1 /*******************************************************************
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5 * Author: Peter van Sebille (peter@yipton.net)
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7 * Modified/adapted for picodriveN by notaz, 2006
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9 * (c) Copyright 2006, notaz
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10 * (c) Copyright 2002, Peter van Sebille
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11 * All Rights Reserved
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13 *******************************************************************/
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20 #include <e32math.h>
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25 #include "version.h"
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26 #include <pico/pico_int.h>
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27 #include "../common/emu.h"
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28 #include "engine/debug.h"
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31 // this is where we start to break a bunch of symbian rules
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32 extern TInt machineUid;
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33 extern int gamestate, gamestate_next;
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34 extern char *loadrom_fname;
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35 extern int loadrom_result;
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36 extern const char *actionNames[];
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37 RSemaphore initSemaphore;
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38 RSemaphore pauseSemaphore;
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39 RSemaphore loadWaitSemaphore;
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40 static CPicolAppView *appView = 0;
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43 TInt CPicoGameSession::Do(const TPicoServRqst what, TAny *param)
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47 case PicoMsgLoadState:
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48 if(!rom_loaded) return -1; // no ROM
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49 return emu_save_load_game(1, 0);
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51 case PicoMsgSaveState:
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52 if(!rom_loaded) return -1;
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53 return emu_save_load_game(0, 0);
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55 case PicoMsgLoadROM:
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56 return loadROM((TPtrC16 *)param);
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59 DEBUGPRINT(_L("resume"));
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61 return ChangeRunState(PGS_Running);
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67 return ChangeRunState(PGS_Reset);
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72 return ChangeRunState(PGS_KeyConfig);
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75 return ChangeRunState(PGS_Paused);
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78 DEBUGPRINT(_L("got quit msg."));
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79 return ChangeRunState(PGS_Quit);
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82 case PicoMsgConfigChange:
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83 return changeConfig((TPicoConfig *)param);
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85 case PicoMsgSetAppView:
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86 appView = (CPicolAppView *)param;
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94 TInt EmuThreadFunction(TAny* anArg);
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96 TInt CPicoGameSession::StartEmuThread()
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99 iEmuRunning = EFalse;
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101 if (initSemaphore.Handle() > 0)
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102 initSemaphore.Close();
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103 initSemaphore.CreateLocal(0);
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104 if (pauseSemaphore.Handle() <= 0)
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105 pauseSemaphore.CreateLocal(0);
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106 if (loadWaitSemaphore.Handle() <= 0)
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107 loadWaitSemaphore.CreateLocal(0);
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110 if(iThreadWatcher && (res = thread.Open(iThreadWatcher->iTid)) == KErrNone) {
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111 // should be a dead thread in some strange state.
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112 DEBUGPRINT(_L("found thread with the same id (id=%i, RequestCount=%i), killing.."),
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113 (TInt32)thread.Id(), thread.RequestCount());
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114 // what can we do in this situation? Nothing seems to help, it just stays in this state.
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115 delete iThreadWatcher;
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116 iThreadWatcher = 0;
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118 thread.Terminate(1);
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122 res=thread.Create(_L("PicoEmuThread"), // create new server thread
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123 EmuThreadFunction, // thread's main function
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127 0 // &semaphore // passed as TAny* argument to thread function
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130 if(res == KErrNone) { // thread created ok - now start it going
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131 thread.SetPriority(EPriorityMore);
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132 iEmuRunning = ETrue;
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133 if (iThreadWatcher) delete iThreadWatcher;
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134 iThreadWatcher = CThreadWatcher::NewL(thread.Id());
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135 thread.Resume(); // start it going
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136 DEBUGPRINT(_L("initSemaphore.Wait()"));
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137 res = initSemaphore.Wait(3*1000*1000); // wait until it's initialized
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138 DEBUGPRINT(_L("initSemaphore resume, ExitReason() == %i"), thread.ExitReason());
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139 res |= thread.ExitReason();
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140 thread.Close(); // we're no longer interested in the other thread
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141 if(res != KErrNone) iEmuRunning = EFalse;
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148 TInt CPicoGameSession::ChangeRunState(TPicoGameState newstate, TPicoGameState newstate_next)
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150 if (!iEmuRunning) {
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151 gamestate = PGS_Paused;
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152 TInt res = StartEmuThread();
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153 if(res != KErrNone) DEBUGPRINT(_L("StartEmuThread() returned %i"), res);
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154 if (!iEmuRunning) return PicoErrEmuThread;
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157 int oldstate = gamestate;
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158 gamestate = newstate;
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159 gamestate_next = newstate_next ? newstate_next : PGS_Paused;
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160 if (oldstate == PGS_Paused) pauseSemaphore.Signal();
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165 TInt CPicoGameSession::loadROM(TPtrC16 *pptr)
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170 // make sure emu thread is ok
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171 ret = ChangeRunState(PGS_Paused);
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172 if(ret) return ret;
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174 // read the contents of the client pointer into a TPtr.
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175 static TBuf8<KMaxFileName> writeBuf;
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176 writeBuf.Copy(*pptr);
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178 // push the emu thead to a load state. This is done so that it owns all file handles.
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179 // If successful, in will enter PGS_Running state by itself.
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180 loadrom_fname = (char *)writeBuf.PtrZ();
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181 loadrom_result = 0;
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182 loadWaitSemaphore.Wait(1); // make sure sem is not set
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183 ret = ChangeRunState(PGS_ReloadRom);
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184 if(ret) return ret;
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186 loadWaitSemaphore.Wait(60*1000*1000);
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188 if (loadrom_result == 0)
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189 return PicoErrRomOpenFailed;
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191 emu_get_game_name(buff);
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192 TPtrC8 buff8((TUint8*) buff);
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193 iRomInternalName.Copy(buff8);
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195 DEBUGPRINT(_L("done waiting for ROM load"));
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198 #ifdef __DEBUG_PRINT
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199 TInt mem, cells = User::CountAllocCells();
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200 User::AllocSize(mem);
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201 DEBUGPRINT(_L("comm: cels=%d, size=%d KB"), cells, mem/1024);
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208 TInt CPicoGameSession::changeConfig(TPicoConfig *aConfig)
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210 // 6 button pad, enable XYZM config if needed
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211 if (PicoOpt & POPT_6BTN_PAD)
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213 actionNames[8] = "Z";
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214 actionNames[9] = "Y";
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215 actionNames[10] = "X";
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216 actionNames[11] = "MODE";
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218 actionNames[8] = actionNames[9] = actionNames[10] = actionNames[11] = 0;
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221 // if we are in center 90||270 modes, we can bind renderer switcher
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222 if (currentConfig.scaling == TPicoConfig::PMFit &&
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223 (currentConfig.rotation == TPicoConfig::PRot0 || currentConfig.rotation == TPicoConfig::PRot180))
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224 actionNames[25] = 0;
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225 else actionNames[25] = "RENDERER";
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231 #ifdef __DEBUG_PRINT_FILE
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232 extern RMutex logMutex;
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235 void CPicoGameSession::freeResources()
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240 DEBUGPRINT(_L("CPicoGameSession::freeResources()"));
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242 if(iThreadWatcher && thread.Open(iThreadWatcher->iTid) == KErrNone)
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244 // try to stop our emu thread
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245 gamestate = PGS_Quit;
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246 if(pauseSemaphore.Handle() > 0)
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247 pauseSemaphore.Signal();
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249 if(thread.Handle() > 0)
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251 // tried reopening thread handle here over time intervals to detect if thread is alive,
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252 // but would run into handle panics.
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254 for(i = 0; i < 8; i++) {
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255 User::After(100 * 1000);
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256 if(thread.ExitReason() != 0) break;
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259 if(thread.ExitReason() == 0) {
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260 // too late, time to die
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261 DEBUGPRINT(_L("thread %i not responding, killing.."), (TInt32) thread.Id());
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262 thread.Terminate(1);
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269 if (iThreadWatcher != NULL)
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271 DEBUGPRINT(_L("delete iThreadWatcher"));
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272 delete iThreadWatcher;
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273 DEBUGPRINT(_L("after delete iThreadWatcher"));
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274 iThreadWatcher = NULL;
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277 if (initSemaphore.Handle() > 0)
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278 initSemaphore.Close();
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279 if (pauseSemaphore.Handle() > 0)
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280 pauseSemaphore.Close();
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281 if (loadWaitSemaphore.Handle() > 0)
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282 loadWaitSemaphore.Close();
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283 DEBUGPRINT(_L("freeResources() returning"));
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284 #ifdef __DEBUG_PRINT_FILE
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285 if (logMutex.Handle() > 0)
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290 TBool CPicoGameSession::iEmuRunning = EFalse;
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291 CThreadWatcher *CPicoGameSession::iThreadWatcher = 0;
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292 TBuf<150> CPicoGameSession::iRomInternalName;
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296 CThreadWatcher::~CThreadWatcher()
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299 DEBUGPRINT(_L("after CThreadWatcher::Cancel();"));
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302 CThreadWatcher::CThreadWatcher(const TThreadId& aTid)
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303 : CActive(CActive::EPriorityStandard), iTid(aTid)
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308 CThreadWatcher* CThreadWatcher::NewL(const TThreadId& aTid)
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310 CThreadWatcher* self = new(ELeave) CThreadWatcher(aTid);
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311 CleanupStack::PushL(self);
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312 self->ConstructL();
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313 CleanupStack::Pop(); // self
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317 void CThreadWatcher::ConstructL()
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319 CActiveScheduler::Add(this);
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321 if(thread.Open(iTid) == KErrNone) {
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322 thread.Logon(iStatus);
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328 void CThreadWatcher::RunL()
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330 DEBUGPRINT(_L("CThreadWatcher::RunL()"));
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331 CPicoGameSession::iEmuRunning = EFalse;
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332 if(appView) appView->UpdateCommandList();
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333 //initSemaphore.Signal(); // no point to do that here, AS can't get here if it is waiting
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336 void CThreadWatcher::DoCancel()
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339 DEBUGPRINT(_L("CThreadWatcher::DoCancel()"));
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340 if(thread.Open(iTid) == KErrNone) {
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341 DEBUGPRINT(_L("thread.LogonCancel(iStatus);"));
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342 thread.LogonCancel(iStatus);
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347 extern "C" void cache_flush_d_inval_i(const void *start_addr, const void *end_addr)
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350 User::IMB_Range((TAny *)start_addr, (TAny *)end_addr);
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