(i.e. to generate YM2612 samples) to improve performance noticeably.\r
#endif\r
\r
-@@0. "6 button pad"\r
-If you enable this, games will think that 6 button gamepad is connected. If you\r
-go and reconfigure your keys, you will be able to bind X,Y,Z and mode actions.\r
-\r
@@0. "Region"\r
This option lets you force the game to think it is running on machine from the\r
specified region, or just to set autodetection order. Also affects Sega/Mega CD.\r
for the change of this option to take effect.\r
\r
#endif\r
+@@1. "Disable idle loop patching"\r
+Idle loop patching is used to improve performance, but may cause compatibility\r
+problems in some rare cases. Try disabling this if your game has problems.\r
+\r
\r
Sega/Mega CD options \r
--------------------\r
@@3. "Set to unscaled centered"\r
Adjust the resizing options to set game image to it's original size.\r
\r
+@@3. "Set to 4:3 scaled"\r
+Scale the image up, but keep 4:3 aspect, by adding black borders.\r
+\r
@@3. "Set to fullscreen"\r
Adjust the resizing options to make the game image fullscreen.\r
\r
the right PSP ones, which are assigned to them. If you bind 2 different PSP buttons\r
#endif\r
to the same action, you will get a combo (which means that you will have to press\r
-both buttons for that action to happen.\r
+both buttons for that action to happen).\r
+\r
+There is also option to enable 6 button pad (will allow you to configure XYZ\r
+keys), and an option to set turbo rate (in Hz) for turbo buttons.\r
\r
\r
Cheat support\r
\r
Changelog\r
---------\r
-1.50a\r
+1.51b\r
+ * Fixed a crash when uncompressed savestate is loaded.\r
+ * Fixed an idle loop detection related hanging problem.\r
+ * PSP: fixed another palette related regression.\r
+\r
+1.51a\r
+ * Fixed a sync problem between main and sub 68k. Should fix the hanging\r
+ problem for some games.\r
+ * ARM: fixed a crash when CD savestate is loaded just after loading ROM.\r
+\r
+1.51\r
* Improved bin_to_cso_mp3 tool, it should no longer complain about\r
missing lame.exe even if it's in working dir.\r
* Fixed a regression from 1.50, which caused slowdowns in Final Fight.\r
* Fixed some regressions from 1.50 related to sprite limit and palette\r
handling (caused graphical glitches in some games).\r
+ + Added ABC turbo actions to key config.\r
* Some other minor adjustments.\r
\r
1.50\r