unsigned int bRVBActive:1; // reverb active flag\r
unsigned int bNoise:1; // noise active flag\r
unsigned int bFMod:2; // freq mod (0=off, 1=sound channel, 2=freq channel)\r
+ unsigned int bJump:1; // last decoded block jumped\r
\r
int iLeftVolume; // left volume\r
int iRightVolume; // right volume\r