// alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites,\r
// draw_no_32col_border, external_ym2612, enable_cd_pcm, enable_cd_cdda\r
// enable_cd_gfx, cd_perfect_sync, soft_32col_scaling, enable_cd_ramcart\r
+// disable_vdp_fifo\r
extern int PicoOpt;\r
extern int PicoVer;\r
extern int PicoSkipFrame; // skip rendering frame, but still do sound (if enabled) and emulation stuff\r
int PicoCartLoad(pm_file *f,unsigned char **prom,unsigned int *psize);\r
int PicoCartInsert(unsigned char *rom,unsigned int romsize);\r
void Byteswap(unsigned char *data,int len);\r
-// anotherguest\r
int PicoUnloadCart(unsigned char* romdata);\r
extern void (*PicoCartLoadProgressCB)(int percent);\r
+extern void (*PicoCDLoadProgressCB)(int percent);\r
\r
// Draw.c\r
void PicoDrawSetColorFormat(int which); // 0=BGR444, 1=RGB555, 2=8bit(HighPal pal)\r
extern void *DrawLineDest;\r
+#if OVERRIDE_HIGHCOL\r
+extern unsigned char *HighCol;\r
+#endif\r
extern int (*PicoScan)(unsigned int num, void *data);\r
// internals\r
extern unsigned short HighPal[0x100];\r
// utility\r
#ifdef _ASM_DRAW_C\r
void *blockcpy(void *dst, const void *src, size_t n);\r
+void vidConvCpyRGB565(void *to, void *from, int pixels);\r
#else\r
#define blockcpy memcpy\r
#endif\r
\r
// Draw2.c\r
// stuff below is optional\r
+extern unsigned char *PicoDraw2FB; // buffer for fasr renderer in format (8+320)x(8+224+8) (eights for borders)\r
extern unsigned short *PicoCramHigh; // pointer to CRAM buff (0x40 shorts), converted to native device color (works only with 16bit for now)\r
extern void (*PicoPrepareCram)(); // prepares PicoCramHigh for renderer to use\r
\r
// sound.c\r
extern int PsndRate,PsndLen;\r
extern short *PsndOut;\r
-void sound_rerate(int preserve_state);\r
+void PsndRerate(int preserve_state);\r
\r
// Utils.c\r
extern int PicuAnd;\r