/*
- * (C) Gražvydas "notaz" Ignotas, 2011,2012
+ * (C) Gražvydas "notaz" Ignotas, 2011-2013
*
* This work is licensed under the terms of any of these licenses
* (at your option):
#include "libpicofe/fonts.h"
#include "libpicofe/plat_sdl.h"
#include "libpicofe/gl.h"
-#include "../plugins/gpulib/cspace.h"
+#include "cspace.h"
#include "plugin_lib.h"
+#include "plugin.h"
#include "main.h"
#include "plat.h"
#include "revision.h"
{ 0, 0, 0 }
};
+const struct menu_keymap in_sdl_key_map[] =
+{
+ { SDLK_UP, PBTN_UP },
+ { SDLK_DOWN, PBTN_DOWN },
+ { SDLK_LEFT, PBTN_LEFT },
+ { SDLK_RIGHT, PBTN_RIGHT },
+ { SDLK_RETURN, PBTN_MOK },
+ { SDLK_ESCAPE, PBTN_MBACK },
+ { SDLK_SEMICOLON, PBTN_MA2 },
+ { SDLK_QUOTE, PBTN_MA3 },
+ { SDLK_LEFTBRACKET, PBTN_L },
+ { SDLK_RIGHTBRACKET, PBTN_R },
+};
+
+const struct menu_keymap in_sdl_joy_map[] =
+{
+ { SDLK_UP, PBTN_UP },
+ { SDLK_DOWN, PBTN_DOWN },
+ { SDLK_LEFT, PBTN_LEFT },
+ { SDLK_RIGHT, PBTN_RIGHT },
+ /* joystick */
+ { SDLK_WORLD_0, PBTN_MOK },
+ { SDLK_WORLD_1, PBTN_MBACK },
+ { SDLK_WORLD_2, PBTN_MA2 },
+ { SDLK_WORLD_3, PBTN_MA3 },
+};
+
+static const struct in_pdata in_sdl_platform_data = {
+ .defbinds = in_sdl_defbinds,
+ .key_map = in_sdl_key_map,
+ .kmap_size = sizeof(in_sdl_key_map) / sizeof(in_sdl_key_map[0]),
+ .joy_map = in_sdl_joy_map,
+ .jmap_size = sizeof(in_sdl_joy_map) / sizeof(in_sdl_joy_map[0]),
+};
+
static int psx_w, psx_h;
static void *shadow_fb, *menubg_img;
static int in_menu;
-static int change_video_mode(void)
+static int change_video_mode(int force)
{
int w, h;
h = psx_h;
}
- return plat_sdl_change_video_mode(w, h);
+ return plat_sdl_change_video_mode(w, h, force);
+}
+
+static void resize_cb(int w, int h)
+{
+ // used by some plugins..
+ pl_rearmed_cbs.screen_w = w;
+ pl_rearmed_cbs.screen_h = h;
+ pl_rearmed_cbs.gles_display = gl_es_display;
+ pl_rearmed_cbs.gles_surface = gl_es_surface;
+ plugin_call_rearmed_cbs();
+}
+
+static void quit_cb(void)
+{
+ emu_core_ask_exit();
+}
+
+static void get_layer_pos(int *x, int *y, int *w, int *h)
+{
+ // always fill entire SDL window
+ *x = *y = 0;
+ *w = pl_rearmed_cbs.screen_w;
+ *h = pl_rearmed_cbs.screen_h;
}
void plat_init(void)
{
+ int shadow_size;
int ret;
+ plat_sdl_quit_cb = quit_cb;
+ plat_sdl_resize_cb = resize_cb;
+
ret = plat_sdl_init();
if (ret != 0)
exit(1);
in_menu = 1;
SDL_WM_SetCaption("PCSX-ReARMed " REV, NULL);
- shadow_fb = malloc(640 * 512 * 2);
- menubg_img = malloc(640 * 512 * 2);
+ shadow_size = g_menuscreen_w * g_menuscreen_h * 2;
+ // alloc enough for double res. rendering
+ if (shadow_size < 1024 * 512 * 2)
+ shadow_size = 1024 * 512 * 2;
+
+ shadow_fb = malloc(shadow_size);
+ menubg_img = malloc(shadow_size);
if (shadow_fb == NULL || menubg_img == NULL) {
fprintf(stderr, "OOM\n");
exit(1);
}
- in_sdl_init(in_sdl_defbinds, plat_sdl_event_handler);
+ in_sdl_init(&in_sdl_platform_data, plat_sdl_event_handler);
in_probe();
pl_rearmed_cbs.only_16bpp = 1;
+ pl_rearmed_cbs.pl_get_layer_pos = get_layer_pos;
bgr_to_uyvy_init();
}
{
psx_w = *w;
psx_h = *h;
- change_video_mode();
+ change_video_mode(0);
if (plat_sdl_overlay != NULL) {
pl_plat_clear = plat_sdl_overlay_clear;
pl_plat_blit = overlay_blit;
void plat_video_menu_enter(int is_rom_loaded)
{
+ int force_mode_change = 0;
+
in_menu = 1;
/* surface will be lost, must adjust pl_vout_buf for menu bg */
memcpy(menubg_img, plat_sdl_screen->pixels, psx_w * psx_h * 2);
pl_vout_buf = menubg_img;
- change_video_mode();
+ /* gles plugin messes stuff up.. */
+ if (pl_rearmed_cbs.gpu_caps & GPU_CAP_OWNS_DISPLAY)
+ force_mode_change = 1;
+
+ change_video_mode(force_mode_change);
}
void plat_video_menu_begin(void)
return 0;
}
-void plat_trigger_vibrate(int is_strong)
+void plat_trigger_vibrate(int pad, int low, int high)
{
}