memset32((int *) PsndOut, 0, len); // assume PsndOut to be aligned\r
else {\r
short *out = PsndOut;\r
- if ((int)out & 2) { *out++ = 0; len--; }\r
+ if ((long)out & 2) { *out++ = 0; len--; }\r
memset32((int *) out, 0, len/2);\r
if (len & 1) out[len-1] = 0;\r
}\r
(Pico_mcd->pcm.control & 0x80) && Pico_mcd->pcm.enabled;\r
offset <<= stereo;\r
\r
+ pprof_start(sound);\r
+\r
#if !SIMPLE_WRITE_SOUND\r
if (offset == 0) { // should happen once per frame\r
// compensate for float part of PsndLen\r
// convert + limit to normal 16bit output\r
PsndMix_32_to_16l(PsndOut+offset, buf32, length);\r
\r
+ pprof_end(sound);\r
+\r
return length;\r
}\r
\r
#if SIMPLE_WRITE_SOUND\r
if (y != 224) return;\r
PsndRender(0, PsndLen);\r
- if (PicoWriteSound) PicoWriteSound(PsndLen);\r
+ if (PicoWriteSound)\r
+ PicoWriteSound(PsndLen * ((PicoOpt & POPT_EN_STEREO) ? 4 : 2));\r
PsndClear();\r
#else\r
static int curr_pos = 0;\r
if (emustatus & 2)\r
curr_pos += PsndRender(curr_pos, PsndLen-PsndLen/2);\r
else curr_pos = PsndRender(0, PsndLen);\r
- if (emustatus&1) emustatus|=2; else emustatus&=~2;\r
- if (PicoWriteSound) PicoWriteSound(curr_pos);\r
+ if (emustatus & 1)\r
+ emustatus |= 2;\r
+ else emustatus &= ~2;\r
+ if (PicoWriteSound)\r
+ PicoWriteSound(curr_pos * ((PicoOpt & POPT_EN_STEREO) ? 4 : 2));\r
// clear sound buffer\r
PsndClear();\r
}\r
}\r
\r
if (PicoWriteSound != NULL)\r
- PicoWriteSound(length);\r
+ PicoWriteSound(length * ((PicoOpt & POPT_EN_STEREO) ? 4 : 2));\r
PsndClear();\r
}\r
\r