// For commercial use, separate licencing terms must be obtained.
+extern int engineStateSuspend;
-extern char romFileName[];
-extern int engineState, engineStateSuspend;
-
-
-void emu_Init(void);
-void emu_Deinit(void);
-void emu_Loop(void);
-void emu_ResetGame(void);
void emu_HandleResume(void);
void emu_msg_cb(const char *msg);