rename input.c to avoid conflicts, some small refactoring
[sdl_omap.git] / src / audio / dummy / SDL_dummyaudio.c
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21
22     This file written by Ryan C. Gordon (icculus@icculus.org)
23 */
24 #include "SDL_config.h"
25
26 /* Output audio to nowhere... */
27
28 #include "SDL_rwops.h"
29 #include "SDL_timer.h"
30 #include "SDL_audio.h"
31 #include "../SDL_audiomem.h"
32 #include "../SDL_audio_c.h"
33 #include "../SDL_audiodev_c.h"
34 #include "SDL_dummyaudio.h"
35
36 /* The tag name used by DUMMY audio */
37 #define DUMMYAUD_DRIVER_NAME         "dummy"
38
39 /* Audio driver functions */
40 static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
41 static void DUMMYAUD_WaitAudio(_THIS);
42 static void DUMMYAUD_PlayAudio(_THIS);
43 static Uint8 *DUMMYAUD_GetAudioBuf(_THIS);
44 static void DUMMYAUD_CloseAudio(_THIS);
45
46 /* Audio driver bootstrap functions */
47 static int DUMMYAUD_Available(void)
48 {
49         const char *envr = SDL_getenv("SDL_AUDIODRIVER");
50         if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) {
51                 return(1);
52         }
53         return(0);
54 }
55
56 static void DUMMYAUD_DeleteDevice(SDL_AudioDevice *device)
57 {
58         SDL_free(device->hidden);
59         SDL_free(device);
60 }
61
62 static SDL_AudioDevice *DUMMYAUD_CreateDevice(int devindex)
63 {
64         SDL_AudioDevice *this;
65
66         /* Initialize all variables that we clean on shutdown */
67         this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
68         if ( this ) {
69                 SDL_memset(this, 0, (sizeof *this));
70                 this->hidden = (struct SDL_PrivateAudioData *)
71                                 SDL_malloc((sizeof *this->hidden));
72         }
73         if ( (this == NULL) || (this->hidden == NULL) ) {
74                 SDL_OutOfMemory();
75                 if ( this ) {
76                         SDL_free(this);
77                 }
78                 return(0);
79         }
80         SDL_memset(this->hidden, 0, (sizeof *this->hidden));
81
82         /* Set the function pointers */
83         this->OpenAudio = DUMMYAUD_OpenAudio;
84         this->WaitAudio = DUMMYAUD_WaitAudio;
85         this->PlayAudio = DUMMYAUD_PlayAudio;
86         this->GetAudioBuf = DUMMYAUD_GetAudioBuf;
87         this->CloseAudio = DUMMYAUD_CloseAudio;
88
89         this->free = DUMMYAUD_DeleteDevice;
90
91         return this;
92 }
93
94 AudioBootStrap DUMMYAUD_bootstrap = {
95         DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver",
96         DUMMYAUD_Available, DUMMYAUD_CreateDevice
97 };
98
99 /* This function waits until it is possible to write a full sound buffer */
100 static void DUMMYAUD_WaitAudio(_THIS)
101 {
102         /* Don't block on first calls to simulate initial fragment filling. */
103         if (this->hidden->initial_calls)
104                 this->hidden->initial_calls--;
105         else
106                 SDL_Delay(this->hidden->write_delay);
107 }
108
109 static void DUMMYAUD_PlayAudio(_THIS)
110 {
111         /* no-op...this is a null driver. */
112 }
113
114 static Uint8 *DUMMYAUD_GetAudioBuf(_THIS)
115 {
116         return(this->hidden->mixbuf);
117 }
118
119 static void DUMMYAUD_CloseAudio(_THIS)
120 {
121         if ( this->hidden->mixbuf != NULL ) {
122                 SDL_FreeAudioMem(this->hidden->mixbuf);
123                 this->hidden->mixbuf = NULL;
124         }
125 }
126
127 static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
128 {
129         float bytes_per_sec = 0.0f;
130
131         /* Allocate mixing buffer */
132         this->hidden->mixlen = spec->size;
133         this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
134         if ( this->hidden->mixbuf == NULL ) {
135                 return(-1);
136         }
137         SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
138
139         bytes_per_sec = (float) (((spec->format & 0xFF) / 8) *
140                            spec->channels * spec->freq);
141
142         /*
143          * We try to make this request more audio at the correct rate for
144          *  a given audio spec, so timing stays fairly faithful.
145          * Also, we have it not block at all for the first two calls, so
146          *  it seems like we're filling two audio fragments right out of the
147          *  gate, like other SDL drivers tend to do.
148          */
149         this->hidden->initial_calls = 2;
150         this->hidden->write_delay =
151                        (Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f);
152
153         /* We're ready to rock and roll. :-) */
154         return(0);
155 }
156