# builtin gpu
OBJS += plugins/gpulib/gpu.o plugins/gpulib/vout_pl.o
ifeq "$(BUILTIN_GPU)" "neon"
+CFLAGS += -DGPU_NEON
OBJS += plugins/gpu_neon/psx_gpu_if.o plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.o
plugins/gpu_neon/psx_gpu_if.o: CFLAGS += -DNEON_BUILD -DTEXTURE_CACHE_4BPP -DTEXTURE_CACHE_8BPP
plugins/gpu_neon/psx_gpu_if.o: plugins/gpu_neon/psx_gpu/*.c
endif
ifeq "$(BUILTIN_GPU)" "peops"
+CFLAGS += -DGPU_PEOPS
# note: code is not safe for strict-aliasing? (Castlevania problems)
plugins/dfxvideo/gpulib_if.o: CFLAGS += -fno-strict-aliasing
plugins/dfxvideo/gpulib_if.o: plugins/dfxvideo/prim.c plugins/dfxvideo/soft.c
OBJS += plugins/dfxvideo/gpulib_if.o
endif
ifeq "$(BUILTIN_GPU)" "unai"
+CFLAGS += -DGPU_UNAI
+CFLAGS += -DUSE_GPULIB=1
+#CFLAGS += -DINLINE="static __inline__"
+#CFLAGS += -Dasm="__asm__ __volatile__"
OBJS += plugins/gpu_unai/gpulib_if.o
ifeq "$(ARCH)" "arm"
OBJS += plugins/gpu_unai/gpu_arm.o
OBJS += deps/libchdr/huffman.o
ifneq (,$(findstring win,$(platform)))
+ CFLAGS += -DHAVE_FSEEKO
OBJS += deps/flac-1.3.2/src/libFLAC/windows_unicode_filenames.o
else
CFLAGS += -DHAVE_SYS_PARAM_H
endif
ifeq "$(PLATFORM)" "libretro"
OBJS += frontend/libretro.o
+CFLAGS += -Ilibretro-common/include
CFLAGS += -DFRONTEND_SUPPORTS_RGB565
CFLAGS += -DHAVE_LIBRETRO
target_: $(TARGET)
$(TARGET): $(OBJS)
- @echo "** BUILDING $(TARGET) FOR PLATFORM $(PLATFORM) **"
ifeq ($(STATIC_LINKING), 1)
$(AR) rcs $@ $(OBJS)
else
$(CC_LINK) -o $@ $^ $(LDFLAGS) $(LDLIBS) $(EXTRA_LDFLAGS)
endif
- @echo "** BUILD SUCCESSFUL! GG NO RE **"
clean: $(PLAT_CLEAN) clean_plugins
$(RM) $(TARGET) $(OBJS) $(TARGET).map frontend/revision.h