GPUfreeze GPU_freeze;
GPUgetScreenPic GPU_getScreenPic;
GPUshowScreenPic GPU_showScreenPic;
-GPUclearDynarec GPU_clearDynarec;
GPUvBlank GPU_vBlank;
CDRinit CDR_init;
void CALLBACK GPU__keypressed(int key) {}
long CALLBACK GPU__getScreenPic(unsigned char *pMem) { return -1; }
long CALLBACK GPU__showScreenPic(unsigned char *pMem) { return -1; }
-void CALLBACK GPU__clearDynarec(void (CALLBACK *callback)(void)) {}
void CALLBACK GPU__vBlank(int val) {}
#define LoadGpuSym1(dest, name) \
LoadGpuSym1(freeze, "GPUfreeze");
LoadGpuSym0(getScreenPic, "GPUgetScreenPic");
LoadGpuSym0(showScreenPic, "GPUshowScreenPic");
- LoadGpuSym0(clearDynarec, "GPUclearDynarec");
- LoadGpuSym0(vBlank, "GPUvBlank");
+ LoadGpuSym0(vBlank, "GPUvBlank");
LoadGpuSym0(configure, "GPUconfigure");
LoadGpuSym0(test, "GPUtest");
LoadGpuSym0(about, "GPUabout");
void *hPAD1Driver = NULL;
void *hPAD2Driver = NULL;
-static int multitap1 = -1;
-static int multitap2 = -1;
+static int multitap1;
+static int multitap2;
//Pad information, keystate, mode, config mode, vibration
static PadDataS pad[8];
//Build response for 0x42 request Pad in port
void _PADstartPoll(PadDataS *pad) {
- switch (pad->controllerType) {
- case PSE_PAD_TYPE_MOUSE:
+ switch (pad->controllerType) {
+ case PSE_PAD_TYPE_MOUSE:
stdpar[0] = 0x12;
- stdpar[2] = pad->buttonStatus & 0xff;
- stdpar[3] = pad->buttonStatus >> 8;
- stdpar[4] = pad->moveX;
- stdpar[5] = pad->moveY;
- memcpy(buf, stdpar, 6);
- respSize = 6;
- break;
- case PSE_PAD_TYPE_NEGCON: // npc101/npc104(slph00001/slph00069)
- stdpar[0] = 0x23;
- stdpar[2] = pad->buttonStatus & 0xff;
- stdpar[3] = pad->buttonStatus >> 8;
- stdpar[4] = pad->rightJoyX;
- stdpar[5] = pad->rightJoyY;
- stdpar[6] = pad->leftJoyX;
- stdpar[7] = pad->leftJoyY;
- memcpy(buf, stdpar, 8);
- respSize = 8;
- break;
- case PSE_PAD_TYPE_GUNCON: // GUNCON - gun controller SLPH-00034 from Namco
- stdpar[0] = 0x63;
- stdpar[1] = 0x5a;
- stdpar[2] = pad->buttonStatus & 0xff;
- stdpar[3] = pad->buttonStatus >> 8;
-
- //This code assumes an X resolution of 256 and a Y resolution of 240
- int xres = 256;
- int yres = 240;
-
- //The code wants an input range for x and y of 0-1023 we passed in -32767 -> 32767
- int absX = (pad->absoluteX / 64) + 512;
- int absY = (pad->absoluteY / 64) + 512;
-
- //Keep within limits
- if (absX > 1023) absX = 1023;
- if (absX < 0) absX = 0;
- if (absY > 1023) absY = 1023;
- if (absY < 0) absY = 0;
-
- stdpar[4] = 0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10);
- stdpar[5] = (0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10)) >> 8;
- stdpar[6] = 0x20 + (yres * absY >> 10);
- stdpar[7] = (0x20 + (yres * absY >> 10)) >> 8;
-
- //Offscreen - Point at the side of the screen so PSX thinks you are pointing offscreen
- //Required as a mouse can't be offscreen
- //Coordinates X=0001h, Y=000Ah indicates "no light"
- //This will mean you cannot shoot the very each of the screen
- //ToDo read offscreen range from settings if useful to change
- int OffscreenRange = 2;
- if (absX < (OffscreenRange) || absX > (1023 - OffscreenRange) || absY < (OffscreenRange) || absY > (1023 - OffscreenRange))
- {
- stdpar[4] = 0x01;
- stdpar[5] = 0x00;
- stdpar[6] = 0x0A;
- stdpar[7] = 0x00;
- }
-
- memcpy(buf, stdpar, 8);
- respSize = 8;
- break;
- case PSE_PAD_TYPE_ANALOGPAD: // scph1150
- stdpar[0] = 0x73;
- stdpar[2] = pad->buttonStatus & 0xff;
- stdpar[3] = pad->buttonStatus >> 8;
- stdpar[4] = pad->rightJoyX;
- stdpar[5] = pad->rightJoyY;
- stdpar[6] = pad->leftJoyX;
- stdpar[7] = pad->leftJoyY;
- memcpy(buf, stdpar, 8);
- respSize = 8;
- break;
- case PSE_PAD_TYPE_ANALOGJOY: // scph1110
- stdpar[0] = 0x53;
- stdpar[2] = pad->buttonStatus & 0xff;
- stdpar[3] = pad->buttonStatus >> 8;
- stdpar[4] = pad->rightJoyX;
- stdpar[5] = pad->rightJoyY;
- stdpar[6] = pad->leftJoyX;
- stdpar[7] = pad->leftJoyY;
- memcpy(buf, stdpar, 8);
- respSize = 8;
- break;
- case PSE_PAD_TYPE_STANDARD:
- default:
- stdpar[0] = 0x41;
- stdpar[2] = pad->buttonStatus & 0xff;
- stdpar[3] = pad->buttonStatus >> 8;
- //avoid analog value in multitap mode if change pad type in game.
- stdpar[4] = 0xff;
- stdpar[5] = 0xff;
- stdpar[6] = 0xff;
- stdpar[7] = 0xff;
- memcpy(buf, stdpar, 8);
- respSize = 8;
- }
+ stdpar[1] = 0x5a;
+ stdpar[2] = pad->buttonStatus & 0xff;
+ stdpar[3] = pad->buttonStatus >> 8;
+ stdpar[4] = pad->moveX;
+ stdpar[5] = pad->moveY;
+ memcpy(buf, stdpar, 6);
+ respSize = 6;
+ break;
+ case PSE_PAD_TYPE_NEGCON: // npc101/npc104(slph00001/slph00069)
+ stdpar[0] = 0x23;
+ stdpar[1] = 0x5a;
+ stdpar[2] = pad->buttonStatus & 0xff;
+ stdpar[3] = pad->buttonStatus >> 8;
+ stdpar[4] = pad->rightJoyX;
+ stdpar[5] = pad->rightJoyY;
+ stdpar[6] = pad->leftJoyX;
+ stdpar[7] = pad->leftJoyY;
+ memcpy(buf, stdpar, 8);
+ respSize = 8;
+ break;
+ case PSE_PAD_TYPE_GUNCON: // GUNCON - gun controller SLPH-00034 from Namco
+ stdpar[0] = 0x63;
+ stdpar[1] = 0x5a;
+ stdpar[2] = pad->buttonStatus & 0xff;
+ stdpar[3] = pad->buttonStatus >> 8;
+
+ //This code assumes an X resolution of 256 and a Y resolution of 240
+ int xres = 256;
+ int yres = 240;
+
+ //The code wants an input range for x and y of 0-1023 we passed in -32767 -> 32767
+ int absX = (pad->absoluteX / 64) + 512;
+ int absY = (pad->absoluteY / 64) + 512;
+
+ if (absX == 65536 || absY == 65536) {
+ stdpar[4] = 0x01;
+ stdpar[5] = 0x00;
+ stdpar[6] = 0x0A;
+ stdpar[7] = 0x00;
+ }
+ else {
+ stdpar[4] = 0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10);
+ stdpar[5] = (0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10)) >> 8;
+ stdpar[6] = 0x20 + (yres * absY >> 10);
+ stdpar[7] = (0x20 + (yres * absY >> 10)) >> 8;
+ }
+
+ memcpy(buf, stdpar, 8);
+ respSize = 8;
+ break;
+ case PSE_PAD_TYPE_ANALOGPAD: // scph1150
+ stdpar[0] = 0x73;
+ stdpar[1] = 0x5a;
+ stdpar[2] = pad->buttonStatus & 0xff;
+ stdpar[3] = pad->buttonStatus >> 8;
+ stdpar[4] = pad->rightJoyX;
+ stdpar[5] = pad->rightJoyY;
+ stdpar[6] = pad->leftJoyX;
+ stdpar[7] = pad->leftJoyY;
+ memcpy(buf, stdpar, 8);
+ respSize = 8;
+ break;
+ case PSE_PAD_TYPE_ANALOGJOY: // scph1110
+ stdpar[0] = 0x53;
+ stdpar[1] = 0x5a;
+ stdpar[2] = pad->buttonStatus & 0xff;
+ stdpar[3] = pad->buttonStatus >> 8;
+ stdpar[4] = pad->rightJoyX;
+ stdpar[5] = pad->rightJoyY;
+ stdpar[6] = pad->leftJoyX;
+ stdpar[7] = pad->leftJoyY;
+ memcpy(buf, stdpar, 8);
+ respSize = 8;
+ break;
+ case PSE_PAD_TYPE_STANDARD:
+ stdpar[0] = 0x41;
+ stdpar[1] = 0x5a;
+ stdpar[2] = pad->buttonStatus & 0xff;
+ stdpar[3] = pad->buttonStatus >> 8;
+ //avoid analog value in multitap mode if change pad type in game.
+ stdpar[4] = 0xff;
+ stdpar[5] = 0xff;
+ stdpar[6] = 0xff;
+ stdpar[7] = 0xff;
+ memcpy(buf, stdpar, 8);
+ respSize = 8;
+ break;
+ default:
+ stdpar[0] = 0xff;
+ stdpar[1] = 0xff;
+ stdpar[2] = 0xff;
+ stdpar[3] = 0xff;
+ stdpar[4] = 0xff;
+ stdpar[5] = 0xff;
+ stdpar[6] = 0xff;
+ stdpar[7] = 0xff;
+ memcpy(buf, stdpar, 8);
+ respSize = 8;
+ break;
+ }
}
//Build response for 0x42 request Multitap in port
//Response header for multitap : 0x80, 0x5A, (Pad information port 1-2A), (Pad information port 1-2B), (Pad information port 1-2C), (Pad information port 1-2D)
void _PADstartPollMultitap(PadDataS* padd) {
- int i, offset;
- for(i = 0; i < 4; i++) {
- offset = 2 + (i * 8);
+ int i, offset;
+ for(i = 0; i < 4; i++) {
+ offset = 2 + (i * 8);
_PADstartPoll(&padd[i]);
memcpy(multitappar+offset, stdpar, 8);
- }
- memcpy(bufMulti, multitappar, 34);
- respSize = 34;
+ }
+ memcpy(bufMulti, multitappar, 34);
+ respSize = 34;
}
req = value;
// Don't enable Analog/Vibration for a standard pad
- if (in_type[port] == PSE_PAD_TYPE_STANDARD) {
+ if (in_type[port] == PSE_PAD_TYPE_STANDARD ||
+ in_type[port] == PSE_PAD_TYPE_NEGCON) {
; // Pad keystate already in buffer
}
else
}
//if no new request the pad return 0xff, for signaling connected
- if (reqPos >= respSize) return 0xff;
+ if (reqPos >= respSize)
+ return 0xff;
switch(reqPos){
case 2:
case CMD_READ_DATA_AND_VIBRATE:
//mem the vibration value for Large motor;
pad[port].Vib[1] = value;
+
+ if (in_type[port] != PSE_PAD_TYPE_ANALOGPAD)
+ break;
+
//vibration
- if (in_type[port] != PSE_PAD_TYPE_STANDARD)
- vibrate(port);
+ vibrate(port);
break;
}
break;
unsigned char CALLBACK PAD1__startPoll(int pad) {
reqPos = 0;
// first call the pad provide if a multitap is connected between the psx and himself
- if (multitap1 == -1) {
- PadDataS padd;
- padd.requestPadIndex = 0;
- PAD1_readPort1(&padd);
- multitap1 = padd.portMultitap;
- }
// just one pad is on port 1 : NO MULTITAP
if (multitap1 == 0) {
PadDataS padd;
if (PAD1_##dest == NULL) PAD1_##dest = (PAD##dest) PAD1__##dest;
static int LoadPAD1plugin(const char *PAD1dll) {
+ PadDataS padd;
void *drv;
hPAD1Driver = SysLoadLibrary(PAD1dll);
LoadPad1Sym0(poll, "PADpoll");
LoadPad1SymN(setSensitive, "PADsetSensitive");
+ padd.requestPadIndex = 0;
+ PAD1_readPort1(&padd);
+ multitap1 = padd.portMultitap;
+
return 0;
}
pad_index = 0;
}
- //first call the pad provide if a multitap is connected between the psx and himself
- if (multitap2 == -1) {
- PadDataS padd;
- padd.requestPadIndex = pad_index;
- PAD2_readPort2(&padd);
- multitap2 = padd.portMultitap;
- }
-
// just one pad is on port 1 : NO MULTITAP
if (multitap2 == 0) {
PadDataS padd;
LoadSym(PAD2_##dest, PAD##dest, name, FALSE);
static int LoadPAD2plugin(const char *PAD2dll) {
+ PadDataS padd;
void *drv;
hPAD2Driver = SysLoadLibrary(PAD2dll);
LoadPad2Sym0(poll, "PADpoll");
LoadPad2SymN(setSensitive, "PADsetSensitive");
+ padd.requestPadIndex = 0;
+ PAD2_readPort2(&padd);
+ multitap2 = padd.portMultitap;
+
return 0;
}
void CALLBACK SIO1__registerCallback(void (CALLBACK *callback)(void)) {};
void CALLBACK SIO1irq(void) {
- psxHu32ref(0x1070) |= SWAPu32(0x100);
+ psxHu32ref(0x1070) |= SWAPu32(0x100);
}
#define LoadSio1Sym1(dest, name) \
- LoadSym(SIO1_##dest, SIO1##dest, name, TRUE);
+ LoadSym(SIO1_##dest, SIO1##dest, name, TRUE);
#define LoadSio1SymN(dest, name) \
- LoadSym(SIO1_##dest, SIO1##dest, name, FALSE);
+ LoadSym(SIO1_##dest, SIO1##dest, name, FALSE);
#define LoadSio1Sym0(dest, name) \
- LoadSym(SIO1_##dest, SIO1##dest, name, FALSE); \
- if (SIO1_##dest == NULL) SIO1_##dest = (SIO1##dest) SIO1__##dest;
+ LoadSym(SIO1_##dest, SIO1##dest, name, FALSE); \
+ if (SIO1_##dest == NULL) SIO1_##dest = (SIO1##dest) SIO1__##dest;
static int LoadSIO1plugin(const char *SIO1dll) {
- void *drv;
-
- hSIO1Driver = SysLoadLibrary(SIO1dll);
- if (hSIO1Driver == NULL) {
- SysMessage (_("Could not load SIO1 plugin %s!"), SIO1dll); return -1;
- }
- drv = hSIO1Driver;
-
- LoadSio1Sym0(init, "SIO1init");
- LoadSio1Sym0(shutdown, "SIO1shutdown");
- LoadSio1Sym0(open, "SIO1open");
- LoadSio1Sym0(close, "SIO1close");
- LoadSio1Sym0(pause, "SIO1pause");
- LoadSio1Sym0(resume, "SIO1resume");
- LoadSio1Sym0(keypressed, "SIO1keypressed");
- LoadSio1Sym0(configure, "SIO1configure");
- LoadSio1Sym0(test, "SIO1test");
- LoadSio1Sym0(about, "SIO1about");
- LoadSio1Sym0(writeData8, "SIO1writeData8");
- LoadSio1Sym0(writeData16, "SIO1writeData16");
- LoadSio1Sym0(writeData32, "SIO1writeData32");
- LoadSio1Sym0(writeStat16, "SIO1writeStat16");
- LoadSio1Sym0(writeStat32, "SIO1writeStat32");
- LoadSio1Sym0(writeMode16, "SIO1writeMode16");
- LoadSio1Sym0(writeMode32, "SIO1writeMode32");
- LoadSio1Sym0(writeCtrl16, "SIO1writeCtrl16");
- LoadSio1Sym0(writeCtrl32, "SIO1writeCtrl32");
- LoadSio1Sym0(writeBaud16, "SIO1writeBaud16");
- LoadSio1Sym0(writeBaud32, "SIO1writeBaud32");
- LoadSio1Sym0(readData16, "SIO1readData16");
- LoadSio1Sym0(readData32, "SIO1readData32");
- LoadSio1Sym0(readStat16, "SIO1readStat16");
- LoadSio1Sym0(readStat32, "SIO1readStat32");
- LoadSio1Sym0(readMode16, "SIO1readMode16");
- LoadSio1Sym0(readMode32, "SIO1readMode32");
- LoadSio1Sym0(readCtrl16, "SIO1readCtrl16");
- LoadSio1Sym0(readCtrl32, "SIO1readCtrl32");
- LoadSio1Sym0(readBaud16, "SIO1readBaud16");
- LoadSio1Sym0(readBaud32, "SIO1readBaud32");
- LoadSio1Sym0(registerCallback, "SIO1registerCallback");
-
- return 0;
-}
+ void *drv;
-#endif
+ hSIO1Driver = SysLoadLibrary(SIO1dll);
+ if (hSIO1Driver == NULL) {
+ SysMessage (_("Could not load SIO1 plugin %s!"), SIO1dll); return -1;
+ }
+ drv = hSIO1Driver;
+
+ LoadSio1Sym0(init, "SIO1init");
+ LoadSio1Sym0(shutdown, "SIO1shutdown");
+ LoadSio1Sym0(open, "SIO1open");
+ LoadSio1Sym0(close, "SIO1close");
+ LoadSio1Sym0(pause, "SIO1pause");
+ LoadSio1Sym0(resume, "SIO1resume");
+ LoadSio1Sym0(keypressed, "SIO1keypressed");
+ LoadSio1Sym0(configure, "SIO1configure");
+ LoadSio1Sym0(test, "SIO1test");
+ LoadSio1Sym0(about, "SIO1about");
+ LoadSio1Sym0(writeData8, "SIO1writeData8");
+ LoadSio1Sym0(writeData16, "SIO1writeData16");
+ LoadSio1Sym0(writeData32, "SIO1writeData32");
+ LoadSio1Sym0(writeStat16, "SIO1writeStat16");
+ LoadSio1Sym0(writeStat32, "SIO1writeStat32");
+ LoadSio1Sym0(writeMode16, "SIO1writeMode16");
+ LoadSio1Sym0(writeMode32, "SIO1writeMode32");
+ LoadSio1Sym0(writeCtrl16, "SIO1writeCtrl16");
+ LoadSio1Sym0(writeCtrl32, "SIO1writeCtrl32");
+ LoadSio1Sym0(writeBaud16, "SIO1writeBaud16");
+ LoadSio1Sym0(writeBaud32, "SIO1writeBaud32");
+ LoadSio1Sym0(readData16, "SIO1readData16");
+ LoadSio1Sym0(readData32, "SIO1readData32");
+ LoadSio1Sym0(readStat16, "SIO1readStat16");
+ LoadSio1Sym0(readStat32, "SIO1readStat32");
+ LoadSio1Sym0(readMode16, "SIO1readMode16");
+ LoadSio1Sym0(readMode32, "SIO1readMode32");
+ LoadSio1Sym0(readCtrl16, "SIO1readCtrl16");
+ LoadSio1Sym0(readCtrl32, "SIO1readCtrl32");
+ LoadSio1Sym0(readBaud16, "SIO1readBaud16");
+ LoadSio1Sym0(readBaud32, "SIO1readBaud32");
+ LoadSio1Sym0(registerCallback, "SIO1registerCallback");
-void CALLBACK clearDynarec(void) {
- psxCpu->Reset();
+ return 0;
}
+#endif
+
int LoadPlugins() {
int ret;
char Plugin[MAXPATHLEN * 2];