1 /***************************************************************************
2 * Copyright (C) 2010 PCSX4ALL Team *
3 * Copyright (C) 2010 Unai *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
19 ***************************************************************************/
26 int skipCount = 2; /* frame skip (0,1,2,3...) */
27 int skCount=0; /* internal frame skip */
28 int linesInterlace = 0; /* internal lines interlace */
29 int linesInterlace_user = 0; /* Lines interlace */
31 bool isSkip=false; /* skip frame (info coming from GPU) */
32 bool skipFrame=false; /* skip frame (according to frame skip) */
33 bool alt_fps = false; /* Alternative FPS algorithm */
34 bool show_fps = false; /* Show FPS statistics */
36 bool isPAL=false; /* PAL video timing */
37 bool progressInterlace_flag = false; /* Progressive interlace flag */
38 bool progressInterlace = false; /* Progressive interlace option*/
39 bool frameLimit = false; /* frames to wait */
40 bool light = true; /* lighting */
41 bool blend = true; /* blending */
43 bool fb_dirty = false;
45 bool enableAbbeyHack = false; /* Abe's Odyssey hack */
53 ///////////////////////////////////////////////////////////////////////////////
55 ///////////////////////////////////////////////////////////////////////////////
57 ///////////////////////////////////////////////////////////////////////////////
70 ///////////////////////////////////////////////////////////////////////////////
74 ///////////////////////////////////////////////////////////////////////////////
76 u32 TextureWindow [4];
78 u32 DrawingOffset [2];
80 ///////////////////////////////////////////////////////////////////////////////
86 ///////////////////////////////////////////////////////////////////////////////
96 GPUPacket PacketBuffer;
97 // FRAME_BUFFER_SIZE is defined in bytes; 512K is guard memory for out of range reads
98 u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(16)));
101 ///////////////////////////////////////////////////////////////////////////////
102 // Inner loop driver instanciation file
103 #include "gpu_inner.h"
105 ///////////////////////////////////////////////////////////////////////////////
107 #define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
109 #define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<20)>>20)
110 //#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<21)>>21)
111 #define GPU_EXPANDSIGN_SPRT(x) (((s32)(x)<<21)>>21)
113 //#define GPU_TESTRANGE(x) { if((u32)(x+1024) > 2047) return; }
114 #define GPU_TESTRANGE(x) { if ((x<-1023) || (x>1023)) return; }
116 #define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
118 ///////////////////////////////////////////////////////////////////////////////
119 // GPU internal image drawing functions
120 #include "gpu_raster_image.h"
122 ///////////////////////////////////////////////////////////////////////////////
123 // GPU internal line drawing functions
124 #include "gpu_raster_line.h"
126 ///////////////////////////////////////////////////////////////////////////////
127 // GPU internal polygon drawing functions
128 #include "gpu_raster_polygon.h"
130 ///////////////////////////////////////////////////////////////////////////////
131 // GPU internal sprite drawing functions
132 #include "gpu_raster_sprite.h"
134 ///////////////////////////////////////////////////////////////////////////////
135 // GPU command buffer execution/store
136 #include "gpu_command.h"
138 ///////////////////////////////////////////////////////////////////////////////
139 INLINE void gpuReset(void)
141 GPU_GP1 = 0x14802000;
142 TextureWindow[0] = 0;
143 TextureWindow[1] = 0;
144 TextureWindow[2] = 255;
145 TextureWindow[3] = 255;
146 DrawingArea[2] = 256;
147 DrawingArea[3] = 240;
148 DisplayArea[2] = 256;
149 DisplayArea[3] = 240;
150 DisplayArea[5] = 240;
153 ///////////////////////////////////////////////////////////////////////////////
159 for(int i=1;i<=(1<<TABLE_BITS);++i)
161 double v = 1.0 / double(i);
162 #ifdef GPU_TABLE_10_BITS
163 v *= double(0xffffffff>>1);
165 v *= double(0x80000000);
167 s_invTable[i-1]=s32(v);
172 ///////////////////////////////////////////////////////////////////////////////
173 void GPU_shutdown(void)
177 ///////////////////////////////////////////////////////////////////////////////
178 long GPU_freeze(unsigned int bWrite, GPUFreeze_t* p2)
181 if (p2->Version != 1) return (0);
185 p2->GPU_gp1 = GPU_GP1;
186 memset(p2->Control, 0, sizeof(p2->Control));
187 // save resolution and registers for P.E.Op.S. compatibility
188 p2->Control[3] = (3 << 24) | ((GPU_GP1 >> 23) & 1);
189 p2->Control[4] = (4 << 24) | ((GPU_GP1 >> 29) & 3);
190 p2->Control[5] = (5 << 24) | (DisplayArea[0] | (DisplayArea[1] << 10));
191 p2->Control[6] = (6 << 24) | (2560 << 12);
192 p2->Control[7] = (7 << 24) | (DisplayArea[4] | (DisplayArea[5] << 10));
193 p2->Control[8] = (8 << 24) | ((GPU_GP1 >> 17) & 0x3f) | ((GPU_GP1 >> 10) & 0x40);
194 memcpy(p2->FrameBuffer, (u16*)GPU_FrameBuffer, FRAME_BUFFER_SIZE);
199 GPU_GP1 = p2->GPU_gp1;
200 memcpy((u16*)GPU_FrameBuffer, p2->FrameBuffer, FRAME_BUFFER_SIZE);
201 GPU_writeStatus((5 << 24) | p2->Control[5]);
202 GPU_writeStatus((7 << 24) | p2->Control[7]);
203 GPU_writeStatus((8 << 24) | p2->Control[8]);
204 gpuSetTexture(GPU_GP1);
210 ///////////////////////////////////////////////////////////////////////////////
211 // GPU DMA comunication
213 ///////////////////////////////////////////////////////////////////////////////
216 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0-15
217 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16-31
218 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 32-47
219 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 48-63
220 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 64-79
221 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, // 80-95
222 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 96-111
223 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 112-127
224 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 128-
225 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 144
226 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 160
227 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
228 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
229 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
230 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
231 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //
234 ///////////////////////////////////////////////////////////////////////////////
235 INLINE void gpuSendPacket()
237 #ifdef DEBUG_ANALYSIS
238 dbg_anacnt_GPU_sendPacket++;
240 gpuSendPacketFunction(PacketBuffer.U4[0]>>24);
243 ///////////////////////////////////////////////////////////////////////////////
244 INLINE void gpuCheckPacket(u32 uData)
248 PacketBuffer.U4[PacketIndex++] = uData;
253 PacketBuffer.U4[0] = uData;
254 PacketCount = PacketSize[uData >> 24];
257 if (!PacketCount) gpuSendPacket();
260 ///////////////////////////////////////////////////////////////////////////////
261 void GPU_writeDataMem(u32* dmaAddress, s32 dmaCount)
263 #ifdef DEBUG_ANALYSIS
264 dbg_anacnt_GPU_writeDataMem++;
266 pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
267 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
269 const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
270 GPU_GP1 &= ~0x14000000;
278 data = *dmaAddress++;
279 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
288 GPU_GP1 &= ~0x08000000;
292 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
293 pvram[px] = data>>16;
301 GPU_GP1 &= ~0x08000000;
309 data = *dmaAddress++;
311 gpuCheckPacket(data);
315 GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
317 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
318 pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
322 INLINE int CheckForEndlessLoop(u32 *laddr)
324 if(laddr==lUsedAddr[1]) return 1;
325 if(laddr==lUsedAddr[2]) return 1;
327 if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr;
328 else lUsedAddr[2]=laddr;
333 ///////////////////////////////////////////////////////////////////////////////
334 void GPU_dmaChain(u32* baseAddr, u32 dmaVAddr)
336 #ifdef DEBUG_ANALYSIS
337 dbg_anacnt_GPU_dmaChain++;
339 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
340 u32 data, *address, count, offset;
341 unsigned int DMACommandCounter = 0;
343 GPU_GP1 &= ~0x14000000;
344 lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=(u32*)0x1fffff;
345 dmaVAddr &= 0x001FFFFF;
346 while (dmaVAddr != 0x1FFFFF)
348 address = (baseAddr + (dmaVAddr >> 2));
349 if(DMACommandCounter++ > 2000000) break;
350 if(CheckForEndlessLoop(address)) break;
352 count = (data >> 24);
353 offset = data & 0x001FFFFF;
354 if (dmaVAddr != offset) dmaVAddr = offset;
355 else dmaVAddr = 0x1FFFFF;
357 if(count>0) GPU_writeDataMem(address,count);
359 GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
360 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
363 ///////////////////////////////////////////////////////////////////////////////
364 void GPU_writeData(u32 data)
366 const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
367 #ifdef DEBUG_ANALYSIS
368 dbg_anacnt_GPU_writeData++;
370 pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
371 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
372 GPU_GP1 &= ~0x14000000;
376 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
385 GPU_GP1 &= ~0x08000000;
390 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
399 GPU_GP1 &= ~0x08000000;
406 gpuCheckPacket(data);
408 GPU_GP1 |= 0x14000000;
410 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
411 pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
416 ///////////////////////////////////////////////////////////////////////////////
417 void GPU_readDataMem(u32* dmaAddress, s32 dmaCount)
419 const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
420 #ifdef DEBUG_ANALYSIS
421 dbg_anacnt_GPU_readDataMem++;
423 if(!FrameToRead) return;
425 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
426 GPU_GP1 &= ~0x14000000;
429 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
431 u32 data = (unsigned long)pvram[px];
439 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
440 // higher 16 bit (always, even if it's an odd width)
441 data |= (unsigned long)(pvram[px])<<16;
443 *dmaAddress++ = data;
452 GPU_GP1 &= ~0x08000000;
456 } while (--dmaCount);
458 GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
459 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
464 ///////////////////////////////////////////////////////////////////////////////
465 u32 GPU_readData(void)
467 const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
468 #ifdef DEBUG_ANALYSIS
469 dbg_anacnt_GPU_readData++;
471 pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
472 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ);
473 GPU_GP1 &= ~0x14000000;
476 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
485 GPU_GP1 &= ~0x08000000;
488 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
489 GP0 |= pvram[px]<<16;
497 GPU_GP1 &= ~0x08000000;
502 GPU_GP1 |= 0x14000000;
504 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ);
505 pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
509 ///////////////////////////////////////////////////////////////////////////////
510 u32 GPU_readStatus(void)
512 #ifdef DEBUG_ANALYSIS
513 dbg_anacnt_GPU_readStatus++;
518 ///////////////////////////////////////////////////////////////////////////////
519 void GPU_writeStatus(u32 data)
521 #ifdef DEBUG_ANALYSIS
522 dbg_anacnt_GPU_writeStatus++;
524 pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
525 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
526 switch (data >> 24) {
531 GPU_GP1 &= ~0x08000000;
532 PacketCount = FrameToRead = FrameToWrite = 0;
535 GPU_GP1 &= ~0x08000000;
536 PacketCount = FrameToRead = FrameToWrite = 0;
539 GPU_GP1 = (GPU_GP1 & ~0x00800000) | ((data & 1) << 23);
542 if (data == 0x04000000)
544 GPU_GP1 = (GPU_GP1 & ~0x60000000) | ((data & 3) << 29);
547 DisplayArea[0] = (data & 0x000003FF); //(short)(data & 0x3ff);
548 DisplayArea[1] = ((data & 0x0007FC00)>>10); //(data & 0x000FFC00) >> 10; //(short)((data>>10)&0x1ff);
552 DisplayArea[4] = data & 0x000003FF; //(short)(data & 0x3ff);
553 DisplayArea[5] = (data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff);
558 GPU_GP1 = (GPU_GP1 & ~0x007F0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
559 static u32 HorizontalResolution[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
560 DisplayArea[2] = HorizontalResolution[(GPU_GP1 >> 16) & 7];
561 static u32 VerticalResolution[4] = { 240, 480, 256, 480 };
562 DisplayArea[3] = VerticalResolution[(GPU_GP1 >> 19) & 3];
563 isPAL = (data & 0x08) ? true : false; // if 1 - PAL mode, else NTSC
568 switch (data & 0xffff) {
572 GP0 = (DrawingArea[1] << 10) | DrawingArea[0];
575 GP0 = ((DrawingArea[3]-1) << 10) | (DrawingArea[2]-1);
579 GP0 = (DrawingOffset[1] << 11) | DrawingOffset[0];
589 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
590 pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
595 // Blitting functions
596 #include "gpu_blit.h"
598 INLINE void gpuVideoOutput(void)
600 static s16 old_res_horz, old_res_vert, old_rgb24;
601 s16 h0, x0, y0, w0, h1;
607 h0 = DisplayArea[3]; // video mode
609 h1 = DisplayArea[5] - DisplayArea[4]; // display needed
610 if (h0 == 480) h1 = Min2(h1*2,480);
612 u16* dest_screen16 = SCREEN;
613 u16* src_screen16 = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)];
614 u32 isRGB24 = (GPU_GP1 & 0x00200000 ? 32 : 0);
616 /* Clear the screen if resolution changed to prevent interlacing and clipping to clash */
617 if( (w0 != old_res_horz || h1 != old_res_vert || (s16)isRGB24 != old_rgb24) )
619 // Update old resolution
622 old_rgb24 = (s16)isRGB24;
623 // Finally, clear the screen for this special case
629 if(h0==256) h0 = 240; else if(h0==480) sizeShift = 2;
630 if(h1>h0) { src_screen16 += ((h1-h0)>>sizeShift)*1024; h1 = h0; }
631 else if(h1<h0) dest_screen16 += ((h0-h1)>>sizeShift)*VIDEO_WIDTH;
634 int incY = (h0==480) ? 2 : 1;
635 h0=(h0==480 ? 2048 : 1024);
637 if (!progressInterlace)
639 const int li=linesInterlace;
643 for(int y1=y0+h1; y0<y1; y0+=incY)
645 if( 0 == (y0&li) ) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
646 dest_screen16 += VIDEO_WIDTH;
651 for(int y1=y0+h1; y0<y1; y0+=incY)
653 if( 0 == (y0&li) ) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
654 dest_screen16 += VIDEO_WIDTH;
659 for(int y1=y0+h1; y0<y1; y0+=incY)
661 if( 0 == (y0&li) ) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
662 dest_screen16 += VIDEO_WIDTH;
667 for(int y1=y0+h1; y0<y1; y0+=incY)
669 if( 0 == (y0&li) ) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
670 dest_screen16 += VIDEO_WIDTH;
675 for(int y1=y0+h1; y0<y1; y0+=incY)
677 if( 0 == (y0&li) ) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
678 dest_screen16 += VIDEO_WIDTH;
683 for(int y1=y0+h1; y0<y1; y0+=incY)
685 if( 0 == (y0&li) ) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
686 dest_screen16 += VIDEO_WIDTH;
694 const int li=linesInterlace;
695 bool flag=progressInterlace_flag; /* progressive interlace */
699 for(int y1=y0+h1; y0<y1; y0+=incY)
701 if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
702 dest_screen16 += VIDEO_WIDTH;
707 for(int y1=y0+h1; y0<y1; y0+=incY)
709 if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
710 dest_screen16 += VIDEO_WIDTH;
715 for(int y1=y0+h1; y0<y1; y0+=incY)
717 if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
718 dest_screen16 += VIDEO_WIDTH;
723 for(int y1=y0+h1; y0<y1; y0+=incY)
725 if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
726 dest_screen16 += VIDEO_WIDTH;
731 for(int y1=y0+h1; y0<y1; y0+=incY)
733 if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
734 dest_screen16 += VIDEO_WIDTH;
739 for(int y1=y0+h1; y0<y1; y0+=incY)
741 if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
742 dest_screen16 += VIDEO_WIDTH;
747 progressInterlace_flag=!flag;
752 ///////////////////////////////////////////////////////////////////////////////
753 void GPU_updateLace(void)
755 #ifdef ENABLE_GPU_LOG_SUPPORT
756 fprintf(stdout,"GPU_updateLace()\n");
758 #ifdef DEBUG_ANALYSIS
759 dbg_anacnt_GPU_updateLace++;
761 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
762 #ifdef PROFILER_PCSX4ALL
763 pcsx4all_prof_frames++;
769 if (!passed) dbg_enable();
770 else pcsx4all_exit();
776 static const unsigned char skipTable[12][12] =
778 { 0,0,0,0,0,0,0,0,0,0,0,0 },
779 { 0,0,0,0,0,0,0,0,0,0,0,1 },
780 { 0,0,0,0,0,1,0,0,0,0,0,1 },
781 { 0,0,0,1,0,0,0,1,0,0,0,1 },
782 { 0,0,1,0,0,1,0,0,1,0,0,1 },
783 { 0,1,0,0,1,0,1,0,0,1,0,1 },
784 { 0,1,0,1,0,1,0,1,0,1,0,1 },
785 { 0,1,0,1,1,0,1,0,1,1,0,1 },
786 { 0,1,1,0,1,1,0,1,1,0,1,1 },
787 { 0,1,1,1,0,1,1,1,0,1,1,1 },
788 { 0,1,1,1,1,1,0,1,1,1,1,1 },
789 { 0,1,1,1,1,1,1,1,1,1,1,1 }
792 // Interlace bit toggle
793 GPU_GP1 ^= 0x80000000;
796 if ((!skipFrame) && (!isSkip) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000)))))
798 gpuVideoOutput(); // Display updated
800 if (DisplayArea[3] == 480)
802 if (linesInterlace_user) linesInterlace = 3; // 1/4 of lines
803 else linesInterlace = 1; // if 480 we only need half of lines
805 else if (linesInterlace != linesInterlace_user)
807 linesInterlace = linesInterlace_user; // resolution changed from 480 to lower one
814 static unsigned next=get_ticks();
815 unsigned now=get_ticks();
818 if (now<next) wait_ticks(next-now);
820 next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94)));
824 // Show FPS statistics
827 static u32 real_fps=0;
828 static u32 prev=get_ticks();
829 static char msg[24]="FPS=000/00 SPD=000%";
832 if ((now-prev)>=1000000)
834 u32 expected_fps=(isPAL?50:60);
835 sprintf(msg,"FPS=%3d/%2d SPD=%3d%%",((real_fps*(12-skipCount))/12),((expected_fps*(12-skipCount))/12),((real_fps*100)/expected_fps));
839 port_printf(5,5,msg);
846 skipFrame=skipTable[skipCount][skCount];
847 skCount--; if (skCount<0) skCount=11;
855 skipFrame=skipTable[skipCount][skCount];
856 skCount--; if (skCount<0) skCount=11;
861 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
866 #include "../../frontend/plugin_lib.h"
867 #include "../../frontend/arm_utils.h"
871 static const struct rearmed_cbs *cbs;
872 static void *screen_buf;
874 static void blit(void)
876 static s16 old_res_horz, old_res_vert, old_rgb24;
877 s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
878 s16 h0, x0, y0, w0, h1;
882 x0 = DisplayArea[0] & ~1; // alignment needed by blitter
884 srcs = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)];
887 h0 = DisplayArea[3]; // video mode
889 h1 = DisplayArea[5] - DisplayArea[4]; // display needed
890 if (h0 == 480) h1 = Min2(h1*2,480);
895 if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24)
899 old_rgb24 = (s16)isRGB24;
900 screen_buf = cbs->pl_fbdev_set_mode(w0, h1, isRGB24 ? 24 : 16);
902 dest = (u8 *)screen_buf;
907 for (; h1-- > 0; dest += w0 * 3, srcs += 1024)
909 bgr888_to_rgb888(dest, srcs, w0 * 3);
912 for (; h1-- > 0; dest += w0 * 2, srcs += 1024)
914 bgr888_to_rgb565(dest, srcs, w0 * 3);
920 for (; h1-- > 0; dest += w0 * 2, srcs += 1024)
922 bgr555_to_rgb565(dest, srcs, w0 * 2);
926 screen_buf = cbs->pl_fbdev_flip();
929 void GPU_updateLace(void)
931 // Interlace bit toggle
932 GPU_GP1 ^= 0x80000000;
934 if (!fb_dirty || (GPU_GP1&0x08800000))
941 if (cbs->fskip_advice)
948 long GPUopen(unsigned long *, char *, char *)
950 cbs->pl_fbdev_open();
951 screen_buf = cbs->pl_fbdev_flip();
957 cbs->pl_fbdev_close();
961 long GPUfreeze(unsigned int ulGetFreezeData, GPUFreeze_t* p2)
963 if (ulGetFreezeData > 1)
966 return GPU_freeze(ulGetFreezeData, p2);
969 void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_)