void emu_ResetGame(void);\r
int emu_ReadConfig(int game);\r
int emu_WriteConfig(int game);\r
+char *emu_GetSaveFName(int load, int is_sram, int slot);\r
+int emu_check_save_file(int slot);\r
+void emu_set_save_cbs(int gz);\r
+void emu_forced_frame(void);\r
int find_bios(int region, char **bios_file);\r
\r