static bool display_internal_fps = false;
static unsigned frame_count = 0;
static bool libretro_supports_bitmasks = false;
+static bool libretro_supports_option_categories = false;
+static bool show_input_settings = true;
#ifdef GPU_PEOPS
-static int show_advanced_gpu_peops_settings = -1;
+static bool show_advanced_gpu_peops_settings = true;
#endif
#ifdef GPU_UNAI
-static int show_advanced_gpu_unai_settings = -1;
+static bool show_advanced_gpu_unai_settings = true;
#endif
-static int show_other_input_settings = -1;
static float mouse_sensitivity = 1.0f;
+typedef enum
+{
+ FRAMESKIP_NONE = 0,
+ FRAMESKIP_AUTO,
+ FRAMESKIP_AUTO_THRESHOLD,
+ FRAMESKIP_FIXED_INTERVAL
+} frameskip_type_t;
+
+static unsigned frameskip_type = FRAMESKIP_NONE;
+static unsigned frameskip_threshold = 0;
+static unsigned frameskip_interval = 0;
+static unsigned frameskip_counter = 0;
+
+static int retro_audio_buff_active = false;
+static unsigned retro_audio_buff_occupancy = 0;
+static int retro_audio_buff_underrun = false;
+
+static unsigned retro_audio_latency = 0;
+static int update_audio_latency = false;
+
static unsigned previous_width = 0;
static unsigned previous_height = 0;
};
/* libretro */
+
+static bool update_option_visibility(void)
+{
+ struct retro_variable var = {0};
+ struct retro_core_option_display option_display = {0};
+ bool updated = false;
+ unsigned i;
+
+ /* If frontend supports core option categories
+ * then show/hide core option entries are ignored
+ * and no options should be hidden */
+ if (libretro_supports_option_categories)
+ return false;
+
+ var.key = "pcsx_rearmed_show_input_settings";
+ var.value = NULL;
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ bool show_input_settings_prev =
+ show_input_settings;
+
+ show_input_settings = true;
+ if (strcmp(var.value, "disabled") == 0)
+ show_input_settings = false;
+
+ if (show_input_settings !=
+ show_input_settings_prev)
+ {
+ char input_option[][50] = {
+ "pcsx_rearmed_analog_axis_modifier",
+ "pcsx_rearmed_vibration",
+ "pcsx_rearmed_multitap",
+ "pcsx_rearmed_negcon_deadzone",
+ "pcsx_rearmed_negcon_response",
+ "pcsx_rearmed_input_sensitivity",
+ "pcsx_rearmed_gunconadjustx",
+ "pcsx_rearmed_gunconadjusty",
+ "pcsx_rearmed_gunconadjustratiox",
+ "pcsx_rearmed_gunconadjustratioy"
+ };
+
+ option_display.visible = show_input_settings;
+
+ for (i = 0;
+ i < (sizeof(input_option) /
+ sizeof(input_option[0]));
+ i++)
+ {
+ option_display.key = input_option[i];
+ environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY,
+ &option_display);
+ }
+
+ updated = true;
+ }
+ }
+#ifdef GPU_PEOPS
+ var.key = "pcsx_rearmed_show_gpu_peops_settings";
+ var.value = NULL;
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ bool show_advanced_gpu_peops_settings_prev =
+ show_advanced_gpu_peops_settings;
+
+ show_advanced_gpu_peops_settings = true;
+ if (strcmp(var.value, "disabled") == 0)
+ show_advanced_gpu_peops_settings = false;
+
+ if (show_advanced_gpu_peops_settings !=
+ show_advanced_gpu_peops_settings_prev)
+ {
+ unsigned i;
+ struct retro_core_option_display option_display;
+ char gpu_peops_option[][45] = {
+ "pcsx_rearmed_gpu_peops_odd_even_bit",
+ "pcsx_rearmed_gpu_peops_expand_screen_width",
+ "pcsx_rearmed_gpu_peops_ignore_brightness",
+ "pcsx_rearmed_gpu_peops_disable_coord_check",
+ "pcsx_rearmed_gpu_peops_lazy_screen_update",
+ "pcsx_rearmed_gpu_peops_repeated_triangles",
+ "pcsx_rearmed_gpu_peops_quads_with_triangles",
+ "pcsx_rearmed_gpu_peops_fake_busy_state"
+ };
+
+ option_display.visible = show_advanced_gpu_peops_settings;
+
+ for (i = 0;
+ i < (sizeof(gpu_peops_option) /
+ sizeof(gpu_peops_option[0]));
+ i++)
+ {
+ option_display.key = gpu_peops_option[i];
+ environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY,
+ &option_display);
+ }
+
+ updated = true;
+ }
+ }
+#endif
+#ifdef GPU_UNAI
+ var.key = "pcsx_rearmed_show_gpu_unai_settings";
+ var.value = NULL;
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ bool show_advanced_gpu_unai_settings_prev =
+ show_advanced_gpu_unai_settings;
+
+ show_advanced_gpu_unai_settings = true;
+ if (strcmp(var.value, "disabled") == 0)
+ show_advanced_gpu_unai_settings = false;
+
+ if (show_advanced_gpu_unai_settings !=
+ show_advanced_gpu_unai_settings_prev)
+ {
+ unsigned i;
+ struct retro_core_option_display option_display;
+ char gpu_unai_option[][40] = {
+ "pcsx_rearmed_gpu_unai_blending",
+ "pcsx_rearmed_gpu_unai_lighting",
+ "pcsx_rearmed_gpu_unai_fast_lighting",
+ "pcsx_rearmed_gpu_unai_scale_hires",
+ };
+
+ option_display.visible = show_advanced_gpu_unai_settings;
+
+ for (i = 0;
+ i < (sizeof(gpu_unai_option) /
+ sizeof(gpu_unai_option[0]));
+ i++)
+ {
+ option_display.key = gpu_unai_option[i];
+ environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY,
+ &option_display);
+ }
+
+ updated = true;
+ }
+ }
+#endif
+ return updated;
+}
+
void retro_set_environment(retro_environment_t cb)
{
+ bool option_categories = false;
#ifdef USE_LIBRETRO_VFS
struct retro_vfs_interface_info vfs_iface_info;
#endif
log_cb = logging.log;
environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
- libretro_set_core_options(environ_cb);
+
+ /* Set core options
+ * An annoyance: retro_set_environment() can be called
+ * multiple times, and depending upon the current frontend
+ * state various environment callbacks may be disabled.
+ * This means the reported 'categories_supported' status
+ * may change on subsequent iterations. We therefore have
+ * to record whether 'categories_supported' is true on any
+ * iteration, and latch the result */
+ libretro_set_core_options(environ_cb, &option_categories);
+ libretro_supports_option_categories |= option_categories;
+
+ /* If frontend supports core option categories,
+ * any show/hide core option entries are unused
+ * and should be hidden */
+ if (libretro_supports_option_categories)
+ {
+ struct retro_core_option_display option_display;
+ option_display.visible = false;
+
+ option_display.key = "pcsx_rearmed_show_input_settings";
+ environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY,
+ &option_display);
+
+#ifdef GPU_PEOPS
+ option_display.key = "pcsx_rearmed_show_gpu_peops_settings";
+ environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY,
+ &option_display);
+#endif
+#ifdef GPU_UNAI
+ option_display.key = "pcsx_rearmed_show_gpu_unai_settings";
+ environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY,
+ &option_display);
+#endif
+ }
+ /* If frontend does not support core option
+ * categories, core options may be shown/hidden
+ * at runtime. In this case, register 'update
+ * display' callback, so frontend can update
+ * core options menu without calling retro_run() */
+ else
+ {
+ struct retro_core_options_update_display_callback update_display_cb;
+ update_display_cb.callback = update_option_visibility;
+
+ environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK,
+ &update_display_cb);
+ }
#ifdef USE_LIBRETRO_VFS
vfs_iface_info.required_interface_version = 1;
#endif
memset(info, 0, sizeof(*info));
info->library_name = "PCSX-ReARMed";
- info->library_version = "r22" GIT_VERSION;
+ info->library_version = "r23l" GIT_VERSION;
info->valid_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u|chd";
info->need_fullpath = true;
}
#endif
}
+static void retro_audio_buff_status_cb(
+ bool active, unsigned occupancy, bool underrun_likely)
+{
+ retro_audio_buff_active = active;
+ retro_audio_buff_occupancy = occupancy;
+ retro_audio_buff_underrun = underrun_likely;
+}
+
+static void retro_set_audio_buff_status_cb(void)
+{
+ if (frameskip_type == FRAMESKIP_NONE)
+ {
+ environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK, NULL);
+ retro_audio_latency = 0;
+ }
+ else
+ {
+ bool calculate_audio_latency = true;
+
+ if (frameskip_type == FRAMESKIP_FIXED_INTERVAL)
+ environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK, NULL);
+ else
+ {
+ struct retro_audio_buffer_status_callback buf_status_cb;
+ buf_status_cb.callback = retro_audio_buff_status_cb;
+ if (!environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK,
+ &buf_status_cb))
+ {
+ retro_audio_buff_active = false;
+ retro_audio_buff_occupancy = 0;
+ retro_audio_buff_underrun = false;
+ retro_audio_latency = 0;
+ calculate_audio_latency = false;
+ }
+ }
+
+ if (calculate_audio_latency)
+ {
+ /* Frameskip is enabled - increase frontend
+ * audio latency to minimise potential
+ * buffer underruns */
+ uint32_t frame_time_usec = 1000000.0 / (is_pal_mode ? 50.0 : 60.0);
+
+ /* Set latency to 6x current frame time... */
+ retro_audio_latency = (unsigned)(6 * frame_time_usec / 1000);
+
+ /* ...then round up to nearest multiple of 32 */
+ retro_audio_latency = (retro_audio_latency + 0x1F) & ~0x1F;
+ }
+ }
+
+ update_audio_latency = true;
+ frameskip_counter = 0;
+}
+
static void update_variables(bool in_flight);
bool retro_load_game(const struct retro_game_info *info)
{
{ port, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X, "Left Analog X" }, \
{ port, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y, "Left Analog Y" }, \
{ port, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X, "Right Analog X" }, \
- { port, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y, "Right Analog Y" },
-
+ { port, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y, "Right Analog Y" }, \
+ { port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER, "Gun Trigger" }, \
+ { port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD, "Gun Reload" }, \
+ { port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_A, "Gun Aux A" }, \
+ { port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_B, "Gun Aux B" },
+
JOYP(0)
JOYP(1)
JOYP(2)
emu_on_new_cd(0);
set_retro_memmap();
+ retro_set_audio_buff_status_cb();
return true;
}
{
struct retro_variable var;
#ifdef GPU_PEOPS
- int gpu_peops_fix = 0;
+ // Always enable GPU_PEOPS_OLD_FRAME_SKIP flag
+ // (this is set in standalone, with no option
+ // to change it)
+ int gpu_peops_fix = GPU_PEOPS_OLD_FRAME_SKIP;
#endif
+ frameskip_type_t prev_frameskip_type;
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_frameskip_type";
+
+ prev_frameskip_type = frameskip_type;
+ frameskip_type = FRAMESKIP_NONE;
+ pl_rearmed_cbs.frameskip = 0;
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ if (strcmp(var.value, "auto") == 0)
+ frameskip_type = FRAMESKIP_AUTO;
+ if (strcmp(var.value, "auto_threshold") == 0)
+ frameskip_type = FRAMESKIP_AUTO_THRESHOLD;
+ if (strcmp(var.value, "fixed_interval") == 0)
+ frameskip_type = FRAMESKIP_FIXED_INTERVAL;
+ }
+ if (frameskip_type != 0)
+ pl_rearmed_cbs.frameskip = -1;
+
var.value = NULL;
- var.key = "pcsx_rearmed_frameskip";
+ var.key = "pcsx_rearmed_frameskip_threshold";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- pl_rearmed_cbs.frameskip = atoi(var.value);
+ {
+ frameskip_threshold = strtol(var.value, NULL, 10);
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_frameskip_interval";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ frameskip_interval = strtol(var.value, NULL, 10);
+ }
var.value = NULL;
var.key = "pcsx_rearmed_region";
pl_rearmed_cbs.gpu_peops.iUseDither = 0;
pl_rearmed_cbs.gpu_peopsgl.bDrawDither = 0;
pl_rearmed_cbs.gpu_unai.dithering = 0;
-#ifdef __ARM_NEON__
+#ifdef GPU_NEON
pl_rearmed_cbs.gpu_neon.allow_dithering = 0;
#endif
}
pl_rearmed_cbs.gpu_peops.iUseDither = 1;
pl_rearmed_cbs.gpu_peopsgl.bDrawDither = 1;
pl_rearmed_cbs.gpu_unai.dithering = 1;
-#ifdef __ARM_NEON__
+#ifdef GPU_NEON
pl_rearmed_cbs.gpu_neon.allow_dithering = 1;
#endif
}
gpu_peops_fix |= GPU_PEOPS_LAZY_SCREEN_UPDATE;
}
- var.value = NULL;
- var.key = "pcsx_rearmed_gpu_peops_old_frame_skip";
-
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- if (strcmp(var.value, "enabled") == 0)
- gpu_peops_fix |= GPU_PEOPS_OLD_FRAME_SKIP;
- }
-
var.value = NULL;
var.key = "pcsx_rearmed_gpu_peops_repeated_triangles";
if (pl_rearmed_cbs.gpu_peops.dwActFixes != gpu_peops_fix)
pl_rearmed_cbs.gpu_peops.dwActFixes = gpu_peops_fix;
-
- /* Show/hide core options */
-
- var.key = "pcsx_rearmed_show_gpu_peops_settings";
- var.value = NULL;
-
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- int show_advanced_gpu_peops_settings_prev = show_advanced_gpu_peops_settings;
-
- show_advanced_gpu_peops_settings = 1;
- if (strcmp(var.value, "disabled") == 0)
- show_advanced_gpu_peops_settings = 0;
-
- if (show_advanced_gpu_peops_settings != show_advanced_gpu_peops_settings_prev)
- {
- unsigned i;
- struct retro_core_option_display option_display;
- char gpu_peops_option[9][45] = {
- "pcsx_rearmed_gpu_peops_odd_even_bit",
- "pcsx_rearmed_gpu_peops_expand_screen_width",
- "pcsx_rearmed_gpu_peops_ignore_brightness",
- "pcsx_rearmed_gpu_peops_disable_coord_check",
- "pcsx_rearmed_gpu_peops_lazy_screen_update",
- "pcsx_rearmed_gpu_peops_old_frame_skip",
- "pcsx_rearmed_gpu_peops_repeated_triangles",
- "pcsx_rearmed_gpu_peops_quads_with_triangles",
- "pcsx_rearmed_gpu_peops_fake_busy_state"
- };
-
- option_display.visible = show_advanced_gpu_peops_settings;
-
- for (i = 0; i < 9; i++)
- {
- option_display.key = gpu_peops_option[i];
- environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY, &option_display);
- }
- }
- }
#endif
#ifdef GPU_UNAI
- var.key = "pcsx_rearmed_gpu_unai_ilace_force";
- var.value = NULL;
-
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- if (strcmp(var.value, "disabled") == 0)
- pl_rearmed_cbs.gpu_unai.ilace_force = 0;
- else if (strcmp(var.value, "enabled") == 0)
- pl_rearmed_cbs.gpu_unai.ilace_force = 1;
- }
-
- var.key = "pcsx_rearmed_gpu_unai_pixel_skip";
- var.value = NULL;
-
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- if (strcmp(var.value, "disabled") == 0)
- pl_rearmed_cbs.gpu_unai.pixel_skip = 0;
- else if (strcmp(var.value, "enabled") == 0)
- pl_rearmed_cbs.gpu_unai.pixel_skip = 1;
- }
+ /* Note: This used to be an option, but it only works
+ * (correctly) when running high resolution games
+ * (480i, 512i) and has been obsoleted by
+ * pcsx_rearmed_gpu_unai_scale_hires */
+ pl_rearmed_cbs.gpu_unai.ilace_force = 0;
+ /* Note: This used to be an option, but it has no
+ * discernable effect and has been obsoleted by
+ * pcsx_rearmed_gpu_unai_scale_hires */
+ pl_rearmed_cbs.gpu_unai.pixel_skip = 0;
var.key = "pcsx_rearmed_gpu_unai_lighting";
var.value = NULL;
else if (strcmp(var.value, "enabled") == 0)
pl_rearmed_cbs.gpu_unai.scale_hires = 1;
}
-
- var.key = "pcsx_rearmed_show_gpu_unai_settings";
- var.value = NULL;
-
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- int show_advanced_gpu_unai_settings_prev = show_advanced_gpu_unai_settings;
-
- show_advanced_gpu_unai_settings = 1;
- if (strcmp(var.value, "disabled") == 0)
- show_advanced_gpu_unai_settings = 0;
-
- if (show_advanced_gpu_unai_settings != show_advanced_gpu_unai_settings_prev)
- {
- unsigned i;
- struct retro_core_option_display option_display;
- char gpu_unai_option[6][40] = {
- "pcsx_rearmed_gpu_unai_blending",
- "pcsx_rearmed_gpu_unai_lighting",
- "pcsx_rearmed_gpu_unai_fast_lighting",
- "pcsx_rearmed_gpu_unai_ilace_force",
- "pcsx_rearmed_gpu_unai_pixel_skip",
- "pcsx_rearmed_gpu_unai_scale_hires",
- };
-
- option_display.visible = show_advanced_gpu_unai_settings;
-
- for (i = 0; i < 6; i++)
- {
- option_display.key = gpu_unai_option[i];
- environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY, &option_display);
- }
- }
- }
#endif // GPU_UNAI
//This adjustment process gives the user the ability to manually align the mouse up better
mouse_sensitivity = atof(var.value);
}
- var.key = "pcsx_rearmed_show_other_input_settings";
- var.value = NULL;
-
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- int previous_settings = show_other_input_settings;
-
- show_other_input_settings = 1;
- if (strcmp(var.value, "disabled") == 0)
- show_other_input_settings = 0;
-
- if (show_other_input_settings != previous_settings)
- {
- unsigned i;
- struct retro_core_option_display option_display;
- char gpu_peops_option[][50] = {
- "pcsx_rearmed_negcon_deadzone",
- "pcsx_rearmed_negcon_response",
- "pcsx_rearmed_analog_axis_modifier",
- "pcsx_rearmed_gunconadjustx",
- "pcsx_rearmed_gunconadjusty",
- "pcsx_rearmed_gunconadjustratiox",
- "pcsx_rearmed_gunconadjustratioy"
- };
- #define INPUT_LIST (sizeof(gpu_peops_option) / sizeof(gpu_peops_option[0]))
-
- option_display.visible = show_other_input_settings;
-
- for (i = 0; i < INPUT_LIST; i++)
- {
- option_display.key = gpu_peops_option[i];
- environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY, &option_display);
- }
- }
- }
-
if (in_flight)
{
// inform core things about possible config changes
GPU_open(&gpuDisp, "PCSX", NULL);
}
+ /* Reinitialise frameskipping, if required */
+ if (((frameskip_type != prev_frameskip_type)))
+ retro_set_audio_buff_status_cb();
+
/* dfinput_activate(); */
}
else
}
}
}
+
+ update_option_visibility();
}
// Taken from beetle-psx-libretro
static void update_input_guncon(int port, int ret)
{
- //ToDo move across to:
- //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X
- //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y
- //RETRO_DEVICE_ID_LIGHTGUN_TRIGGER
- //RETRO_DEVICE_ID_LIGHTGUN_RELOAD
- //RETRO_DEVICE_ID_LIGHTGUN_AUX_A
- //RETRO_DEVICE_ID_LIGHTGUN_AUX_B
- //Though not sure these are hooked up properly on the Pi
+ //ToDo:
+ //Core option for cursors for both players
+ //Separate pointer and lightgun control types
+ //Mouse range is -32767 -> 32767
+ //1% is about 655
+ //Use the left analog stick field to store the absolute coordinates
+ //Fix cursor to top-left when gun is detected as "offscreen"
+ if (input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN) || input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD))
+ {
+ in_analog_left[port][0] = -32767;
+ in_analog_left[port][1] = -32767;
+ }
+ else
+ {
+ int gunx = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
+ int guny = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
+
+ in_analog_left[port][0] = (gunx * GunconAdjustRatioX) + (GunconAdjustX * 655);
+ in_analog_left[port][1] = (guny * GunconAdjustRatioY) + (GunconAdjustY * 655);
+ }
+
//GUNCON has 3 controls, Trigger,A,B which equal Circle,Start,Cross
// Trigger
- //The 1 is hardcoded instead of port to prevent the overlay mouse button libretro crash bug
- if (input_state_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
- {
+ if (input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER) || input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD))
in_keystate[port] |= (1 << DKEY_CIRCLE);
- }
// A
- if (input_state_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
- {
+ if (input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_A))
in_keystate[port] |= (1 << DKEY_START);
- }
// B
- if (input_state_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE))
- {
+ if (input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_B))
in_keystate[port] |= (1 << DKEY_CROSS);
- }
-
- int gunx = input_state_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
- int guny = input_state_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
-
- //Mouse range is -32767 -> 32767
- //1% is about 655
- //Use the left analog stick field to store the absolute coordinates
- in_analog_left[port][0] = (gunx * GunconAdjustRatioX) + (GunconAdjustX * 655);
- in_analog_left[port][1] = (guny * GunconAdjustRatioY) + (GunconAdjustY * 655);
+
}
static void update_input_negcon(int port, int ret)
print_internal_fps();
+ /* Check whether current frame should
+ * be skipped */
+ pl_rearmed_cbs.fskip_force = 0;
+ pl_rearmed_cbs.fskip_dirty = 0;
+
+ if (frameskip_type != FRAMESKIP_NONE)
+ {
+ bool skip_frame = false;
+
+ switch (frameskip_type)
+ {
+ case FRAMESKIP_AUTO:
+ skip_frame = retro_audio_buff_active && retro_audio_buff_underrun;
+ break;
+ case FRAMESKIP_AUTO_THRESHOLD:
+ skip_frame = retro_audio_buff_active && (retro_audio_buff_occupancy < frameskip_threshold);
+ break;
+ case FRAMESKIP_FIXED_INTERVAL:
+ skip_frame = true;
+ break;
+ default:
+ break;
+ }
+
+ if (skip_frame && frameskip_counter < frameskip_interval)
+ pl_rearmed_cbs.fskip_force = 1;
+ }
+
+ /* If frameskip/timing settings have changed,
+ * update frontend audio latency
+ * > Can do this before or after the frameskip
+ * check, but doing it after means we at least
+ * retain the current frame's audio output */
+ if (update_audio_latency)
+ {
+ environ_cb(RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY,
+ &retro_audio_latency);
+ update_audio_latency = false;
+ }
+
input_poll_cb();
update_input();
stop = 0;
psxCpu->Execute();
+ if (pl_rearmed_cbs.fskip_dirty == 1) {
+ if (frameskip_counter < frameskip_interval)
+ frameskip_counter++;
+ else if (frameskip_counter >= frameskip_interval || !pl_rearmed_cbs.fskip_force)
+ frameskip_counter = 0;
+ }
+
video_cb((vout_fb_dirty || !vout_can_dupe || !duping_enable) ? vout_buf_ptr : NULL,
vout_width, vout_height, vout_width * 2);
vout_fb_dirty = 0;
deinit_vita_mmap();
#endif
libretro_supports_bitmasks = false;
+ libretro_supports_option_categories = false;
+
+ show_input_settings = true;
+#ifdef GPU_PEOPS
+ show_advanced_gpu_peops_settings = true;
+#endif
+#ifdef GPU_UNAI
+ show_advanced_gpu_unai_settings = true;
+#endif
/* Have to reset disks struct, otherwise
* fnames/flabels will leak memory */
disk_init();
+ frameskip_type = FRAMESKIP_NONE;
+ frameskip_threshold = 0;
+ frameskip_interval = 0;
+ frameskip_counter = 0;
+ retro_audio_buff_active = false;
+ retro_audio_buff_occupancy = 0;
+ retro_audio_buff_underrun = false;
+ retro_audio_latency = 0;
+ update_audio_latency = false;
}
#ifdef VITA