s32 v, s32 width, s32 height, u32 color)
{
if((psx_gpu->render_state & (RENDER_STATE_MASK_EVALUATE |
- RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND)) == 0)
+ RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND)) == 0 &&
+ (psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) == 0)
{
setup_sprite_untextured_simple(psx_gpu, x, y, u, v, width, height, color);
return;