Pico32x.pending_fb = d;
// if we are blanking and FS bit is changing
if (((r[0x0a/2] & P32XV_VBLK) || (r[0] & P32XV_Mx) == 0) && ((r[0x0a/2] ^ d) & P32XV_FS)) {
- r[0x0a/2] ^= 1;
+ r[0x0a/2] ^= P32XV_FS;
Pico32xSwapDRAM(d ^ 1);
elprintf(EL_32X, "VDP FS: %d", r[0x0a/2] & P32XV_FS);
}
// M68K ROM
if (p32x_bios_g != NULL) {
elprintf(EL_STATUS|EL_32X, "32x: using supplied 68k BIOS");
- Byteswap(Pico32xMem->m68k_rom, p32x_bios_g, 0x100);
+ Byteswap(Pico32xMem->m68k_rom, p32x_bios_g, sizeof(Pico32xMem->m68k_rom));
}
else {
// generate 68k ROM
#endif
}
// fill remaining m68k_rom page with game ROM
- memcpy(Pico32xMem->m68k_rom + 0x100, Pico.rom + 0x100, sizeof(Pico32xMem->m68k_rom) - 0x100);
+ memcpy(Pico32xMem->m68k_rom_bank + sizeof(Pico32xMem->m68k_rom),
+ Pico.rom + sizeof(Pico32xMem->m68k_rom),
+ sizeof(Pico32xMem->m68k_rom_bank) - sizeof(Pico32xMem->m68k_rom));
// MSH2
if (p32x_bios_m != NULL) {
// m68k_map_unmap(0x000000, 0x3fffff);
// MD ROM area
- rs = sizeof(Pico32xMem->m68k_rom);
- cpu68k_map_set(m68k_read8_map, 0x000000, rs - 1, Pico32xMem->m68k_rom, 0);
- cpu68k_map_set(m68k_read16_map, 0x000000, rs - 1, Pico32xMem->m68k_rom, 0);
+ rs = sizeof(Pico32xMem->m68k_rom_bank);
+ cpu68k_map_set(m68k_read8_map, 0x000000, rs - 1, Pico32xMem->m68k_rom_bank, 0);
+ cpu68k_map_set(m68k_read16_map, 0x000000, rs - 1, Pico32xMem->m68k_rom_bank, 0);
cpu68k_map_set(m68k_write8_map, 0x000000, rs - 1, PicoWrite8_hint, 1); // TODO verify
cpu68k_map_set(m68k_write16_map, 0x000000, rs - 1, PicoWrite16_hint, 1);
#endif
}
+void Pico32xStateLoaded(void)
+{
+ bank_switch(Pico32x.regs[4 / 2]);
+ Pico32xSwapDRAM((Pico32x.vdp_regs[0x0a / 2] & P32XV_FS) ^ P32XV_FS);
+ p32x_poll_event(3, 0);
+ Pico32x.dirty_pal = 1;
+ memset(Pico32xMem->pwm, 0, sizeof(Pico32xMem->pwm));
+#ifdef DRC_SH2
+ sh2_drc_flush_all();
+#endif
+}
+
// vim:shiftwidth=2:expandtab