GPUfreeze GPU_freeze;
GPUgetScreenPic GPU_getScreenPic;
GPUshowScreenPic GPU_showScreenPic;
-GPUclearDynarec GPU_clearDynarec;
GPUvBlank GPU_vBlank;
CDRinit CDR_init;
void CALLBACK GPU__keypressed(int key) {}
long CALLBACK GPU__getScreenPic(unsigned char *pMem) { return -1; }
long CALLBACK GPU__showScreenPic(unsigned char *pMem) { return -1; }
-void CALLBACK GPU__clearDynarec(void (CALLBACK *callback)(void)) {}
void CALLBACK GPU__vBlank(int val) {}
#define LoadGpuSym1(dest, name) \
LoadGpuSym1(freeze, "GPUfreeze");
LoadGpuSym0(getScreenPic, "GPUgetScreenPic");
LoadGpuSym0(showScreenPic, "GPUshowScreenPic");
- LoadGpuSym0(clearDynarec, "GPUclearDynarec");
LoadGpuSym0(vBlank, "GPUvBlank");
LoadGpuSym0(configure, "GPUconfigure");
LoadGpuSym0(test, "GPUtest");
void *hPAD1Driver = NULL;
void *hPAD2Driver = NULL;
-static int multitap1 = -1;
-static int multitap2 = -1;
+static int multitap1;
+static int multitap2;
//Pad information, keystate, mode, config mode, vibration
static PadDataS pad[8];
switch (pad->controllerType) {
case PSE_PAD_TYPE_MOUSE:
stdpar[0] = 0x12;
+ stdpar[1] = 0x5a;
stdpar[2] = pad->buttonStatus & 0xff;
stdpar[3] = pad->buttonStatus >> 8;
stdpar[4] = pad->moveX;
break;
case PSE_PAD_TYPE_NEGCON: // npc101/npc104(slph00001/slph00069)
stdpar[0] = 0x23;
+ stdpar[1] = 0x5a;
stdpar[2] = pad->buttonStatus & 0xff;
stdpar[3] = pad->buttonStatus >> 8;
stdpar[4] = pad->rightJoyX;
memcpy(buf, stdpar, 8);
respSize = 8;
break;
- case PSE_PAD_TYPE_GUNCON: // GUNCON - gun controller SLPH-00034 from Namco
+ case PSE_PAD_TYPE_GUNCON: // GUNCON - gun controller SLPH-00034 from Namco
stdpar[0] = 0x63;
stdpar[1] = 0x5a;
stdpar[2] = pad->buttonStatus & 0xff;
int absX = (pad->absoluteX / 64) + 512;
int absY = (pad->absoluteY / 64) + 512;
- //Keep within limits
- if (absX > 1023) absX = 1023;
- if (absX < 0) absX = 0;
- if (absY > 1023) absY = 1023;
- if (absY < 0) absY = 0;
-
- stdpar[4] = 0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10);
- stdpar[5] = (0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10)) >> 8;
- stdpar[6] = 0x20 + (yres * absY >> 10);
- stdpar[7] = (0x20 + (yres * absY >> 10)) >> 8;
-
- //Offscreen - Point at the side of the screen so PSX thinks you are pointing offscreen
- //Required as a mouse can't be offscreen
- //Coordinates X=0001h, Y=000Ah indicates "no light"
- //This will mean you cannot shoot the very each of the screen
- //ToDo read offscreen range from settings if useful to change
- int OffscreenRange = 2;
- if (absX < (OffscreenRange) || absX > (1023 - OffscreenRange) || absY < (OffscreenRange) || absY > (1023 - OffscreenRange)) {
- stdpar[4] = 0x01;
- stdpar[5] = 0x00;
- stdpar[6] = 0x0A;
- stdpar[7] = 0x00;
+ if (absX == 65536 || absY == 65536) {
+ stdpar[4] = 0x01;
+ stdpar[5] = 0x00;
+ stdpar[6] = 0x0A;
+ stdpar[7] = 0x00;
+ }
+ else {
+ stdpar[4] = 0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10);
+ stdpar[5] = (0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10)) >> 8;
+ stdpar[6] = 0x20 + (yres * absY >> 10);
+ stdpar[7] = (0x20 + (yres * absY >> 10)) >> 8;
}
memcpy(buf, stdpar, 8);
break;
case PSE_PAD_TYPE_ANALOGPAD: // scph1150
stdpar[0] = 0x73;
+ stdpar[1] = 0x5a;
stdpar[2] = pad->buttonStatus & 0xff;
stdpar[3] = pad->buttonStatus >> 8;
stdpar[4] = pad->rightJoyX;
break;
case PSE_PAD_TYPE_ANALOGJOY: // scph1110
stdpar[0] = 0x53;
+ stdpar[1] = 0x5a;
stdpar[2] = pad->buttonStatus & 0xff;
stdpar[3] = pad->buttonStatus >> 8;
stdpar[4] = pad->rightJoyX;
respSize = 8;
break;
case PSE_PAD_TYPE_STANDARD:
- default:
stdpar[0] = 0x41;
+ stdpar[1] = 0x5a;
stdpar[2] = pad->buttonStatus & 0xff;
stdpar[3] = pad->buttonStatus >> 8;
//avoid analog value in multitap mode if change pad type in game.
stdpar[7] = 0xff;
memcpy(buf, stdpar, 8);
respSize = 8;
+ break;
+ default:
+ stdpar[0] = 0xff;
+ stdpar[1] = 0xff;
+ stdpar[2] = 0xff;
+ stdpar[3] = 0xff;
+ stdpar[4] = 0xff;
+ stdpar[5] = 0xff;
+ stdpar[6] = 0xff;
+ stdpar[7] = 0xff;
+ memcpy(buf, stdpar, 8);
+ respSize = 8;
+ break;
}
}
req = value;
// Don't enable Analog/Vibration for a standard pad
- if (in_type[port] == PSE_PAD_TYPE_STANDARD) {
+ if (in_type[port] == PSE_PAD_TYPE_STANDARD ||
+ in_type[port] == PSE_PAD_TYPE_NEGCON) {
; // Pad keystate already in buffer
}
else
}
//if no new request the pad return 0xff, for signaling connected
- if (reqPos >= respSize) return 0xff;
+ if (reqPos >= respSize)
+ return 0xff;
switch(reqPos){
case 2:
case CMD_READ_DATA_AND_VIBRATE:
//mem the vibration value for Large motor;
pad[port].Vib[1] = value;
+
+ if (in_type[port] != PSE_PAD_TYPE_ANALOGPAD)
+ break;
+
//vibration
- if (in_type[port] != PSE_PAD_TYPE_STANDARD)
- vibrate(port);
+ vibrate(port);
break;
}
break;
unsigned char CALLBACK PAD1__startPoll(int pad) {
reqPos = 0;
// first call the pad provide if a multitap is connected between the psx and himself
- if (multitap1 == -1) {
- PadDataS padd;
- padd.requestPadIndex = 0;
- PAD1_readPort1(&padd);
- multitap1 = padd.portMultitap;
- }
// just one pad is on port 1 : NO MULTITAP
if (multitap1 == 0) {
PadDataS padd;
if (PAD1_##dest == NULL) PAD1_##dest = (PAD##dest) PAD1__##dest;
static int LoadPAD1plugin(const char *PAD1dll) {
+ PadDataS padd;
void *drv;
hPAD1Driver = SysLoadLibrary(PAD1dll);
LoadPad1Sym0(poll, "PADpoll");
LoadPad1SymN(setSensitive, "PADsetSensitive");
+ padd.requestPadIndex = 0;
+ PAD1_readPort1(&padd);
+ multitap1 = padd.portMultitap;
+
return 0;
}
pad_index = 0;
}
- //first call the pad provide if a multitap is connected between the psx and himself
- if (multitap2 == -1) {
- PadDataS padd;
- padd.requestPadIndex = pad_index;
- PAD2_readPort2(&padd);
- multitap2 = padd.portMultitap;
- }
-
// just one pad is on port 1 : NO MULTITAP
if (multitap2 == 0) {
PadDataS padd;
LoadSym(PAD2_##dest, PAD##dest, name, FALSE);
static int LoadPAD2plugin(const char *PAD2dll) {
+ PadDataS padd;
void *drv;
hPAD2Driver = SysLoadLibrary(PAD2dll);
LoadPad2Sym0(poll, "PADpoll");
LoadPad2SymN(setSensitive, "PADsetSensitive");
+ padd.requestPadIndex = 0;
+ PAD2_readPort2(&padd);
+ multitap2 = padd.portMultitap;
+
return 0;
}
#endif
-void CALLBACK clearDynarec(void) {
- psxCpu->Reset();
-}
-
int LoadPlugins() {
int ret;
char Plugin[MAXPATHLEN * 2];