int emu_read_config(int game, int no_defaults);
int emu_write_config(int game);
-void emu_writelrom(void);
char *emu_get_save_fname(int load, int is_sram, int slot);
int emu_check_save_file(int slot);
void emu_setSaveStateCbs(int gz);
+void emu_make_path(char *buff, const char *end, int size);
void emu_update_input(void);
void emu_textOut8 (int x, int y, const char *text);
void emu_textOut16(int x, int y, const char *text);