(left_dx_dy)); \
1231 gvadd_s64(right_x_hi, gvlo(right_x), gvlo(right_dx_dy)); \
1233 gvset_hi(left_x, left_x_hi); \
1234 gvset_hi(right_x, right_x_hi); \
1236 gvaddq_s64(left_dx_dy, left_dx_dy, left_dx_dy); \
1237 gvaddq_s64(right_dx_dy, right_dx_dy, right_dx_dy); \
1240 #define setup_spans_adjust_edges_alternate_yes(left_half, right_half) \
1242 setup_spans_adjust_edges_alternate_no(left_half, right_half); \
1243 s64 edge_dx_dy_alt_64; \
1244 vec_1x64s alternate_x_hi; \
1246 gvdup_n_u16(y_mid_point, y_b); \
1248 edge_alt <<= edge_shift_alt; \
1249 edge_dx_dy_alt_64 = (s64)edge_dx_dy_alt << edge_shift_alt; \
1251 gvdupq_n_s64(alternate_x, edge_alt); \
1252 gvdupq_n_s64(alternate_dx_dy, edge_dx_dy_alt_64); \
1254 gvadd_s64(alternate_x_hi, gvlo(alternate_x), gvlo(alternate_dx_dy)); \
1255 gvaddq_s64(alternate_dx_dy, alternate_dx_dy, alternate_dx_dy); \
1256 gvset_hi(alternate_x, alternate_x_hi); \
1260 #define setup_spans_y_select_up() \
1261 gvclt_s16(alternate_select, y_x4, y_mid_point) \
1263 #define setup_spans_y_select_down() \
1264 gvcgt_s16(alternate_select, y_x4, y_mid_point) \
1266 #define setup_spans_y_select_alternate_yes(direction) \
1267 setup_spans_y_select_##direction() \
1269 #define setup_spans_y_select_alternate_no(direction) \
1271 #define setup_spans_alternate_select_left() \
1272 gvbit(left_right_x_16_lo, alternate_x_16, alternate_select); \
1274 #define setup_spans_alternate_select_right() \
1275 gvbit(left_right_x_16_hi, alternate_x_16, alternate_select); \
1277 #define setup_spans_alternate_select_none() \
1279 #define setup_spans_increment_alternate_yes() \
1281 vec_2x32s alternate_x_32_lo, alternate_x_32_hi; \
1282 gvmovn_top_u64(alternate_x_32_lo, alternate_x); \
1283 gvaddq_s64(alternate_x, alternate_x, alternate_dx_dy); \
1284 gvmovn_top_u64(alternate_x_32_hi, alternate_x); \
1285 gvaddq_s64(alternate_x, alternate_x, alternate_dx_dy); \
1286 gvcombine_u32(alternate_x_32, alternate_x_32_lo, alternate_x_32_hi); \
1287 gvmovn_u32(alternate_x_16, alternate_x_32); \
1290 #define setup_spans_increment_alternate_no() \
1292 #if defined(__SSE2__) && !(defined(__AVX512BW__) && defined(__AVX512VL__))
1293 #define setup_spans_make_span_shift(span_shift) { \
1294 gvreg tab1_ = { .u8 = { 0xfe, 0xfc, 0xf8, 0xf0, 0xe0, 0xc0, 0x80, 0x00 } }; \
1295 gvtbl2_u8(span_shift, tab1_, span_shift); \
1296 gvorr_n_u16(span_shift, 0xff00); \
1300 #define setup_spans_make_span_shift(span_shift) \
1301 gvshl_u16(span_shift, c_0xFFFE, span_shift)
1304 #define setup_spans_set_x4(alternate, direction, alternate_active) \
1306 gvst1q_pi_u32(uvrg, span_uvrg_offset); \
1307 *span_b_offset++ = b; \
1308 setup_spans_adjust_interpolants_##direction(); \
1310 gvst1q_pi_u32(uvrg, span_uvrg_offset); \
1311 *span_b_offset++ = b; \
1312 setup_spans_adjust_interpolants_##direction(); \
1314 gvst1q_pi_u32(uvrg, span_uvrg_offset); \
1315 *span_b_offset++ = b; \
1316 setup_spans_adjust_interpolants_##direction(); \
1318 gvst1q_pi_u32(uvrg, span_uvrg_offset); \
1319 *span_b_offset++ = b; \
1320 setup_spans_adjust_interpolants_##direction(); \
1322 gvmovn_top_u64(left_x_32_lo, left_x); \
1323 gvmovn_top_u64(right_x_32_lo, right_x); \
1325 gvaddq_s64(left_x, left_x, left_dx_dy); \
1326 gvaddq_s64(right_x, right_x, right_dx_dy); \
1328 gvmovn_top_u64(left_x_32_hi, left_x); \
1329 gvmovn_top_u64(right_x_32_hi, right_x); \
1331 gvaddq_s64(left_x, left_x, left_dx_dy); \
1332 gvaddq_s64(right_x, right_x, right_dx_dy); \
1334 gvcombine_s64(left_x_32, left_x_32_lo, left_x_32_hi); \
1335 gvcombine_s64(right_x_32, right_x_32_lo, right_x_32_hi); \
1337 gvmovn_u32(left_right_x_16_lo, left_x_32); \
1338 gvmovn_u32(left_right_x_16_hi, right_x_32); \
1340 setup_spans_increment_alternate_##alternate_active(); \
1341 setup_spans_y_select_alternate_##alternate_active(direction); \
1342 setup_spans_alternate_select_##alternate(); \
1344 gvmax_s16(left_right_x_16_lo, left_right_x_16_lo, gvlo(left_edge)); \
1345 gvmax_s16(left_right_x_16_hi, left_right_x_16_hi, gvhi(left_edge)); \
1346 gvmin_s16(left_right_x_16_lo, left_right_x_16_lo, gvlo(right_edge)); \
1347 gvmin_s16(left_right_x_16_hi, left_right_x_16_hi, gvhi(right_edge)); \
1349 gvsub_u16(left_right_x_16_hi, left_right_x_16_hi, left_right_x_16_lo); \
1350 gvadd_u16(left_right_x_16_hi, left_right_x_16_hi, c_0x07); \
1351 gvand(span_shift, left_right_x_16_hi, c_0x07); \
1352 setup_spans_make_span_shift(span_shift); \
1353 gvshr_n_u16(left_right_x_16_hi, left_right_x_16_hi, 3); \
1355 gvst4_pi_u16(left_right_x_16_lo, left_right_x_16_hi, span_shift, y_x4, \
1358 setup_spans_adjust_y_##direction(); \
1362 #define setup_spans_alternate_adjust_yes() \
1363 edge_alt -= edge_dx_dy_alt * (s64)height_minor_a \
1365 #define setup_spans_alternate_adjust_no() \
1368 #define setup_spans_down(left_half, right_half, alternate, alternate_active) \
1369 setup_spans_alternate_adjust_##alternate_active(); \
1370 if(y_c > psx_gpu->viewport_end_y) \
1371 height -= y_c - psx_gpu->viewport_end_y - 1; \
1373 clip = psx_gpu->viewport_start_y - y_a; \
1378 setup_spans_clip(increment, alternate_active); \
1381 setup_spans_prologue_b(); \
1385 u64 y_x4_ = ((u64)(y_a + 3) << 48) | ((u64)(u16)(y_a + 2) << 32) \
1386 | (u32)((y_a + 1) << 16) | (u16)y_a; \
1387 gvcreate_u64(y_x4, y_x4_); \
1388 setup_spans_adjust_edges_alternate_##alternate_active(left_half, right_half); \
1390 psx_gpu->num_spans = height; \
1393 setup_spans_set_x4(alternate, down, alternate_active); \
1395 } while(height > 0); \
1399 #define setup_spans_alternate_pre_increment_yes() \
1400 edge_alt += edge_dx_dy_alt \
1402 #define setup_spans_alternate_pre_increment_no() \
1404 #define setup_spans_up_decrement_height_yes() \
1407 #define setup_spans_up_decrement_height_no() \
1410 #define setup_spans_up(left_half, right_half, alternate, alternate_active) \
1411 setup_spans_alternate_adjust_##alternate_active(); \
1414 if(y_c < psx_gpu->viewport_start_y) \
1415 height -= psx_gpu->viewport_start_y - y_c; \
1417 setup_spans_up_decrement_height_##alternate_active(); \
1419 clip = y_a - psx_gpu->viewport_end_y; \
1424 setup_spans_clip(decrement, alternate_active); \
1427 setup_spans_prologue_b(); \
1431 u64 y_x4_ = ((u64)(y_a - 3) << 48) | ((u64)(u16)(y_a - 2) << 32) \
1432 | (u32)((y_a - 1) << 16) | (u16)y_a; \
1433 gvcreate_u64(y_x4, y_x4_); \
1434 gvaddw_s32(edges_xy, edges_xy, edges_dx_dy); \
1435 setup_spans_alternate_pre_increment_##alternate_active(); \
1436 setup_spans_adjust_edges_alternate_##alternate_active(left_half, right_half); \
1437 setup_spans_adjust_interpolants_up(); \
1439 psx_gpu->num_spans = height; \
1442 setup_spans_set_x4(alternate, up, alternate_active); \
1447 #define half_left lo
1448 #define half_right hi
1450 #define setup_spans_up_up(minor, major) \
1451 setup_spans_prologue(yes); \
1452 s32 height_minor_a = y_a - y_b; \
1453 s32 height_minor_b = y_b - y_c; \
1454 s32 height = y_a - y_c; \
1456 gvdup_n_u32(x_starts, x_a); \
1457 gvcreate_u32(x_ends, x_c, x_b); \
1459 compute_edge_delta_x3(x_b, height, height_minor_a); \
1460 setup_spans_up(half_##major, half_##minor, minor, yes) \
1462 void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1463 vertex_struct *v_b, vertex_struct *v_c)
1466 setup_spans_up_left_(psx_gpu, v_a, v_b, v_c);
1469 setup_spans_up_up(left, right)
1472 void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1473 vertex_struct *v_b, vertex_struct *v_c)
1476 setup_spans_up_right_(psx_gpu, v_a, v_b, v_c);
1479 setup_spans_up_up(right, left)
1482 #define setup_spans_down_down(minor, major) \
1483 setup_spans_prologue(yes); \
1484 s32 height_minor_a = y_b - y_a; \
1485 s32 height_minor_b = y_c - y_b; \
1486 s32 height = y_c - y_a; \
1488 gvdup_n_u32(x_starts, x_a); \
1489 gvcreate_u32(x_ends, x_c, x_b); \
1491 compute_edge_delta_x3(x_b, height, height_minor_a); \
1492 setup_spans_down(half_##major, half_##minor, minor, yes) \
1494 void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1495 vertex_struct *v_b, vertex_struct *v_c)
1498 setup_spans_down_left_(psx_gpu, v_a, v_b, v_c);
1501 setup_spans_down_down(left, right)
1504 void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1505 vertex_struct *v_b, vertex_struct *v_c)
1508 setup_spans_down_right_(psx_gpu, v_a, v_b, v_c);
1511 setup_spans_down_down(right, left)
1514 #define setup_spans_up_flat() \
1515 s32 height = y_a - y_c; \
1517 compute_edge_delta_x2(); \
1518 setup_spans_up(half_left, half_right, none, no) \
1520 void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1521 vertex_struct *v_b, vertex_struct *v_c)
1524 setup_spans_up_a_(psx_gpu, v_a, v_b, v_c);
1527 setup_spans_prologue(no);
1529 gvcreate_u32(x_starts, x_a, x_b);
1530 gvdup_n_u32(x_ends, x_c);
1532 setup_spans_up_flat()
1535 void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1536 vertex_struct *v_b, vertex_struct *v_c)
1539 setup_spans_up_b_(psx_gpu, v_a, v_b, v_c);
1542 setup_spans_prologue(no);
1544 gvdup_n_u32(x_starts, x_a);
1545 gvcreate_u32(x_ends, x_b, x_c);
1547 setup_spans_up_flat()
1550 #define setup_spans_down_flat() \
1551 s32 height = y_c - y_a; \
1553 compute_edge_delta_x2(); \
1554 setup_spans_down(half_left, half_right, none, no) \
1556 void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1557 vertex_struct *v_b, vertex_struct *v_c)
1560 setup_spans_down_a_(psx_gpu, v_a, v_b, v_c);
1563 setup_spans_prologue(no);
1565 gvcreate_u32(x_starts, x_a, x_b);
1566 gvdup_n_u32(x_ends, x_c);
1568 setup_spans_down_flat()
1571 void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1572 vertex_struct *v_b, vertex_struct *v_c)
1575 setup_spans_down_b_(psx_gpu, v_a, v_b, v_c);
1578 setup_spans_prologue(no)
1580 gvdup_n_u32(x_starts, x_a);
1581 gvcreate_u32(x_ends, x_b, x_c);
1583 setup_spans_down_flat()
1586 void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1587 vertex_struct *v_b, vertex_struct *v_c)
1590 setup_spans_up_down_(psx_gpu, v_a, v_b, v_c);
1593 setup_spans_prologue(no);
1601 s32 height_minor_a = y_a - y_b;
1602 s32 height_minor_b = y_c - y_a;
1603 s32 height_major = y_c - y_b;
1605 vec_2x64s edges_xy_b;
1606 vec_1x64s edges_xy_b_left;
1607 vec_2x32s edges_dx_dy_b;
1608 vec_2x32u edge_shifts_b;
1610 vec_2x32s height_increment;
1612 gvcreate_u32(x_starts, x_a, x_c);
1613 gvdup_n_u32(x_ends, x_b);
1615 compute_edge_delta_x3(x_a, height_minor_a, height_major);
1617 gvcreate_s32(height_increment, 0, height_minor_b);
1619 gvmlal_s32(edges_xy, edges_dx_dy, height_increment);
1621 gvcreate_s64(edges_xy_b_left, edge_alt);
1622 gvcombine_s64(edges_xy_b, edges_xy_b_left, gvhi(edges_xy));
1624 edge_shifts_b = edge_shifts;
1625 gvmov_l_u32(edge_shifts_b, edge_shift_alt, 0);
1627 gvneg_s32(edges_dx_dy_b, edges_dx_dy);
1628 gvmov_l_s32(edges_dx_dy_b, edge_dx_dy_alt, 0);
1632 if(y_b < psx_gpu->viewport_start_y)
1633 height_minor_a -= psx_gpu->viewport_start_y - y_b;
1635 clip = y_a - psx_gpu->viewport_end_y;
1638 height_minor_a -= clip;
1640 setup_spans_clip(decrement, no);
1643 setup_spans_prologue_b();
1645 if(height_minor_a > 0)
1647 u64 y_x4_ = ((u64)(y_a - 3) << 48) | ((u64)(u16)(y_a - 2) << 32)
1648 | (u32)((y_a - 1) << 16) | (u16)y_a;
1649 gvcreate_u64(y_x4, y_x4_);
1650 gvaddw_s32(edges_xy, edges_xy, edges_dx_dy);
1651 setup_spans_adjust_edges_alternate_no(lo, hi);
1652 setup_spans_adjust_interpolants_up();
1654 psx_gpu->num_spans = height_minor_a;
1655 while(height_minor_a > 0)
1657 setup_spans_set_x4(none, up, no);
1658 height_minor_a -= 4;
1661 span_edge_data += height_minor_a;
1662 span_uvrg_offset += height_minor_a;
1663 span_b_offset += height_minor_a;
1666 edges_xy = edges_xy_b;
1667 edges_dx_dy = edges_dx_dy_b;
1668 edge_shifts = edge_shifts_b;
1670 gvld1q_u32(uvrg, psx_gpu->uvrg.e);
1675 if(y_c > psx_gpu->viewport_end_y)
1676 height_minor_b -= y_c - psx_gpu->viewport_end_y - 1;
1678 clip = psx_gpu->viewport_start_y - y_a;
1681 height_minor_b -= clip;
1683 setup_spans_clip(increment, no);
1686 if(height_minor_b > 0)
1688 u64 y_x4_ = ((u64)(y_a + 3) << 48) | ((u64)(u16)(y_a + 2) << 32)
1689 | (u32)((y_a + 1) << 16) | (u16)y_a;
1690 gvcreate_u64(y_x4, y_x4_);
1691 setup_spans_adjust_edges_alternate_no(lo, hi);
1693 // FIXME: overflow corner case
1694 if(psx_gpu->num_spans + height_minor_b == MAX_SPANS)
1695 height_minor_b &= ~3;
1697 psx_gpu->num_spans += height_minor_b;
1698 while(height_minor_b > 0)
1700 setup_spans_set_x4(none, down, no);
1701 height_minor_b -= 4;
1707 #define dither_table_entry_normal(value) \
1710 #define setup_blocks_load_msb_mask_indirect() \
1712 #define setup_blocks_load_msb_mask_direct() \
1713 vec_8x16u msb_mask; \
1714 gvdupq_n_u16(msb_mask, psx_gpu->mask_msb); \
1716 #define setup_blocks_variables_shaded_textured(target) \
1717 vec_4x32u u_block; \
1718 vec_4x32u v_block; \
1719 vec_4x32u r_block; \
1720 vec_4x32u g_block; \
1721 vec_4x32u b_block; \
1722 vec_4x32u uvrg_dx; \
1723 vec_4x32u uvrg_dx4; \
1724 vec_4x32u uvrg_dx8; \
1726 vec_16x8u texture_mask; \
1727 vec_8x8u texture_mask_lo, texture_mask_hi; \
1728 u32 b_dx = psx_gpu->b_block_span.e[1]; \
1729 u32 b_dx4 = b_dx << 2; \
1730 u32 b_dx8 = b_dx << 3; \
1733 gvld1q_u32(uvrg_dx, psx_gpu->uvrg_dx.e); \
1734 gvshlq_n_u32(uvrg_dx4, uvrg_dx, 2); \
1735 gvshlq_n_u32(uvrg_dx8, uvrg_dx, 3); \
1736 gvld2_u8_dup(texture_mask_lo, texture_mask_hi, &psx_gpu->texture_mask_width); \
1737 gvcombine_u16(texture_mask, texture_mask_lo, texture_mask_hi) \
1739 #define setup_blocks_variables_shaded_untextured(target) \
1740 vec_4x32u r_block; \
1741 vec_4x32u g_block; \
1742 vec_4x32u b_block; \
1744 vec_2x32u rgb_dx_lo, rgb_dx_hi; \
1745 vec_4x32u rgb_dx4; \
1746 vec_4x32u rgb_dx8; \
1748 vec_2x32u rgb_lo, rgb_hi; \
1750 vec_8x8u d64_0x07; \
1755 gvdup_n_u8(d64_0x07, 0x07); \
1756 gvdup_n_u8(d64_1, 1); \
1757 gvdup_n_u8(d64_4, 4); \
1758 gvdup_n_u8(d64_128, 128u); \
1760 gvld1_u32(rgb_dx_lo, &psx_gpu->uvrg_dx.e[2]); \
1761 gvcreate_u32(rgb_dx_hi, psx_gpu->b_block_span.e[1], 0); \
1762 gvcombine_u32(rgb_dx, rgb_dx_lo, rgb_dx_hi); \
1763 gvshlq_n_u32(rgb_dx4, rgb_dx, 2); \
1764 gvshlq_n_u32(rgb_dx8, rgb_dx, 3) \
1766 #define setup_blocks_variables_unshaded_textured(target) \
1767 vec_4x32u u_block; \
1768 vec_4x32u v_block; \
1773 vec_16x8u texture_mask; \
1774 vec_8x8u texture_mask_lo, texture_mask_hi; \
1776 gvld1_u32(uv_dx, psx_gpu->uvrg_dx.e); \
1777 gvld1_u32(uv, psx_gpu->uvrg.e); \
1778 gvshl_n_u32(uv_dx4, uv_dx, 2); \
1779 gvshl_n_u32(uv_dx8, uv_dx, 3); \
1780 gvld2_u8_dup(texture_mask_lo, texture_mask_hi, &psx_gpu->texture_mask_width); \
1781 gvcombine_u16(texture_mask, texture_mask_lo, texture_mask_hi) \
1783 #define setup_blocks_variables_unshaded_untextured_direct() \
1784 gvorrq(colors, colors, msb_mask) \
1786 #define setup_blocks_variables_unshaded_untextured_indirect() \
1788 #define setup_blocks_variables_unshaded_untextured(target) \
1789 u32 color = psx_gpu->triangle_color; \
1792 u32 color_r = color & 0xFF; \
1793 u32 color_g = (color >> 8) & 0xFF; \
1794 u32 color_b = (color >> 16) & 0xFF; \
1796 color = (color_r >> 3) | ((color_g >> 3) << 5) | \
1797 ((color_b >> 3) << 10); \
1798 gvdupq_n_u16(colors, color); \
1799 setup_blocks_variables_unshaded_untextured_##target() \
1801 #define setup_blocks_span_initialize_dithered_textured() \
1802 vec_8x16u dither_offsets; \
1803 gvshll_n_s8(dither_offsets, dither_offsets_short, 4) \
1805 #define setup_blocks_span_initialize_dithered_untextured() \
1806 vec_8x8u dither_offsets; \
1807 gvadd_u8(dither_offsets, dither_offsets_short, d64_4) \
1809 #define setup_blocks_span_initialize_dithered(texturing) \
1810 u32 dither_row = psx_gpu->dither_table[y & 0x3]; \
1811 u32 dither_shift = (span_edge_data->left_x & 0x3) * 8; \
1812 vec_8x8s dither_offsets_short; \
1815 (dither_row >> dither_shift) | (dither_row << (32 - dither_shift)); \
1816 gvdup_n_u32(dither_offsets_short, dither_row); \
1817 setup_blocks_span_initialize_dithered_##texturing() \
1819 #define setup_blocks_span_initialize_undithered(texturing) \
1821 #define setup_blocks_span_initialize_shaded_textured() \
1823 u32 left_x = span_edge_data->left_x; \
1824 vec_4x32u block_span; \
1825 vec_4x32u v_left_x; \
1827 gvld1q_u32(uvrg, span_uvrg_offset); \
1828 gvdupq_n_u32(v_left_x, left_x); \
1829 gvmlaq_u32(uvrg, uvrg_dx, v_left_x); \
1830 b = *span_b_offset; \
1831 b += b_dx * left_x; \
1833 gvdupq_l_u32(u_block, gvlo(uvrg), 0); \
1834 gvdupq_l_u32(v_block, gvlo(uvrg), 1); \
1835 gvdupq_l_u32(r_block, gvhi(uvrg), 0); \
1836 gvdupq_l_u32(g_block, gvhi(uvrg), 1); \
1837 gvdupq_n_u32(b_block, b); \
1839 gvld1q_u32(block_span, psx_gpu->u_block_span.e); \
1840 gvaddq_u32(u_block, u_block, block_span); \
1841 gvld1q_u32(block_span, psx_gpu->v_block_span.e); \
1842 gvaddq_u32(v_block, v_block, block_span); \
1843 gvld1q_u32(block_span, psx_gpu->r_block_span.e); \
1844 gvaddq_u32(r_block, r_block, block_span); \
1845 gvld1q_u32(block_span, psx_gpu->g_block_span.e); \
1846 gvaddq_u32(g_block, g_block, block_span); \
1847 gvld1q_u32(block_span, psx_gpu->b_block_span.e); \
1848 gvaddq_u32(b_block, b_block, block_span); \
1851 #define setup_blocks_span_initialize_shaded_untextured() \
1853 u32 left_x = span_edge_data->left_x; \
1854 u32 *span_uvrg_offset_high = (u32 *)span_uvrg_offset + 2; \
1855 vec_4x32u block_span; \
1856 vec_4x32u v_left_x; \
1858 gvld1_u32(rgb_lo, span_uvrg_offset_high); \
1859 gvcreate_u32(rgb_hi, *span_b_offset, 0); \
1860 gvcombine_u32(rgb, rgb_lo, rgb_hi); \
1861 gvdupq_n_u32(v_left_x, left_x); \
1862 gvmlaq_u32(rgb, rgb_dx, v_left_x); \
1864 gvdupq_l_u32(r_block, gvlo(rgb), 0); \
1865 gvdupq_l_u32(g_block, gvlo(rgb), 1); \
1866 gvdupq_l_u32(b_block, gvhi(rgb), 0); \
1868 gvld1q_u32(block_span, psx_gpu->r_block_span.e); \
1869 gvaddq_u32(r_block, r_block, block_span); \
1870 gvld1q_u32(block_span, psx_gpu->g_block_span.e); \
1871 gvaddq_u32(g_block, g_block, block_span); \
1872 gvld1q_u32(block_span, psx_gpu->b_block_span.e); \
1873 gvaddq_u32(b_block, b_block, block_span); \
1876 #define setup_blocks_span_initialize_unshaded_textured() \
1878 u32 left_x = span_edge_data->left_x; \
1879 vec_4x32u block_span; \
1880 vec_2x32u v_left_x; \
1882 gvld1_u32(uv, span_uvrg_offset); \
1883 gvdup_n_u32(v_left_x, left_x); \
1884 gvmla_u32(uv, uv_dx, v_left_x); \
1886 gvdupq_l_u32(u_block, uv, 0); \
1887 gvdupq_l_u32(v_block, uv, 1); \
1889 gvld1q_u32(block_span, psx_gpu->u_block_span.e); \
1890 gvaddq_u32(u_block, u_block, block_span); \
1891 gvld1q_u32(block_span, psx_gpu->v_block_span.e); \
1892 gvaddq_u32(v_block, v_block, block_span); \
1895 #define setup_blocks_span_initialize_unshaded_untextured() \
1897 #define setup_blocks_texture_swizzled() \
1899 vec_8x8u u_saved = u; \
1900 gvsli_n_u8(u, v, 4); \
1901 gvsri_n_u8(v, u_saved, 4); \
1904 #define setup_blocks_texture_unswizzled() \
1906 #define setup_blocks_store_shaded_textured(swizzling, dithering, target, \
1909 vec_8x16u u_whole; \
1910 vec_8x16u v_whole; \
1911 vec_8x16u r_whole; \
1912 vec_8x16u g_whole; \
1913 vec_8x16u b_whole; \
1914 vec_4x16u u_whole_lo, u_whole_hi; \
1915 vec_4x16u v_whole_lo, v_whole_hi; \
1916 vec_4x16u r_whole_lo, r_whole_hi; \
1917 vec_4x16u g_whole_lo, g_whole_hi; \
1918 vec_4x16u b_whole_lo, b_whole_hi; \
1929 gvshrn_n_u32(u_whole_lo, u_block, 16); \
1930 gvshrn_n_u32(v_whole_lo, v_block, 16); \
1931 gvshrn_n_u32(r_whole_lo, r_block, 16); \
1932 gvshrn_n_u32(g_whole_lo, g_block, 16); \
1933 gvshrn_n_u32(b_whole_lo, b_block, 16); \
1935 gvdupq_l_u32(dx4, gvlo(uvrg_dx4), 0); \
1936 gvaddhn_u32(u_whole_hi, u_block, dx4); \
1937 gvdupq_l_u32(dx4, gvlo(uvrg_dx4), 1); \
1938 gvaddhn_u32(v_whole_hi, v_block, dx4); \
1939 gvdupq_l_u32(dx4, gvhi(uvrg_dx4), 0); \
1940 gvaddhn_u32(r_whole_hi, r_block, dx4); \
1941 gvdupq_l_u32(dx4, gvhi(uvrg_dx4), 1); \
1942 gvaddhn_u32(g_whole_hi, g_block, dx4); \
1943 gvdupq_n_u32(dx4, b_dx4); \
1944 gvaddhn_u32(b_whole_hi, b_block, dx4); \
1946 gvcombine_u16(u_whole, u_whole_lo, u_whole_hi); \
1947 gvcombine_u16(v_whole, v_whole_lo, v_whole_hi); \
1948 gvcombine_u16(r_whole, r_whole_lo, r_whole_hi); \
1949 gvcombine_u16(g_whole, g_whole_lo, g_whole_hi); \
1950 gvcombine_u16(b_whole, b_whole_lo, b_whole_hi); \
1951 gvmovn_u16(u, u_whole); \
1952 gvmovn_u16(v, v_whole); \
1953 gvmovn_u16(r, r_whole); \
1954 gvmovn_u16(g, g_whole); \
1955 gvmovn_u16(b, b_whole); \
1957 gvdupq_l_u32(dx8, gvlo(uvrg_dx8), 0); \
1958 gvaddq_u32(u_block, u_block, dx8); \
1959 gvdupq_l_u32(dx8, gvlo(uvrg_dx8), 1); \
1960 gvaddq_u32(v_block, v_block, dx8); \
1961 gvdupq_l_u32(dx8, gvhi(uvrg_dx8), 0); \
1962 gvaddq_u32(r_block, r_block, dx8); \
1963 gvdupq_l_u32(dx8, gvhi(uvrg_dx8), 1); \
1964 gvaddq_u32(g_block, g_block, dx8); \
1965 gvdupq_n_u32(dx8, b_dx8); \
1966 gvaddq_u32(b_block, b_block, dx8); \
1968 gvand(u, u, gvlo(texture_mask)); \
1969 gvand(v, v, gvhi(texture_mask)); \
1970 setup_blocks_texture_##swizzling(); \
1972 gvst2_u8(u, v, (u8 *)block->uv.e); \
1973 gvst1_u8(r, block->r.e); \
1974 gvst1_u8(g, block->g.e); \
1975 gvst1_u8(b, block->b.e); \
1976 gvst1q_u16(dither_offsets, (u16 *)block->dither_offsets.e); \
1977 block->fb_ptr = fb_ptr; \
1980 #define setup_blocks_store_unshaded_textured(swizzling, dithering, target, \
1983 vec_8x16u u_whole; \
1984 vec_8x16u v_whole; \
1985 vec_4x16u u_whole_lo, u_whole_hi; \
1986 vec_4x16u v_whole_lo, v_whole_hi; \
1994 gvshrn_n_u32(u_whole_lo, u_block, 16); \
1995 gvshrn_n_u32(v_whole_lo, v_block, 16); \
1997 gvdupq_l_u32(dx4, uv_dx4, 0); \
1998 gvaddhn_u32(u_whole_hi, u_block, dx4); \
1999 gvdupq_l_u32(dx4, uv_dx4, 1); \
2000 gvaddhn_u32(v_whole_hi, v_block, dx4); \
2002 gvcombine_u16(u_whole, u_whole_lo, u_whole_hi); \
2003 gvcombine_u16(v_whole, v_whole_lo, v_whole_hi); \
2004 gvmovn_u16(u, u_whole); \
2005 gvmovn_u16(v, v_whole); \
2007 gvdupq_l_u32(dx8, uv_dx8, 0); \
2008 gvaddq_u32(u_block, u_block, dx8); \
2009 gvdupq_l_u32(dx8, uv_dx8, 1); \
2010 gvaddq_u32(v_block, v_block, dx8); \
2012 gvand(u, u, gvlo(texture_mask)); \
2013 gvand(v, v, gvhi(texture_mask)); \
2014 setup_blocks_texture_##swizzling(); \
2016 gvst2_u8(u, v, (u8 *)block->uv.e); \
2017 gvst1q_u16(dither_offsets, (u16 *)block->dither_offsets.e); \
2018 block->fb_ptr = fb_ptr; \
2021 #define setup_blocks_store_shaded_untextured_dithered() \
2022 gvqadd_u8(r, r, dither_offsets); \
2023 gvqadd_u8(g, g, dither_offsets); \
2024 gvqadd_u8(b, b, dither_offsets); \
2026 gvqsub_u8(r, r, d64_4); \
2027 gvqsub_u8(g, g, d64_4); \
2028 gvqsub_u8(b, b, d64_4) \
2030 #define setup_blocks_store_shaded_untextured_undithered() \
2032 #define setup_blocks_store_untextured_pixels_indirect_full(_pixels) \
2033 gvst1q_u16(_pixels, block->pixels.e); \
2034 block->fb_ptr = fb_ptr \
2036 #define setup_blocks_store_untextured_pixels_indirect_edge(_pixels) \
2037 gvst1q_u16(_pixels, block->pixels.e); \
2038 block->fb_ptr = fb_ptr \
2040 #define setup_blocks_store_shaded_untextured_seed_pixels_indirect() \
2041 gvmull_u8(pixels, r, d64_1) \
2043 #define setup_blocks_store_untextured_pixels_direct_full(_pixels) \
2044 gvst1q_u16(_pixels, fb_ptr) \
2046 #define setup_blocks_store_untextured_pixels_direct_edge(_pixels) \
2048 vec_8x16u fb_pixels; \
2049 vec_8x16u draw_mask; \
2050 vec_8x16u test_mask; \
2052 gvld1q_u16(test_mask, psx_gpu->test_mask.e); \
2053 gvld1q_u16(fb_pixels, fb_ptr); \
2054 gvdupq_n_u16(draw_mask, span_edge_data->right_mask); \
2055 gvtstq_u16(draw_mask, draw_mask, test_mask); \
2056 gvbifq(fb_pixels, _pixels, draw_mask); \
2057 gvst1q_u16(fb_pixels, fb_ptr); \
2060 #define setup_blocks_store_shaded_untextured_seed_pixels_direct() \
2061 pixels = msb_mask; \
2062 gvmlal_u8(pixels, r, d64_1) \
2064 #define setup_blocks_store_shaded_untextured(swizzling, dithering, target, \
2067 vec_8x16u r_whole; \
2068 vec_8x16u g_whole; \
2069 vec_8x16u b_whole; \
2070 vec_4x16u r_whole_lo, r_whole_hi; \
2071 vec_4x16u g_whole_lo, g_whole_hi; \
2072 vec_4x16u b_whole_lo, b_whole_hi; \
2083 gvshrn_n_u32(r_whole_lo, r_block, 16); \
2084 gvshrn_n_u32(g_whole_lo, g_block, 16); \
2085 gvshrn_n_u32(b_whole_lo, b_block, 16); \
2087 gvdupq_l_u32(dx4, gvlo(rgb_dx4), 0); \
2088 gvaddhn_u32(r_whole_hi, r_block, dx4); \
2089 gvdupq_l_u32(dx4, gvlo(rgb_dx4), 1); \
2090 gvaddhn_u32(g_whole_hi, g_block, dx4); \
2091 gvdupq_l_u32(dx4, gvhi(rgb_dx4), 0); \
2092 gvaddhn_u32(b_whole_hi, b_block, dx4); \
2094 gvcombine_u16(r_whole, r_whole_lo, r_whole_hi); \
2095 gvcombine_u16(g_whole, g_whole_lo, g_whole_hi); \
2096 gvcombine_u16(b_whole, b_whole_lo, b_whole_hi); \
2097 gvmovn_u16(r, r_whole); \
2098 gvmovn_u16(g, g_whole); \
2099 gvmovn_u16(b, b_whole); \
2101 gvdupq_l_u32(dx8, gvlo(rgb_dx8), 0); \
2102 gvaddq_u32(r_block, r_block, dx8); \
2103 gvdupq_l_u32(dx8, gvlo(rgb_dx8), 1); \
2104 gvaddq_u32(g_block, g_block, dx8); \
2105 gvdupq_l_u32(dx8, gvhi(rgb_dx8), 0); \
2106 gvaddq_u32(b_block, b_block, dx8); \
2108 setup_blocks_store_shaded_untextured_##dithering(); \
2110 gvshr_n_u8(r, r, 3); \
2111 gvbic(g, g, d64_0x07); \
2112 gvbic(b, b, d64_0x07); \
2114 setup_blocks_store_shaded_untextured_seed_pixels_##target(); \
2115 gvmlal_u8(pixels, g, d64_4); \
2116 gvmlal_u8(pixels, b, d64_128); \
2118 setup_blocks_store_untextured_pixels_##target##_##edge_type(pixels); \
2121 #define setup_blocks_store_unshaded_untextured(swizzling, dithering, target, \
2123 setup_blocks_store_untextured_pixels_##target##_##edge_type(colors) \
2125 #define setup_blocks_store_draw_mask_textured_indirect(_block, bits) \
2126 (_block)->draw_mask_bits = bits \
2128 #define setup_blocks_store_draw_mask_untextured_indirect(_block, bits) \
2130 vec_8x16u bits_mask; \
2131 vec_8x16u test_mask; \
2133 gvld1q_u16(test_mask, psx_gpu->test_mask.e); \
2134 gvdupq_n_u16(bits_mask, bits); \
2135 gvtstq_u16(bits_mask, bits_mask, test_mask); \
2136 gvst1q_u16(bits_mask, (_block)->draw_mask.e); \
2139 #define setup_blocks_store_draw_mask_untextured_direct(_block, bits) \
2141 #define setup_blocks_add_blocks_indirect() \
2142 num_blocks += span_num_blocks; \
2144 if(num_blocks > MAX_BLOCKS) \
2146 psx_gpu->num_blocks = num_blocks - span_num_blocks; \
2147 flush_render_block_buffer(psx_gpu); \
2148 num_blocks = span_num_blocks; \
2149 block = psx_gpu->blocks; \
2152 #define setup_blocks_add_blocks_direct() \
2154 #define setup_blocks_do(shading, texturing, dithering, sw, target) \
2155 setup_blocks_load_msb_mask_##target(); \
2156 setup_blocks_variables_##shading##_##texturing(target); \
2158 edge_data_struct *span_edge_data = psx_gpu->span_edge_data; \
2159 vec_4x32u *span_uvrg_offset = (vec_4x32u *)psx_gpu->span_uvrg_offset; \
2160 u32 *span_b_offset = psx_gpu->span_b_offset; \
2162 block_struct *block = psx_gpu->blocks + psx_gpu->num_blocks; \
2164 u32 num_spans = psx_gpu->num_spans; \
2166 u16 * __restrict__ fb_ptr; \
2169 u32 num_blocks = psx_gpu->num_blocks; \
2170 u32 span_num_blocks; \
2174 span_num_blocks = span_edge_data->num_blocks; \
2175 if(span_num_blocks) \
2177 y = span_edge_data->y; \
2178 fb_ptr = psx_gpu->vram_out_ptr + span_edge_data->left_x + (y * 1024); \
2180 setup_blocks_span_initialize_##shading##_##texturing(); \
2181 setup_blocks_span_initialize_##dithering(texturing); \
2183 setup_blocks_add_blocks_##target(); \
2185 s32 pixel_span = span_num_blocks * 8; \
2186 pixel_span -= __builtin_popcount(span_edge_data->right_mask & 0xFF); \
2188 span_num_blocks--; \
2189 while(span_num_blocks) \
2191 setup_blocks_store_##shading##_##texturing(sw, dithering, target, \
2193 setup_blocks_store_draw_mask_##texturing##_##target(block, 0x00); \
2197 span_num_blocks--; \
2200 setup_blocks_store_##shading##_##texturing(sw, dithering, target, edge); \
2201 setup_blocks_store_draw_mask_##texturing##_##target(block, \
2202 span_edge_data->right_mask); \
2209 span_uvrg_offset++; \
2213 psx_gpu->num_blocks = num_blocks \
2215 void setup_blocks_shaded_textured_dithered_swizzled_indirect(psx_gpu_struct
2219 setup_blocks_shaded_textured_dithered_swizzled_indirect_(psx_gpu);
2222 setup_blocks_do(shaded, textured, dithered, swizzled, indirect);
2225 void setup_blocks_shaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
2229 setup_blocks_shaded_textured_dithered_unswizzled_indirect_(psx_gpu);
2232 setup_blocks_do(shaded, textured, dithered, unswizzled, indirect);
2235 void setup_blocks_unshaded_textured_dithered_swizzled_indirect(psx_gpu_struct
2239 setup_blocks_unshaded_textured_dithered_swizzled_indirect_(psx_gpu);
2242 setup_blocks_do(unshaded, textured, dithered, swizzled, indirect);
2245 void setup_blocks_unshaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
2249 setup_blocks_unshaded_textured_dithered_unswizzled_indirect_(psx_gpu);
2252 setup_blocks_do(unshaded, textured, dithered, unswizzled, indirect);
2255 void setup_blocks_unshaded_untextured_undithered_unswizzled_indirect(
2256 psx_gpu_struct *psx_gpu)
2259 setup_blocks_unshaded_untextured_undithered_unswizzled_indirect_(psx_gpu);
2262 setup_blocks_do(unshaded, untextured, undithered, unswizzled, indirect);
2265 void setup_blocks_unshaded_untextured_undithered_unswizzled_direct(
2266 psx_gpu_struct *psx_gpu)
2269 setup_blocks_unshaded_untextured_undithered_unswizzled_direct_(psx_gpu);
2272 setup_blocks_do(unshaded, untextured, undithered, unswizzled, direct);
2275 void setup_blocks_shaded_untextured_undithered_unswizzled_indirect(psx_gpu_struct
2279 setup_blocks_shaded_untextured_undithered_unswizzled_indirect_(psx_gpu);
2282 setup_blocks_do(shaded, untextured, undithered, unswizzled, indirect);
2285 void setup_blocks_shaded_untextured_dithered_unswizzled_indirect(psx_gpu_struct
2289 setup_blocks_shaded_untextured_dithered_unswizzled_indirect_(psx_gpu);
2292 setup_blocks_do(shaded, untextured, dithered, unswizzled, indirect);
2295 void setup_blocks_shaded_untextured_undithered_unswizzled_direct(
2296 psx_gpu_struct *psx_gpu)
2299 setup_blocks_shaded_untextured_undithered_unswizzled_direct_(psx_gpu);
2302 setup_blocks_do(shaded, untextured, undithered, unswizzled, direct);
2305 void setup_blocks_shaded_untextured_dithered_unswizzled_direct(psx_gpu_struct
2309 setup_blocks_shaded_untextured_dithered_unswizzled_direct_(psx_gpu);
2312 setup_blocks_do(shaded, untextured, dithered, unswizzled, direct);
2315 static void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu)
2317 u32 current_texture_page = psx_gpu->current_texture_page;
2318 u8 *texture_page_ptr = psx_gpu->texture_page_base;
2319 const u16 *vram_ptr = psx_gpu->vram_ptr;
2324 vram_ptr += (current_texture_page >> 4) * 256 * 1024;
2325 vram_ptr += (current_texture_page & 0xF) * 64;
2327 gvdupq_n_u16(c_0x00f0, 0x00f0);
2329 psx_gpu->dirty_textures_4bpp_mask &= ~(psx_gpu->current_texture_mask);
2331 for (tile_y = 16; tile_y; tile_y--)
2333 for (tile_x = 16; tile_x; tile_x--)
2335 for (sub_y = 8; sub_y; sub_y--)
2337 vec_8x8u texel_block_a, texel_block_b;
2338 vec_8x16u texel_block_expanded_a, texel_block_expanded_b;
2339 vec_8x16u texel_block_expanded_c, texel_block_expanded_d;
2340 vec_8x16u texel_block_expanded_ab, texel_block_expanded_cd;
2342 gvld1_u8(texel_block_a, (u8 *)vram_ptr); vram_ptr += 1024;
2343 gvld1_u8(texel_block_b, (u8 *)vram_ptr); vram_ptr += 1024;
2345 gvmovl_u8(texel_block_expanded_a, texel_block_a);
2346 gvshll_n_u8(texel_block_expanded_b, texel_block_a, 4);
2347 gvmovl_u8(texel_block_expanded_c, texel_block_b);
2348 gvshll_n_u8(texel_block_expanded_d, texel_block_b, 4);
2350 gvbicq(texel_block_expanded_a, texel_block_expanded_a, c_0x00f0);
2351 gvbicq(texel_block_expanded_b, texel_block_expanded_b, c_0x00f0);
2352 gvbicq(texel_block_expanded_c, texel_block_expanded_c, c_0x00f0);
2353 gvbicq(texel_block_expanded_d, texel_block_expanded_d, c_0x00f0);
2355 gvorrq(texel_block_expanded_ab, texel_block_expanded_a, texel_block_expanded_b);
2356 gvorrq(texel_block_expanded_cd, texel_block_expanded_c, texel_block_expanded_d);
2358 gvst1q_2_pi_u32(texel_block_expanded_ab, texel_block_expanded_cd, texture_page_ptr);
2361 vram_ptr -= (1024 * 16) - 4;
2364 vram_ptr += (16 * 1024) - (4 * 16);
2368 void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu,
2372 update_texture_8bpp_cache_slice_(psx_gpu, texture_page);
2375 u16 *texture_page_ptr = psx_gpu->texture_page_base;
2376 u16 *vram_ptr = psx_gpu->vram_ptr;
2381 vram_ptr += (texture_page >> 4) * 256 * 1024;
2382 vram_ptr += (texture_page & 0xF) * 64;
2384 if((texture_page ^ psx_gpu->current_texture_page) & 0x1)
2385 texture_page_ptr += (8 * 16) * 8;
2387 for (tile_y = 16; tile_y; tile_y--)
2389 for (tile_x = 8; tile_x; tile_x--)
2391 for (sub_y = 4; sub_y; sub_y--)
2393 vec_4x32u texels_a, texels_b, texels_c, texels_d = {};
2394 gvld1q_u32(texels_a, vram_ptr); vram_ptr += 1024;
2395 gvld1q_u32(texels_b, vram_ptr); vram_ptr += 1024;
2396 gvld1q_u32(texels_c, vram_ptr); vram_ptr += 1024;
2397 gvld1q_u32(texels_d, vram_ptr); vram_ptr += 1024;
2399 gvst1q_2_pi_u32(texels_a, texels_b, texture_page_ptr);
2400 gvst1q_2_pi_u32(texels_c, texels_d, texture_page_ptr);
2403 vram_ptr -= (1024 * 16) - 8;
2406 vram_ptr -= (8 * 8);
2407 vram_ptr += (16 * 1024);
2409 texture_page_ptr += (8 * 16) * 8;
2413 void texture_blocks_untextured(psx_gpu_struct *psx_gpu)
2417 void texture_blocks_4bpp(psx_gpu_struct *psx_gpu)
2420 texture_blocks_4bpp_(psx_gpu);
2423 block_struct *block = psx_gpu->blocks;
2424 u32 num_blocks = psx_gpu->num_blocks;
2426 vec_8x8u texels_low;
2427 vec_8x8u texels_high;
2430 vec_16x8u clut_high;
2432 const u8 *texture_ptr_8bpp = psx_gpu->texture_page_ptr;
2434 gvld2q_u8(clut_low, clut_high, (u8 *)psx_gpu->clut_ptr);
2436 if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask)
2437 update_texture_4bpp_cache(psx_gpu);
2445 texture_ptr_8bpp[block->uv.e[0]],
2446 texture_ptr_8bpp[block->uv.e[1]],
2447 texture_ptr_8bpp[block->uv.e[2]],
2448 texture_ptr_8bpp[block->uv.e[3]],
2449 texture_ptr_8bpp[block->uv.e[4]],
2450 texture_ptr_8bpp[block->uv.e[5]],
2451 texture_ptr_8bpp[block->uv.e[6]],
2452 texture_ptr_8bpp[block->uv.e[7]]
2456 gvtbl2_u8(texels_low, clut_low, texels);
2457 gvtbl2_u8(texels_high, clut_high, texels);
2459 gvst2_u8(texels_low, texels_high, (u8 *)block->texels.e);
2466 void texture_blocks_8bpp(psx_gpu_struct *psx_gpu)
2469 texture_blocks_8bpp_(psx_gpu);
2472 u32 num_blocks = psx_gpu->num_blocks;
2474 if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask)
2475 update_texture_8bpp_cache(psx_gpu);
2477 const u8 * __restrict__ texture_ptr_8bpp = psx_gpu->texture_page_ptr;
2478 const u16 * __restrict__ clut_ptr = psx_gpu->clut_ptr;
2479 block_struct * __restrict__ block = psx_gpu->blocks;
2484 #define load_one(i_) \
2485 offset = block->uv.e[i_]; u16 texel##i_ = texture_ptr_8bpp[offset]
2486 #define store_one(i_) \
2487 block->texels.e[i_] = clut_ptr[texel##i_]
2488 load_one(0); load_one(1); load_one(2); load_one(3);
2489 load_one(4); load_one(5); load_one(6); load_one(7);
2490 store_one(0); store_one(1); store_one(2); store_one(3);
2491 store_one(4); store_one(5); store_one(6); store_one(7);
2500 void texture_blocks_16bpp(psx_gpu_struct *psx_gpu)
2503 texture_blocks_16bpp_(psx_gpu);
2506 u32 num_blocks = psx_gpu->num_blocks;
2507 const u16 * __restrict__ texture_ptr_16bpp = psx_gpu->texture_page_ptr;
2508 block_struct * __restrict__ block = psx_gpu->blocks;
2513 #define load_one(i_) \
2514 offset = block->uv.e[i_]; \
2515 offset += ((offset & 0xFF00) * 3); \
2516 u16 texel##i_ = texture_ptr_16bpp[offset]
2517 #define store_one(i_) \
2518 block->texels.e[i_] = texel##i_
2519 load_one(0); load_one(1); load_one(2); load_one(3);
2520 load_one(4); load_one(5); load_one(6); load_one(7);
2521 store_one(0); store_one(1); store_one(2); store_one(3);
2522 store_one(4); store_one(5); store_one(6); store_one(7);
2531 #define shade_blocks_load_msb_mask_indirect() \
2533 #define shade_blocks_load_msb_mask_direct() \
2534 vec_8x16u msb_mask; \
2535 gvdupq_n_u16(msb_mask, psx_gpu->mask_msb); \
2537 #define shade_blocks_store_indirect(_draw_mask, _pixels) \
2538 gvst1q_u16(_draw_mask, block->draw_mask.e); \
2539 gvst1q_u16(_pixels, block->pixels.e); \
2541 #define shade_blocks_store_direct(_draw_mask, _pixels) \
2543 u16 * __restrict__ fb_ptr = block->fb_ptr; \
2544 vec_8x16u fb_pixels; \
2545 gvld1q_u16(fb_pixels, fb_ptr); \
2546 gvorrq(_pixels, _pixels, msb_mask); \
2547 gvbifq(fb_pixels, _pixels, _draw_mask); \
2548 gvst1q_u16(fb_pixels, fb_ptr); \
2551 #define shade_blocks_textured_false_modulated_check_dithered(target) \
2553 #define shade_blocks_textured_false_modulated_check_undithered(target) \
2554 if(psx_gpu->triangle_color == 0x808080) \
2556 shade_blocks_textured_unmodulated_##target(psx_gpu); \
2560 #define shade_blocks_textured_modulated_shaded_primitive_load(dithering, \
2563 #define shade_blocks_textured_modulated_unshaded_primitive_load(dithering, \
2566 u32 color = psx_gpu->triangle_color; \
2567 gvdup_n_u8(colors_r, color); \
2568 gvdup_n_u8(colors_g, color >> 8); \
2569 gvdup_n_u8(colors_b, color >> 16); \
2570 shade_blocks_textured_false_modulated_check_##dithering(target); \
2573 #define shade_blocks_textured_modulated_shaded_block_load() \
2574 gvld1_u8(colors_r, block->r.e); \
2575 gvld1_u8(colors_g, block->g.e); \
2576 gvld1_u8(colors_b, block->b.e) \
2578 #define shade_blocks_textured_modulated_unshaded_block_load() \
2580 #define shade_blocks_textured_modulate_dithered(component) \
2581 gvld1q_u16(pixels_##component, block->dither_offsets.e); \
2582 gvmlal_u8(pixels_##component, texels_##component, colors_##component) \
2584 #define shade_blocks_textured_modulate_undithered(component) \
2585 gvmull_u8(pixels_##component, texels_##component, colors_##component) \
2587 #define shade_blocks_textured_modulated_do(shading, dithering, target) \
2588 block_struct * __restrict__ block = psx_gpu->blocks; \
2589 u32 num_blocks = psx_gpu->num_blocks; \
2592 vec_8x8u texels_r; \
2593 vec_8x8u texels_g; \
2594 vec_8x8u texels_b; \
2596 vec_8x8u colors_r; \
2597 vec_8x8u colors_g; \
2598 vec_8x8u colors_b; \
2600 vec_8x8u pixels_r_low; \
2601 vec_8x8u pixels_g_low; \
2602 vec_8x8u pixels_b_low; \
2605 vec_8x16u pixels_r; \
2606 vec_8x16u pixels_g; \
2607 vec_8x16u pixels_b; \
2609 vec_8x16u draw_mask; \
2610 vec_8x16u zero_mask; \
2612 vec_8x8u d64_0x07; \
2613 vec_8x8u d64_0x1F; \
2618 vec_8x16u d128_0x8000; \
2620 vec_8x16u test_mask; \
2621 u32 draw_mask_bits; \
2623 gvld1q_u16(test_mask, psx_gpu->test_mask.e); \
2624 shade_blocks_load_msb_mask_##target(); \
2626 gvdup_n_u8(d64_0x07, 0x07); \
2627 gvdup_n_u8(d64_0x1F, 0x1F); \
2628 gvdup_n_u8(d64_1, 1); \
2629 gvdup_n_u8(d64_4, 4); \
2630 gvdup_n_u8(d64_128, 128u); \
2632 gvdupq_n_u16(d128_0x8000, 0x8000); \
2634 shade_blocks_textured_modulated_##shading##_primitive_load(dithering, \
2639 draw_mask_bits = block->draw_mask_bits; \
2640 gvdupq_n_u16(draw_mask, draw_mask_bits); \
2641 gvtstq_u16(draw_mask, draw_mask, test_mask); \
2643 shade_blocks_textured_modulated_##shading##_block_load(); \
2645 gvld1q_u16(texels, block->texels.e); \
2647 gvmovn_u16(texels_r, texels); \
2648 gvshrn_n_u16(texels_g, texels, 5); \
2649 gvshrn_n_u16(texels_b, texels, 7); \
2651 gvand(texels_r, texels_r, d64_0x1F); \
2652 gvand(texels_g, texels_g, d64_0x1F); \
2653 gvshr_n_u8(texels_b, texels_b, 3); \
2655 shade_blocks_textured_modulate_##dithering(r); \
2656 shade_blocks_textured_modulate_##dithering(g); \
2657 shade_blocks_textured_modulate_##dithering(b); \
2659 gvceqzq_u16(zero_mask, texels); \
2660 gvand(pixels, texels, d128_0x8000); \
2662 gvqshrun_n_s16(pixels_r_low, pixels_r, 4); \
2663 gvqshrun_n_s16(pixels_g_low, pixels_g, 4); \
2664 gvqshrun_n_s16(pixels_b_low, pixels_b, 4); \
2666 gvorrq(zero_mask, draw_mask, zero_mask); \
2668 gvshr_n_u8(pixels_r_low, pixels_r_low, 3); \
2669 gvbic(pixels_g_low, pixels_g_low, d64_0x07); \
2670 gvbic(pixels_b_low, pixels_b_low, d64_0x07); \
2672 gvmlal_u8(pixels, pixels_r_low, d64_1); \
2673 gvmlal_u8(pixels, pixels_g_low, d64_4); \
2674 gvmlal_u8(pixels, pixels_b_low, d64_128); \
2676 shade_blocks_store_##target(zero_mask, pixels); \
2682 void shade_blocks_shaded_textured_modulated_dithered_direct(psx_gpu_struct
2686 shade_blocks_shaded_textured_modulated_dithered_direct_(psx_gpu);
2689 shade_blocks_textured_modulated_do(shaded, dithered, direct);
2692 void shade_blocks_shaded_textured_modulated_undithered_direct(psx_gpu_struct
2696 shade_blocks_shaded_textured_modulated_undithered_direct_(psx_gpu);
2699 shade_blocks_textured_modulated_do(shaded, undithered, direct);
2702 void shade_blocks_unshaded_textured_modulated_dithered_direct(psx_gpu_struct
2706 shade_blocks_unshaded_textured_modulated_dithered_direct_(psx_gpu);
2709 shade_blocks_textured_modulated_do(unshaded, dithered, direct);
2712 void shade_blocks_unshaded_textured_modulated_undithered_direct(psx_gpu_struct
2716 shade_blocks_unshaded_textured_modulated_undithered_direct_(psx_gpu);
2719 shade_blocks_textured_modulated_do(unshaded, undithered, direct);
2722 void shade_blocks_shaded_textured_modulated_dithered_indirect(psx_gpu_struct
2726 shade_blocks_shaded_textured_modulated_dithered_indirect_(psx_gpu);
2729 shade_blocks_textured_modulated_do(shaded, dithered, indirect);
2732 void shade_blocks_shaded_textured_modulated_undithered_indirect(psx_gpu_struct
2736 shade_blocks_shaded_textured_modulated_undithered_indirect_(psx_gpu);
2739 shade_blocks_textured_modulated_do(shaded, undithered, indirect);
2742 void shade_blocks_unshaded_textured_modulated_dithered_indirect(psx_gpu_struct
2746 shade_blocks_unshaded_textured_modulated_dithered_indirect_(psx_gpu);
2749 shade_blocks_textured_modulated_do(unshaded, dithered, indirect);
2752 void shade_blocks_unshaded_textured_modulated_undithered_indirect(psx_gpu_struct
2756 shade_blocks_unshaded_textured_modulated_undithered_indirect_(psx_gpu);
2759 shade_blocks_textured_modulated_do(unshaded, undithered, indirect);
2762 #define shade_blocks_textured_unmodulated_do(target) \
2763 block_struct *block = psx_gpu->blocks; \
2764 u32 num_blocks = psx_gpu->num_blocks; \
2765 vec_8x16u draw_mask; \
2766 vec_8x16u test_mask; \
2767 u32 draw_mask_bits; \
2771 gvld1q_u16(test_mask, psx_gpu->test_mask.e); \
2772 shade_blocks_load_msb_mask_##target(); \
2776 vec_8x16u zero_mask; \
2778 draw_mask_bits = block->draw_mask_bits; \
2779 gvdupq_n_u16(draw_mask, draw_mask_bits); \
2780 gvtstq_u16(draw_mask, draw_mask, test_mask); \
2782 gvld1q_u16(pixels, block->texels.e); \
2784 gvceqzq_u16(zero_mask, pixels); \
2785 gvorrq(zero_mask, draw_mask, zero_mask); \
2787 shade_blocks_store_##target(zero_mask, pixels); \
2793 void shade_blocks_textured_unmodulated_indirect(psx_gpu_struct *psx_gpu)
2796 shade_blocks_textured_unmodulated_indirect_(psx_gpu);
2799 shade_blocks_textured_unmodulated_do(indirect)
2802 void shade_blocks_textured_unmodulated_direct(psx_gpu_struct *psx_gpu)
2805 shade_blocks_textured_unmodulated_direct_(psx_gpu);
2808 shade_blocks_textured_unmodulated_do(direct)
2811 void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu)
2815 void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu)
2818 shade_blocks_unshaded_untextured_direct_(psx_gpu);
2821 block_struct *block = psx_gpu->blocks;
2822 u32 num_blocks = psx_gpu->num_blocks;
2825 gvld1q_u16(pixels, block->texels.e);
2826 shade_blocks_load_msb_mask_direct();
2830 vec_8x16u draw_mask;
2831 gvld1q_u16(draw_mask, block->draw_mask.e);
2832 shade_blocks_store_direct(draw_mask, pixels);
2839 #define blend_blocks_mask_evaluate_on() \
2840 vec_8x16u mask_pixels; \
2841 gvcltzq_s16(mask_pixels, framebuffer_pixels); \
2842 gvorrq(draw_mask, draw_mask, mask_pixels) \
2844 #define blend_blocks_mask_evaluate_off() \
2846 #define blend_blocks_average() \
2848 vec_8x16u pixels_no_msb; \
2849 vec_8x16u fb_pixels_no_msb; \
2851 vec_8x16u d128_0x0421; \
2853 gvdupq_n_u16(d128_0x0421, 0x0421); \
2855 gveorq(blend_pixels, pixels, framebuffer_pixels); \
2856 gvbicq(pixels_no_msb, pixels, d128_0x8000); \
2857 gvand(blend_pixels, blend_pixels, d128_0x0421); \
2858 gvsubq_u16(blend_pixels, pixels_no_msb, blend_pixels); \
2859 gvbicq(fb_pixels_no_msb, framebuffer_pixels, d128_0x8000); \
2860 gvhaddq_u16(blend_pixels, fb_pixels_no_msb, blend_pixels); \
2863 #define blend_blocks_add() \
2865 vec_8x16u pixels_rb, pixels_g; \
2866 vec_8x16u fb_rb, fb_g; \
2868 vec_8x16u d128_0x7C1F; \
2869 vec_8x16u d128_0x03E0; \
2871 gvdupq_n_u16(d128_0x7C1F, 0x7C1F); \
2872 gvdupq_n_u16(d128_0x03E0, 0x03E0); \
2874 gvand(pixels_rb, pixels, d128_0x7C1F); \
2875 gvand(pixels_g, pixels, d128_0x03E0); \
2877 gvand(fb_rb, framebuffer_pixels, d128_0x7C1F); \
2878 gvand(fb_g, framebuffer_pixels, d128_0x03E0); \
2880 gvaddq_u16(fb_rb, fb_rb, pixels_rb); \
2881 gvaddq_u16(fb_g, fb_g, pixels_g); \
2883 gvminq_u8(fb_rb, fb_rb, d128_0x7C1F); \
2884 gvminq_u16(fb_g, fb_g, d128_0x03E0); \
2886 gvorrq(blend_pixels, fb_rb, fb_g); \
2889 #define blend_blocks_subtract() \
2891 vec_8x16u pixels_rb, pixels_g; \
2892 vec_8x16u fb_rb, fb_g; \
2894 vec_8x16u d128_0x7C1F; \
2895 vec_8x16u d128_0x03E0; \
2897 gvdupq_n_u16(d128_0x7C1F, 0x7C1F); \
2898 gvdupq_n_u16(d128_0x03E0, 0x03E0); \
2900 gvand(pixels_rb, pixels, d128_0x7C1F); \
2901 gvand(pixels_g, pixels, d128_0x03E0); \
2903 gvand(fb_rb, framebuffer_pixels, d128_0x7C1F); \
2904 gvand(fb_g, framebuffer_pixels, d128_0x03E0); \
2906 gvqsubq_u8(fb_rb, fb_rb, pixels_rb); \
2907 gvqsubq_u16(fb_g, fb_g, pixels_g); \
2909 gvorrq(blend_pixels, fb_rb, fb_g); \
2912 #define blend_blocks_add_fourth() \
2914 vec_8x16u pixels_rb, pixels_g; \
2915 vec_8x16u pixels_fourth; \
2916 vec_8x16u fb_rb, fb_g; \
2918 vec_8x16u d128_0x7C1F; \
2919 vec_8x16u d128_0x1C07; \
2920 vec_8x16u d128_0x03E0; \
2921 vec_8x16u d128_0x00E0; \
2923 gvdupq_n_u16(d128_0x7C1F, 0x7C1F); \
2924 gvdupq_n_u16(d128_0x1C07, 0x1C07); \
2925 gvdupq_n_u16(d128_0x03E0, 0x03E0); \
2926 gvdupq_n_u16(d128_0x00E0, 0x00E0); \
2928 gvshrq_n_u16(pixels_fourth, pixels, 2); \
2930 gvand(fb_rb, framebuffer_pixels, d128_0x7C1F); \
2931 gvand(fb_g, framebuffer_pixels, d128_0x03E0); \
2933 gvand(pixels_rb, pixels_fourth, d128_0x1C07); \
2934 gvand(pixels_g, pixels_fourth, d128_0x00E0); \
2936 gvaddq_u16(fb_rb, fb_rb, pixels_rb); \
2937 gvaddq_u16(fb_g, fb_g, pixels_g); \
2939 gvminq_u8(fb_rb, fb_rb, d128_0x7C1F); \
2940 gvminq_u16(fb_g, fb_g, d128_0x03E0); \
2942 gvorrq(blend_pixels, fb_rb, fb_g); \
2945 #define blend_blocks_blended_combine_textured() \
2947 vec_8x16u blend_mask; \
2948 gvcltzq_s16(blend_mask, pixels); \
2950 gvorrq(blend_pixels, blend_pixels, d128_0x8000); \
2951 gvbifq(blend_pixels, pixels, blend_mask); \
2954 #define blend_blocks_blended_combine_untextured() \
2956 #define blend_blocks_body_blend(blend_mode, texturing) \
2958 blend_blocks_##blend_mode(); \
2959 blend_blocks_blended_combine_##texturing(); \
2962 #define blend_blocks_body_average(texturing) \
2963 blend_blocks_body_blend(average, texturing) \
2965 #define blend_blocks_body_add(texturing) \
2966 blend_blocks_body_blend(add, texturing) \
2968 #define blend_blocks_body_subtract(texturing) \
2969 blend_blocks_body_blend(subtract, texturing) \
2971 #define blend_blocks_body_add_fourth(texturing) \
2972 blend_blocks_body_blend(add_fourth, texturing) \
2974 #define blend_blocks_body_unblended(texturing) \
2975 blend_pixels = pixels \
2977 #define blend_blocks_do(texturing, blend_mode, mask_evaluate) \
2978 block_struct *block = psx_gpu->blocks; \
2979 u32 num_blocks = psx_gpu->num_blocks; \
2980 vec_8x16u draw_mask; \
2982 vec_8x16u blend_pixels; \
2983 vec_8x16u framebuffer_pixels; \
2984 vec_8x16u msb_mask; \
2985 vec_8x16u d128_0x8000; \
2989 gvdupq_n_u16(d128_0x8000, 0x8000); \
2990 gvdupq_n_u16(msb_mask, psx_gpu->mask_msb); \
2991 (void)d128_0x8000; /* sometimes unused */ \
2995 gvld1q_u16(pixels, block->pixels.e); \
2996 gvld1q_u16(draw_mask, block->draw_mask.e); \
2997 fb_ptr = block->fb_ptr; \
2999 gvld1q_u16(framebuffer_pixels, fb_ptr); \
3001 blend_blocks_mask_evaluate_##mask_evaluate(); \
3002 blend_blocks_body_##blend_mode(texturing); \
3004 gvorrq(blend_pixels, blend_pixels, msb_mask); \
3005 gvbifq(framebuffer_pixels, blend_pixels, draw_mask); \
3006 gvst1q_u16(framebuffer_pixels, fb_ptr); \
3013 void blend_blocks_textured_average_off(psx_gpu_struct *psx_gpu)
3016 blend_blocks_textured_average_off_(psx_gpu);
3019 blend_blocks_do(textured, average, off);
3022 void blend_blocks_untextured_average_off(psx_gpu_struct *psx_gpu)
3025 blend_blocks_untextured_average_off_(psx_gpu);
3028 blend_blocks_do(untextured, average, off);
3031 void blend_blocks_textured_average_on(psx_gpu_struct *psx_gpu)
3034 blend_blocks_textured_average_on_(psx_gpu);
3037 blend_blocks_do(textured, average, on);
3040 void blend_blocks_untextured_average_on(psx_gpu_struct *psx_gpu)
3043 blend_blocks_untextured_average_on_(psx_gpu);
3046 blend_blocks_do(untextured, average, on);
3049 void blend_blocks_textured_add_off(psx_gpu_struct *psx_gpu)
3052 blend_blocks_textured_add_off_(psx_gpu);
3055 blend_blocks_do(textured, add, off);
3058 void blend_blocks_textured_add_on(psx_gpu_struct *psx_gpu)
3061 blend_blocks_textured_add_on_(psx_gpu);
3064 blend_blocks_do(textured, add, on);
3067 void blend_blocks_untextured_add_off(psx_gpu_struct *psx_gpu)
3070 blend_blocks_untextured_add_off_(psx_gpu);
3073 blend_blocks_do(untextured, add, off);
3076 void blend_blocks_untextured_add_on(psx_gpu_struct *psx_gpu)
3079 blend_blocks_untextured_add_on_(psx_gpu);
3082 blend_blocks_do(untextured, add, on);
3085 void blend_blocks_textured_subtract_off(psx_gpu_struct *psx_gpu)
3088 blend_blocks_textured_subtract_off_(psx_gpu);
3091 blend_blocks_do(textured, subtract, off);
3094 void blend_blocks_textured_subtract_on(psx_gpu_struct *psx_gpu)
3097 blend_blocks_textured_subtract_on_(psx_gpu);
3100 blend_blocks_do(textured, subtract, on);
3103 void blend_blocks_untextured_subtract_off(psx_gpu_struct *psx_gpu)
3106 blend_blocks_untextured_subtract_off_(psx_gpu);
3109 blend_blocks_do(untextured, subtract, off);
3112 void blend_blocks_untextured_subtract_on(psx_gpu_struct *psx_gpu)
3115 blend_blocks_untextured_subtract_on_(psx_gpu);
3118 blend_blocks_do(untextured, subtract, on);
3121 void blend_blocks_textured_add_fourth_off(psx_gpu_struct *psx_gpu)
3124 blend_blocks_textured_add_fourth_off_(psx_gpu);
3127 blend_blocks_do(textured, add_fourth, off);
3130 void blend_blocks_textured_add_fourth_on(psx_gpu_struct *psx_gpu)
3133 blend_blocks_textured_add_fourth_on_(psx_gpu);
3136 blend_blocks_do(textured, add_fourth, on);
3139 void blend_blocks_untextured_add_fourth_off(psx_gpu_struct *psx_gpu)
3142 blend_blocks_untextured_add_fourth_off_(psx_gpu);
3145 blend_blocks_do(untextured, add_fourth, off);
3148 void blend_blocks_untextured_add_fourth_on(psx_gpu_struct *psx_gpu)
3151 blend_blocks_untextured_add_fourth_on_(psx_gpu);
3154 blend_blocks_do(untextured, add_fourth, on);
3157 void blend_blocks_textured_unblended_on(psx_gpu_struct *psx_gpu)
3160 blend_blocks_textured_unblended_on_(psx_gpu);
3163 blend_blocks_do(textured, unblended, on);
3166 void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu)
3170 void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
3171 s32 v, s32 width, s32 height, u32 color)
3173 if((psx_gpu->render_state & (RENDER_STATE_MASK_EVALUATE |
3174 RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND)) == 0 &&
3175 (psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) == 0)
3177 setup_sprite_untextured_simple(psx_gpu, x, y, u, v, width, height, color);
3182 setup_sprite_untextured_(psx_gpu, x, y, u, v, width, height, color);
3185 u32 right_width = ((width - 1) & 0x7) + 1;
3186 u32 right_mask_bits = (0xFF << right_width);
3187 u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + x;
3188 u32 block_width = (width + 7) / 8;
3189 u32 fb_ptr_pitch = 1024 - ((block_width - 1) * 8);
3190 u32 blocks_remaining;
3191 u32 num_blocks = psx_gpu->num_blocks;
3192 block_struct *block = psx_gpu->blocks + num_blocks;
3194 u32 color_r = color & 0xFF;
3195 u32 color_g = (color >> 8) & 0xFF;
3196 u32 color_b = (color >> 16) & 0xFF;
3198 vec_8x16u right_mask;
3199 vec_8x16u test_mask;
3200 vec_8x16u zero_mask;
3202 gvld1q_u16(test_mask, psx_gpu->test_mask.e);
3203 color = (color_r >> 3) | ((color_g >> 3) << 5) | ((color_b >> 3) << 10);
3205 gvdupq_n_u16(colors, color);
3206 gvdupq_n_u16(zero_mask, 0x00);
3207 gvdupq_n_u16(right_mask, right_mask_bits);
3208 gvtstq_u16(right_mask, right_mask, test_mask);
3212 blocks_remaining = block_width - 1;
3213 num_blocks += block_width;
3215 if(num_blocks > MAX_BLOCKS)
3217 flush_render_block_buffer(psx_gpu);
3218 num_blocks = block_width;
3219 block = psx_gpu->blocks;
3222 while(blocks_remaining)
3224 gvst1q_u16(colors, block->pixels.e);
3225 gvst1q_u16(zero_mask, block->draw_mask.e);
3226 block->fb_ptr = fb_ptr;
3233 gvst1q_u16(colors, block->pixels.e);
3234 gvst1q_u16(right_mask, block->draw_mask.e);
3235 block->fb_ptr = fb_ptr;
3238 fb_ptr += fb_ptr_pitch;
3241 psx_gpu->num_blocks = num_blocks;
3245 #define setup_sprite_tiled_initialize_4bpp_clut() \
3246 vec_16x8u clut_low, clut_high; \
3248 gvld2q_u8(clut_low, clut_high, (u8 *)psx_gpu->clut_ptr) \
3250 #define setup_sprite_tiled_initialize_4bpp() \
3251 setup_sprite_tiled_initialize_4bpp_clut(); \
3253 if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask) \
3254 update_texture_4bpp_cache(psx_gpu) \
3256 #define setup_sprite_tiled_initialize_8bpp() \
3257 if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) \
3258 update_texture_8bpp_cache(psx_gpu) \
3260 #define setup_sprite_tile_fetch_texel_block_8bpp(offset) \
3261 texture_block_ptr = psx_gpu->texture_page_ptr + \
3262 ((texture_offset + offset) & texture_mask); \
3264 gvld1_u8(texels, (u8 *)texture_block_ptr) \
3266 #define setup_sprite_tile_add_blocks(tile_num_blocks) \
3267 num_blocks += tile_num_blocks; \
3269 if(num_blocks > MAX_BLOCKS) \
3271 flush_render_block_buffer(psx_gpu); \
3272 num_blocks = tile_num_blocks; \
3273 block = psx_gpu->blocks; \
3276 #define setup_sprite_tile_full_4bpp(edge) \
3278 vec_8x8u texels_low, texels_high; \
3279 setup_sprite_tile_add_blocks(sub_tile_height * 2); \
3281 while(sub_tile_height) \
3283 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3284 gvtbl2_u8(texels_low, clut_low, texels); \
3285 gvtbl2_u8(texels_high, clut_high, texels); \
3287 gvst2_u8(texels_low, texels_high, (u8 *)block->texels.e); \
3288 block->draw_mask_bits = left_mask_bits; \
3289 block->fb_ptr = fb_ptr; \
3292 setup_sprite_tile_fetch_texel_block_8bpp(8); \
3293 gvtbl2_u8(texels_low, clut_low, texels); \
3294 gvtbl2_u8(texels_high, clut_high, texels); \
3296 gvst2_u8(texels_low, texels_high, (u8 *)block->texels.e); \
3297 block->draw_mask_bits = right_mask_bits; \
3298 block->fb_ptr = fb_ptr + 8; \
3302 texture_offset += 0x10; \
3303 sub_tile_height--; \
3305 texture_offset += 0xF00; \
3306 psx_gpu->num_blocks = num_blocks; \
3309 #define setup_sprite_tile_half_4bpp(edge) \
3311 vec_8x8u texels_low, texels_high; \
3312 setup_sprite_tile_add_blocks(sub_tile_height); \
3314 while(sub_tile_height) \
3316 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3317 gvtbl2_u8(texels_low, clut_low, texels); \
3318 gvtbl2_u8(texels_high, clut_high, texels); \
3320 gvst2_u8(texels_low, texels_high, (u8 *)block->texels.e); \
3321 block->draw_mask_bits = edge##_mask_bits; \
3322 block->fb_ptr = fb_ptr; \
3326 texture_offset += 0x10; \
3327 sub_tile_height--; \
3329 texture_offset += 0xF00; \
3330 psx_gpu->num_blocks = num_blocks; \
3333 #define setup_sprite_tile_full_8bpp(edge) \
3335 setup_sprite_tile_add_blocks(sub_tile_height * 2); \
3337 while(sub_tile_height) \
3339 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3340 gvst1_u8(texels, block->r.e); \
3341 block->draw_mask_bits = left_mask_bits; \
3342 block->fb_ptr = fb_ptr; \
3345 setup_sprite_tile_fetch_texel_block_8bpp(8); \
3346 gvst1_u8(texels, block->r.e); \
3347 block->draw_mask_bits = right_mask_bits; \
3348 block->fb_ptr = fb_ptr + 8; \
3352 texture_offset += 0x10; \
3353 sub_tile_height--; \
3355 texture_offset += 0xF00; \
3356 psx_gpu->num_blocks = num_blocks; \
3359 #define setup_sprite_tile_half_8bpp(edge) \
3361 setup_sprite_tile_add_blocks(sub_tile_height); \
3363 while(sub_tile_height) \
3365 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3366 gvst1_u8(texels, block->r.e); \
3367 block->draw_mask_bits = edge##_mask_bits; \
3368 block->fb_ptr = fb_ptr; \
3372 texture_offset += 0x10; \
3373 sub_tile_height--; \
3375 texture_offset += 0xF00; \
3376 psx_gpu->num_blocks = num_blocks; \
3379 #define setup_sprite_tile_column_edge_pre_adjust_half_right() \
3380 texture_offset = texture_offset_base + 8; \
3383 #define setup_sprite_tile_column_edge_pre_adjust_half_left() \
3384 texture_offset = texture_offset_base \
3386 #define setup_sprite_tile_column_edge_pre_adjust_half(edge) \
3387 setup_sprite_tile_column_edge_pre_adjust_half_##edge() \
3389 #define setup_sprite_tile_column_edge_pre_adjust_full(edge) \
3390 texture_offset = texture_offset_base \
3392 #define setup_sprite_tile_column_edge_post_adjust_half_right() \
3395 #define setup_sprite_tile_column_edge_post_adjust_half_left() \
3397 #define setup_sprite_tile_column_edge_post_adjust_half(edge) \
3398 setup_sprite_tile_column_edge_post_adjust_half_##edge() \
3400 #define setup_sprite_tile_column_edge_post_adjust_full(edge) \
3403 #define setup_sprite_tile_column_height_single(edge_mode, edge, texture_mode, \
3407 sub_tile_height = column_data; \
3408 setup_sprite_tile_column_edge_pre_adjust_##edge_mode##x4mode(edge); \
3409 setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \
3410 setup_sprite_tile_column_edge_post_adjust_##edge_mode##x4mode(edge); \
3413 #define setup_sprite_tile_column_height_multi(edge_mode, edge, texture_mode, \
3417 u32 tiles_remaining = column_data >> 16; \
3418 sub_tile_height = column_data & 0xFF; \
3419 setup_sprite_tile_column_edge_pre_adjust_##edge_mode##x4mode(edge); \
3420 setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \
3421 tiles_remaining -= 1; \
3423 while(tiles_remaining) \
3425 sub_tile_height = 16; \
3426 setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \
3427 tiles_remaining--; \
3430 sub_tile_height = (column_data >> 8) & 0xFF; \
3431 setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \
3432 setup_sprite_tile_column_edge_post_adjust_##edge_mode##x4mode(edge); \
3436 #define setup_sprite_column_data_single() \
3437 column_data = height \
3439 #define setup_sprite_column_data_multi() \
3440 column_data = 16 - offset_v; \
3441 column_data |= ((height_rounded & 0xF) + 1) << 8; \
3442 column_data |= (tile_height - 1) << 16 \
3444 #define RIGHT_MASK_BIT_SHIFT 8
3445 #define RIGHT_MASK_BIT_SHIFT_4x 16
3447 #define setup_sprite_tile_column_width_single(texture_mode, multi_height, \
3448 edge_mode, edge, x4mode) \
3450 setup_sprite_column_data_##multi_height(); \
3451 left_mask_bits = left_block_mask | right_block_mask; \
3452 right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \
3454 setup_sprite_tile_column_height_##multi_height(edge_mode, edge, \
3455 texture_mode, x4mode); \
3458 #define setup_sprite_tiled_advance_column() \
3459 texture_offset_base += 0x100; \
3460 if((texture_offset_base & 0xF00) == 0) \
3461 texture_offset_base -= (0x100 + 0xF00) \
3463 #define FB_PTR_MULTIPLIER 1
3464 #define FB_PTR_MULTIPLIER_4x 2
3466 #define setup_sprite_tile_column_width_multi(texture_mode, multi_height, \
3467 left_mode, right_mode, x4mode) \
3469 setup_sprite_column_data_##multi_height(); \
3470 s32 fb_ptr_advance_column = (16 - (1024 * height)) \
3471 * FB_PTR_MULTIPLIER##x4mode; \
3474 left_mask_bits = left_block_mask; \
3475 right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \
3477 setup_sprite_tile_column_height_##multi_height(left_mode, right, \
3478 texture_mode, x4mode); \
3479 fb_ptr += fb_ptr_advance_column; \
3481 left_mask_bits = 0x00; \
3482 right_mask_bits = 0x00; \
3486 setup_sprite_tiled_advance_column(); \
3487 setup_sprite_tile_column_height_##multi_height(full, none, \
3488 texture_mode, x4mode); \
3489 fb_ptr += fb_ptr_advance_column; \
3493 left_mask_bits = right_block_mask; \
3494 right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \
3496 setup_sprite_tiled_advance_column(); \
3497 setup_sprite_tile_column_height_##multi_height(right_mode, left, \
3498 texture_mode, x4mode); \
3503 #define setup_sprite_tiled_initialize_4bpp_4x() \
3504 setup_sprite_tiled_initialize_4bpp_clut() \
3506 #define setup_sprite_tiled_initialize_8bpp_4x() \
3508 #define setup_sprite_tile_full_4bpp_4x(edge) \
3510 vec_8x8u texels_low, texels_high; \
3512 vec_4x16u pixels_half; \
3513 setup_sprite_tile_add_blocks(sub_tile_height * 2 * 4); \
3514 u32 left_mask_bits_a = left_mask_bits & 0xFF; \
3515 u32 left_mask_bits_b = left_mask_bits >> 8; \
3516 u32 right_mask_bits_a = right_mask_bits & 0xFF; \
3517 u32 right_mask_bits_b = right_mask_bits >> 8; \
3519 while(sub_tile_height) \
3521 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3522 gvtbl2_u8(texels_low, clut_low, texels); \
3523 gvtbl2_u8(texels_high, clut_high, texels); \
3524 gvzip_u8(pixels, texels_low, texels_high); \
3526 gvget_lo(pixels_half, pixels); \
3527 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3528 block->draw_mask_bits = left_mask_bits_a; \
3529 block->fb_ptr = fb_ptr; \
3532 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3533 block->draw_mask_bits = left_mask_bits_a; \
3534 block->fb_ptr = fb_ptr + 1024; \
3537 gvget_hi(pixels_half, pixels); \
3538 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3539 block->draw_mask_bits = left_mask_bits_b; \
3540 block->fb_ptr = fb_ptr + 8; \
3543 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3544 block->draw_mask_bits = left_mask_bits_b; \
3545 block->fb_ptr = fb_ptr + 1024 + 8; \
3548 setup_sprite_tile_fetch_texel_block_8bpp(8); \
3549 gvtbl2_u8(texels_low, clut_low, texels); \
3550 gvtbl2_u8(texels_high, clut_high, texels); \
3551 gvzip_u8(pixels, texels_low, texels_high); \
3553 gvget_lo(pixels_half, pixels); \
3554 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3555 block->draw_mask_bits = right_mask_bits_a; \
3556 block->fb_ptr = fb_ptr + 16; \
3559 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3560 block->draw_mask_bits = right_mask_bits_a; \
3561 block->fb_ptr = fb_ptr + 1024 + 16; \
3564 gvget_hi(pixels_half, pixels); \
3565 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3566 block->draw_mask_bits = right_mask_bits_b; \
3567 block->fb_ptr = fb_ptr + 24; \
3570 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3571 block->draw_mask_bits = right_mask_bits_b; \
3572 block->fb_ptr = fb_ptr + 1024 + 24; \
3576 texture_offset += 0x10; \
3577 sub_tile_height--; \
3579 texture_offset += 0xF00; \
3580 psx_gpu->num_blocks = num_blocks; \
3583 #define setup_sprite_tile_half_4bpp_4x(edge) \
3585 vec_8x8u texels_low, texels_high; \
3587 vec_4x16u pixels_half; \
3588 setup_sprite_tile_add_blocks(sub_tile_height * 4); \
3589 u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \
3590 u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \
3592 while(sub_tile_height) \
3594 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3595 gvtbl2_u8(texels_low, clut_low, texels); \
3596 gvtbl2_u8(texels_high, clut_high, texels); \
3597 gvzip_u8(pixels, texels_low, texels_high); \
3599 gvget_lo(pixels_half, pixels); \
3600 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3601 block->draw_mask_bits = edge##_mask_bits_a; \
3602 block->fb_ptr = fb_ptr; \
3605 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3606 block->draw_mask_bits = edge##_mask_bits_a; \
3607 block->fb_ptr = fb_ptr + 1024; \
3610 gvget_hi(pixels_half, pixels); \
3611 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3612 block->draw_mask_bits = edge##_mask_bits_b; \
3613 block->fb_ptr = fb_ptr + 8; \
3616 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3617 block->draw_mask_bits = edge##_mask_bits_b; \
3618 block->fb_ptr = fb_ptr + 1024 + 8; \
3622 texture_offset += 0x10; \
3623 sub_tile_height--; \
3625 texture_offset += 0xF00; \
3626 psx_gpu->num_blocks = num_blocks; \
3629 #define setup_sprite_tile_full_8bpp_4x(edge) \
3631 setup_sprite_tile_add_blocks(sub_tile_height * 2 * 4); \
3632 vec_8x16u texels_wide; \
3633 vec_4x16u texels_half; \
3634 u32 left_mask_bits_a = left_mask_bits & 0xFF; \
3635 u32 left_mask_bits_b = left_mask_bits >> 8; \
3636 u32 right_mask_bits_a = right_mask_bits & 0xFF; \
3637 u32 right_mask_bits_b = right_mask_bits >> 8; \
3639 while(sub_tile_height) \
3641 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3642 gvzip_u8(texels_wide, texels, texels); \
3643 gvget_lo(texels_half, texels_wide); \
3644 gvst1_u8(texels_half, block->r.e); \
3645 block->draw_mask_bits = left_mask_bits_a; \
3646 block->fb_ptr = fb_ptr; \
3649 gvst1_u8(texels_half, block->r.e); \
3650 block->draw_mask_bits = left_mask_bits_a; \
3651 block->fb_ptr = fb_ptr + 1024; \
3654 gvget_hi(texels_half, texels_wide); \
3655 gvst1_u8(texels_half, block->r.e); \
3656 block->draw_mask_bits = left_mask_bits_b; \
3657 block->fb_ptr = fb_ptr + 8; \
3660 gvst1_u8(texels_half, block->r.e); \
3661 block->draw_mask_bits = left_mask_bits_b; \
3662 block->fb_ptr = fb_ptr + 1024 + 8; \
3665 setup_sprite_tile_fetch_texel_block_8bpp(8); \
3666 gvzip_u8(texels_wide, texels, texels); \
3667 gvget_lo(texels_half, texels_wide); \
3668 gvst1_u8(texels_half, block->r.e); \
3669 block->draw_mask_bits = right_mask_bits_a; \
3670 block->fb_ptr = fb_ptr + 16; \
3673 gvst1_u8(texels_half, block->r.e); \
3674 block->draw_mask_bits = right_mask_bits_a; \
3675 block->fb_ptr = fb_ptr + 1024 + 16; \
3678 gvget_hi(texels_half, texels_wide); \
3679 gvst1_u8(texels_half, block->r.e); \
3680 block->draw_mask_bits = right_mask_bits_b; \
3681 block->fb_ptr = fb_ptr + 24; \
3684 gvst1_u8(texels_half, block->r.e); \
3685 block->draw_mask_bits = right_mask_bits_b; \
3686 block->fb_ptr = fb_ptr + 24 + 1024; \
3690 texture_offset += 0x10; \
3691 sub_tile_height--; \
3693 texture_offset += 0xF00; \
3694 psx_gpu->num_blocks = num_blocks; \
3697 #define setup_sprite_tile_half_8bpp_4x(edge) \
3699 setup_sprite_tile_add_blocks(sub_tile_height * 4); \
3700 vec_8x16u texels_wide; \
3701 vec_4x16u texels_half; \
3702 u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \
3703 u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \
3705 while(sub_tile_height) \
3707 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3708 gvzip_u8(texels_wide, texels, texels); \
3709 gvget_lo(texels_half, texels_wide); \
3710 gvst1_u8(texels_half, block->r.e); \
3711 block->draw_mask_bits = edge##_mask_bits_a; \
3712 block->fb_ptr = fb_ptr; \
3715 gvst1_u8(texels_half, block->r.e); \
3716 block->draw_mask_bits = edge##_mask_bits_a; \
3717 block->fb_ptr = fb_ptr + 1024; \
3720 gvget_hi(texels_half, texels_wide); \
3721 gvst1_u8(texels_half, block->r.e); \
3722 block->draw_mask_bits = edge##_mask_bits_b; \
3723 block->fb_ptr = fb_ptr + 8; \
3726 gvst1_u8(texels_half, block->r.e); \
3727 block->draw_mask_bits = edge##_mask_bits_b; \
3728 block->fb_ptr = fb_ptr + 8 + 1024; \
3732 texture_offset += 0x10; \
3733 sub_tile_height--; \
3735 texture_offset += 0xF00; \
3736 psx_gpu->num_blocks = num_blocks; \
3739 #define setup_sprite_tile_column_edge_pre_adjust_half_right_4x() \
3740 texture_offset = texture_offset_base + 8; \
3743 #define setup_sprite_tile_column_edge_pre_adjust_half_left_4x() \
3744 texture_offset = texture_offset_base \
3746 #define setup_sprite_tile_column_edge_pre_adjust_half_4x(edge) \
3747 setup_sprite_tile_column_edge_pre_adjust_half_##edge##_4x() \
3749 #define setup_sprite_tile_column_edge_pre_adjust_full_4x(edge) \
3750 texture_offset = texture_offset_base \
3752 #define setup_sprite_tile_column_edge_post_adjust_half_right_4x() \
3755 #define setup_sprite_tile_column_edge_post_adjust_half_left_4x() \
3757 #define setup_sprite_tile_column_edge_post_adjust_half_4x(edge) \
3758 setup_sprite_tile_column_edge_post_adjust_half_##edge##_4x() \
3760 #define setup_sprite_tile_column_edge_post_adjust_full_4x(edge) \
3762 #define setup_sprite_offset_u_adjust() \
3764 #define setup_sprite_comapre_left_block_mask() \
3765 ((left_block_mask & 0xFF) == 0xFF) \
3767 #define setup_sprite_comapre_right_block_mask() \
3768 (((right_block_mask >> 8) & 0xFF) == 0xFF) \
3770 #define setup_sprite_offset_u_adjust_4x() \
3772 offset_u_right = offset_u_right * 2 + 1 \
3774 #define setup_sprite_comapre_left_block_mask_4x() \
3775 ((left_block_mask & 0xFFFF) == 0xFFFF) \
3777 #define setup_sprite_comapre_right_block_mask_4x() \
3778 (((right_block_mask >> 16) & 0xFFFF) == 0xFFFF) \
3781 #define setup_sprite_tiled_do(texture_mode, x4mode) \
3782 s32 offset_u = u & 0xF; \
3783 s32 offset_v = v & 0xF; \
3785 s32 width_rounded = offset_u + width + 15; \
3786 s32 height_rounded = offset_v + height + 15; \
3787 s32 tile_height = height_rounded / 16; \
3788 s32 tile_width = width_rounded / 16; \
3789 u32 offset_u_right = width_rounded & 0xF; \
3791 setup_sprite_offset_u_adjust##x4mode(); \
3793 u32 left_block_mask = ~(0xFFFFFFFF << offset_u); \
3794 u32 right_block_mask = 0xFFFFFFFE << offset_u_right; \
3796 u32 left_mask_bits; \
3797 u32 right_mask_bits; \
3799 u32 sub_tile_height; \
3802 u32 texture_mask = (psx_gpu->texture_mask_width & 0xF) | \
3803 ((psx_gpu->texture_mask_height & 0xF) << 4) | \
3804 ((psx_gpu->texture_mask_width >> 4) << 8) | \
3805 ((psx_gpu->texture_mask_height >> 4) << 12); \
3806 u32 texture_offset = ((v & 0xF) << 4) | ((u & 0xF0) << 4) | \
3807 ((v & 0xF0) << 8); \
3808 u32 texture_offset_base = texture_offset; \
3811 u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (x - offset_u); \
3812 u32 num_blocks = psx_gpu->num_blocks; \
3813 block_struct *block = psx_gpu->blocks + num_blocks; \
3815 u16 *texture_block_ptr; \
3818 setup_sprite_tiled_initialize_##texture_mode##x4mode(); \
3820 control_mask = tile_width == 1; \
3821 control_mask |= (tile_height == 1) << 1; \
3822 control_mask |= setup_sprite_comapre_left_block_mask##x4mode() << 2; \
3823 control_mask |= setup_sprite_comapre_right_block_mask##x4mode() << 3; \
3825 switch(control_mask) \
3829 setup_sprite_tile_column_width_multi(texture_mode, multi, full, full, \
3834 setup_sprite_tile_column_width_single(texture_mode, multi, full, none, \
3839 setup_sprite_tile_column_width_multi(texture_mode, single, full, full, \
3844 setup_sprite_tile_column_width_single(texture_mode, single, full, none, \
3849 setup_sprite_tile_column_width_multi(texture_mode, multi, half, full, \
3854 setup_sprite_tile_column_width_single(texture_mode, multi, half, right, \
3859 setup_sprite_tile_column_width_multi(texture_mode, single, half, full, \
3864 setup_sprite_tile_column_width_single(texture_mode, single, half, right, \
3869 setup_sprite_tile_column_width_multi(texture_mode, multi, full, half, \
3874 setup_sprite_tile_column_width_single(texture_mode, multi, half, left, \
3879 setup_sprite_tile_column_width_multi(texture_mode, single, full, half, \
3884 setup_sprite_tile_column_width_single(texture_mode, single, half, left, \
3889 setup_sprite_tile_column_width_multi(texture_mode, multi, half, half, \
3894 setup_sprite_tile_column_width_multi(texture_mode, single, half, half, \
3899 void setup_sprite_4bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
3900 s32 width, s32 height, u32 color)
3903 setup_sprite_4bpp_(psx_gpu, x, y, u, v, width, height, color);
3906 setup_sprite_tiled_do(4bpp,)
3909 void setup_sprite_8bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
3910 s32 width, s32 height, u32 color)
3913 setup_sprite_8bpp_(psx_gpu, x, y, u, v, width, height, color);
3916 setup_sprite_tiled_do(8bpp,)
3919 #undef draw_mask_fb_ptr_left
3920 #undef draw_mask_fb_ptr_right
3922 void setup_sprite_4bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
3923 s32 width, s32 height, u32 color)
3926 setup_sprite_4bpp_4x_(psx_gpu, x, y, u, v, width, height, color);
3929 setup_sprite_tiled_do(4bpp, _4x)
3932 void setup_sprite_8bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
3933 s32 width, s32 height, u32 color)
3936 setup_sprite_8bpp_4x_(psx_gpu, x, y, u, v, width, height, color);
3939 setup_sprite_tiled_do(8bpp, _4x)
3943 void scale2x_tiles8(void * __restrict__ dst_, const void * __restrict__ src_, int w8, int h)
3946 scale2x_tiles8_(dst_, src_, w8, h);
3949 const u16 * __restrict__ src = src_;
3950 const u16 * __restrict__ src1;
3951 u16 * __restrict__ dst = dst_;
3952 u16 * __restrict__ dst1;
3955 for (; h > 0; h--, src += 1024, dst += 1024*2)
3959 for (w = w8; w > 0; w--, src1 += 8, dst1 += 8*2)
3961 gvld1q_u16(a, src1);
3962 gvzipq_u16(a, b, a, a);
3963 gvst1q_u16(a, dst1);
3964 gvst1q_u16(b, dst1 + 8);
3965 gvst1q_u16(a, dst1 + 1024);
3966 gvst1q_u16(b, dst1 + 1024 + 8);
3971 // vim:ts=2:sw=2:expandtab