MA_MAIN_LOAD_STATE,
MA_MAIN_RESET_GAME,
MA_MAIN_LOAD_ROM,
+ MA_MAIN_RUN_BIOS,
MA_MAIN_CONTROLS,
MA_MAIN_CREDITS,
MA_MAIN_EXIT,
extern int iSPUIRQWait;
extern int iUseTimer;
+static const char *bioses[24];
static const char *gpu_plugins[16];
static const char *spu_plugins[16];
-static int gpu_plugsel, spu_plugsel;
+static int bios_sel, gpu_plugsel, spu_plugsel;
static int min(int x, int y) { return x < y ? x : y; }
if (ret != 0)
return 0;
- if (load)
+ if (load) {
ret = LoadState(fname);
+
+ // reflect hle/bios mode from savestate
+ if (Config.HLE)
+ bios_sel = 0;
+ else if (bios_sel == 0 && bioses[1] != NULL)
+ // XXX: maybe find the right bios instead
+ bios_sel = 1;
+ }
else
ret = SaveState(fname);
}
// sync plugins
+ for (i = bios_sel = 0; bioses[i] != NULL; i++)
+ if (strcmp(Config.Bios, bioses[i]) == 0)
+ { bios_sel = i; break; }
+
for (i = gpu_plugsel = 0; gpu_plugins[i] != NULL; i++)
if (strcmp(Config.Gpu, gpu_plugins[i]) == 0)
{ gpu_plugsel = i; break; }
{
static int sel = 0;
-// me_enable(e_menu_keyconfig, MA_OPT_SAVECFG_GAME, ready_to_go);
+// me_enable(e_menu_keyconfig, MA_OPT_SAVECFG_GAME, ready_to_go && CdromId[0]);
me_loop(e_menu_keyconfig, &sel, NULL);
return 0;
}
return 0;
}
-static const char h_gpu[] = "Configure built-in P.E.Op.S. SoftGL Driver V1.17";
-static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7";
+static const char h_bios[] = "HLE is simulated BIOS. BIOS is saved in savestates.\n"
+ "Must save config and reload the game\n"
+ "for change to take effect";
static const char h_plugin_xpu[] = "Must save config and reload the game\n"
"for plugin change to take effect";
+static const char h_gpu[] = "Configure built-in P.E.Op.S. SoftGL Driver V1.17";
+static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7";
static menu_entry e_menu_plugin_options[] =
{
+ mee_enum_h ("BIOS", 0, bios_sel, bioses, h_bios),
mee_enum_h ("GPU plugin", 0, gpu_plugsel, gpu_plugins, h_plugin_xpu),
mee_enum_h ("SPU plugin", 0, spu_plugsel, spu_plugins, h_plugin_xpu),
mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu, h_gpu),
mee_end,
};
+static menu_entry e_menu_main[];
+
static int menu_loop_plugin_options(int id, int keys)
{
static int sel = 0;
me_loop(e_menu_plugin_options, &sel, NULL);
- // sync plugins
+ // sync BIOS/plugins
+ snprintf(Config.Bios, sizeof(Config.Bios), "%s", bioses[bios_sel]);
snprintf(Config.Gpu, sizeof(Config.Gpu), "%s", gpu_plugins[gpu_plugsel]);
snprintf(Config.Spu, sizeof(Config.Spu), "%s", spu_plugins[spu_plugsel]);
+ me_enable(e_menu_main, MA_MAIN_RUN_BIOS, bios_sel != 0);
return 0;
}
static const char h_cfg_spuirq[] = "Compatibility tweak; should probably be left off";
static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix";
static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix";
+static const char h_cfg_nodrc[] = "Disable dynamic recompiler and use interpreter\n"
+ "Might be useful to overcome some dynarec bugs";
static menu_entry e_menu_adv_options[] =
{
mee_onoff_h ("SPU IRQ Always Enabled", 0, Config.SpuIrq, 1, h_cfg_spuirq),
mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1),
mee_onoff_h ("Rootcounter hack 2", 0, Config.VSyncWA, 1, h_cfg_rcnt2),
+ mee_onoff_h ("Disable dynarec (slow!)",0, Config.Cpu, 1, h_cfg_nodrc),
mee_end,
};
i = me_id2offset(e_menu_options, MA_OPT_CPU_CLOCKS);
e_menu_options[i].enabled = cpu_clock != 0 ? 1 : 0;
- me_enable(e_menu_options, MA_OPT_SAVECFG_GAME, ready_to_go);
+ me_enable(e_menu_options, MA_OPT_SAVECFG_GAME, ready_to_go && CdromId[0]);
me_loop(e_menu_options, &sel, NULL);
"(C) 2009-2010 PCSX-Reloaded Team\n\n"
"GPU and SPU code by Pete Bernert\n"
" and the P.E.Op.S. team\n"
- "ARM recompiler (C) 2009-2010 Ari64\n\n"
+ "ARM recompiler (C) 2009-2010 Ari64\n"
+ "PCSX4ALL plugins by PCSX4ALL team\n"
+ " Chui, Franxis, Unai\n\n"
"integration, optimization and\n"
" frontend (C) 2010-2011 notaz\n";
}
+static int reset_game(void)
+{
+ // sanity check
+ if (bios_sel == 0 && !Config.HLE)
+ return -1;
+
+ ClosePlugins();
+ OpenPlugins();
+ SysReset();
+ if (CheckCdrom() != -1) {
+ LoadCdrom();
+ }
+ return 0;
+}
+
+static int run_bios(void)
+{
+ if (bios_sel == 0)
+ return -1;
+
+ ready_to_go = 0;
+ pl_fbdev_buf = NULL;
+
+ ClosePlugins();
+ set_cd_image(NULL);
+ LoadPlugins();
+ NetOpened = 0;
+ if (OpenPlugins() == -1) {
+ me_update_msg("failed to open plugins");
+ return -1;
+ }
+ plugin_call_rearmed_cbs();
+
+ CdromId[0] = '\0';
+ CdromLabel[0] = '\0';
+
+ SysReset();
+
+ ready_to_go = 1;
+ return 0;
+}
+
static int run_cd_image(const char *fname)
{
- extern void set_cd_image(const char *fname);
ready_to_go = 0;
pl_fbdev_buf = NULL;
return menu_loop_savestate(1);
break;
case MA_MAIN_RESET_GAME:
- if (ready_to_go) {
- ClosePlugins();
- OpenPlugins();
- SysReset();
- if (CheckCdrom() != -1) {
- LoadCdrom();
- }
+ if (ready_to_go && reset_game() == 0)
return 1;
- }
break;
case MA_MAIN_LOAD_ROM:
if (romsel_run() == 0)
return 1;
break;
+ case MA_MAIN_RUN_BIOS:
+ if (run_bios() == 0)
+ return 1;
+ break;
case MA_MAIN_CREDITS:
draw_menu_credits(draw_frame_debug);
in_menu_wait(PBTN_MOK|PBTN_MBACK, 70);
mee_handler_id("Load State", MA_MAIN_LOAD_STATE, main_menu_handler),
mee_handler_id("Reset game", MA_MAIN_RESET_GAME, main_menu_handler),
mee_handler_id("Load CD image", MA_MAIN_LOAD_ROM, main_menu_handler),
+ mee_handler_id("Run BIOS", MA_MAIN_RUN_BIOS, main_menu_handler),
mee_handler ("Options", menu_loop_options),
mee_handler ("Controls", menu_loop_keyconfig),
mee_handler_id("Credits", MA_MAIN_CREDITS, main_menu_handler),
menu_leave_emu();
me_enable(e_menu_main, MA_MAIN_RESUME_GAME, ready_to_go);
- me_enable(e_menu_main, MA_MAIN_SAVE_STATE, ready_to_go);
- me_enable(e_menu_main, MA_MAIN_LOAD_STATE, ready_to_go);
+ me_enable(e_menu_main, MA_MAIN_SAVE_STATE, ready_to_go && CdromId[0]);
+ me_enable(e_menu_main, MA_MAIN_LOAD_STATE, ready_to_go && CdromId[0]);
me_enable(e_menu_main, MA_MAIN_RESET_GAME, ready_to_go);
+ me_enable(e_menu_main, MA_MAIN_RUN_BIOS, bios_sel != 0);
-// menu_enter(ready_to_go);
in_set_config_int(0, IN_CFG_BLOCKING, 1);
do {
menu_prepare_emu();
}
-static void scan_plugins(void)
+static void scan_bios_plugins(void)
{
char fname[MAXPATHLEN];
struct dirent *ent;
- int gpu_i, spu_i;
+ int bios_i, gpu_i, spu_i;
char *p;
DIR *dir;
+ bioses[0] = "HLE";
gpu_plugins[0] = "builtin_gpu";
spu_plugins[0] = "builtin_spu";
- gpu_i = spu_i = 1;
+ bios_i = gpu_i = spu_i = 1;
+
+ snprintf(fname, sizeof(fname), "%s/", Config.BiosDir);
+ dir = opendir(fname);
+ if (dir == NULL) {
+ perror("scan_bios_plugins bios opendir");
+ goto do_plugins;
+ }
+ while (1) {
+ struct stat st;
+
+ errno = 0;
+ ent = readdir(dir);
+ if (ent == NULL) {
+ if (errno != 0)
+ perror("readdir");
+ break;
+ }
+
+ if (ent->d_type != DT_REG && ent->d_type != DT_LNK)
+ continue;
+
+ snprintf(fname, sizeof(fname), "%s/%s", Config.BiosDir, ent->d_name);
+ if (stat(fname, &st) != 0 || st.st_size != 512*1024) {
+ printf("bad BIOS file: %s\n", ent->d_name);
+ continue;
+ }
+
+ if (bios_i < ARRAY_SIZE(bioses) - 1) {
+ bioses[bios_i++] = strdup(ent->d_name);
+ continue;
+ }
+
+ printf("too many BIOSes, dropping \"%s\"\n", ent->d_name);
+ }
+
+ closedir(dir);
+
+do_plugins:
snprintf(fname, sizeof(fname), "%s/", Config.PluginsDir);
dir = opendir(fname);
if (dir == NULL) {
- perror("scan_plugins opendir");
+ perror("scan_bios_plugins opendir");
return;
}
strcpy(last_selected_fname, "/media");
- scan_plugins();
+ scan_bios_plugins();
pnd_menu_init();
menu_init_common();
void menu_prepare_emu(void)
{
+ R3000Acpu *prev_cpu = psxCpu;
+
plat_video_menu_leave();
switch (scaling) {
apply_cpu_clock();
stop = 0;
+ psxCpu = (Config.Cpu == CPU_INTERPRETER) ? &psxInt : &psxRec;
+ if (psxCpu != prev_cpu)
+ // note that this does not really reset, just clears drc caches
+ psxCpu->Reset();
+
// core doesn't care about Config.Cdda changes,
// so handle them manually here
if (Config.Cdda)