},
"1.00",
},
- {
- "pcsx_rearmed_pad1type",
- "Pad 1 Type",
- "Pad type for player 1",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "standard",
- },
- {
- "pcsx_rearmed_pad2type",
- "Pad 2 Type",
- "Pad type for player 2",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "standard",
- },
- {
- "pcsx_rearmed_pad3type",
- "Pad 3 Type",
- "Pad type for player 3",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },
- {
- "pcsx_rearmed_pad4type",
- "Pad 4 Type",
- "Pad type for player 4",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },
- {
- "pcsx_rearmed_pad5type",
- "Pad 5 Type",
- "Pad type for player 5",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },{
- "pcsx_rearmed_pad6type",
- "Pad 6 Type",
- "Pad type for player 6",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },{
- "pcsx_rearmed_pad7type",
- "Pad 7 Type",
- "Pad type for player 7",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },{
- "pcsx_rearmed_pad8type",
- "Pad 8 Type",
- "Pad type for player 8",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },
{
"pcsx_rearmed_multitap1",
- "Multitap 1",
+ "Multitap 1 (Restart)",
"Enables/Disables multitap on port 1, allowing upto 5 players in games that permit it.",
{
{ "auto", NULL },
},
{
"pcsx_rearmed_multitap2",
- "Multitap 2",
+ "Multitap 2 (Restart)",
"Enables/Disables multitap on port 2, allowing up to 8 players in games that permit it. Multitap 1 has to be enabled for this to work.",
{
{ "auto", NULL },
{
"pcsx_rearmed_psxclock",
"PSX CPU Clock",
-#ifdef HAVE_PRE_ARMV7
+#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
"Overclock or underclock the PSX clock. Default is 50",
#else
"Overclock or underclock the PSX clock. Default is 57",
{ "100", NULL },
{ NULL, NULL },
},
-#ifdef HAVE_PRE_ARMV7
+#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
"50",
#else
"57",
},
"disabled",
},
+ {
+ "pcsx_rearmed_gpu_unai_scale_hires",
+ "(GPU) Enable Hi-Res Downscaling",
+ "When enabled, will scale hi-res modes to 320x240, skipping unrendered pixels.",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
#endif /* GPU UNAI Advanced Settings */
+#ifdef THREAD_RENDERING
+ {
+ "pcsx_rearmed_gpu_thread_rendering",
+ "Threaded Rendering",
+ "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
+ {
+ { "disabled", NULL },
+ { "sync", NULL },
+ { "async", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+#endif
{
"pcsx_rearmed_show_bios_bootlogo",