static void snd_finish(void){}
static int snd_busy(void){return 0;}
+#define GPU_PEOPS_ODD_EVEN_BIT (1 << 0)
+#define GPU_PEOPS_EXPAND_SCREEN_WIDTH (1 << 1)
+#define GPU_PEOPS_IGNORE_BRIGHTNESS (1 << 2)
+#define GPU_PEOPS_DISABLE_COORD_CHECK (1 << 3)
+#define GPU_PEOPS_LAZY_SCREEN_UPDATE (1 << 6)
+#define GPU_PEOPS_OLD_FRAME_SKIP (1 << 7)
+#define GPU_PEOPS_REPEATED_TRIANGLES (1 << 8)
+#define GPU_PEOPS_QUADS_WITH_TRIANGLES (1 << 9)
+#define GPU_PEOPS_FAKE_BUSY_STATE (1 << 10)
+
static void init_memcard(char *mcd_data)
{
unsigned off = 0;
in_type[port] = PSE_PAD_TYPE_ANALOGPAD;
else if (strcmp(var.value, "negcon") == 0)
in_type[port] = PSE_PAD_TYPE_NEGCON;
+ else if (strcmp(var.value, "guncon") == 0)
+ in_type[port] = PSE_PAD_TYPE_GUNCON;
else if (strcmp(var.value, "none") == 0)
in_type[port] = PSE_PAD_TYPE_NONE;
// else 'default' case, do nothing
#define PATH_MAX 4096
#endif
-static char base_dir[PATH_MAX];
+static char base_dir[1024];
static bool read_m3u(const char *file)
{
- char line[PATH_MAX];
+ char line[1024];
char name[PATH_MAX];
FILE *f = fopen(file, "r");
if (!f)
if (id == RETRO_MEMORY_SAVE_RAM)
return MCD_SIZE;
else if (id == RETRO_MEMORY_SYSTEM_RAM)
- return 0x210000;
+ return 0x200000;
else
return 0;
}
#ifdef GPU_PEOPS
var.value = "NULL";
- var.key = "pcsx_rearmed_gpu_peops_fix_0";
+ var.key = "pcsx_rearmed_gpu_peops_odd_even_bit";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "enabled") == 0)
- gpu_peops_fix |= (1 << 0);
+ gpu_peops_fix |= GPU_PEOPS_ODD_EVEN_BIT;
}
var.value = "NULL";
- var.key = "pcsx_rearmed_gpu_peops_fix_1";
+ var.key = "pcsx_rearmed_gpu_peops_expand_screen_width";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "enabled") == 0)
- gpu_peops_fix |= (1 << 1);
+ gpu_peops_fix |= GPU_PEOPS_EXPAND_SCREEN_WIDTH;
}
var.value = "NULL";
- var.key = "pcsx_rearmed_gpu_peops_fix_2";
+ var.key = "pcsx_rearmed_gpu_peops_ignore_brightness";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "enabled") == 0)
- gpu_peops_fix |= (1 << 2);
+ gpu_peops_fix |= GPU_PEOPS_IGNORE_BRIGHTNESS;
}
var.value = "NULL";
- var.key = "pcsx_rearmed_gpu_peops_fix_3";
+ var.key = "pcsx_rearmed_gpu_peops_disable_coord_check";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "enabled") == 0)
- gpu_peops_fix |= (1 << 3);
+ gpu_peops_fix |= GPU_PEOPS_DISABLE_COORD_CHECK;
}
var.value = "NULL";
- var.key = "pcsx_rearmed_gpu_peops_fix_6";
+ var.key = "pcsx_rearmed_gpu_peops_lazy_screen_update";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "enabled") == 0)
- gpu_peops_fix |= (1 << 6);
+ gpu_peops_fix |= GPU_PEOPS_LAZY_SCREEN_UPDATE;
}
var.value = "NULL";
- var.key = "pcsx_rearmed_gpu_peops_fix_7";
+ var.key = "pcsx_rearmed_gpu_peops_old_frame_skip";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "enabled") == 0)
- gpu_peops_fix |= (1 << 7);
+ gpu_peops_fix |= GPU_PEOPS_OLD_FRAME_SKIP;
}
var.value = "NULL";
- var.key = "pcsx_rearmed_gpu_peops_fix_8";
+ var.key = "pcsx_rearmed_gpu_peops_repeated_triangles";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "enabled") == 0)
- gpu_peops_fix |= (1 << 8);
+ gpu_peops_fix |= GPU_PEOPS_REPEATED_TRIANGLES;
}
var.value = "NULL";
- var.key = "pcsx_rearmed_gpu_peops_fix_9";
+ var.key = "pcsx_rearmed_gpu_peops_quads_with_triangles";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "enabled") == 0)
- gpu_peops_fix |= (1 << 9);
+ gpu_peops_fix |= GPU_PEOPS_QUADS_WITH_TRIANGLES;
}
var.value = "NULL";
- var.key = "pcsx_rearmed_gpu_peops_fix_10";
+ var.key = "pcsx_rearmed_gpu_peops_fake_busy_state";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "enabled") == 0)
- gpu_peops_fix |= (1 << 10);
+ gpu_peops_fix |= GPU_PEOPS_FAKE_BUSY_STATE;
}
if (pl_rearmed_cbs.gpu_peops.dwActFixes != gpu_peops_fix)
pl_rearmed_cbs.gpu_peops.dwActFixes = gpu_peops_fix;
- /* Show/hide core options */
+ /* Show/hide core options */
var.key = "pcsx_rearmed_show_gpu_peops_settings";
var.value = NULL;
{
unsigned i;
struct retro_core_option_display option_display;
- char gpu_peops_option[9][32] = {
- "pcsx_rearmed_gpu_peops_fix_0",
- "pcsx_rearmed_gpu_peops_fix_1",
- "pcsx_rearmed_gpu_peops_fix_2",
- "pcsx_rearmed_gpu_peops_fix_3",
- "pcsx_rearmed_gpu_peops_fix_6",
- "pcsx_rearmed_gpu_peops_fix_7",
- "pcsx_rearmed_gpu_peops_fix_8",
- "pcsx_rearmed_gpu_peops_fix_9",
- "pcsx_rearmed_gpu_peops_fix_10",
+ char gpu_peops_option[9][45] = {
+ "pcsx_rearmed_gpu_peops_odd_even_bit",
+ "pcsx_rearmed_gpu_peops_expand_screen_width",
+ "pcsx_rearmed_gpu_peops_ignore_brightness",
+ "pcsx_rearmed_gpu_peops_disable_coord_check",
+ "pcsx_rearmed_gpu_peops_lazy_screen_update",
+ "pcsx_rearmed_gpu_peops_old_frame_skip",
+ "pcsx_rearmed_gpu_peops_repeated_triangles",
+ "pcsx_rearmed_gpu_peops_quads_with_triangles",
+ "pcsx_rearmed_gpu_peops_fake_busy_state",
};
option_display.visible = show_advanced_gpu_peops_settings;
}
}
+ if (in_type[i] == PSE_PAD_TYPE_GUNCON)
+ {
+ //ToDo move across to:
+ //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X
+ //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y
+ //RETRO_DEVICE_ID_LIGHTGUN_TRIGGER
+ //RETRO_DEVICE_ID_LIGHTGUN_RELOAD
+ //RETRO_DEVICE_ID_LIGHTGUN_AUX_A
+ //RETRO_DEVICE_ID_LIGHTGUN_AUX_B
+ //Though not sure these are hooked up properly on the Pi
+
+ //ToDo
+ //Put the controller index back to i instead of hardcoding to 1 when the libretro overlay crash bug is fixed
+ //This is required for 2 player
+
+ //GUNCON has 3 controls, Trigger,A,B which equal Circle,Start,Cross
+
+ // Trigger
+ //input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_O)
+ //The 1 is hardcoded instead of i to prevent the overlay mouse button libretro crash bug
+ if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT)){
+ in_keystate[i] |= (1 << DKEY_CIRCLE);
+ }
+
+ // A
+ if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT)){
+ in_keystate[i] |= (1 << DKEY_START);
+ }
+
+ // B
+ if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE)){
+ in_keystate[i] |= (1 << DKEY_CROSS);
+ }
+
+ //The 1 is hardcoded instead of i to prevent the overlay mouse button libretro crash bug
+ int gunx = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
+ int guny = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
+
+ //This adjustment process gives the user the ability to manually align the mouse up better
+ //with where the shots are in the emulator.
+
+ //Percentage distance of screen to adjust
+ int GunconAdjustX = 0;
+ int GunconAdjustY = 0;
+
+ //Used when out by a percentage
+ float GunconAdjustRatioX = 1;
+ float GunconAdjustRatioY = 1;
+
+ struct retro_variable var;
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustx";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+ {
+ GunconAdjustX = atoi(var.value);
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjusty";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+ {
+ GunconAdjustY = atoi(var.value);
+ }
+
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustratiox";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+ {
+ GunconAdjustRatioX = atof(var.value);
+ }
+
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustratioy";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+ {
+ GunconAdjustRatioY = atof(var.value);
+ }
+
+ //Mouse range is -32767 -> 32767
+ //1% is about 655
+ //Use the left analog stick field to store the absolute coordinates
+ in_analog_left[0][0] = (gunx*GunconAdjustRatioX) + (GunconAdjustX * 655);
+ in_analog_left[0][1] = (guny*GunconAdjustRatioY) + (GunconAdjustY * 655);
+
+
+ }
if (in_type[i] == PSE_PAD_TYPE_NEGCON)
{
// Query digital inputs
// > NeGcon L
in_analog_left[i][1] = get_analog_button(ret, input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L);
}
- else
+ if (in_type[i] != PSE_PAD_TYPE_NEGCON && in_type[i] != PSE_PAD_TYPE_GUNCON)
{
// Query digital inputs
for (j = 0; j < RETRO_PSX_MAP_LEN; j++)
return false;
while ((ent = readdir(dir))) {
- if (strncasecmp(ent->d_name, "scph", 4) != 0)
+ if ((strncasecmp(ent->d_name, "scph", 4) != 0) && (strncasecmp(ent->d_name, "psx", 3) != 0))
continue;
snprintf(path, path_size, "%s%c%s", dirpath, SLASH, ent->d_name);
static void loadPSXBios(void)
{
const char *dir;
- char path[256];
+ char path[PATH_MAX];
unsigned useHLE = 0;
const char *bios[] = {
+ "PSXONPSP660", "psxonpsp660",
"SCPH101", "scph101",
"SCPH5501", "scph5501",
"SCPH7001", "scph7001",
cycle_multiplier = 200;
#endif
pl_rearmed_cbs.gpu_peops.iUseDither = 1;
- pl_rearmed_cbs.gpu_peops.dwActFixes = 1 << 7;
+ pl_rearmed_cbs.gpu_peops.dwActFixes = GPU_PEOPS_OLD_FRAME_SKIP;
spu_config.iUseFixedUpdates = 1;
SaveFuncs.open = save_open;
void retro_deinit(void)
{
+ ClosePlugins();
SysClose();
#ifdef _3DS
linearFree(vout_buf);
sceKernelDelayThread(us);
}
#endif
+
+void SysPrintf(const char *fmt, ...) {
+ va_list list;
+ char msg[512];
+
+ va_start(list, fmt);
+ vsprintf(msg, fmt, list);
+ va_end(list);
+
+ if (log_cb)
+ log_cb(RETRO_LOG_INFO, "%s", msg);
+}