extern long GPUdmaChain(uint32_t *,uint32_t);
extern void GPUupdateLace(void);
extern long GPUfreeze(uint32_t, void *);
-extern void GPUvBlank(int, uint32_t *, uint32_t *);
+extern void GPUvBlank(int, int);
extern void GPUrearmedCallbacks(const struct rearmed_cbs *cbs);
hook_it(SPU_playCDDAchannel);
}
+// hooked into recompiler
+void pcnt_gte_start(int op)
+{
+ pcnt_start(PCNT_GTE);
+}
+
+void pcnt_gte_end(int op)
+{
+ pcnt_end(PCNT_GTE);
+}
+
#endif