DKEY_CROSS,
DKEY_SQUARE,
};
-extern int in_type1, in_type2;
-extern int in_keystate, in_state_gun, in_a1[2], in_a2[2], in_a3[2], in_a4[2];
+extern int in_state_gun;
+extern int in_type[8];
+extern int multitap1;
+extern int multitap2;
+extern int in_analog_left[8][2];
+extern int in_analog_right[8][2];
+extern unsigned short in_keystate[8];
+
extern int in_adev[2], in_adev_axis[2][2];
extern int in_adev_is_nublike[2];
extern int in_enable_vibration;
int allow_interlace; // 0 off, 1 on, 2 guess
int enhancement_enable;
int enhancement_no_main;
+ int allow_dithering;
} gpu_neon;
struct {
int iUseDither;
int dwFrameRateTicks;
} gpu_peops;
struct {
+ int ilace_force;
+ int pixel_skip;
+ int lighting;
+ int fast_lighting;
+ int blending;
+ int dithering;
+ // old gpu_unai config for compatibility
int abe_hack;
int no_light, no_blend;
int lineskip;