switch (in_type_sel1) {
case 1: in_type[0] = PSE_PAD_TYPE_ANALOGPAD; break;
- case 2: in_type[0] = PSE_PAD_TYPE_NEGCON; break;
- case 3: in_type[0] = PSE_PAD_TYPE_NONE; break;
+ case 2: in_type[0] = PSE_PAD_TYPE_GUNCON; break;
+ case 3: in_type[0] = PSE_PAD_TYPE_GUN; break;
+ case 4: in_type[0] = PSE_PAD_TYPE_NONE; break;
default: in_type[0] = PSE_PAD_TYPE_STANDARD;
}
switch (in_type_sel2) {
case 1: in_type[1] = PSE_PAD_TYPE_ANALOGPAD; break;
- case 2: in_type[1] = PSE_PAD_TYPE_NEGCON; break;
- case 3: in_type[1] = PSE_PAD_TYPE_NONE; break;
+ case 2: in_type[1] = PSE_PAD_TYPE_GUNCON; break;
+ case 3: in_type[1] = PSE_PAD_TYPE_GUN; break;
+ case 4: in_type[1] = PSE_PAD_TYPE_NONE; break;
default: in_type[1] = PSE_PAD_TYPE_STANDARD;
}
if (in_evdev_allow_abs_only != allow_abs_only_old) {
"Standard (SCPH-1080)",
"Analog (SCPH-1150)",
"GunCon",
+ "Konami Gun",
"None",
NULL
};
static const char h_restore_def[] = "Switches back to default / recommended\n"
"configuration";
static const char h_frameskip[] = "Warning: frameskip sometimes causes glitches\n";
+static const char h_sputhr[] = "Warning: has some known bugs\n";
static menu_entry e_menu_options[] =
{
mee_enum ("Region", 0, region, men_region),
mee_range ("CPU clock", MA_OPT_CPU_CLOCKS, cpu_clock, 20, 5000),
#ifdef C64X_DSP
- mee_onoff ("Use C64x DSP for sound", MA_OPT_SPU_THREAD, spu_config.iUseThread, 1),
+ mee_onoff_h ("Use C64x DSP for sound", MA_OPT_SPU_THREAD, spu_config.iUseThread, 1, h_sputhr),
#else
- mee_onoff ("Threaded SPU", MA_OPT_SPU_THREAD, spu_config.iUseThread, 1),
+ mee_onoff_h ("Threaded SPU", MA_OPT_SPU_THREAD, spu_config.iUseThread, 1, h_sputhr),
#endif
mee_handler_id("[Display]", MA_OPT_DISP_OPTS, menu_loop_gfx_options),
mee_handler ("[BIOS/Plugins]", menu_loop_plugin_options),