2 PCSX-ReARMed - yet another PCSX fork
4 http://notaz.gp2x.de/pcsx_rearmed.php
10 PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
11 which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
12 version is ARM architecture oriented and features MIPS->ARM recompiler by
13 Ari64, NEON GTE code and more performance improvements. It was created for
14 Pandora handheld, but should be usable on other devices after some code
15 adjustments (N900, GPH Wiz/Caanoo versions are also available).
17 PCSX ReARMed features GPU plugin from PCSX4ALL project.
23 This version features a framebuffer driven menu that can be used to run
24 games and configure the emulator.
26 Supported CD image formats:
33 - .ZNX/.ZNX.table (partial)
34 - EBOOT.PBP (PSP, partial)
37 CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present.
38 There is support for redump.org .sbi files, which can be used instead of
39 .sub files to save space (name it the same as .cue/.bin, just use .sbi
40 extension). This is required for Libcrypt copy protected game support.
42 The emulator can simulate BIOS, which means BIOS files are not required,
43 however implementation is not complete and some games still need real BIOS
44 to work. To use real BIOS, copy uncompressed BIOS files to
45 [sd card]/pandora/appdata/pcsx_rearmed/bios/
46 then select the BIOS you want to use in Options->BIOS/Plugins menu.
48 On pandora, analog controllers are supported using nubs, but this is
49 disabled by default and needs to be enabled in 'Controls' menu.
50 There is also touchscreen based GunCon support, which also requires
51 appropriate controller selected in controls configuration.
57 GPU (graphics) and SPU (sound) plugins can be selected in
60 builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
61 gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
62 gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
63 Occasionally faster but has lots of glitches and seems to
64 be rather unstable (may crash the system).
65 builtin_spu - P.E.Op.S. SPU plugin.
66 spunull.so - NULL plugin, i.e. no sound emulation.
74 * Caanoo: fixed tv-out
75 + Caanoo/Wiz: added scaling (16bpp only)
76 + Caanoo/Wiz: added touchscreen-as-buttons input (4 sections)
78 + added multidisk eboot support (use "next multidisk CD" in exras menu)
79 * some GTE related optimizations
80 * various other optimizations
81 + added some speed hack options for slower devices
82 (get more speed at stability and correctness loss)
83 * fixed several compatibility issues
84 * fixed a few crash situations
85 * various minor adjustments
86 * maemo: merged some code from Bonapart
87 * maemo: fixed BIOS issue (hopefully)
91 + completely rewrote memory handlers
92 + added fixed frameskip option
93 + added ability to change PSX clock
94 + implemented GTE dead flag detection
95 * switched to larger timeslices for better performance
96 * fixed some cases of flickering
97 * fixed a crash in PCSX4ALL GPU plugin
98 * fixed several dynarec compatibility related issues (hopefully)
99 * fixed multiple SPU regressions from r9 and earlier
100 * fixed frame limiter issue that sometimes caused stuttering
101 * fixed some minor GUI issues
104 * fixed various dynarec integration issues that were causing instability
105 * merged latest Ari64 dynarec code for some performance improvement
106 * changed frameskip handling in builtin and PCSX4ALL plugins,
107 fixes some cases where it would not work
108 * merged PCSX4ALL 2.2 GPU code to it's plugin
109 * fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7.
110 + added CDDA handling for eboot format
111 * improved CDDA handling for all image formats that support it
112 * various compatibility/accuracy improvements
113 * optimized PEOPS SPU core
114 * various menu adjustments
115 * changed scaling options a bit, there are now two 4:3 options:
116 integer and fractional
117 + added some basic memory card manager, which allows to change
118 or remove cards (remove needed for Tenka)
119 + added GunCon support
120 + added gpuPEOPS2 plugin (peops rendering + new emulation code)
123 * improved recompiler performance for some games
124 * fixed a few recompiler related compatibility issues
125 (also fixes broken memcard support in some games)
126 * fixed some graphics problems caused by frameskip.
127 Note that not all problems were fixed, so if you see graphics
128 glitches try turning off frameskip or using different GPU plugin.
129 + added screenshot function
130 + added some code to attempt to sync with pandora's LCD better
131 * merged a few compatibility fixes from PCSX-Reloaded
132 * fixed and issue with external controllers
133 * added experimental ability to use nubs as buttons
136 + implemented most used GTE operations in NEON
137 * merged latest Ari64's recompiler patches
138 * removed some code from the recompiler that is unneeded for R3k
139 * added some special handlers for constant reads
140 * some moderate builtin GPU and SPU optimizations
141 + added redump.org SBI support
142 * tuned frameskip code again
143 * fixed one 'analog controller not working' issue
144 * fixed a crash in builtin gpu code
145 * fixed cdrom slowdown issue
146 * fixed my stupid bug in the recompiler that slowed down
148 * some other refactoring
151 + added analog controller support using nubs (disabled by default)
152 + added control config saving
153 + added support for ingame actions (eg. savestate load)
154 + added 'auto' region option and made it default
155 + added cd swap functionality
156 + added maemo frontend from Bonapart
157 (with some tuning, source code only)
158 * reworked key configuration to be less confusing
159 * fixed 'SPU IRQ wait' option sometimes causing noise
160 and turned it on by default
161 * fixed mono xa masking (was causing noise)
162 * fixed word access macros in dfxvideo (darkness problem)
163 * changed GPU DMA timing back to 1.92 levels
164 * backported more fixes from PCSX-Reloaded project
165 (mostly shalma's work, see GIT)
166 * fixed a few more recompiler issues
167 + fixed frameskip in builtin plugin
170 + added support for .bz format, also partial support for
171 .znx and eboot.pbp formats
172 + merged latest cdrom code from PCSX-Reloaded project
173 * fixed remaining savestate incompatibilities between PCSX4ALL
174 and P.E.Op.S. GPU plugins
175 * fixed channel disable preventing irqs in P.E.Op.S. SPU plugin
176 * fixed some alignment issues
177 + added handling for branches in delay slots
178 + fixed some unexpected drops to menu
179 * fixed lots of recompiler related issues (see GIT)
180 + added watchdog thread to detect emulator lockups
181 * minor frontend adjustments
184 + added real BIOS support (and various things for it to work)
185 * fixed various recompiler issues
186 + added interpreter option (useful to overcome dynarec bugs)
187 * fixed some memory card related issues with HLE bios
188 * rewrote frame limiter (old was sometimes sleeping needlessly)
191 + added Pickle's port of gpu-gles from psx4m project
192 + added PCSX4ALL gpu as a plugin
193 * improved gpu plugin support
194 + added savestate preview
195 * various frontend fixes
198 * fixed memcard paths
199 * fixed a keybind copy-paste bug
200 * properly implemented pad handling
201 (inputs no longer control both emulated pads at once)
202 * fixed a crash caused by framebuffer out of range access
203 * fixed SWL/SWR handling (usually resulted in graphic glitches)
204 * fixed BxxZAL (Medal of Honor)
205 * fixed alignment crash in color space conversion code (Lunar)
206 * fixed SWC2 occasional use of wrong address register (Parasite Eve)
207 * fixed firstfile() handling in HLE BIOS (broken memory cards in some games)
208 + added per-game configs (controls still not saved though)
209 + added simple plugin select interface to the menu
220 (C) 1999-2003 PCSX Team
221 (c) 1998 Vision Thing
222 Linuzappz <linuzappz@pcsx.net>
223 Shadow <shadow@pcsx.net>
224 Pete Bernett <psswitch@online.de>
225 NoComp <NoComp@mailcity.com>
227 Akumax <akumax@pcsx.net>
229 (C) 2005-2009 PCSX-df Team
230 (c) Ryan Schultz <schultz.ryan@gmail.com>
231 (c) Andrew Burton <adb@iinet.net.au>
232 (c) Stephen Chao <schao@myrealbox.com>
233 (c) Marcus Comstedt <marcus@mc.pp.se>
234 Stefan Sikora <hoshy@schrauberstube.de>
236 (C) 2009-2011 PCSX-Reloaded Team
237 edgbla (Root counters, various core/plugin fixes)
238 shalma (GTE Divider, many core improvements, sound plugin fixes)
239 Firnis (GTE code from PCSX-Revolution Project)
240 Gabriele Gorla (MDEC decoder)
241 Peter Collingbourne (Various core/psxbios fixes)
242 Dario, NeToU, siveritas (Various bugfixes)
243 Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
246 (C) 2010 PCSX4ALL Team
248 Franxis <franxism@gmail.com>
249 Chui <sdl_gp32@yahoo.es>
251 GLES plugin (psx4m project):
252 (C) 1999-2009 by Pete Bernert
258 builtin GPU/SPU plugin:
259 (C) Pete Bernert and the P.E.Op.S. team
262 (C) Pete Bernert and the P.E.Op.S. team
263 (C) SPU2-X, gigaherz, Pcsx2 Development Team
266 MIPS->ARM recompiler:
269 integration, optimization and frontend:
272 some implementation ideas (and maybe code?) likely originated from
273 MAME/smf/pSXauthor and were integrated by various people to PCSX.
275 Source code is released under GNU GPL license, version 2 or later.
276 See COPYING included in the archive (.pnd can be extracted using unsquashfs).
277 The source code is available in a GIT repository at:
279 git://notaz.gp2x.de/~notaz/pcsx_rearmed.git