#include "../../video.h"
#include "usbjoy.h"
-extern int FSkip;
-
/* UsrInputType[] is user-specified. InputType[] is current
(game loading can override user settings)
*/
{
int soundvolIndex;
static char soundvolmeter[24];
+ static int prev_snd_on = 0;
+
+ if ((!!soundvolume) ^ prev_snd_on)
+ {
+ FCEUI_Sound(Settings.sound_rate);
+ prev_snd_on = !!soundvolume;
+ }
// draw on screen :D
gp2x_sound_volume(soundvolume, soundvolume);
uint32 all_acts[2] = {0,0};
int i;
- if ((down(VOL_DOWN) && down(VOL_UP)) || (keys & (GP2X_L|GP2X_L|GP2X_START)) == (GP2X_L|GP2X_L|GP2X_START))
+ if ((down(VOL_DOWN) && down(VOL_UP)) || (keys & (GP2X_L|GP2X_START)) == (GP2X_L|GP2X_START))
{
Exit = 1;
- FSkip = 0; /* force rendering the last frame for menu */
return;
}
else if (down(VOL_UP))