1 /***************************************************************************
2 * Copyright (C) 2010 PCSX4ALL Team *
3 * Copyright (C) 2010 Unai *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
19 ***************************************************************************/
26 int skipCount = 2; /* frame skip (0,1,2,3...) */
27 int skCount=0; /* internal frame skip */
28 int linesInterlace = 0; /* internal lines interlace */
29 int linesInterlace_user = 0; /* Lines interlace */
31 bool isSkip=false; /* skip frame (info coming from GPU) */
32 bool skipFrame=false; /* skip frame (according to frame skip) */
33 bool alt_fps = false; /* Alternative FPS algorithm */
34 bool show_fps = false; /* Show FPS statistics */
36 bool isPAL=false; /* PAL video timing */
37 bool progressInterlace_flag = false; /* Progressive interlace flag */
38 bool progressInterlace = false; /* Progressive interlace option*/
39 bool frameLimit = false; /* frames to wait */
40 bool light = true; /* lighting */
41 bool blend = true; /* blending */
43 bool fb_dirty = false;
45 bool enableAbbeyHack = false; /* Abe's Odyssey hack */
53 ///////////////////////////////////////////////////////////////////////////////
55 ///////////////////////////////////////////////////////////////////////////////
57 ///////////////////////////////////////////////////////////////////////////////
70 ///////////////////////////////////////////////////////////////////////////////
74 ///////////////////////////////////////////////////////////////////////////////
76 u32 TextureWindow [4];
78 u32 DrawingOffset [2];
80 ///////////////////////////////////////////////////////////////////////////////
86 ///////////////////////////////////////////////////////////////////////////////
96 GPUPacket PacketBuffer;
97 // FRAME_BUFFER_SIZE is defined in bytes; 512K is guard memory for out of range reads
98 u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(16)));
101 ///////////////////////////////////////////////////////////////////////////////
102 // Inner loop driver instanciation file
103 #include "gpu_inner.h"
105 ///////////////////////////////////////////////////////////////////////////////
107 #define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
109 #define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<20)>>20)
110 //#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<21)>>21)
111 #define GPU_EXPANDSIGN_SPRT(x) (((s32)(x)<<21)>>21)
113 //#define GPU_TESTRANGE(x) { if((u32)(x+1024) > 2047) return; }
114 #define GPU_TESTRANGE(x) { if ((x<-1023) || (x>1023)) return; }
116 #define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
118 ///////////////////////////////////////////////////////////////////////////////
119 // GPU internal image drawing functions
120 #include "gpu_raster_image.h"
122 ///////////////////////////////////////////////////////////////////////////////
123 // GPU internal line drawing functions
124 #include "gpu_raster_line.h"
126 ///////////////////////////////////////////////////////////////////////////////
127 // GPU internal polygon drawing functions
128 #include "gpu_raster_polygon.h"
130 ///////////////////////////////////////////////////////////////////////////////
131 // GPU internal sprite drawing functions
132 #include "gpu_raster_sprite.h"
134 ///////////////////////////////////////////////////////////////////////////////
135 // GPU command buffer execution/store
136 #include "gpu_command.h"
138 ///////////////////////////////////////////////////////////////////////////////
139 INLINE void gpuReset(void)
141 GPU_GP1 = 0x14802000;
142 TextureWindow[0] = 0;
143 TextureWindow[1] = 0;
144 TextureWindow[2] = 255;
145 TextureWindow[3] = 255;
146 DrawingArea[2] = 256;
147 DrawingArea[3] = 240;
148 DisplayArea[2] = 256;
149 DisplayArea[3] = 240;
150 DisplayArea[5] = 240;
153 ///////////////////////////////////////////////////////////////////////////////
159 for(int i=1;i<=(1<<TABLE_BITS);++i)
161 double v = 1.0 / double(i);
162 #ifdef GPU_TABLE_10_BITS
163 v *= double(0xffffffff>>1);
165 v *= double(0x80000000);
167 s_invTable[i-1]=s32(v);
172 ///////////////////////////////////////////////////////////////////////////////
173 void GPU_shutdown(void)
177 ///////////////////////////////////////////////////////////////////////////////
178 long GPU_freeze(unsigned int bWrite, GPUFreeze_t* p2)
181 if (p2->Version != 1) return (0);
185 p2->GPU_gp1 = GPU_GP1;
186 memset(p2->Control, 0, sizeof(p2->Control));
187 // save resolution and registers for P.E.Op.S. compatibility
188 p2->Control[3] = (3 << 24) | ((GPU_GP1 >> 23) & 1);
189 p2->Control[4] = (4 << 24) | ((GPU_GP1 >> 29) & 3);
190 p2->Control[5] = (5 << 24) | (DisplayArea[0] | (DisplayArea[1] << 10));
191 p2->Control[6] = (6 << 24) | (2560 << 12);
192 p2->Control[7] = (7 << 24) | (DisplayArea[4] | (DisplayArea[5] << 10));
193 p2->Control[8] = (8 << 24) | ((GPU_GP1 >> 17) & 0x3f) | ((GPU_GP1 >> 10) & 0x40);
194 memcpy(p2->FrameBuffer, (u16*)GPU_FrameBuffer, FRAME_BUFFER_SIZE);
199 GPU_GP1 = p2->GPU_gp1;
200 memcpy((u16*)GPU_FrameBuffer, p2->FrameBuffer, FRAME_BUFFER_SIZE);
201 GPU_writeStatus((5 << 24) | p2->Control[5]);
202 GPU_writeStatus((7 << 24) | p2->Control[7]);
203 GPU_writeStatus((8 << 24) | p2->Control[8]);
204 gpuSetTexture(GPU_GP1);
210 ///////////////////////////////////////////////////////////////////////////////
211 // GPU DMA comunication
213 ///////////////////////////////////////////////////////////////////////////////
216 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0-15
217 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16-31
218 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 32-47
219 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 48-63
220 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 64-79
221 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, // 80-95
222 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 96-111
223 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 112-127
224 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 128-
225 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 144
226 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 160
227 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
228 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
229 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
230 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
231 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //
234 ///////////////////////////////////////////////////////////////////////////////
235 INLINE void gpuSendPacket()
237 #ifdef DEBUG_ANALYSIS
238 dbg_anacnt_GPU_sendPacket++;
240 gpuSendPacketFunction(PacketBuffer.U4[0]>>24);
243 ///////////////////////////////////////////////////////////////////////////////
244 INLINE void gpuCheckPacket(u32 uData)
248 PacketBuffer.U4[PacketIndex++] = uData;
253 PacketBuffer.U4[0] = uData;
254 PacketCount = PacketSize[uData >> 24];
257 if (!PacketCount) gpuSendPacket();
260 ///////////////////////////////////////////////////////////////////////////////
261 void GPU_writeDataMem(u32* dmaAddress, s32 dmaCount)
263 #ifdef DEBUG_ANALYSIS
264 dbg_anacnt_GPU_writeDataMem++;
266 pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
267 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
269 const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
270 GPU_GP1 &= ~0x14000000;
278 data = *dmaAddress++;
279 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
288 GPU_GP1 &= ~0x08000000;
292 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
293 pvram[px] = data>>16;
301 GPU_GP1 &= ~0x08000000;
309 data = *dmaAddress++;
311 gpuCheckPacket(data);
315 GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
317 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
318 pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
322 INLINE int CheckForEndlessLoop(u32 *laddr)
324 if(laddr==lUsedAddr[1]) return 1;
325 if(laddr==lUsedAddr[2]) return 1;
327 if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr;
328 else lUsedAddr[2]=laddr;
333 ///////////////////////////////////////////////////////////////////////////////
334 long GPU_dmaChain(u32* baseAddr, u32 dmaVAddr)
336 #ifdef DEBUG_ANALYSIS
337 dbg_anacnt_GPU_dmaChain++;
339 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
340 u32 data, *address, count, offset;
341 unsigned int DMACommandCounter = 0;
344 GPU_GP1 &= ~0x14000000;
345 lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=(u32*)0x1fffff;
346 dmaVAddr &= 0x001FFFFF;
347 while (dmaVAddr != 0x1FFFFF)
349 address = (baseAddr + (dmaVAddr >> 2));
350 if(DMACommandCounter++ > 2000000) break;
351 if(CheckForEndlessLoop(address)) break;
353 count = (data >> 24);
354 offset = data & 0x001FFFFF;
355 if (dmaVAddr != offset) dmaVAddr = offset;
356 else dmaVAddr = 0x1FFFFF;
358 if(count>0) GPU_writeDataMem(address,count);
359 dma_words += 1 + count;
361 GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
362 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
367 ///////////////////////////////////////////////////////////////////////////////
368 void GPU_writeData(u32 data)
370 const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
371 #ifdef DEBUG_ANALYSIS
372 dbg_anacnt_GPU_writeData++;
374 pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
375 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
376 GPU_GP1 &= ~0x14000000;
380 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
389 GPU_GP1 &= ~0x08000000;
394 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
403 GPU_GP1 &= ~0x08000000;
410 gpuCheckPacket(data);
412 GPU_GP1 |= 0x14000000;
414 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
415 pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
420 ///////////////////////////////////////////////////////////////////////////////
421 void GPU_readDataMem(u32* dmaAddress, s32 dmaCount)
423 const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
424 #ifdef DEBUG_ANALYSIS
425 dbg_anacnt_GPU_readDataMem++;
427 if(!FrameToRead) return;
429 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
430 GPU_GP1 &= ~0x14000000;
433 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
435 u32 data = (unsigned long)pvram[px];
443 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
444 // higher 16 bit (always, even if it's an odd width)
445 data |= (unsigned long)(pvram[px])<<16;
447 *dmaAddress++ = data;
456 GPU_GP1 &= ~0x08000000;
460 } while (--dmaCount);
462 GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
463 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
468 ///////////////////////////////////////////////////////////////////////////////
469 u32 GPU_readData(void)
471 const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
472 #ifdef DEBUG_ANALYSIS
473 dbg_anacnt_GPU_readData++;
475 pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
476 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ);
477 GPU_GP1 &= ~0x14000000;
480 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
489 GPU_GP1 &= ~0x08000000;
492 if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
493 GP0 |= pvram[px]<<16;
501 GPU_GP1 &= ~0x08000000;
506 GPU_GP1 |= 0x14000000;
508 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ);
509 pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
513 ///////////////////////////////////////////////////////////////////////////////
514 u32 GPU_readStatus(void)
516 #ifdef DEBUG_ANALYSIS
517 dbg_anacnt_GPU_readStatus++;
522 ///////////////////////////////////////////////////////////////////////////////
523 void GPU_writeStatus(u32 data)
525 #ifdef DEBUG_ANALYSIS
526 dbg_anacnt_GPU_writeStatus++;
528 pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
529 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
530 switch (data >> 24) {
535 GPU_GP1 &= ~0x08000000;
536 PacketCount = FrameToRead = FrameToWrite = 0;
539 GPU_GP1 &= ~0x08000000;
540 PacketCount = FrameToRead = FrameToWrite = 0;
543 GPU_GP1 = (GPU_GP1 & ~0x00800000) | ((data & 1) << 23);
546 if (data == 0x04000000)
548 GPU_GP1 = (GPU_GP1 & ~0x60000000) | ((data & 3) << 29);
551 DisplayArea[0] = (data & 0x000003FF); //(short)(data & 0x3ff);
552 DisplayArea[1] = ((data & 0x0007FC00)>>10); //(data & 0x000FFC00) >> 10; //(short)((data>>10)&0x1ff);
556 DisplayArea[4] = data & 0x000003FF; //(short)(data & 0x3ff);
557 DisplayArea[5] = (data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff);
562 GPU_GP1 = (GPU_GP1 & ~0x007F0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
563 static u32 HorizontalResolution[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
564 DisplayArea[2] = HorizontalResolution[(GPU_GP1 >> 16) & 7];
565 static u32 VerticalResolution[4] = { 240, 480, 256, 480 };
566 DisplayArea[3] = VerticalResolution[(GPU_GP1 >> 19) & 3];
567 isPAL = (data & 0x08) ? true : false; // if 1 - PAL mode, else NTSC
572 switch (data & 0xffff) {
576 GP0 = (DrawingArea[1] << 10) | DrawingArea[0];
579 GP0 = ((DrawingArea[3]-1) << 10) | (DrawingArea[2]-1);
583 GP0 = (DrawingOffset[1] << 11) | DrawingOffset[0];
593 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
594 pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
599 // Blitting functions
600 #include "gpu_blit.h"
602 INLINE void gpuVideoOutput(void)
604 static s16 old_res_horz, old_res_vert, old_rgb24;
605 s16 h0, x0, y0, w0, h1;
611 h0 = DisplayArea[3]; // video mode
613 h1 = DisplayArea[5] - DisplayArea[4]; // display needed
614 if (h0 == 480) h1 = Min2(h1*2,480);
616 u16* dest_screen16 = SCREEN;
617 u16* src_screen16 = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)];
618 u32 isRGB24 = (GPU_GP1 & 0x00200000 ? 32 : 0);
620 /* Clear the screen if resolution changed to prevent interlacing and clipping to clash */
621 if( (w0 != old_res_horz || h1 != old_res_vert || (s16)isRGB24 != old_rgb24) )
623 // Update old resolution
626 old_rgb24 = (s16)isRGB24;
627 // Finally, clear the screen for this special case
633 if(h0==256) h0 = 240; else if(h0==480) sizeShift = 2;
634 if(h1>h0) { src_screen16 += ((h1-h0)>>sizeShift)*1024; h1 = h0; }
635 else if(h1<h0) dest_screen16 += ((h0-h1)>>sizeShift)*VIDEO_WIDTH;
638 int incY = (h0==480) ? 2 : 1;
639 h0=(h0==480 ? 2048 : 1024);
641 if (!progressInterlace)
643 const int li=linesInterlace;
647 for(int y1=y0+h1; y0<y1; y0+=incY)
649 if( 0 == (y0&li) ) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
650 dest_screen16 += VIDEO_WIDTH;
655 for(int y1=y0+h1; y0<y1; y0+=incY)
657 if( 0 == (y0&li) ) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
658 dest_screen16 += VIDEO_WIDTH;
663 for(int y1=y0+h1; y0<y1; y0+=incY)
665 if( 0 == (y0&li) ) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
666 dest_screen16 += VIDEO_WIDTH;
671 for(int y1=y0+h1; y0<y1; y0+=incY)
673 if( 0 == (y0&li) ) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
674 dest_screen16 += VIDEO_WIDTH;
679 for(int y1=y0+h1; y0<y1; y0+=incY)
681 if( 0 == (y0&li) ) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
682 dest_screen16 += VIDEO_WIDTH;
687 for(int y1=y0+h1; y0<y1; y0+=incY)
689 if( 0 == (y0&li) ) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
690 dest_screen16 += VIDEO_WIDTH;
698 const int li=linesInterlace;
699 bool flag=progressInterlace_flag; /* progressive interlace */
703 for(int y1=y0+h1; y0<y1; y0+=incY)
705 if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
706 dest_screen16 += VIDEO_WIDTH;
711 for(int y1=y0+h1; y0<y1; y0+=incY)
713 if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
714 dest_screen16 += VIDEO_WIDTH;
719 for(int y1=y0+h1; y0<y1; y0+=incY)
721 if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
722 dest_screen16 += VIDEO_WIDTH;
727 for(int y1=y0+h1; y0<y1; y0+=incY)
729 if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
730 dest_screen16 += VIDEO_WIDTH;
735 for(int y1=y0+h1; y0<y1; y0+=incY)
737 if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
738 dest_screen16 += VIDEO_WIDTH;
743 for(int y1=y0+h1; y0<y1; y0+=incY)
745 if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
746 dest_screen16 += VIDEO_WIDTH;
751 progressInterlace_flag=!flag;
756 ///////////////////////////////////////////////////////////////////////////////
757 void GPU_updateLace(void)
759 #ifdef ENABLE_GPU_LOG_SUPPORT
760 fprintf(stdout,"GPU_updateLace()\n");
762 #ifdef DEBUG_ANALYSIS
763 dbg_anacnt_GPU_updateLace++;
765 pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
766 #ifdef PROFILER_PCSX4ALL
767 pcsx4all_prof_frames++;
773 if (!passed) dbg_enable();
774 else pcsx4all_exit();
780 static const unsigned char skipTable[12][12] =
782 { 0,0,0,0,0,0,0,0,0,0,0,0 },
783 { 0,0,0,0,0,0,0,0,0,0,0,1 },
784 { 0,0,0,0,0,1,0,0,0,0,0,1 },
785 { 0,0,0,1,0,0,0,1,0,0,0,1 },
786 { 0,0,1,0,0,1,0,0,1,0,0,1 },
787 { 0,1,0,0,1,0,1,0,0,1,0,1 },
788 { 0,1,0,1,0,1,0,1,0,1,0,1 },
789 { 0,1,0,1,1,0,1,0,1,1,0,1 },
790 { 0,1,1,0,1,1,0,1,1,0,1,1 },
791 { 0,1,1,1,0,1,1,1,0,1,1,1 },
792 { 0,1,1,1,1,1,0,1,1,1,1,1 },
793 { 0,1,1,1,1,1,1,1,1,1,1,1 }
796 // Interlace bit toggle
797 GPU_GP1 ^= 0x80000000;
800 if ((!skipFrame) && (!isSkip) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000)))))
802 gpuVideoOutput(); // Display updated
804 if (DisplayArea[3] == 480)
806 if (linesInterlace_user) linesInterlace = 3; // 1/4 of lines
807 else linesInterlace = 1; // if 480 we only need half of lines
809 else if (linesInterlace != linesInterlace_user)
811 linesInterlace = linesInterlace_user; // resolution changed from 480 to lower one
818 static unsigned next=get_ticks();
819 unsigned now=get_ticks();
822 if (now<next) wait_ticks(next-now);
824 next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94)));
828 // Show FPS statistics
831 static u32 real_fps=0;
832 static u32 prev=get_ticks();
833 static char msg[24]="FPS=000/00 SPD=000%";
836 if ((now-prev)>=1000000)
838 u32 expected_fps=(isPAL?50:60);
839 sprintf(msg,"FPS=%3d/%2d SPD=%3d%%",((real_fps*(12-skipCount))/12),((expected_fps*(12-skipCount))/12),((real_fps*100)/expected_fps));
843 port_printf(5,5,msg);
850 skipFrame=skipTable[skipCount][skCount];
851 skCount--; if (skCount<0) skCount=11;
859 skipFrame=skipTable[skipCount][skCount];
860 skCount--; if (skCount<0) skCount=11;
865 pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
870 #include "../../frontend/plugin_lib.h"
871 #include "../../frontend/arm_utils.h"
875 static const struct rearmed_cbs *cbs;
876 static void *screen_buf;
878 static void blit(void)
880 static s16 old_res_horz, old_res_vert, old_rgb24;
881 s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
882 s16 h0, x0, y0, w0, h1;
886 x0 = DisplayArea[0] & ~1; // alignment needed by blitter
888 srcs = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)];
891 h0 = DisplayArea[3]; // video mode
893 h1 = DisplayArea[5] - DisplayArea[4]; // display needed
894 if (h0 == 480) h1 = Min2(h1*2,480);
899 if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24)
903 old_rgb24 = (s16)isRGB24;
904 screen_buf = cbs->pl_fbdev_set_mode(w0, h1, isRGB24 ? 24 : 16);
906 dest = (u8 *)screen_buf;
911 for (; h1-- > 0; dest += w0 * 3, srcs += 1024)
913 bgr888_to_rgb888(dest, srcs, w0 * 3);
916 for (; h1-- > 0; dest += w0 * 2, srcs += 1024)
918 bgr888_to_rgb565(dest, srcs, w0 * 3);
924 for (; h1-- > 0; dest += w0 * 2, srcs += 1024)
926 bgr555_to_rgb565(dest, srcs, w0 * 2);
930 screen_buf = cbs->pl_fbdev_flip();
933 void GPU_updateLace(void)
935 // Interlace bit toggle
936 GPU_GP1 ^= 0x80000000;
938 if (!fb_dirty || (GPU_GP1&0x08800000))
945 if (cbs->fskip_advice)
952 long GPUopen(unsigned long *, char *, char *)
954 cbs->pl_fbdev_open();
955 screen_buf = cbs->pl_fbdev_flip();
961 cbs->pl_fbdev_close();
965 long GPUfreeze(unsigned int ulGetFreezeData, GPUFreeze_t* p2)
967 if (ulGetFreezeData > 1)
970 return GPU_freeze(ulGetFreezeData, p2);
973 void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_)