1 /***************************************************************************
2 * Copyright (C) 2010 PCSX4ALL Team *
3 * Copyright (C) 2010 Unai *
4 * Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) *
6 * This program is free software; you can redistribute it and/or modify *
7 * it under the terms of the GNU General Public License as published by *
8 * the Free Software Foundation; either version 2 of the License, or *
9 * (at your option) any later version. *
11 * This program is distributed in the hope that it will be useful, *
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
14 * GNU General Public License for more details. *
16 * You should have received a copy of the GNU General Public License *
17 * along with this program; if not, write to the *
18 * Free Software Foundation, Inc., *
19 * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
20 ***************************************************************************/
24 #include "psxcommon.h"
26 #include "gpu_senquack.h"
28 #define VIDEO_WIDTH 320
36 #define IS_PAL (gpu_senquack.GPU_GP1&(0x08<<17))
38 //senquack - Original 512KB of guard space seems not to be enough, as Xenogears
39 // accesses outside this range and crashes in town intro fight sequence.
40 // Increased to 2MB total (double PSX VRAM) and Xenogears no longer
41 // crashes, but some textures are still messed up. Also note that alignment min
42 // is 16 bytes, needed for pixel-skipping rendering/blitting in high horiz res.
43 // Extra 4KB is for guard room at beginning.
44 // TODO: Determine cause of out-of-bounds write/reads. <-- Note: this is largely
45 // solved by adoption of PCSX Rearmed's 'gpulib' in gpulib_if.cpp, which
46 // replaces this file (gpu.cpp)
47 //u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(32)));
48 static u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE*2 + 4096)/2] __attribute__((aligned(32)));
50 ///////////////////////////////////////////////////////////////////////////////
51 // GPU fixed point math
52 #include "gpu_fixedpoint.h"
54 ///////////////////////////////////////////////////////////////////////////////
55 // Inner loop driver instantiation file
56 #include "gpu_inner.h"
58 ///////////////////////////////////////////////////////////////////////////////
59 // GPU internal image drawing functions
60 #include "gpu_raster_image.h"
62 ///////////////////////////////////////////////////////////////////////////////
63 // GPU internal line drawing functions
64 #include "gpu_raster_line.h"
66 ///////////////////////////////////////////////////////////////////////////////
67 // GPU internal polygon drawing functions
68 #include "gpu_raster_polygon.h"
70 ///////////////////////////////////////////////////////////////////////////////
71 // GPU internal sprite drawing functions
72 #include "gpu_raster_sprite.h"
74 ///////////////////////////////////////////////////////////////////////////////
75 // GPU command buffer execution/store
76 #include "gpu_command.h"
78 ///////////////////////////////////////////////////////////////////////////////
79 static void gpuReset(void)
81 memset((void*)&gpu_senquack, 0, sizeof(gpu_senquack));
82 gpu_senquack.vram = (u16*)GPU_FrameBuffer + (4096/2); //4kb guard room in front
83 gpu_senquack.GPU_GP1 = 0x14802000;
84 gpu_senquack.DrawingArea[2] = 256;
85 gpu_senquack.DrawingArea[3] = 240;
86 gpu_senquack.DisplayArea[2] = 256;
87 gpu_senquack.DisplayArea[3] = 240;
88 gpu_senquack.DisplayArea[5] = 240;
89 gpu_senquack.TextureWindow[0] = 0;
90 gpu_senquack.TextureWindow[1] = 0;
91 gpu_senquack.TextureWindow[2] = 255;
92 gpu_senquack.TextureWindow[3] = 255;
93 //senquack - new vars must be updated whenever texture window is changed:
94 // (used for polygon-drawing in gpu_inner.h, gpu_raster_polygon.h)
95 const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
96 gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1);
97 gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1);
99 // Configuration options
100 gpu_senquack.config = gpu_senquack_config_ext;
101 gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force;
102 gpu_senquack.frameskip.skipCount = gpu_senquack.config.frameskip_count;
105 SetupDitheringConstants();
108 ///////////////////////////////////////////////////////////////////////////////
113 #ifdef GPU_UNAI_USE_INT_DIV_MULTINV
115 for(unsigned int i=1;i<=(1<<TABLE_BITS);++i)
117 s_invTable[i-1]=0x7fffffff/i;
121 gpu_senquack.fb_dirty = true;
122 gpu_senquack.dma.last_dma = NULL;
126 ///////////////////////////////////////////////////////////////////////////////
127 long GPU_shutdown(void)
132 ///////////////////////////////////////////////////////////////////////////////
133 long GPU_freeze(u32 bWrite, GPUFreeze_t* p2)
136 if (p2->ulFreezeVersion != 1) return (0);
140 p2->ulStatus = gpu_senquack.GPU_GP1;
141 memset(p2->ulControl, 0, sizeof(p2->ulControl));
142 // save resolution and registers for P.E.Op.S. compatibility
143 p2->ulControl[3] = (3 << 24) | ((gpu_senquack.GPU_GP1 >> 23) & 1);
144 p2->ulControl[4] = (4 << 24) | ((gpu_senquack.GPU_GP1 >> 29) & 3);
145 p2->ulControl[5] = (5 << 24) | (gpu_senquack.DisplayArea[0] | (gpu_senquack.DisplayArea[1] << 10));
146 p2->ulControl[6] = (6 << 24) | (2560 << 12);
147 p2->ulControl[7] = (7 << 24) | (gpu_senquack.DisplayArea[4] | (gpu_senquack.DisplayArea[5] << 10));
148 p2->ulControl[8] = (8 << 24) | ((gpu_senquack.GPU_GP1 >> 17) & 0x3f) | ((gpu_senquack.GPU_GP1 >> 10) & 0x40);
149 memcpy((void*)p2->psxVRam, (void*)gpu_senquack.vram, FRAME_BUFFER_SIZE);
154 extern void GPU_writeStatus(u32 data);
155 gpu_senquack.GPU_GP1 = p2->ulStatus;
156 memcpy((void*)gpu_senquack.vram, (void*)p2->psxVRam, FRAME_BUFFER_SIZE);
157 GPU_writeStatus((5 << 24) | p2->ulControl[5]);
158 GPU_writeStatus((7 << 24) | p2->ulControl[7]);
159 GPU_writeStatus((8 << 24) | p2->ulControl[8]);
160 gpuSetTexture(gpu_senquack.GPU_GP1);
166 ///////////////////////////////////////////////////////////////////////////////
167 // GPU DMA comunication
169 ///////////////////////////////////////////////////////////////////////////////
172 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0-15
173 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16-31
174 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 32-47
175 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 48-63
176 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 64-79
177 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, // 80-95
178 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 96-111
179 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 112-127
180 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 128-
181 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 144
182 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 160
183 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
184 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
185 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
186 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
187 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //
190 ///////////////////////////////////////////////////////////////////////////////
191 INLINE void gpuSendPacket()
193 gpuSendPacketFunction(gpu_senquack.PacketBuffer.U4[0]>>24);
196 ///////////////////////////////////////////////////////////////////////////////
197 INLINE void gpuCheckPacket(u32 uData)
199 if (gpu_senquack.PacketCount)
201 gpu_senquack.PacketBuffer.U4[gpu_senquack.PacketIndex++] = uData;
202 --gpu_senquack.PacketCount;
206 gpu_senquack.PacketBuffer.U4[0] = uData;
207 gpu_senquack.PacketCount = PacketSize[uData >> 24];
208 gpu_senquack.PacketIndex = 1;
210 if (!gpu_senquack.PacketCount) gpuSendPacket();
213 ///////////////////////////////////////////////////////////////////////////////
214 void GPU_writeDataMem(u32* dmaAddress, int dmaCount)
216 #ifdef ENABLE_GPU_LOG_SUPPORT
217 fprintf(stdout,"GPU_writeDataMem(%d)\n",dmaCount);
220 const u16 *VIDEO_END = (u16*)gpu_senquack.vram+(FRAME_BUFFER_SIZE/2)-1;
221 gpu_senquack.GPU_GP1 &= ~0x14000000;
225 if (gpu_senquack.dma.FrameToWrite)
230 data = *dmaAddress++;
231 if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
232 gpu_senquack.dma.pvram[gpu_senquack.dma.px] = data;
233 if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
235 gpu_senquack.dma.px = 0;
236 gpu_senquack.dma.pvram += 1024;
237 if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
239 gpu_senquack.dma.FrameToWrite = false;
240 gpu_senquack.GPU_GP1 &= ~0x08000000;
241 gpu_senquack.fb_dirty = true;
245 if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
246 gpu_senquack.dma.pvram[gpu_senquack.dma.px] = data>>16;
247 if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
249 gpu_senquack.dma.px = 0;
250 gpu_senquack.dma.pvram += 1024;
251 if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
253 gpu_senquack.dma.FrameToWrite = false;
254 gpu_senquack.GPU_GP1 &= ~0x08000000;
255 gpu_senquack.fb_dirty = true;
263 data = *dmaAddress++;
265 gpuCheckPacket(data);
269 gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 | 0x14000000) & ~0x60000000;
272 long GPU_dmaChain(u32 *rambase, u32 start_addr)
274 #ifdef ENABLE_GPU_LOG_SUPPORT
275 fprintf(stdout,"GPU_dmaChain(0x%x)\n",start_addr);
282 if (gpu_senquack.dma.last_dma) *gpu_senquack.dma.last_dma |= 0x800000;
284 gpu_senquack.GPU_GP1 &= ~0x14000000;
286 addr = start_addr & 0xffffff;
287 for (count = 0; addr != 0xffffff; count++)
289 list = rambase + (addr & 0x1fffff) / 4;
291 addr = list[0] & 0xffffff;
293 dma_words += 1 + len;
295 // add loop detection marker
298 if (len) GPU_writeDataMem(list + 1, len);
302 #ifdef ENABLE_GPU_LOG_SUPPORT
303 fprintf(stdout,"GPU_dmaChain(LOOP)\n");
309 // remove loop detection markers
310 addr = start_addr & 0x1fffff;
313 list = rambase + addr / 4;
314 addr = list[0] & 0x1fffff;
315 list[0] &= ~0x800000;
318 if (gpu_senquack.dma.last_dma) *gpu_senquack.dma.last_dma &= ~0x800000;
319 gpu_senquack.dma.last_dma = rambase + (start_addr & 0x1fffff) / 4;
321 gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 | 0x14000000) & ~0x60000000;
326 ///////////////////////////////////////////////////////////////////////////////
327 void GPU_writeData(u32 data)
329 const u16 *VIDEO_END = (u16*)gpu_senquack.vram+(FRAME_BUFFER_SIZE/2)-1;
330 #ifdef ENABLE_GPU_LOG_SUPPORT
331 fprintf(stdout,"GPU_writeData()\n");
333 gpu_senquack.GPU_GP1 &= ~0x14000000;
335 if (gpu_senquack.dma.FrameToWrite)
337 if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
338 gpu_senquack.dma.pvram[gpu_senquack.dma.px]=(u16)data;
339 if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
341 gpu_senquack.dma.px = 0;
342 gpu_senquack.dma.pvram += 1024;
343 if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
345 gpu_senquack.dma.FrameToWrite = false;
346 gpu_senquack.GPU_GP1 &= ~0x08000000;
347 gpu_senquack.fb_dirty = true;
350 if (gpu_senquack.dma.FrameToWrite)
352 if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
353 gpu_senquack.dma.pvram[gpu_senquack.dma.px]=data>>16;
354 if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
356 gpu_senquack.dma.px = 0;
357 gpu_senquack.dma.pvram += 1024;
358 if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
360 gpu_senquack.dma.FrameToWrite = false;
361 gpu_senquack.GPU_GP1 &= ~0x08000000;
362 gpu_senquack.fb_dirty = true;
369 gpuCheckPacket(data);
371 gpu_senquack.GPU_GP1 |= 0x14000000;
375 ///////////////////////////////////////////////////////////////////////////////
376 void GPU_readDataMem(u32* dmaAddress, int dmaCount)
378 const u16 *VIDEO_END = (u16*)gpu_senquack.vram+(FRAME_BUFFER_SIZE/2)-1;
379 #ifdef ENABLE_GPU_LOG_SUPPORT
380 fprintf(stdout,"GPU_readDataMem(%d)\n",dmaCount);
382 if(!gpu_senquack.dma.FrameToRead) return;
384 gpu_senquack.GPU_GP1 &= ~0x14000000;
387 if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
389 //senquack - 64-bit fix (from notaz)
390 //u32 data = (unsigned long)gpu_senquack.dma.pvram[gpu_senquack.dma.px];
391 u32 data = (u32)gpu_senquack.dma.pvram[gpu_senquack.dma.px];
393 if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
395 gpu_senquack.dma.px = 0;
396 gpu_senquack.dma.pvram += 1024;
399 if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
400 // higher 16 bit (always, even if it's an odd width)
401 //senquack - 64-bit fix (from notaz)
402 //data |= (unsigned long)(gpu_senquack.dma.pvram[gpu_senquack.dma.px])<<16;
403 data |= (u32)(gpu_senquack.dma.pvram[gpu_senquack.dma.px])<<16;
405 *dmaAddress++ = data;
407 if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
409 gpu_senquack.dma.px = 0;
410 gpu_senquack.dma.pvram += 1024;
411 if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
413 gpu_senquack.dma.FrameToRead = false;
414 gpu_senquack.GPU_GP1 &= ~0x08000000;
418 } while (--dmaCount);
420 gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 | 0x14000000) & ~0x60000000;
425 ///////////////////////////////////////////////////////////////////////////////
426 u32 GPU_readData(void)
428 const u16 *VIDEO_END = (u16*)gpu_senquack.vram+(FRAME_BUFFER_SIZE/2)-1;
429 #ifdef ENABLE_GPU_LOG_SUPPORT
430 fprintf(stdout,"GPU_readData()\n");
432 gpu_senquack.GPU_GP1 &= ~0x14000000;
433 if (gpu_senquack.dma.FrameToRead)
435 if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
436 gpu_senquack.GPU_GP0 = gpu_senquack.dma.pvram[gpu_senquack.dma.px];
437 if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
439 gpu_senquack.dma.px = 0;
440 gpu_senquack.dma.pvram += 1024;
441 if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
443 gpu_senquack.dma.FrameToRead = false;
444 gpu_senquack.GPU_GP1 &= ~0x08000000;
447 if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
448 gpu_senquack.GPU_GP0 |= gpu_senquack.dma.pvram[gpu_senquack.dma.px]<<16;
449 if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
451 gpu_senquack.dma.px = 0;
452 gpu_senquack.dma.pvram += 1024;
453 if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
455 gpu_senquack.dma.FrameToRead = false;
456 gpu_senquack.GPU_GP1 &= ~0x08000000;
461 gpu_senquack.GPU_GP1 |= 0x14000000;
463 return (gpu_senquack.GPU_GP0);
466 ///////////////////////////////////////////////////////////////////////////////
467 u32 GPU_readStatus(void)
469 return gpu_senquack.GPU_GP1;
472 INLINE void GPU_NoSkip(void)
474 #ifdef ENABLE_GPU_LOG_SUPPORT
475 fprintf(stdout,"GPU_NoSkip()\n");
477 gpu_senquack.frameskip.wasSkip = gpu_senquack.frameskip.isSkip;
478 if (gpu_senquack.frameskip.isSkip)
480 gpu_senquack.frameskip.isSkip = false;
481 gpu_senquack.frameskip.skipGPU = false;
485 gpu_senquack.frameskip.isSkip = gpu_senquack.frameskip.skipFrame;
486 gpu_senquack.frameskip.skipGPU = gpu_senquack.frameskip.skipFrame;
490 ///////////////////////////////////////////////////////////////////////////////
491 void GPU_writeStatus(u32 data)
493 #ifdef ENABLE_GPU_LOG_SUPPORT
494 fprintf(stdout,"GPU_writeStatus(%d,%d)\n",data>>24,data & 0xff);
496 switch (data >> 24) {
501 gpu_senquack.GPU_GP1 &= ~0x08000000;
502 gpu_senquack.PacketCount = 0;
503 gpu_senquack.dma.FrameToRead = gpu_senquack.dma.FrameToWrite = false;
506 gpu_senquack.GPU_GP1 &= ~0x08000000;
507 gpu_senquack.PacketCount = 0;
508 gpu_senquack.dma.FrameToRead = gpu_senquack.dma.FrameToWrite = false;
511 gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x00800000) | ((data & 1) << 23);
514 if (data == 0x04000000) gpu_senquack.PacketCount = 0;
515 gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x60000000) | ((data & 3) << 29);
518 // Start of Display Area in VRAM
519 gpu_senquack.DisplayArea[0] = data & 0x3ff; // X (0..1023)
520 gpu_senquack.DisplayArea[1] = (data >> 10) & 0x1ff; // Y (0..511)
524 // GP1(06h) - Horizontal Display range (on Screen)
525 // 0-11 X1 (260h+0) ;12bit ;\counted in 53.222400MHz units,
526 // 12-23 X2 (260h+320*8) ;12bit ;/relative to HSYNC
528 // senquack - gpu_senquack completely ignores GP1(0x06) command and
529 // lacks even a place in DisplayArea[] array to store the values.
530 // It seems to have been concerned only with vertical display range
531 // and centering top/bottom. I will not add support here, and
532 // focus instead on the gpulib version (gpulib_if.cpp) which uses
533 // gpulib for its PS1->host framebuffer blitting.
536 // GP1(07h) - Vertical Display range (on Screen)
537 // 0-9 Y1 (NTSC=88h-(224/2), (PAL=A3h-(264/2)) ;\scanline numbers on screen,
538 // 10-19 Y2 (NTSC=88h+(224/2), (PAL=A3h+(264/2)) ;/relative to VSYNC
539 // 20-23 Not used (zero)
541 u32 v1=data & 0x000003FF; //(short)(data & 0x3ff);
542 u32 v2=(data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff);
543 if ((gpu_senquack.DisplayArea[4]!=v1)||(gpu_senquack.DisplayArea[5]!=v2))
545 gpu_senquack.DisplayArea[4] = v1;
546 gpu_senquack.DisplayArea[5] = v2;
547 #ifdef ENABLE_GPU_LOG_SUPPORT
548 fprintf(stdout,"video_clear(CHANGE_Y)\n");
556 static const u32 HorizontalResolution[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
557 static const u32 VerticalResolution[4] = { 240, 480, 256, 480 };
558 gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x007F0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
559 #ifdef ENABLE_GPU_LOG_SUPPORT
560 fprintf(stdout,"GPU_writeStatus(RES=%dx%d,BITS=%d,PAL=%d)\n",HorizontalResolution[(gpu_senquack.GPU_GP1 >> 16) & 7],
561 VerticalResolution[(gpu_senquack.GPU_GP1 >> 19) & 3],(gpu_senquack.GPU_GP1&0x00200000?24:15),(IS_PAL?1:0));
564 u32 new_width = HorizontalResolution[(gpu_senquack.GPU_GP1 >> 16) & 7];
565 u32 new_height = VerticalResolution[(gpu_senquack.GPU_GP1 >> 19) & 3];
567 if (gpu_senquack.DisplayArea[2] != new_width || gpu_senquack.DisplayArea[3] != new_height)
570 gpu_senquack.DisplayArea[2] = new_width;
572 if (PixelSkipEnabled()) {
573 // Set blit_mask for high horizontal resolutions. This allows skipping
574 // rendering pixels that would never get displayed on low-resolution
575 // platforms that use simple pixel-dropping scaler.
576 switch (gpu_senquack.DisplayArea[2])
578 case 512: gpu_senquack.blit_mask = 0xa4; break; // GPU_BlitWWSWWSWS
579 case 640: gpu_senquack.blit_mask = 0xaa; break; // GPU_BlitWS
580 default: gpu_senquack.blit_mask = 0; break;
583 gpu_senquack.blit_mask = 0;
587 gpu_senquack.DisplayArea[3] = new_height;
589 if (LineSkipEnabled()) {
590 // Set rendering line-skip (only render every other line in high-res
591 // 480 vertical mode, or, optionally, force it for all video modes)
593 if (gpu_senquack.DisplayArea[3] == 480) {
594 if (gpu_senquack.config.ilace_force) {
595 gpu_senquack.ilace_mask = 3; // Only need 1/4 of lines
597 gpu_senquack.ilace_mask = 1; // Only need 1/2 of lines
600 // Vert resolution changed from 480 to lower one
601 gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force;
604 gpu_senquack.ilace_mask = 0;
607 #ifdef ENABLE_GPU_LOG_SUPPORT
608 fprintf(stdout,"video_clear(CHANGE_RES)\n");
616 switch (data & 0xff) {
617 case 2: gpu_senquack.GPU_GP0 = gpu_senquack.tex_window; break;
618 case 3: gpu_senquack.GPU_GP0 = (gpu_senquack.DrawingArea[1] << 10) | gpu_senquack.DrawingArea[0]; break;
619 case 4: gpu_senquack.GPU_GP0 = ((gpu_senquack.DrawingArea[3]-1) << 10) | (gpu_senquack.DrawingArea[2]-1); break;
620 case 5: case 6: gpu_senquack.GPU_GP0 = (((u32)gpu_senquack.DrawingOffset[1] & 0x7ff) << 11) | ((u32)gpu_senquack.DrawingOffset[0] & 0x7ff); break;
621 case 7: gpu_senquack.GPU_GP0 = 2; break;
622 case 8: case 15: gpu_senquack.GPU_GP0 = 0xBFC03720; break;
628 // Blitting functions
629 #include "gpu_blit.h"
631 static void gpuVideoOutput(void)
633 int h0, x0, y0, w0, h1;
635 x0 = gpu_senquack.DisplayArea[0];
636 y0 = gpu_senquack.DisplayArea[1];
638 w0 = gpu_senquack.DisplayArea[2];
639 h0 = gpu_senquack.DisplayArea[3]; // video mode
641 h1 = gpu_senquack.DisplayArea[5] - gpu_senquack.DisplayArea[4]; // display needed
642 if (h0 == 480) h1 = Min2(h1*2,480);
644 bool isRGB24 = (gpu_senquack.GPU_GP1 & 0x00200000 ? true : false);
646 u16* src16 = (u16*)gpu_senquack.vram;
648 // PS1 fb read wraps around (fixes black screen in 'Tobal no. 1')
649 unsigned int src16_offs_msk = 1024*512-1;
650 unsigned int src16_offs = (x0 + y0*1024) & src16_offs_msk;
656 } else if (h0 == 480) {
660 src16_offs = (src16_offs + (((h1-h0) / 2) * 1024)) & src16_offs_msk;
663 dst16 += ((h0-h1) >> sizeShift) * VIDEO_WIDTH;
668 int incY = (h0==480) ? 2 : 1;
669 h0=(h0==480 ? 2048 : 1024);
672 const int li=gpu_senquack.ilace_mask;
673 bool pi = ProgressiveInterlaceEnabled();
674 bool pif = gpu_senquack.prog_ilace_flag;
678 for(int y1=y0+h1; y0<y1; y0+=incY)
680 if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
681 GPU_BlitWWDWW(src16 + src16_offs, dst16, isRGB24);
682 dst16 += VIDEO_WIDTH;
683 src16_offs = (src16_offs + h0) & src16_offs_msk;
687 for(int y1=y0+h1; y0<y1; y0+=incY)
689 if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
690 GPU_BlitWWWWWWWWS(src16 + src16_offs, dst16, isRGB24, 4);
691 dst16 += VIDEO_WIDTH;
692 src16_offs = (src16_offs + h0) & src16_offs_msk;
696 // Ensure 32-bit alignment for GPU_BlitWW() blitter:
698 for(int y1=y0+h1; y0<y1; y0+=incY)
700 if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
701 GPU_BlitWW(src16 + src16_offs, dst16, isRGB24);
702 dst16 += VIDEO_WIDTH;
703 src16_offs = (src16_offs + h0) & src16_offs_msk;
707 for(int y1=y0+h1; y0<y1; y0+=incY)
709 if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
710 GPU_BlitWWWWWS(src16 + src16_offs, dst16, isRGB24);
711 dst16 += VIDEO_WIDTH;
712 src16_offs = (src16_offs + h0) & src16_offs_msk;
716 for(int y1=y0+h1; y0<y1; y0+=incY)
718 if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
719 GPU_BlitWWSWWSWS(src16 + src16_offs, dst16, isRGB24);
720 dst16 += VIDEO_WIDTH;
721 src16_offs = (src16_offs + h0) & src16_offs_msk;
725 for(int y1=y0+h1; y0<y1; y0+=incY)
727 if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
728 GPU_BlitWS(src16 + src16_offs, dst16, isRGB24);
729 dst16 += VIDEO_WIDTH;
730 src16_offs = (src16_offs + h0) & src16_offs_msk;
734 gpu_senquack.prog_ilace_flag = !gpu_senquack.prog_ilace_flag;
739 // Update frames-skip each second>>3 (8 times per second)
740 #define GPU_FRAMESKIP_UPDATE 3
742 static void GPU_frameskip (bool show)
744 u32 now=get_ticks(); // current frame
747 if (gpu_senquack.frameskip.skipCount==0) gpu_senquack.frameskip.skipFrame=false; // frameskip off
748 else if (gpu_senquack.frameskip.skipCount==7) { if (show) gpu_senquack.frameskip.skipFrame=!gpu_senquack.frameskip.skipFrame; } // frameskip medium
749 else if (gpu_senquack.frameskip.skipCount==8) gpu_senquack.frameskip.skipFrame=true; // frameskip maximum
752 static u32 spd=100; // speed %
753 static u32 frames=0; // frames counter
754 static u32 prev=now; // previous fps calculation
756 if ((now-prev)>=(TPS>>GPU_FRAMESKIP_UPDATE))
758 if (IS_PAL) spd=(frames<<1);
759 else spd=((frames*1001)/600);
760 spd<<=GPU_FRAMESKIP_UPDATE;
764 switch(gpu_senquack.frameskip.skipCount)
766 case 1: if (spd<50) gpu_senquack.frameskip.skipFrame=true; else gpu_senquack.frameskip.skipFrame=false; break; // frameskip on (spd<50%)
767 case 2: if (spd<60) gpu_senquack.frameskip.skipFrame=true; else gpu_senquack.frameskip.skipFrame=false; break; // frameskip on (spd<60%)
768 case 3: if (spd<70) gpu_senquack.frameskip.skipFrame=true; else gpu_senquack.frameskip.skipFrame=false; break; // frameskip on (spd<70%)
769 case 4: if (spd<80) gpu_senquack.frameskip.skipFrame=true; else gpu_senquack.frameskip.skipFrame=false; break; // frameskip on (spd<80%)
770 case 5: if (spd<90) gpu_senquack.frameskip.skipFrame=true; else gpu_senquack.frameskip.skipFrame=false; break; // frameskip on (spd<90%)
775 ///////////////////////////////////////////////////////////////////////////////
776 void GPU_updateLace(void)
778 // Interlace bit toggle
779 gpu_senquack.GPU_GP1 ^= 0x80000000;
782 if ((gpu_senquack.fb_dirty) && (!gpu_senquack.frameskip.wasSkip) && (!(gpu_senquack.GPU_GP1&0x00800000)))
787 #ifdef ENABLE_GPU_LOG_SUPPORT
788 fprintf(stdout,"GPU_updateLace(UPDATE)\n");
791 GPU_frameskip(false);
792 #ifdef ENABLE_GPU_LOG_SUPPORT
793 fprintf(stdout,"GPU_updateLace(SKIP)\n");
797 if ((!gpu_senquack.frameskip.skipCount) && (gpu_senquack.DisplayArea[3] == 480)) gpu_senquack.frameskip.skipGPU=true; // Tekken 3 hack
799 gpu_senquack.fb_dirty=false;
800 gpu_senquack.dma.last_dma = NULL;
803 // Allows frontend to signal plugin to redraw screen after returning to emu
804 void GPU_requestScreenRedraw()
806 gpu_senquack.fb_dirty = true;
809 void GPU_getScreenInfo(GPUScreenInfo_t *sinfo)
811 bool depth24 = (gpu_senquack.GPU_GP1 & 0x00200000 ? true : false);
812 int16_t hres = (uint16_t)gpu_senquack.DisplayArea[2];
813 int16_t vres = (uint16_t)gpu_senquack.DisplayArea[3];
814 int16_t w = hres; // Original gpu_senquack doesn't support width < 100%
815 int16_t h = gpu_senquack.DisplayArea[5] - gpu_senquack.DisplayArea[4];
818 if (h <= 0 || h > vres)
821 sinfo->vram = (uint8_t*)gpu_senquack.vram;
822 sinfo->x = (uint16_t)gpu_senquack.DisplayArea[0];
823 sinfo->y = (uint16_t)gpu_senquack.DisplayArea[1];
828 sinfo->depth24 = depth24;