#include "config.h"
#include "plugin.h"
#include "plugin_lib.h"
-#include "omap.h"
#include "plat.h"
#include "pcnt.h"
#include "common/plat.h"
CE_INTVAL_P(gpu_unai.no_light),
CE_INTVAL_P(gpu_unai.no_blend),
CE_INTVAL_P(gpu_neon.allow_interlace),
+ CE_INTVAL_P(gpu_peopsgl.bDrawDither),
+ CE_INTVAL_P(gpu_peopsgl.iFilterType),
+ CE_INTVAL_P(gpu_peopsgl.iFrameTexType),
+ CE_INTVAL_P(gpu_peopsgl.iUseMask),
+ CE_INTVAL_P(gpu_peopsgl.bOpaquePass),
+ CE_INTVAL_P(gpu_peopsgl.bAdvancedBlend),
+ CE_INTVAL_P(gpu_peopsgl.bUseFastMdec),
+ CE_INTVAL_P(gpu_peopsgl.iVRamSize),
+ CE_INTVAL_P(gpu_peopsgl.iTexGarbageCollection),
+ CE_INTVAL_P(gpu_peopsgl.dwActFixes),
CE_INTVAL_V(iUseReverb, 3),
CE_INTVAL_V(iXAPitch, 3),
CE_INTVAL_V(iUseInterpolation, 3),
scaling = SCALE_CUSTOM;
- omap_enable_layer(1);
+ plat_gvideo_open();
for (;;)
{
g_layer_w = 800 - g_layer_x;
if (g_layer_y + g_layer_h > 480)
g_layer_h = 480 - g_layer_y;
- omap_enable_layer(1);
+ // resize the layer
+ plat_gvideo_open();
}
}
- omap_enable_layer(0);
+ plat_gvideo_close();
return 0;
}
int i;
i = me_id2offset(e_menu_options, MA_OPT_CPU_CLOCKS);
- e_menu_options[i].enabled = cpu_clock_st != 0 ? 1 : 0;
+ e_menu_options[i].enabled = cpu_clock_st > 0 ? 1 : 0;
me_enable(e_menu_options, MA_OPT_SAVECFG_GAME, ready_to_go && CdromId[0]);
me_loop(e_menu_options, &sel);
{
struct tm *tmp;
time_t ltime;
+ int capacity;
char ltime_s[16];
char buff[64];
+ char *out;
if (CdromId[0] != 0) {
snprintf(buff, sizeof(buff), "%.32s/%.9s (running as %s, with %s)",
}
if (ready_to_go) {
+ capacity = plat_get_bat_capacity();
ltime = time(NULL);
tmp = localtime(<ime);
strftime(ltime_s, sizeof(ltime_s), "%H:%M", tmp);
- snprintf(buff, sizeof(buff), "%s %3d%%", ltime_s, plat_get_bat_capacity());
- smalltext_out16(4, 1 + me_sfont_h, buff, 0x105f);
+ if (capacity >= 0) {
+ snprintf(buff, sizeof(buff), "%s %3d%%", ltime_s, capacity);
+ out = buff;
+ }
+ else
+ out = ltime_s;
+ smalltext_out16(4, 1 + me_sfont_h, out, 0x105f);
}
}
last_psx_bpp = 16;
g_menubg_src_ptr = calloc(g_menuscreen_w * g_menuscreen_h * 2, 1);
- if (g_menubg_src_ptr == NULL)
+ g_menubg_ptr = calloc(g_menuscreen_w * g_menuscreen_h * 2, 1);
+ if (g_menubg_src_ptr == NULL || g_menubg_ptr == NULL) {
+ fprintf(stderr, "OOM\n");
exit(1);
+ }
+
emu_make_path(buff, "skin/background.png", sizeof(buff));
readpng(g_menubg_src_ptr, buff, READPNG_BG, g_menuscreen_w, g_menuscreen_h);
#endif
}
+// XXX: should really menu code cotrol the layer size?
void menu_notify_mode_change(int w, int h, int bpp)
{
float mult;
menu_sync_config();
apply_lcdrate(Config.PsxType);
apply_filter(filter);
- plat_cpu_clock_apply(cpu_clock);
+ if (cpu_clock > 0)
+ plat_cpu_clock_apply(cpu_clock);
// push config to GPU plugin
plugin_call_rearmed_cbs();