BOOL bDoLazyUpdate=FALSE;
uint32_t lGPUInfoVals[16];
static int iFakePrimBusy=0;
-static uint32_t vBlank=0;
static const int *skip_advice;
////////////////////////////////////////////////////////////////////////
GPUIsReadyForCommands;
}
}
- return lGPUstatusRet | vBlank;
+ return lGPUstatusRet;
}
////////////////////////////////////////////////////////////////////////
if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count);
addr = GETLE32(&baseAddrL[addr>>2])&0xffffff;
- }
- while (addr != 0xffffff);
+ } while (!(addr & 0x800000)); // contrary to some documentation, the end-of-linked-list marker is not actually 0xFF'FFFF
+ // any pointer with bit 23 set will do.
GPUIsIdle;
return 1;
}
-void CALLBACK GPUvBlank(int val)
-{
- vBlank=val?0x80000000:0;
-}
-
// rearmed thing
#include "../../frontend/plugin_lib.h"
dwFrameRateTicks = cbs->gpu_peops.dwFrameRateTicks;
if (cbs->pl_vout_set_raw_vram)
cbs->pl_vout_set_raw_vram(psxVub);
+ if (cbs->pl_set_gpu_caps)
+ cbs->pl_set_gpu_caps(0);
skip_advice = &cbs->fskip_advice;
fps_skip = 100.0f;