{
gpu.frameskip.frame_ready = !gpu.frameskip.active;
- if (!gpu.frameskip.active && *gpu.frameskip.advice)
+ if (!gpu.frameskip.active && (*gpu.frameskip.advice || gpu.frameskip.set == 1))
gpu.frameskip.active = 1;
else
gpu.frameskip.active = 0;
case 0x05:
gpu.screen.x = data & 0x3ff;
gpu.screen.y = (data >> 10) & 0x3ff;
- if (gpu.frameskip.enabled)
+ if (gpu.frameskip.set)
decide_frameskip();
break;
case 0x06: