1 /***************************************************************************
2 * Copyright (C) 2010 PCSX4ALL Team *
3 * Copyright (C) 2010 Unai *
4 * Copyright (C) 2011 notaz *
5 * Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) *
7 * This program is free software; you can redistribute it and/or modify *
8 * it under the terms of the GNU General Public License as published by *
9 * the Free Software Foundation; either version 2 of the License, or *
10 * (at your option) any later version. *
12 * This program is distributed in the hope that it will be useful, *
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15 * GNU General Public License for more details. *
17 * You should have received a copy of the GNU General Public License *
18 * along with this program; if not, write to the *
19 * Free Software Foundation, Inc., *
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
21 ***************************************************************************/
27 #include "../gpulib/gpu.h"
29 #ifdef THREAD_RENDERING
30 #include "../gpulib/gpulib_thread_if.h"
31 #define do_cmd_list real_do_cmd_list
32 #define renderer_init real_renderer_init
33 #define renderer_finish real_renderer_finish
34 #define renderer_sync_ecmds real_renderer_sync_ecmds
35 #define renderer_update_caches real_renderer_update_caches
36 #define renderer_flush_queues real_renderer_flush_queues
37 #define renderer_set_interlace real_renderer_set_interlace
38 #define renderer_set_config real_renderer_set_config
39 #define renderer_notify_res_change real_renderer_notify_res_change
40 #define renderer_notify_update_lace real_renderer_notify_update_lace
41 #define renderer_sync real_renderer_sync
42 #define ex_regs scratch_ex_regs
48 // GPU fixed point math
49 #include "gpu_fixedpoint.h"
51 // Inner loop driver instantiation file
52 #include "gpu_inner.h"
54 // GPU internal image drawing functions
55 #include "gpu_raster_image.h"
57 // GPU internal line drawing functions
58 #include "gpu_raster_line.h"
60 // GPU internal polygon drawing functions
61 #include "gpu_raster_polygon.h"
63 // GPU internal sprite drawing functions
64 #include "gpu_raster_sprite.h"
66 // GPU command buffer execution/store
67 #include "gpu_command.h"
69 /////////////////////////////////////////////////////////////////////////////
71 #define DOWNSCALE_VRAM_SIZE (1024 * 512 * 2 * 2 + 4096)
73 INLINE void scale_640_to_320(le16_t *dest, const le16_t *src, bool isRGB24) {
77 const uint8_t* src8 = (const uint8_t *)src;
78 uint8_t* dst8 = (uint8_t *)dest;
87 const le16_t* src16 = src;
97 INLINE void scale_512_to_320(le16_t *dest, const le16_t *src, bool isRGB24) {
101 const uint8_t* src8 = (const uint8_t *)src;
102 uint8_t* dst8 = (uint8_t *)dest;
125 const le16_t* src16 = src;
126 le16_t* dst16 = dest;
141 static uint16_t *get_downscale_buffer(int *x, int *y, int *w, int *h, int *vram_h)
143 le16_t *dest = gpu_unai.downscale_vram;
144 const le16_t *src = gpu_unai.vram;
145 bool isRGB24 = (gpu_unai.GPU_GP1 & 0x00200000 ? true : false);
146 int stride = 1024, dstride = 1024, lines = *h, orig_w = *w;
148 // PS1 fb read wraps around (fixes black screen in 'Tobal no. 1')
149 unsigned int fb_mask = 1024 * 512 - 1;
156 // Ensure start at a non-skipped line
157 while (*y & gpu_unai.ilace_mask) ++*y;
160 unsigned int fb_offset_src = (*y * dstride + *x) & fb_mask;
161 unsigned int fb_offset_dest = fb_offset_src;
163 if (*w == 512 || *w == 640) {
170 scale_640_to_320(dest + fb_offset_dest, src + fb_offset_src, isRGB24);
171 fb_offset_src = (fb_offset_src + stride) & fb_mask;
172 fb_offset_dest = (fb_offset_dest + dstride) & fb_mask;
178 scale_512_to_320(dest + fb_offset_dest, src + fb_offset_src, isRGB24);
179 fb_offset_src = (fb_offset_src + stride) & fb_mask;
180 fb_offset_dest = (fb_offset_dest + dstride) & fb_mask;
184 size_t size = isRGB24 ? *w * 3 : *w * 2;
187 memcpy(dest + fb_offset_dest, src + fb_offset_src, size);
188 fb_offset_src = (fb_offset_src + stride) & fb_mask;
189 fb_offset_dest = (fb_offset_dest + dstride) & fb_mask;
194 return (uint16_t *)gpu_unai.downscale_vram;
197 static void map_downscale_buffer(void)
199 if (gpu_unai.downscale_vram)
202 gpu_unai.downscale_vram = (le16_t*)gpu.mmap(DOWNSCALE_VRAM_SIZE);
204 if (gpu_unai.downscale_vram == NULL) {
205 fprintf(stderr, "failed to map downscale buffer\n");
206 gpu.get_downscale_buffer = NULL;
209 gpu.get_downscale_buffer = get_downscale_buffer;
213 static void unmap_downscale_buffer(void)
215 if (gpu_unai.downscale_vram == NULL)
218 gpu.munmap(gpu_unai.downscale_vram, DOWNSCALE_VRAM_SIZE);
219 gpu_unai.downscale_vram = NULL;
220 gpu.get_downscale_buffer = NULL;
223 int renderer_init(void)
225 memset((void*)&gpu_unai, 0, sizeof(gpu_unai));
226 gpu_unai.vram = (le16_t *)gpu.vram;
228 // Original standalone gpu_unai initialized TextureWindow[]. I added the
229 // same behavior here, since it seems unsafe to leave [2],[3] unset when
230 // using HLE and Rearmed gpu_neon sets this similarly on init. -senquack
231 gpu_unai.TextureWindow[0] = 0;
232 gpu_unai.TextureWindow[1] = 0;
233 gpu_unai.TextureWindow[2] = 255;
234 gpu_unai.TextureWindow[3] = 255;
235 //senquack - new vars must be updated whenever texture window is changed:
236 // (used for polygon-drawing in gpu_inner.h, gpu_raster_polygon.h)
237 const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
238 gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1);
239 gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1);
241 // Configuration options
242 gpu_unai.config = gpu_unai_config_ext;
243 //senquack - disabled, not sure this is needed and would require modifying
244 // sprite-span functions, perhaps unnecessarily. No Abe Oddysey hack was
245 // present in latest PCSX4ALL sources we were using.
246 //gpu_unai.config.enableAbbeyHack = gpu_unai_config_ext.abe_hack;
247 gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
249 #ifdef GPU_UNAI_USE_INT_DIV_MULTINV
251 for(int i=1;i<=(1<<TABLE_BITS);++i)
253 double v = 1.0 / double(i);
254 #ifdef GPU_TABLE_10_BITS
255 v *= double(0xffffffff>>1);
257 v *= double(0x80000000);
259 s_invTable[i-1]=s32(v);
264 SetupDitheringConstants();
266 if (gpu_unai.config.scale_hires) {
267 map_downscale_buffer();
273 void renderer_finish(void)
275 unmap_downscale_buffer();
278 void renderer_notify_res_change(void)
280 if (PixelSkipEnabled()) {
281 // Set blit_mask for high horizontal resolutions. This allows skipping
282 // rendering pixels that would never get displayed on low-resolution
283 // platforms that use simple pixel-dropping scaler.
285 switch (gpu.screen.hres)
287 case 512: gpu_unai.blit_mask = 0xa4; break; // GPU_BlitWWSWWSWS
288 case 640: gpu_unai.blit_mask = 0xaa; break; // GPU_BlitWS
289 default: gpu_unai.blit_mask = 0; break;
292 gpu_unai.blit_mask = 0;
295 if (LineSkipEnabled()) {
296 // Set rendering line-skip (only render every other line in high-res
297 // 480 vertical mode, or, optionally, force it for all video modes)
299 if (gpu.screen.vres == 480) {
300 if (gpu_unai.config.ilace_force) {
301 gpu_unai.ilace_mask = 3; // Only need 1/4 of lines
303 gpu_unai.ilace_mask = 1; // Only need 1/2 of lines
306 // Vert resolution changed from 480 to lower one
307 gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
310 gpu_unai.ilace_mask = 0;
314 printf("res change hres: %d vres: %d depth: %d ilace_mask: %d\n",
315 gpu.screen.hres, gpu.screen.vres, (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 15,
316 gpu_unai.ilace_mask);
320 void renderer_notify_scanout_change(int x, int y)
325 // Handles GP0 draw settings commands 0xE1...0xE6
326 static void gpuGP0Cmd_0xEx(gpu_unai_t &gpu_unai, u32 cmd_word)
328 // Assume incoming GP0 command is 0xE1..0xE6, convert to 1..6
329 u8 num = (cmd_word >> 24) & 7;
330 gpu.ex_regs[num] = cmd_word; // Update gpulib register
333 // GP0(E1h) - Draw Mode setting (aka "Texpage")
334 u32 cur_texpage = gpu_unai.GPU_GP1 & 0x7FF;
335 u32 new_texpage = cmd_word & 0x7FF;
336 if (cur_texpage != new_texpage) {
337 gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x7FF) | new_texpage;
338 gpuSetTexture(gpu_unai.GPU_GP1);
343 // GP0(E2h) - Texture Window setting
344 if (cmd_word != gpu_unai.TextureWindowCur) {
345 static const u8 TextureMask[32] = {
346 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
347 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
349 gpu_unai.TextureWindowCur = cmd_word;
350 gpu_unai.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3;
351 gpu_unai.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3;
352 gpu_unai.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F];
353 gpu_unai.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F];
354 gpu_unai.TextureWindow[0] &= ~gpu_unai.TextureWindow[2];
355 gpu_unai.TextureWindow[1] &= ~gpu_unai.TextureWindow[3];
357 // Inner loop vars must be updated whenever texture window is changed:
358 const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
359 gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1);
360 gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1);
362 gpuSetTexture(gpu_unai.GPU_GP1);
367 // GP0(E3h) - Set Drawing Area top left (X1,Y1)
368 gpu_unai.DrawingArea[0] = cmd_word & 0x3FF;
369 gpu_unai.DrawingArea[1] = (cmd_word >> 10) & 0x3FF;
373 // GP0(E4h) - Set Drawing Area bottom right (X2,Y2)
374 gpu_unai.DrawingArea[2] = (cmd_word & 0x3FF) + 1;
375 gpu_unai.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1;
379 // GP0(E5h) - Set Drawing Offset (X,Y)
380 gpu_unai.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11);
381 gpu_unai.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11);
385 // GP0(E6h) - Mask Bit Setting
386 gpu_unai.Masking = (cmd_word & 0x2) << 1;
387 gpu_unai.PixelMSB = (cmd_word & 0x1) << 8;
393 #include "../gpulib/gpu_timing.h"
394 extern const unsigned char cmd_lengths[256];
396 int do_cmd_list(u32 *_list, int list_len, int *cpu_cycles_out, int *last_cmd)
399 le32_t *list = (le32_t *)_list;
400 le32_t *list_start = list;
401 le32_t *list_end = list + list_len;
404 //TODO: set ilace_mask when resolution changes instead of every time,
405 // eliminate #ifdef below.
406 gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
408 #ifdef HAVE_PRE_ARMV7 /* XXX */
409 gpu_unai.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
411 if (gpu_unai.config.scale_hires) {
412 gpu_unai.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
415 for (; list < list_end; list += 1 + len)
417 cmd = le32_to_u32(*list) >> 24;
418 len = cmd_lengths[cmd];
419 if (list + 1 + len > list_end) {
425 gpu_unai.PacketBuffer.U4[0] = list[0];
426 for (i = 1; i <= len; i++)
427 gpu_unai.PacketBuffer.U4[i] = list[i];
429 PtrUnion packet = { .ptr = (void*)&gpu_unai.PacketBuffer };
434 gpuClearImage(packet);
435 cpu_cycles += gput_fill(le16_to_s16(packet.U2[4]) & 0x3ff,
436 le16_to_s16(packet.U2[5]) & 0x1ff);
442 case 0x23: { // Monochrome 3-pt poly
443 PP driver = gpuPolySpanDrivers[
444 (gpu_unai.blit_mask?1024:0) |
446 gpu_unai.Masking | Blending | gpu_unai.PixelMSB
448 gpuDrawPolyF(packet, driver, false);
449 cpu_cycles += gput_poly_base();
455 case 0x27: { // Textured 3-pt poly
456 gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
457 gpuSetTexture(le32_to_u32(gpu_unai.PacketBuffer.U4[4]) >> 16);
460 (gpu_unai.blit_mask?1024:0) |
462 Blending_Mode | gpu_unai.TEXT_MODE |
463 gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
465 if (!FastLightingEnabled()) {
466 driver_idx |= Lighting;
468 if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
469 driver_idx |= Lighting;
472 PP driver = gpuPolySpanDrivers[driver_idx];
473 gpuDrawPolyFT(packet, driver, false);
474 cpu_cycles += gput_poly_base_t();
480 case 0x2B: { // Monochrome 4-pt poly
481 PP driver = gpuPolySpanDrivers[
482 (gpu_unai.blit_mask?1024:0) |
484 gpu_unai.Masking | Blending | gpu_unai.PixelMSB
486 gpuDrawPolyF(packet, driver, true); // is_quad = true
487 cpu_cycles += gput_quad_base();
493 case 0x2F: { // Textured 4-pt poly
494 gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
495 gpuSetTexture(le32_to_u32(gpu_unai.PacketBuffer.U4[4]) >> 16);
498 (gpu_unai.blit_mask?1024:0) |
500 Blending_Mode | gpu_unai.TEXT_MODE |
501 gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
503 if (!FastLightingEnabled()) {
504 driver_idx |= Lighting;
506 if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
507 driver_idx |= Lighting;
510 PP driver = gpuPolySpanDrivers[driver_idx];
511 gpuDrawPolyFT(packet, driver, true); // is_quad = true
512 cpu_cycles += gput_quad_base_t();
518 case 0x33: { // Gouraud-shaded 3-pt poly
519 //NOTE: The '129' here is CF_GOURAUD | CF_LIGHT, however
520 // this is an untextured poly, so CF_LIGHT (texture blend)
521 // shouldn't apply. Until the original array of template
522 // instantiation ptrs is fixed, we're stuck with this. (TODO)
523 PP driver = gpuPolySpanDrivers[
524 (gpu_unai.blit_mask?1024:0) |
527 gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
529 gpuDrawPolyG(packet, driver, false);
530 cpu_cycles += gput_poly_base_g();
536 case 0x37: { // Gouraud-shaded, textured 3-pt poly
537 gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
538 gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[5]) >> 16);
539 PP driver = gpuPolySpanDrivers[
540 (gpu_unai.blit_mask?1024:0) |
542 Blending_Mode | gpu_unai.TEXT_MODE |
543 gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
545 gpuDrawPolyGT(packet, driver, false);
546 cpu_cycles += gput_poly_base_gt();
552 case 0x3B: { // Gouraud-shaded 4-pt poly
553 // See notes regarding '129' for 0x30..0x33 further above -senquack
554 PP driver = gpuPolySpanDrivers[
555 (gpu_unai.blit_mask?1024:0) |
558 gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
560 gpuDrawPolyG(packet, driver, true); // is_quad = true
561 cpu_cycles += gput_quad_base_g();
567 case 0x3F: { // Gouraud-shaded, textured 4-pt poly
568 gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
569 gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[5]) >> 16);
570 PP driver = gpuPolySpanDrivers[
571 (gpu_unai.blit_mask?1024:0) |
573 Blending_Mode | gpu_unai.TEXT_MODE |
574 gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
576 gpuDrawPolyGT(packet, driver, true); // is_quad = true
577 cpu_cycles += gput_quad_base_gt();
583 case 0x43: { // Monochrome line
584 // Shift index right by one, as untextured prims don't use lighting
585 u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
586 PSD driver = gpuPixelSpanDrivers[driver_idx];
587 gpuDrawLineF(packet, driver);
588 cpu_cycles += gput_line(0);
591 case 0x48 ... 0x4F: { // Monochrome line strip
592 u32 num_vertexes = 1;
593 le32_t *list_position = &list[2];
595 // Shift index right by one, as untextured prims don't use lighting
596 u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
597 PSD driver = gpuPixelSpanDrivers[driver_idx];
598 gpuDrawLineF(packet, driver);
602 gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[2];
603 gpu_unai.PacketBuffer.U4[2] = *list_position++;
604 gpuDrawLineF(packet, driver);
605 cpu_cycles += gput_line(0);
608 if(list_position >= list_end) {
612 if((le32_raw(*list_position) & HTOLE32(0xf000f000)) == HTOLE32(0x50005000))
616 len += (num_vertexes - 2);
622 case 0x53: { // Gouraud-shaded line
623 // Shift index right by one, as untextured prims don't use lighting
624 u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
625 // Index MSB selects Gouraud-shaded PixelSpanDriver:
626 driver_idx |= (1 << 5);
627 PSD driver = gpuPixelSpanDrivers[driver_idx];
628 gpuDrawLineG(packet, driver);
629 cpu_cycles += gput_line(0);
632 case 0x58 ... 0x5F: { // Gouraud-shaded line strip
633 u32 num_vertexes = 1;
634 le32_t *list_position = &list[2];
636 // Shift index right by one, as untextured prims don't use lighting
637 u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
638 // Index MSB selects Gouraud-shaded PixelSpanDriver:
639 driver_idx |= (1 << 5);
640 PSD driver = gpuPixelSpanDrivers[driver_idx];
641 gpuDrawLineG(packet, driver);
645 gpu_unai.PacketBuffer.U4[0] = gpu_unai.PacketBuffer.U4[2];
646 gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[3];
647 gpu_unai.PacketBuffer.U4[2] = *list_position++;
648 gpu_unai.PacketBuffer.U4[3] = *list_position++;
649 gpuDrawLineG(packet, driver);
650 cpu_cycles += gput_line(0);
653 if(list_position >= list_end) {
657 if((le32_raw(*list_position) & HTOLE32(0xf000f000)) == HTOLE32(0x50005000))
661 len += (num_vertexes - 2) * 2;
667 case 0x63: { // Monochrome rectangle (variable size)
668 PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
670 gpuDrawT(packet, driver, &w, &h);
671 cpu_cycles += gput_sprite(w, h);
677 case 0x67: { // Textured rectangle (variable size)
678 gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
679 u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
682 //senquack - Only color 808080h-878787h allows skipping lighting calculation:
683 // This fixes Silent Hill running animation on loading screens:
684 // (On PSX, color values 0x00-0x7F darken the source texture's color,
685 // 0x81-FF lighten textures (ultimately clamped to 0x1F),
686 // 0x80 leaves source texture color unchanged, HOWEVER,
687 // gpu_unai uses a simple lighting LUT whereby only the upper
688 // 5 bits of an 8-bit color are used, so 0x80-0x87 all behave as
691 // NOTE: I've changed all textured sprite draw commands here and
692 // elsewhere to use proper behavior, but left poly commands
693 // alone, I don't want to slow rendering down too much. (TODO)
694 //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
695 // Strip lower 3 bits of each color and determine if lighting should be used:
696 if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
697 driver_idx |= Lighting;
698 PS driver = gpuSpriteSpanDrivers[driver_idx];
699 gpuDrawS(packet, driver, &w, &h);
700 cpu_cycles += gput_sprite(w, h);
706 case 0x6B: { // Monochrome rectangle (1x1 dot)
707 gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00010001);
708 PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
710 gpuDrawT(packet, driver, &w, &h);
711 cpu_cycles += gput_sprite(1, 1);
717 case 0x73: { // Monochrome rectangle (8x8)
718 gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00080008);
719 PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
721 gpuDrawT(packet, driver, &w, &h);
722 cpu_cycles += gput_sprite(w, h);
728 case 0x77: { // Textured rectangle (8x8)
729 gpu_unai.PacketBuffer.U4[3] = u32_to_le32(0x00080008);
730 gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
731 u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
734 //senquack - Only color 808080h-878787h allows skipping lighting calculation:
735 //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
736 // Strip lower 3 bits of each color and determine if lighting should be used:
737 if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
738 driver_idx |= Lighting;
739 PS driver = gpuSpriteSpanDrivers[driver_idx];
740 gpuDrawS(packet, driver, &w, &h);
741 cpu_cycles += gput_sprite(w, h);
747 case 0x7B: { // Monochrome rectangle (16x16)
748 gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00100010);
749 PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
751 gpuDrawT(packet, driver, &w, &h);
752 cpu_cycles += gput_sprite(w, h);
758 if ((gpu_unai.GPU_GP1 & 0x180) == 0 && (gpu_unai.Masking | gpu_unai.PixelMSB) == 0)
761 gpuSetCLUT(le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
762 gpuDrawS16(packet, &w, &h);
763 cpu_cycles += gput_sprite(w, h);
769 case 0x7F: { // Textured rectangle (16x16)
770 gpu_unai.PacketBuffer.U4[3] = u32_to_le32(0x00100010);
771 gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
772 u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
774 //senquack - Only color 808080h-878787h allows skipping lighting calculation:
775 //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
776 // Strip lower 3 bits of each color and determine if lighting should be used:
777 if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
778 driver_idx |= Lighting;
779 PS driver = gpuSpriteSpanDrivers[driver_idx];
780 gpuDrawS(packet, driver, &w, &h);
781 cpu_cycles += gput_sprite(w, h);
785 case 0x80: // vid -> vid
786 gpuMoveImage(packet);
789 case 0xA0: // sys -> vid
791 u32 load_width = list[2] & 0xffff;
792 u32 load_height = list[2] >> 16;
793 u32 load_size = load_width * load_height;
795 len += load_size / 2;
802 case 0x80 ... 0x9F: // vid -> vid
803 case 0xA0 ... 0xBF: // sys -> vid
804 case 0xC0 ... 0xDF: // vid -> sys
808 case 0xE1 ... 0xE6: { // Draw settings
809 gpuGP0Cmd_0xEx(gpu_unai, le32_to_u32(gpu_unai.PacketBuffer.U4[0]));
815 gpu.ex_regs[1] &= ~0x1ff;
816 gpu.ex_regs[1] |= gpu_unai.GPU_GP1 & 0x1ff;
818 *cpu_cycles_out += cpu_cycles;
820 return list - list_start;
823 void renderer_sync_ecmds(u32 *ecmds)
826 do_cmd_list(&ecmds[1], 6, &dummy, &dummy);
829 void renderer_update_caches(int x, int y, int w, int h, int state_changed)
833 void renderer_flush_queues(void)
837 void renderer_set_interlace(int enable, int is_odd)
841 #include "../../frontend/plugin_lib.h"
842 // Handle any gpulib settings applicable to gpu_unai:
843 void renderer_set_config(const struct rearmed_cbs *cbs)
845 gpu_unai.vram = (le16_t *)gpu.vram;
846 gpu_unai.config.ilace_force = cbs->gpu_unai.ilace_force;
847 gpu_unai.config.pixel_skip = cbs->gpu_unai.pixel_skip;
848 gpu_unai.config.lighting = cbs->gpu_unai.lighting;
849 gpu_unai.config.fast_lighting = cbs->gpu_unai.fast_lighting;
850 gpu_unai.config.blending = cbs->gpu_unai.blending;
851 gpu_unai.config.dithering = cbs->gpu_unai.dithering;
852 gpu_unai.config.scale_hires = cbs->gpu_unai.scale_hires;
854 gpu.state.downscale_enable = gpu_unai.config.scale_hires;
855 if (gpu_unai.config.scale_hires) {
856 map_downscale_buffer();
858 unmap_downscale_buffer();
862 void renderer_sync(void)
866 void renderer_notify_update_lace(int updated)
870 // vim:shiftwidth=2:expandtab