DEBUG ?= 0
WANT_ZLIB ?= 1
+HAVE_CHD ?= 1
ifeq ($(platform),)
platform = unix
USE_DYNAREC = 0
HAVE_NEON = 0
BUILTIN_GPU = peops
- TARGET := $(TARGET_NAME)_libretro_ios.dylib
+ TARGET := $(TARGET_NAME)_interpreter_libretro_ios.dylib
+
+ CC = clang -arch arm64 -isysroot $(IOSSDK) -miphoneos-version-min=8.0
+ CXX = clang++ -arch arm64 -isysroot $(IOSSDK) -miphoneos-version-min=8.0
+ CFLAGS += -marm -DIOS
else ifneq (,$(findstring ios,$(platform)))
ARCH := arm
CFLAGS += -miphoneos-version-min=5.0
endif
+# Nintendo Switch (libnx)
+else ifeq ($(platform), libnx)
+ export DEPSDIR := $(CURDIR)/
+ include $(DEVKITPRO)/libnx/switch_rules
+ TARGET := $(TARGET_NAME)_libretro_$(platform).a
+ ARCH := arm64
+ BUILTIN_GPU = unai
+ HAVE_VFS_FD = 0
+ CFLAGS += -O3 -fomit-frame-pointer -ffast-math -I$(DEVKITPRO)/libnx/include/ -fPIE -Wl,--allow-multiple-definition -include $(LIBNX)/include/switch.h
+ CFLAGS += -specs=$(DEVKITPRO)/libnx/switch.specs -DNO_OS -DNO_DYLIB -DNO_SOCKET -D__arm64__ -D__ARM_NEON__
+ CFLAGS += -D__SWITCH__
+ CFLAGS += -DARM -D__aarch64__=1 -march=armv8-a -mtune=cortex-a57 -mtp=soft -DHAVE_INTTYPES -DLSB_FIRST -ffast-math -mcpu=cortex-a57+crc+fp+simd -ffunction-sections
+ CFLAGS += -ftree-vectorize
+ CFLAGS += -Ifrontend/switch -ftree-vectorize
+ LIBPTHREAD :=
+ USE_DYNAREC = 0
+ STATIC_LINKING=1
+
+# Lakka Switch (arm64)
+else ifeq ($(platform), arm64)
+ TARGET := $(TARGET_NAME)_libretro.so
+ ARCH := arm64
+ BUILTIN_GPU = unai
+ fpic := -fPIC
+ CFLAGS := $(filter-out -O2, $(CFLAGS))
+ CFLAGS += -O3 -ftree-vectorize
+ USE_DYNAREC = 0
+
# PS3
else ifeq ($(platform), ps3)
TARGET := $(TARGET_NAME)_libretro_ps3.a
CFLAGS += -Werror=implicit-function-declaration
# CFLAGS += -DPCSX
-# BUILTIN_GPU = unai
+ BUILTIN_GPU = unai
USE_DYNAREC = 1
DRC_CACHE_BASE = 0
ARCH = arm
HAVE_NEON = 0
-
STATIC_LINKING = 1
# Xbox 360
BUILTIN_GPU = neon
USE_DYNAREC = 1
+#Raspberry Pi 4
+else ifeq ($(platform), rpi4)
+ TARGET := $(TARGET_NAME)_libretro.so
+ fpic := -fPIC
+ CFLAGS += -marm -mcpu=cortex-a72 -mfpu=neon-fp-armv8 -mfloat-abi=hard
+ ASFLAGS += -mcpu=cortex-a72 -mfpu=neon-fp-armv8 -mfloat-abi=hard
+ HAVE_NEON = 1
+ ARCH = arm
+ BUILTIN_GPU = neon
+ USE_DYNAREC = 1
+
# Classic Platforms ####################
# Platform affix = classic_<ISA>_<µARCH>
# Help at https://modmyclassic.com/comp
LDFLAGS += -static-libgcc -static-libstdc++
endif
endif
+
+# (armv8 a35, hard point, neon based) ###
+# PlayStation Classic
+else ifeq ($(platform), classic_armv8_a35)
+ TARGET := $(TARGET_NAME)_libretro.so
+ fpic := -fPIC
+ CFLAGS += -Ofast \
+ -fmerge-all-constants -fno-math-errno -march=armv8-a \
+ -marm -mcpu=cortex-a35 -mtune=cortex-a35 -mfpu=neon-fp-armv8 -mfloat-abi=hard
+ HAVE_NEON = 1
+ ARCH = arm
+ BUILTIN_GPU = neon
+ USE_DYNAREC = 1
+ LDFLAGS += -static-libgcc -static-libstdc++ -fPIC
+
#######################################
# ARM