else
new_dynarec_hacks &= ~NDHACK_NO_STALLS;
- if (cycle_multiplier != cycle_multiplier_old
+ if (Config.cycle_multiplier != cycle_multiplier_old
|| new_dynarec_hacks != new_dynarec_hacks_old)
{
new_dynarec_clear_full();
int pending_exception, stop;
unsigned int next_interupt;
int new_dynarec_did_compile;
-int cycle_multiplier;
-int cycle_multiplier_override;
int cycle_multiplier_old;
int new_dynarec_hacks_pergame;
int new_dynarec_hacks_old;