#define GPSP_CONFIG_FILENAME "gpsp.cfg"
-s32 load_file(u8 **wildcards, u8 *result);
+s32 load_file(const char **wildcards, char *result);
u32 adjust_frameskip(u32 button_id);
s32 load_game_config_file();
s32 load_config_file();
extern u32 savestate_slot;
-void get_savestate_filename_noshot(u32 slot, u8 *name_buffer);
-void get_savestate_filename(u32 slot, u8 *name_buffer);
-void get_savestate_snapshot(u8 *savestate_filename);
+void get_savestate_filename_noshot(u32 slot, char *name_buffer);
+void get_savestate_filename(u32 slot, char *name_buffer);
+void get_savestate_snapshot(char *savestate_filename);
+
+#ifdef POLLUX_BUILD
+ #define default_clock_speed 533
+#elif defined(GP2X_BUILD)
+ #define default_clock_speed 200
+#else
+ #define default_clock_speed 333
+#endif
#endif