2 dc.l 0, 0x200, exc02, exc03, exc04, exc05, exc06, exc07
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3 dc.l exc08, exc09, exc0a, exc0b, exc0c, exc0d, exc0e, exc0f
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4 dc.l exc10, exc11, exc12, exc13, exc14, exc15, exc16, exc17
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5 dc.l exc18, exc19, exc1a, exc1b, HBL, exc1d, VBL, exc1f
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6 dc.l exc20, exc21, exc22, exc23, exc24, exc25, exc26, exc27
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7 dc.l exc28, exc29, exc2a, exc2b, exc2c, exc2d, exc2e, exc2f
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8 dc.l exc30, exc31, exc32, exc33, exc34, exc35, exc3e, exc37
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9 dc.l exc38, exc39, exc3a, exc3b, exc3c, exc3d, exc3e, exc3f
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11 .ascii "SEGA GENESIS "
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14 .ascii "GM 00000000-00"
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17 dc.l 0x000000,0x3fffff
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18 dc.l 0xff0000,0xffffff
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19 .ascii "RA"; .byte 0xf8,0x20 /* 1b0 */
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20 /* retrode compat: wants odd and <= 0xffff */
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21 dc.l 0x200001,0x20ffff /* 1b4 */
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22 .ascii " " /* 1bc */
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23 .ascii " " /* 1c0 */
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25 .ascii "JUE " /* 1f0 */
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30 move.b (0xA10001), %d0
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33 move.l #0x53454741, (0xA14000) /* 'SEGA' */
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40 # move.w #0x2000, %sr
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51 movem.l %d0-%d7/%a0-%a7,-(%sp)
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60 move.w #0x\num, -(%sp)
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129 # vim:filetype=asmM68k:ts=4:sw=4:expandtab
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