1 /***************************************************************************
2 * Copyright (C) 2010 PCSX4ALL Team *
3 * Copyright (C) 2010 Unai *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
19 ***************************************************************************/
26 int skipCount = 2; /* frame skip (0,1,2,3...) */
27 int skCount = 0; /* internal frame skip */
28 int linesInterlace = 0; /* internal lines interlace */
29 int linesInterlace_user = 0; /* Lines interlace */
31 bool isSkip = false; /* skip frame (info coming from GPU) */
33 bool skipFrame = false; /* skip frame (according to frame skip) */
34 bool alt_fps = false; /* Alternative FPS algorithm */
35 bool show_fps = false; /* Show FPS statistics */
37 bool isPAL = false; /* PAL video timing */
38 bool progressInterlace_flag = false; /* Progressive interlace flag */
39 bool progressInterlace = false; /* Progressive interlace option*/
40 bool frameLimit = false; /* frames to wait */
42 bool light = true; /* lighting */
43 bool blend = true; /* blending */
44 bool FrameToRead = false; /* load image in progress */
45 bool FrameToWrite = false; /* store image in progress */
46 bool fb_dirty = false;
48 bool enableAbbeyHack = false; /* Abe's Odyssey hack */
57 ///////////////////////////////////////////////////////////////////////////////
59 ///////////////////////////////////////////////////////////////////////////////
61 ///////////////////////////////////////////////////////////////////////////////
71 ///////////////////////////////////////////////////////////////////////////////
75 ///////////////////////////////////////////////////////////////////////////////
77 u32 TextureWindow [4];
79 u32 DrawingOffset [2];
81 ///////////////////////////////////////////////////////////////////////////////
87 ///////////////////////////////////////////////////////////////////////////////
97 GPUPacket PacketBuffer;
98 // FRAME_BUFFER_SIZE is defined in bytes; 512K is guard memory for out of range reads
99 u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(2048)));
102 ///////////////////////////////////////////////////////////////////////////////
103 // Inner loop driver instanciation file
104 #include "gpu_inner.h"
106 ///////////////////////////////////////////////////////////////////////////////
108 #define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
110 #define GPU_EXPANDSIGN(x) (((s32)(x)<<21)>>21)
112 #define CHKMAX_X 1024
115 #define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
117 ///////////////////////////////////////////////////////////////////////////////
118 // GPU internal image drawing functions
119 #include "gpu_raster_image.h"
121 ///////////////////////////////////////////////////////////////////////////////
122 // GPU internal line drawing functions
123 #include "gpu_raster_line.h"
125 ///////////////////////////////////////////////////////////////////////////////
126 // GPU internal polygon drawing functions
127 #include "gpu_raster_polygon.h"
129 ///////////////////////////////////////////////////////////////////////////////
130 // GPU internal sprite drawing functions
131 #include "gpu_raster_sprite.h"
133 ///////////////////////////////////////////////////////////////////////////////
134 // GPU command buffer execution/store
135 #include "gpu_command.h"
137 ///////////////////////////////////////////////////////////////////////////////
138 INLINE void gpuReset(void)
140 GPU_GP1 = 0x14802000;
141 TextureWindow[0] = 0;
142 TextureWindow[1] = 0;
143 TextureWindow[2] = 255;
144 TextureWindow[3] = 255;
145 DrawingArea[2] = 256;
146 DrawingArea[3] = 240;
147 DisplayArea[2] = 256;
148 DisplayArea[3] = 240;
149 DisplayArea[5] = 240;
152 ///////////////////////////////////////////////////////////////////////////////
158 for(int i=1;i<=(1<<TABLE_BITS);++i)
160 double v = 1.0 / double(i);
161 #ifdef GPU_TABLE_10_BITS
162 v *= double(0xffffffff>>1);
164 v *= double(0x80000000);
166 s_invTable[i-1]=s32(v);
171 ///////////////////////////////////////////////////////////////////////////////
172 void GPU_shutdown(void)
176 ///////////////////////////////////////////////////////////////////////////////
177 long GPU_freeze(unsigned int bWrite, GPUFreeze_t* p2)
180 if (p2->Version != 1) return (0);
184 p2->GPU_gp1 = GPU_GP1;
185 memset(p2->Control, 0, sizeof(p2->Control));
186 // save resolution and registers for P.E.Op.S. compatibility
187 p2->Control[3] = (3 << 24) | ((GPU_GP1 >> 23) & 1);
188 p2->Control[4] = (4 << 24) | ((GPU_GP1 >> 29) & 3);
189 p2->Control[5] = (5 << 24) | (DisplayArea[0] | (DisplayArea[1] << 10));
190 p2->Control[6] = (6 << 24) | (2560 << 12);
191 p2->Control[7] = (7 << 24) | (DisplayArea[4] | (DisplayArea[5] << 10));
192 p2->Control[8] = (8 << 24) | ((GPU_GP1 >> 17) & 0x3f) | ((GPU_GP1 >> 10) & 0x40);
193 memcpy(p2->FrameBuffer, (u16*)GPU_FrameBuffer, FRAME_BUFFER_SIZE);
198 GPU_GP1 = p2->GPU_gp1;
199 memcpy((u16*)GPU_FrameBuffer, p2->FrameBuffer, FRAME_BUFFER_SIZE);
200 GPU_writeStatus((5 << 24) | p2->Control[5]);
201 GPU_writeStatus((7 << 24) | p2->Control[7]);
202 GPU_writeStatus((8 << 24) | p2->Control[8]);
203 gpuSetTexture(GPU_GP1);
209 ///////////////////////////////////////////////////////////////////////////////
210 // GPU DMA comunication
212 ///////////////////////////////////////////////////////////////////////////////
215 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0-15
216 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16-31
217 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 32-47
218 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 48-63
219 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 64-79
220 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, // 80-95
221 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 96-111
222 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 112-127
223 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 128-
224 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 144
225 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 160
226 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
227 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
228 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
229 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
230 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //
233 ///////////////////////////////////////////////////////////////////////////////
234 INLINE void gpuSendPacket()
236 #ifdef DEBUG_ANALYSIS
237 dbg_anacnt_GPU_sendPacket++;
239 gpuSendPacketFunction(PacketBuffer.U4[0]>>24);
242 ///////////////////////////////////////////////////////////////////////////////
243 INLINE void gpuCheckPacket(u32 uData)
247 PacketBuffer.U4[PacketIndex++] = uData;
252 PacketBuffer.U4[0] = uData;
253 PacketCount = PacketSize[uData >> 24];
256 if (!PacketCount) gpuSendPacket();
259 ///////////////////////////////////////////////////////////////////////////////
260 void GPU_writeDataMem(u32* dmaAddress, s32 dmaCount)
262 #ifdef DEBUG_ANALYSIS
263 dbg_anacnt_GPU_writeDataMem++;
265 pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
266 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
268 const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
269 GPU_GP1 &= ~0x14000000;
278 data = *dmaAddress++;
279 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
287 FrameToWrite = false;
288 GPU_GP1 &= ~0x08000000;
292 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
293 pvram[px] = data>>16;
300 FrameToWrite = false;
301 GPU_GP1 &= ~0x08000000;
309 data = *dmaAddress++;
311 gpuCheckPacket(data);
315 GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
317 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
318 pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
322 INLINE int CheckForEndlessLoop(u32 *laddr)
324 if(laddr==lUsedAddr[1]) return 1;
325 if(laddr==lUsedAddr[2]) return 1;
327 if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr;
328 else lUsedAddr[2]=laddr;
333 ///////////////////////////////////////////////////////////////////////////////
334 long GPU_dmaChain(u32* baseAddr, u32 dmaVAddr)
336 #ifdef DEBUG_ANALYSIS
337 dbg_anacnt_GPU_dmaChain++;
339 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
340 u32 data, *address, count, offset;
341 unsigned int DMACommandCounter = 0;
344 GPU_GP1 &= ~0x14000000;
345 lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=(u32*)0x1fffff;
346 dmaVAddr &= 0x001FFFFF;
347 while (dmaVAddr != 0x1FFFFF)
349 address = (baseAddr + (dmaVAddr >> 2));
350 if(DMACommandCounter++ > 2000000) break;
351 if(CheckForEndlessLoop(address)) break;
353 count = (data >> 24);
354 offset = data & 0x001FFFFF;
355 if (dmaVAddr != offset) dmaVAddr = offset;
356 else dmaVAddr = 0x1FFFFF;
358 if(count>0) GPU_writeDataMem(address,count);
359 dma_words += 1 + count;
361 GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
362 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
367 ///////////////////////////////////////////////////////////////////////////////
368 void GPU_writeData(u32 data)
370 const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
371 #ifdef DEBUG_ANALYSIS
372 dbg_anacnt_GPU_writeData++;
374 pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
375 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
376 GPU_GP1 &= ~0x14000000;
380 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
388 FrameToWrite = false;
389 GPU_GP1 &= ~0x08000000;
394 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
402 FrameToWrite = false;
403 GPU_GP1 &= ~0x08000000;
410 gpuCheckPacket(data);
412 GPU_GP1 |= 0x14000000;
414 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
415 pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
420 ///////////////////////////////////////////////////////////////////////////////
421 void GPU_readDataMem(u32* dmaAddress, s32 dmaCount)
423 const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
424 #ifdef DEBUG_ANALYSIS
425 dbg_anacnt_GPU_readDataMem++;
427 if(!FrameToRead) return;
429 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
430 GPU_GP1 &= ~0x14000000;
433 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
435 u32 data = pvram[px];
443 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
444 // higher 16 bit (always, even if it's an odd width)
445 data |= (u32)(pvram[px])<<16;
447 *dmaAddress++ = data;
456 GPU_GP1 &= ~0x08000000;
460 } while (--dmaCount);
462 GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
463 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
468 ///////////////////////////////////////////////////////////////////////////////
469 u32 GPU_readData(void)
471 const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
472 #ifdef DEBUG_ANALYSIS
473 dbg_anacnt_GPU_readData++;
475 pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
476 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ);
477 GPU_GP1 &= ~0x14000000;
480 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
489 GPU_GP1 &= ~0x08000000;
492 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
493 GP0 |= pvram[px]<<16;
501 GPU_GP1 &= ~0x08000000;
506 GPU_GP1 |= 0x14000000;
508 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ);
509 pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
513 ///////////////////////////////////////////////////////////////////////////////
514 u32 GPU_readStatus(void)
516 #ifdef DEBUG_ANALYSIS
517 dbg_anacnt_GPU_readStatus++;
522 ///////////////////////////////////////////////////////////////////////////////
523 void GPU_writeStatus(u32 data)
525 #ifdef DEBUG_ANALYSIS
526 dbg_anacnt_GPU_writeStatus++;
528 pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
529 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
530 switch (data >> 24) {
535 GPU_GP1 &= ~0x08000000;
536 PacketCount = 0; FrameToRead = FrameToWrite = false;
539 GPU_GP1 &= ~0x08000000;
540 PacketCount = 0; FrameToRead = FrameToWrite = false;
543 GPU_GP1 = (GPU_GP1 & ~0x00800000) | ((data & 1) << 23);
546 if (data == 0x04000000)
548 GPU_GP1 = (GPU_GP1 & ~0x60000000) | ((data & 3) << 29);
551 DisplayArea[0] = (data & 0x000003FF); //(short)(data & 0x3ff);
552 DisplayArea[1] = ((data & 0x0007FC00)>>10); //(data & 0x000FFC00) >> 10; //(short)((data>>10)&0x1ff);
561 DisplayArea[4] = data & 0x000003FF; //(short)(data & 0x3ff);
562 DisplayArea[5] = (data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff);
567 GPU_GP1 = (GPU_GP1 & ~0x007F0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
568 static u32 HorizontalResolution[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
569 DisplayArea[2] = HorizontalResolution[(GPU_GP1 >> 16) & 7];
570 static u32 VerticalResolution[4] = { 240, 480, 256, 480 };
571 DisplayArea[3] = VerticalResolution[(GPU_GP1 >> 19) & 3];
572 isPAL = (data & 0x08) ? true : false; // if 1 - PAL mode, else NTSC
577 switch (data & 0xffff) {
581 GP0 = (DrawingArea[1] << 10) | DrawingArea[0];
584 GP0 = ((DrawingArea[3]-1) << 10) | (DrawingArea[2]-1);
588 GP0 = (DrawingOffset[1] << 11) | DrawingOffset[0];
598 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
599 pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
604 // Blitting functions
605 #include "gpu_blit.h"
607 INLINE void gpuVideoOutput(void)
609 static s16 old_res_horz, old_res_vert, old_rgb24;
610 s16 h0, x0, y0, w0, h1;
616 h0 = DisplayArea[3]; // video mode
618 h1 = DisplayArea[5] - DisplayArea[4]; // display needed
619 if (h0 == 480) h1 = Min2(h1*2,480);
621 u16* dest_screen16 = SCREEN;
622 u16* src_screen16 = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)];
623 u32 isRGB24 = (GPU_GP1 & 0x00200000 ? 32 : 0);
625 /* Clear the screen if resolution changed to prevent interlacing and clipping to clash */
626 if( (w0 != old_res_horz || h1 != old_res_vert || (s16)isRGB24 != old_rgb24) )
628 // Update old resolution
631 old_rgb24 = (s16)isRGB24;
632 // Finally, clear the screen for this special case
638 if(h0==256) h0 = 240; else if(h0==480) sizeShift = 2;
639 if(h1>h0) { src_screen16 += ((h1-h0)>>sizeShift)*1024; h1 = h0; }
640 else if(h1<h0) dest_screen16 += ((h0-h1)>>sizeShift)*VIDEO_WIDTH;
643 int incY = (h0==480) ? 2 : 1;
644 h0=(h0==480 ? 2048 : 1024);
647 const int li=linesInterlace;
648 bool pi=progressInterlace;
649 bool pif=progressInterlace_flag;
653 for(int y1=y0+h1; y0<y1; y0+=incY)
655 if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
656 dest_screen16 += VIDEO_WIDTH;
661 for(int y1=y0+h1; y0<y1; y0+=incY)
663 if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
664 dest_screen16 += VIDEO_WIDTH;
669 for(int y1=y0+h1; y0<y1; y0+=incY)
671 if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
672 dest_screen16 += VIDEO_WIDTH;
677 for(int y1=y0+h1; y0<y1; y0+=incY)
679 if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
680 dest_screen16 += VIDEO_WIDTH;
685 for(int y1=y0+h1; y0<y1; y0+=incY)
687 if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
688 dest_screen16 += VIDEO_WIDTH;
693 for(int y1=y0+h1; y0<y1; y0+=incY)
695 if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
696 dest_screen16 += VIDEO_WIDTH;
701 progressInterlace_flag=!progressInterlace_flag;
706 ///////////////////////////////////////////////////////////////////////////////
707 void GPU_updateLace(void)
709 #ifdef ENABLE_GPU_LOG_SUPPORT
710 fprintf(stdout,"GPU_updateLace()\n");
712 #ifdef DEBUG_ANALYSIS
713 dbg_anacnt_GPU_updateLace++;
715 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
716 #ifdef PROFILER_PCSX4ALL
717 pcsx4all_prof_frames++;
723 if (!passed) dbg_enable();
724 else pcsx4all_exit();
730 static const unsigned char skipTable[12][12] =
732 { 0,0,0,0,0,0,0,0,0,0,0,0 },
733 { 0,0,0,0,0,0,0,0,0,0,0,1 },
734 { 0,0,0,0,0,1,0,0,0,0,0,1 },
735 { 0,0,0,1,0,0,0,1,0,0,0,1 },
736 { 0,0,1,0,0,1,0,0,1,0,0,1 },
737 { 0,1,0,0,1,0,1,0,0,1,0,1 },
738 { 0,1,0,1,0,1,0,1,0,1,0,1 },
739 { 0,1,0,1,1,0,1,0,1,1,0,1 },
740 { 0,1,1,0,1,1,0,1,1,0,1,1 },
741 { 0,1,1,1,0,1,1,1,0,1,1,1 },
742 { 0,1,1,1,1,1,0,1,1,1,1,1 },
743 { 0,1,1,1,1,1,1,1,1,1,1,1 }
746 // Interlace bit toggle
747 GPU_GP1 ^= 0x80000000;
750 if ((!skipFrame) && (!isSkip) && (fb_dirty) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000)))))
752 gpuVideoOutput(); // Display updated
754 if (DisplayArea[3] == 480)
756 if (linesInterlace_user) linesInterlace = 3; // 1/4 of lines
757 else linesInterlace = 1; // if 480 we only need half of lines
759 else if (linesInterlace != linesInterlace_user)
761 linesInterlace = linesInterlace_user; // resolution changed from 480 to lower one
769 static unsigned next=get_ticks();
772 unsigned now=get_ticks();
773 if (now<next) wait_ticks(next-now);
775 next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94)));
778 // Show FPS statistics
781 static u32 real_fps=0;
782 static u32 prev=get_ticks();
783 static char msg[32]="FPS=000/00 SPD=000%";
786 if ((now-prev)>=1000000)
788 u32 expected_fps=(isPAL?50:60);
789 sprintf(msg,"FPS=%3d/%2d SPD=%3d%%",((real_fps*(12-skipCount))/12),((expected_fps*(12-skipCount))/12),((real_fps*100)/expected_fps));
793 port_printf(5,5,msg);
800 skipFrame=skipTable[skipCount][skCount];
801 skCount--; if (skCount<0) skCount=11;
809 skipFrame=skipTable[skipCount][skCount];
810 skCount--; if (skCount<0) skCount=11;
816 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
821 #include "../../frontend/plugin_lib.h"
825 static const struct rearmed_cbs *cbs;
826 static s16 old_res_horz, old_res_vert, old_rgb24;
828 static void blit(void)
830 u16 *base = (u16 *)GPU_FrameBuffer;
831 s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
832 s16 h0, x0, y0, w0, h1;
834 x0 = DisplayArea[0] & ~1; // alignment needed by blitter
836 base += FRAME_OFFSET(x0, y0);
839 h0 = DisplayArea[3]; // video mode
841 h1 = DisplayArea[5] - DisplayArea[4]; // display needed
842 if (h0 == 480) h1 = Min2(h1*2,480);
847 if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24)
851 old_rgb24 = (s16)isRGB24;
852 cbs->pl_vout_set_mode(w0, h1, w0, h1, isRGB24 ? 24 : 16);
855 cbs->pl_vout_flip(base, 1024, isRGB24, w0, h1);
858 void GPU_updateLace(void)
860 // Interlace bit toggle
861 GPU_GP1 ^= 0x80000000;
863 if (!fb_dirty || (GPU_GP1&0x08800000))
874 wasSkip = isSkip = 0;
877 skipFrame = cbs->fskip_advice || cbs->frameskip == 1;
880 long GPUopen(unsigned long *, char *, char *)
888 cbs->pl_vout_close();
892 long GPUfreeze(unsigned int ulGetFreezeData, GPUFreeze_t* p2)
894 if (ulGetFreezeData > 1)
897 return GPU_freeze(ulGetFreezeData, p2);
900 void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_)
902 enableAbbeyHack = cbs_->gpu_unai.abe_hack;
903 light = !cbs_->gpu_unai.no_light;
904 blend = !cbs_->gpu_unai.no_blend;
905 if (cbs_->pl_vout_set_raw_vram)
906 cbs_->pl_vout_set_raw_vram((void *)GPU_FrameBuffer);
909 if (cbs->pl_set_gpu_caps)
910 cbs->pl_set_gpu_caps(0);