char noticeMsg[64] = { 0, };\r
int state_slot = 0;\r
int config_slot = 0, config_slot_current = 0;\r
-int kb_combo_keys = 0, kb_combo_acts = 0; // keys and actions which need button combos\r
int pico_inp_mode = 0;\r
int engineState = PGS_Menu;\r
\r
\r
#undef mk_text_out\r
\r
-#ifdef PSP\r
-#define MAX_COMBO_KEY 23\r
-#else\r
-#define MAX_COMBO_KEY 31\r
-#endif\r
-\r
-// FIXME\r
-void emu_findKeyBindCombos(void)\r
-{\r
- int act, u;\r
-\r
- // find out which keys and actions are combos\r
- kb_combo_keys = kb_combo_acts = 0;\r
- for (act = 0; act < 32; act++)\r
- {\r
- int keyc = 0, keyc2 = 0;\r
- if (act == 16 || act == 17) continue; // player2 flag\r
- if (act > 17)\r
- {\r
- for (u = 0; u <= MAX_COMBO_KEY; u++)\r
- if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;\r
- }\r
- else\r
- {\r
- for (u = 0; u <= MAX_COMBO_KEY; u++)\r
- if ((currentConfig.KeyBinds[u] & 0x30000) == 0 && // pl. 1\r
- (currentConfig.KeyBinds[u] & (1 << act))) keyc++;\r
- for (u = 0; u <= MAX_COMBO_KEY; u++)\r
- if ((currentConfig.KeyBinds[u] & 0x30000) == 1 && // pl. 2\r
- (currentConfig.KeyBinds[u] & (1 << act))) keyc2++;\r
- if (keyc2 > keyc) keyc = keyc2;\r
- }\r
- if (keyc > 1)\r
- {\r
- // loop again and mark those keys and actions as combo\r
- for (u = 0; u <= MAX_COMBO_KEY; u++)\r
- {\r
- if (currentConfig.KeyBinds[u] & (1 << act)) {\r
- kb_combo_keys |= 1 << u;\r
- kb_combo_acts |= 1 << act;\r
- }\r
- }\r
- }\r
- }\r
-\r
- // printf("combo keys/acts: %08x %08x\n", kb_combo_keys, kb_combo_acts);\r
-}\r
-\r
\r
void emu_updateMovie(void)\r
{\r