void *psxMap(unsigned long addr, size_t size, int is_fixed,
enum psxMapTag tag)
{
-#ifdef LIGHTREC
-#ifdef MAP_FIXED_NOREPLACE
- int flags = MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED_NOREPLACE;
-#else
- int flags = MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED;
-#endif
-#else
int flags = MAP_PRIVATE | MAP_ANONYMOUS;
-#endif
-
int try_ = 0;
unsigned long mask;
void *req, *ret;
memset(psxMemRLUT, 0, 0x10000 * sizeof(void *));
memset(psxMemWLUT, 0, 0x10000 * sizeof(void *));
-#ifdef LIGHTREC
- psxM = psxMap(0x30000000, 0x00210000, 1, MAP_TAG_RAM);
- if (psxM == NULL)
- psxM = psxMap(0x70000000, 0x00210000, 1, MAP_TAG_RAM);
-
-#else
psxM = psxMap(0x80000000, 0x00210000, 1, MAP_TAG_RAM);
-#endif
-#ifndef RAM_FIXED
if (psxM == NULL)
psxM = psxMap(0x77000000, 0x00210000, 0, MAP_TAG_RAM);
-#endif
if (psxM == NULL) {
SysMessage(_("mapping main RAM failed"));
return -1;
}
psxP = &psxM[0x200000];
-#ifdef LIGHTREC
- psxH = psxMap(0x4f800000, 0x10000, 0, MAP_TAG_OTHER);
- if (psxH == NULL)
- psxH = psxMap(0x8f800000, 0x10000, 0, MAP_TAG_OTHER);
-
- psxR = psxMap(0x4fc00000, 0x80000, 0, MAP_TAG_OTHER);
- if (psxR == NULL)
- psxR = psxMap(0x8fc00000, 0x80000, 0, MAP_TAG_OTHER);
-#else
psxH = psxMap(0x1f800000, 0x10000, 0, MAP_TAG_OTHER);
psxR = psxMap(0x1fc00000, 0x80000, 0, MAP_TAG_OTHER);
-#endif
if (psxMemRLUT == NULL || psxMemWLUT == NULL ||
psxR == NULL || psxP == NULL || psxH == NULL) {
memcpy(psxMemWLUT + 0x8000, psxMemWLUT, 0x80 * sizeof(void *));
memcpy(psxMemWLUT + 0xa000, psxMemWLUT, 0x80 * sizeof(void *));
- psxMemWLUT[0x1f00] = (u8 *)psxP;
+ // Don't allow writes to PIO Expansion region (psxP) to take effect.
+ // NOTE: Not sure if this is needed to fix any games but seems wise,
+ // seeing as some games do read from PIO as part of copy-protection
+ // check. (See fix in psxMemReset() regarding psxP region reads).
+ psxMemWLUT[0x1f00] = NULL;
psxMemWLUT[0x1f80] = (u8 *)psxH;
return 0;
if (Config.Debug)
DebugCheckBP((mem & 0xffffff) | 0x80000000, W1);
*(u8 *)(p + (mem & 0xffff)) = value;
-#ifdef PSXREC
+#ifndef DRC_DISABLE
psxCpu->Clear((mem & (~3)), 1);
#endif
} else {
if (Config.Debug)
DebugCheckBP((mem & 0xffffff) | 0x80000000, W2);
*(u16 *)(p + (mem & 0xffff)) = SWAPu16(value);
-#ifdef PSXREC
+#ifndef DRC_DISABLE
psxCpu->Clear((mem & (~3)), 1);
#endif
} else {
void psxMemWrite32(u32 mem, u32 value) {
char *p;
-#if defined(ICACHE_EMULATION)
- /* Stores in PS1 code during cache isolation invalidate cachelines.
- * It is assumed that cache-flush routines write to the lowest 4KB of
- * address space for Icache, or 1KB for Dcache/scratchpad.
- * Originally, stores had to check 'writeok' in psxRegs struct before
- * writing to RAM. To eliminate this necessity, we could simply patch the
- * BIOS 0x44 FlushCache() A0 jumptable entry. Unfortunately, this won't
- * work for some games that use less-buggy non-BIOS cache-flush routines
- * like '007 Tomorrow Never Dies', often provided by SN-systems, the PS1
- * toolchain provider.
- * Instead, we backup the lowest 64KB PS1 RAM when the cache is isolated.
- * All stores write to RAM regardless of cache state. Thus, cache-flush
- * routines temporarily trash the lowest 4KB of PS1 RAM. Fortunately, they
- * ran in a 'critical section' with interrupts disabled, so there's little
- * worry of PS1 code ever reading the trashed contents.
- * We point the relevant portions of psxMemRLUT[] to the 64KB backup while
- * cache is isolated. This is in case the dynarec needs to recompile some
- * code during isolation. As long as it reads code using psxMemRLUT[] ptrs,
- * it should never see trashed RAM contents.
- *
- * -senquack, mips dynarec team, 2017
- */
- static u32 mem_bak[0x10000/4];
-#endif
u32 t;
- u32 m = mem & 0xffff;
+
// if ((mem&0x1fffff) == 0x71E18 || value == 0x48088800) SysPrintf("t2fix!!\n");
t = mem >> 16;
if (t == 0x1f80 || t == 0x9f80 || t == 0xbf80) {
- if (m < 0x400)
+ if ((mem & 0xffff) < 0x400)
psxHu32ref(mem) = SWAPu32(value);
else
psxHwWrite32(mem, value);
if (Config.Debug)
DebugCheckBP((mem & 0xffffff) | 0x80000000, W4);
*(u32 *)(p + (mem & 0xffff)) = SWAPu32(value);
-#ifdef PSXREC
+#ifndef DRC_DISABLE
psxCpu->Clear(mem, 1);
#endif
} else {
if (mem != 0xfffe0130) {
-#ifdef PSXREC
+#ifndef DRC_DISABLE
if (!writeok)
psxCpu->Clear(mem, 1);
#endif
switch (value) {
case 0x800: case 0x804:
- if (writeok == FALSE) break;
- writeok = FALSE;
+ if (writeok == 0) break;
+ writeok = 0;
memset(psxMemWLUT + 0x0000, 0, 0x80 * sizeof(void *));
memset(psxMemWLUT + 0x8000, 0, 0x80 * sizeof(void *));
memset(psxMemWLUT + 0xa000, 0, 0x80 * sizeof(void *));
-#ifdef ICACHE_EMULATION
- /* Cache is now isolated, pending cache-flush sequence:
- * Backup lower 64KB of PS1 RAM, adjust psxMemRLUT[].
- */
- memcpy((void*)mem_bak, (void*)psxM, sizeof(mem_bak));
- psxMemRLUT[0x0000] = psxMemRLUT[0x0020] = psxMemRLUT[0x0040] = psxMemRLUT[0x0060] = (u8 *)mem_bak;
- psxMemRLUT[0x8000] = psxMemRLUT[0x8020] = psxMemRLUT[0x8040] = psxMemRLUT[0x8060] = (u8 *)mem_bak;
- psxMemRLUT[0xa000] = psxMemRLUT[0xa020] = psxMemRLUT[0xa040] = psxMemRLUT[0xa060] = (u8 *)mem_bak;
+ /* Required for icache interpreter otherwise Armored Core won't boot on icache interpreter */
psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_ISOLATED, NULL);
-#endif
break;
case 0x00: case 0x1e988:
- if (writeok == TRUE) break;
- writeok = TRUE;
+ if (writeok == 1) break;
+ writeok = 1;
for (i = 0; i < 0x80; i++) psxMemWLUT[i + 0x0000] = (void *)&psxM[(i & 0x1f) << 16];
memcpy(psxMemWLUT + 0x8000, psxMemWLUT, 0x80 * sizeof(void *));
memcpy(psxMemWLUT + 0xa000, psxMemWLUT, 0x80 * sizeof(void *));
-#ifdef ICACHE_EMULATION
- /* Cache is now unisolated:
- * Restore lower 64KB RAM contents and psxMemRLUT[].
- */
- memcpy((void*)psxM, (void*)mem_bak, sizeof(mem_bak));
- psxMemRLUT[0x0000] = psxMemRLUT[0x0020] = psxMemRLUT[0x0040] = psxMemRLUT[0x0060] = (u8 *)psxM;
- psxMemRLUT[0x8000] = psxMemRLUT[0x8020] = psxMemRLUT[0x8040] = psxMemRLUT[0x8060] = (u8 *)psxM;
- psxMemRLUT[0xa000] = psxMemRLUT[0xa020] = psxMemRLUT[0xa040] = psxMemRLUT[0xa060] = (u8 *)psxM;
/* Dynarecs might take this opportunity to flush their code cache */
psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_UNISOLATED, NULL);
-#endif
break;
default:
#ifdef PSXMEM_LOG