Config.SpuIrq = 1;
}
+#ifdef THREAD_RENDERING
+ var.key = "pcsx_rearmed_gpu_thread_rendering";
+ var.value = NULL;
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ if (strcmp(var.value, "disabled") == 0)
+ pl_rearmed_cbs.thread_rendering = THREAD_RENDERING_OFF;
+ else if (strcmp(var.value, "sync") == 0)
+ pl_rearmed_cbs.thread_rendering = THREAD_RENDERING_SYNC;
+ else if (strcmp(var.value, "async") == 0)
+ pl_rearmed_cbs.thread_rendering = THREAD_RENDERING_ASYNC;
+ }
+#endif
+
#ifdef GPU_PEOPS
var.value = NULL;
var.key = "pcsx_rearmed_gpu_peops_odd_even_bit";
"pcsx_rearmed_gpu_unai_fast_lighting",
"pcsx_rearmed_gpu_unai_ilace_force",
"pcsx_rearmed_gpu_unai_pixel_skip",
- "pcsx_rearmed_gpu_unai_scale_hires"
+ "pcsx_rearmed_gpu_unai_scale_hires",
};
option_display.visible = show_advanced_gpu_unai_settings;
* we have to do this because cache misses and some IO penalties
* are not emulated. Warning: changing this may break compatibility. */
cycle_multiplier = 175;
-#ifdef HAVE_PRE_ARMV7
+#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
cycle_multiplier = 200;
#endif
pl_rearmed_cbs.gpu_peops.iUseDither = 1;