#include "psxmem_map.h"
#include "r3000a.h"
#include "psxhw.h"
-#include "debug.h"
+//#include "debug.h"
+#define DebugCheckBP(...)
#include "memmap.h"
/* if (is_fixed)
flags |= MAP_FIXED; */
- req = (void *)addr;
+ req = (void *)(uintptr_t)addr;
ret = mmap(req, size, PROT_READ | PROT_WRITE, flags, -1, 0);
if (ret == MAP_FAILED)
return NULL;
}
- if (addr != 0 && ret != (void *)addr) {
+ if (addr != 0 && ret != (void *)(uintptr_t)addr) {
SysMessage("psxMap: warning: wanted to map @%08x, got %p\n",
addr, ret);
return NULL;
}
- if (((addr ^ (unsigned long)ret) & ~0xff000000l) && try_ < 2)
+ if (((addr ^ (unsigned long)(uintptr_t)ret) & ~0xff000000l) && try_ < 2)
{
psxUnmap(ret, size, tag);
// try to use similarly aligned memory instead
// (recompiler needs this)
mask = try_ ? 0xffff : 0xffffff;
- addr = ((unsigned long)ret + mask) & ~mask;
+ addr = ((uintptr_t)ret + mask) & ~mask;
try_++;
goto retry;
}
memset(psxMemWLUT, 0, 0x10000 * sizeof(void *));
psxM = psxMap(0x80000000, 0x00210000, 1, MAP_TAG_RAM);
-#ifndef RAM_FIXED
if (psxM == NULL)
psxM = psxMap(0x77000000, 0x00210000, 0, MAP_TAG_RAM);
-#endif
if (psxM == NULL) {
SysMessage(_("mapping main RAM failed"));
return -1;
memcpy(psxMemWLUT + 0x8000, psxMemWLUT, 0x80 * sizeof(void *));
memcpy(psxMemWLUT + 0xa000, psxMemWLUT, 0x80 * sizeof(void *));
- psxMemWLUT[0x1f00] = (u8 *)psxP;
+ // Don't allow writes to PIO Expansion region (psxP) to take effect.
+ // NOTE: Not sure if this is needed to fix any games but seems wise,
+ // seeing as some games do read from PIO as part of copy-protection
+ // check. (See fix in psxMemReset() regarding psxP region reads).
+ psxMemWLUT[0x1f00] = NULL;
psxMemWLUT[0x1f80] = (u8 *)psxH;
return 0;
#ifdef PSXMEM_LOG
PSXMEM_LOG("err lb %8.8lx\n", mem);
#endif
- return 0;
+ return 0xFF;
}
}
}
#ifdef PSXMEM_LOG
PSXMEM_LOG("err lh %8.8lx\n", mem);
#endif
- return 0;
+ return 0xFFFF;
}
}
}
#ifdef PSXMEM_LOG
if (writeok) { PSXMEM_LOG("err lw %8.8lx\n", mem); }
#endif
- return 0;
+ return 0xFFFFFFFF;
}
}
}
memset(psxMemWLUT + 0x0000, 0, 0x80 * sizeof(void *));
memset(psxMemWLUT + 0x8000, 0, 0x80 * sizeof(void *));
memset(psxMemWLUT + 0xa000, 0, 0x80 * sizeof(void *));
+ /* Required for icache interpreter otherwise Armored Core won't boot on icache interpreter */
+ psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_ISOLATED, NULL);
break;
case 0x00: case 0x1e988:
if (writeok == 1) break;
for (i = 0; i < 0x80; i++) psxMemWLUT[i + 0x0000] = (void *)&psxM[(i & 0x1f) << 16];
memcpy(psxMemWLUT + 0x8000, psxMemWLUT, 0x80 * sizeof(void *));
memcpy(psxMemWLUT + 0xa000, psxMemWLUT, 0x80 * sizeof(void *));
+ /* Dynarecs might take this opportunity to flush their code cache */
+ psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_UNISOLATED, NULL);
break;
default:
#ifdef PSXMEM_LOG