#include <string.h>
#include "../gpulib/gpu.h"
+#ifdef THREAD_RENDERING
+#include "../gpulib/gpulib_thread_if.h"
+#define do_cmd_list real_do_cmd_list
+#define renderer_init real_renderer_init
+#define renderer_finish real_renderer_finish
+#define renderer_sync_ecmds real_renderer_sync_ecmds
+#define renderer_update_caches real_renderer_update_caches
+#define renderer_flush_queues real_renderer_flush_queues
+#define renderer_set_interlace real_renderer_set_interlace
+#define renderer_set_config real_renderer_set_config
+#define renderer_notify_res_change real_renderer_notify_res_change
+#define renderer_notify_update_lace real_renderer_notify_update_lace
+#define renderer_sync real_renderer_sync
+#define ex_regs scratch_ex_regs
+#endif
+
#define u32 uint32_t
#define INFO_TW 0
extern const unsigned char cmd_lengths[256];
-int do_cmd_list(unsigned int *list, int list_len, int *last_cmd)
+int do_cmd_list(uint32_t *list, int list_len, int *last_cmd)
{
unsigned int cmd = 0, len;
- unsigned int *list_start = list;
- unsigned int *list_end = list + list_len;
+ uint32_t *list_start = list;
+ uint32_t *list_end = list + list_len;
for (; list < list_end; list += 1 + len)
{
while(1)
{
- if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
+ if(list_position >= list_end) {
+ cmd = -1;
+ goto breakloop;
+ }
+
+ if((*list_position & 0xf000f000) == 0x50005000)
break;
list_position++;
while(1)
{
- if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
+ if(list_position >= list_end) {
+ cmd = -1;
+ goto breakloop;
+ }
+
+ if((*list_position & 0xf000f000) == 0x50005000)
break;
list_position += 2;
}
}
+breakloop:
gpu.ex_regs[1] &= ~0x1ff;
gpu.ex_regs[1] |= lGPUstatusRet & 0x1ff;
{
}
+void renderer_sync(void)
+{
+}
+
+void renderer_notify_update_lace(int updated)
+{
+}
+
#include "../../frontend/plugin_lib.h"
void renderer_set_config(const struct rearmed_cbs *cbs)
{
iUseDither = cbs->gpu_peops.iUseDither;
dwActFixes = cbs->gpu_peops.dwActFixes;
+ if (cbs->pl_set_gpu_caps)
+ cbs->pl_set_gpu_caps(0);
set_vram(gpu.vram);
}